Fixes for dealing with iterators in newer stlport versions

This commit is contained in:
Anonymous
2014-01-16 14:01:39 -07:00
parent 73fa952f77
commit bb542af614
10 changed files with 13 additions and 12 deletions
@@ -202,7 +202,7 @@ void AggroListProperty::alter()
// Once verified for the hate list, we need to give a warning to the target that the
// aggro is about to occur
TargetList::iterator iterTargetList = m_targetList.begin();
TargetList::const_iterator iterTargetList = m_targetList.begin();
for (; iterTargetList != m_targetList.end(); ++iterTargetList)
{
@@ -2164,7 +2164,7 @@ void AICreatureController::sendDebugAiToClients(AiDebugString & aiDebugString)
{
m_aiDebugStringCrc = crc;
ObserverList::iterator iterObserverList = observerList.begin();
ObserverList::const_iterator iterObserverList = observerList.begin();
for (; iterObserverList != observerList.end(); ++iterObserverList)
{
@@ -1499,7 +1499,7 @@ void AiShipController::onAttackTargetListEmpty()
if ( !guardedByList.empty()
&& getSquad().isAttackTargetListEmpty())
{
SpaceSquad::SpaceSquadList::iterator iterGuardedByList = guardedByList.begin();
SpaceSquad::SpaceSquadList::const_iterator iterGuardedByList = guardedByList.begin();
for (; iterGuardedByList != guardedByList.end(); ++iterGuardedByList)
{
@@ -1677,7 +1677,7 @@ void AiShipController::sendDebugAiToClients(AiDebugString & aiDebugString)
{
m_aiDebugStringCrc = crc;
ObserverList::iterator iterObserverList = observerList.begin();
ObserverList::const_iterator iterObserverList = observerList.begin();
for (; iterObserverList != observerList.end(); ++iterObserverList)
{
@@ -230,7 +230,7 @@ void AttribModNameManager::sendAllNamesToServer(std::vector<uint32> const & serv
{
// get the set of non-base names we know about
std::set<std::string, SortDottedNames> unique;
for (Names::const_reverse_iterator i = m_names->rbegin(); i != m_names->rend(); ++i)
for (Names::reverse_iterator i = m_names->rbegin(); i != m_names->rend(); ++i)
unique.insert(*i);
if (!unique.empty())
@@ -17,6 +17,7 @@
#include "sharedLog/Log.h"
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
#include <queue>
#include <cstdio>
// ======================================================================
@@ -11,6 +11,7 @@
#include "sharedObject/ObjectTemplateList.h"
#include "sharedUtility/DataTableManager.h"
#include <cstdio>
#include <vector>
//------------------------------------------------------------------------------------------
@@ -13368,7 +13368,7 @@ void CreatureObject::removeMissionCriticalObject(NetworkId const & networkId)
{
if (isAuthoritative())
{
MissionCriticalObjectSet::iterator iter = m_missionCriticalObjectSet.find(networkId);
MissionCriticalObjectSet::const_iterator iter = m_missionCriticalObjectSet.find(networkId);
if (iter != m_missionCriticalObjectSet.end())
{
m_missionCriticalObjectSet.erase(iter);
@@ -13421,7 +13421,7 @@ void CreatureObject::setGroupMissionCriticalObjects(GroupMissionCriticalObjectSe
//-- Anything that is not in the original set, we need to remove
{
for (GroupMissionCriticalObjectSet::iterator iter = m_groupMissionCriticalObjectSet.begin(); iter != m_groupMissionCriticalObjectSet.end(); ++iter)
for (GroupMissionCriticalObjectSet::const_iterator iter(m_groupMissionCriticalObjectSet.begin()); iter != m_groupMissionCriticalObjectSet.end(); ++iter)
if (groupMissionCriticalObjectSet.find(*iter) == groupMissionCriticalObjectSet.end())
m_groupMissionCriticalObjectSet.erase(*iter);
}
@@ -14622,7 +14622,7 @@ bool CreatureObject::clearAllExpertises()
//@TODO: guard this however design wants
const SkillList &skills = getSkillList();
std::vector<const SkillObject *> skillsToRevoke;
for(std::set<const SkillObject *>::iterator i = skills.begin(); i != skills.end(); ++i)
for(std::set<const SkillObject *>::const_iterator i(skills.begin()); i != skills.end(); ++i)
{
const SkillObject *skill = *i;
if(skill && ExpertiseManager::isExpertise(skill))
@@ -1141,8 +1141,7 @@ EnvironmentInfo RegionMasterNamspace::convertFromStringToEnvironmentInfo(std::st
// Now we just search our map for the strings we just read in. If we find it, we add that flag to our output value.
for(std::vector<std::string>::size_type i = 0; i < parsedStringVector.size(); ++i)
{
std::map<std::string, EnvironmentInfo>::iterator searchIter = NULL;
searchIter = s_conversionMap.find(parsedStringVector[i]);
std::map<std::string, EnvironmentInfo>::iterator searchIter = s_conversionMap.find(parsedStringVector[i]);
if( searchIter != s_conversionMap.end())
{
@@ -447,7 +447,7 @@ void Node::getAllVisibleObjects(std::vector<ServerObject*> & results) const
{
results.reserve(results.size() + m_visibleObjects.size());
for (ObjectSet::iterator i=m_visibleObjects.begin(); i!=m_visibleObjects.end(); ++i)
for (ObjectSet::const_iterator i=m_visibleObjects.begin(); i!=m_visibleObjects.end(); ++i)
{
NOT_NULL(*i);
results.push_back(&((*i)->getServerObject()));
@@ -1348,7 +1348,7 @@ CS_CMD( get_pc_info )
const CreatureObject::SkillList & skills = creatureActor->getSkillList();
int temp_int = 0;
for( CreatureObject::SkillList::iterator slit = skills.begin();
for( CreatureObject::SkillList::const_iterator slit = skills.begin();
slit != skills.end();
++slit )
{