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apparently we fixed whatever was really causing crashes for this...
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@@ -604,7 +604,7 @@ void Persister::saveCompleted(Snapshot *completedSnapshot)
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{
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m_savingSnapshots.erase(i, m_savingSnapshots.end());
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//delete completedSnapshot;
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delete completedSnapshot;
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if (m_savingSnapshots.empty() && ConfigServerDatabase::getReportSaveTimes())
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{
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@@ -636,7 +636,7 @@ void Persister::saveCompleted(Snapshot *completedSnapshot)
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else
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{
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SnapshotListType::iterator j=std::remove(m_savingCharacterSnapshots.begin(),m_savingCharacterSnapshots.end(),completedSnapshot);
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DEBUG_FATAL(i==m_savingCharacterSnapshots.end(),("Programmer bug: SaveCompleted() called with a snapshot that wasn't in m_savingSnapshots or m_savingCharacterSnapshots."));
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DEBUG_FATAL(i==m_savingCharacterSnapshots.end(),("Programmer bug: SaveCompleted() called with a snapshot that wasn't in m_savingSnapshots or m_savingCharacterSnapshots."));
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m_savingCharacterSnapshots.erase(j, m_savingCharacterSnapshots.end());
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delete completedSnapshot;
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DEBUG_REPORT_LOG(ConfigServerDatabase::getReportSaveTimes(),("New character save completed\n"));
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