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@cekis, you'll want to toggle this to true for debugging, but it just
spams in release mode
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@@ -71,7 +71,7 @@ void ConfigServerGame::install(void)
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KEY_INT (scriptWatcherInterruptTime, 5000);
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KEY_INT (scriptStackErrorLimit, 35);
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KEY_INT (scriptStackErrorLevel, 0);
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KEY_BOOL (disableObjvarNullCheck, false);
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KEY_BOOL (disableObjvarNullCheck, true);
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KEY_INT (maxGameServerToSendUniverseData, 1000000);
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KEY_INT (timeoutToAckUniverseDataReceived, 0);
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KEY_BOOL (disableCombat, false);
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