Updated Creating New Items (markdown)

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Cekis
2018-11-28 09:20:28 -08:00
parent ef017488bf
commit 326fddfb36

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@@ -105,9 +105,9 @@ item_belt_special_01
Now, because we upped the amount of items in that table by 4, each entry has a 1 in 13 chance of being selected. This now affects the drop chance of ALL items in the table (we went from a 22% chance of our items to now roughly 15%) so be careful when adding new items that you don't tweak out drop chances for your players - they don't like that. We will add our belt 4 times though so its chances of dropping are now 4 in 13 (or 30% chance of dropping).
## Krayt Dragon Loot Tables
Lets say we wanna add our belt to the Krayt Dragons because pearls get boring over time.
Using the same process as above, we see the actual loot table for our Krayts are stored again in loot_types and loot_items files.
## Creature Loot Tables
Let's say we want to add our belt to the Krayt Dragon's loot table because pearls get boring over time.
Using the same process as above, we see the actual loot table for our Krayt Dragons are stored again in loot_types and loot_items files.
The actual loot_items File for Krayt Dragons is
```
datatables/loot/loot_items/cash_loot/creature_cash_krayt.tab