mirror of
https://github.com/SWG-Source/swg-main.wiki.git
synced 2026-01-16 20:04:18 -05:00
Updated Creating New Items (markdown)
This commit is contained in:
@@ -105,9 +105,9 @@ item_belt_special_01
|
||||
|
||||
Now, because we upped the amount of items in that table by 4, each entry has a 1 in 13 chance of being selected. This now affects the drop chance of ALL items in the table (we went from a 22% chance of our items to now roughly 15%) so be careful when adding new items that you don't tweak out drop chances for your players - they don't like that. We will add our belt 4 times though so its chances of dropping are now 4 in 13 (or 30% chance of dropping).
|
||||
|
||||
## Krayt Dragon Loot Tables
|
||||
Lets say we wanna add our belt to the Krayt Dragons because pearls get boring over time.
|
||||
Using the same process as above, we see the actual loot table for our Krayts are stored again in loot_types and loot_items files.
|
||||
## Creature Loot Tables
|
||||
Let's say we want to add our belt to the Krayt Dragon's loot table because pearls get boring over time.
|
||||
Using the same process as above, we see the actual loot table for our Krayt Dragons are stored again in loot_types and loot_items files.
|
||||
The actual loot_items File for Krayt Dragons is
|
||||
```
|
||||
datatables/loot/loot_items/cash_loot/creature_cash_krayt.tab
|
||||
|
||||
Reference in New Issue
Block a user