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Updated Restuss "How-To" due to recent changes in the code
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@@ -150,7 +150,25 @@ Reload Script (after removing the .class file on the Server and throwing in a ne
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/script attach test.qatool <id>
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# Restuss
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## Current (2/20/2019)
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### Configuration Settings
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Restuss can be configured in the localOptions.cfg file under the "[EventTeam]" section.
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`restussEvent` - This automatically turns the Restuss Event ON ("true" will start on server startup and will progress if `restussProgressionOn` is set) or to OFF ("false" will keep the event from starting).
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`restussPhase` - You can configure Restuss to start in any of the following stages by setting the `restussPhase` config variable to the number corresponding to the following stages (0, 1, 2):
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* 0 - This is the original starting stage. This stage will give you an empty & intact city without any NPC's in it. It's essentially the "pre-battle" stage.
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* 1 - This stage will start with the stage where the city is ready to be attacked. However, the battle will NOT start unless you also set `restussProgressionOn` to "true" (default is "false").
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* 2 - This stage is the final stage of Restuss where the city is destroyed and the zone is marked as a PvP zone. Additionally, all quest related items (sensor array, towers, Emperor's Hand) will be spawned. `restussProgressionOn` has no affect if you start in this stage.
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`restussProgressionOn` - will start the event progression if set to "true", otherwise, there will not be any progression through the Restuss Event. It's recommended if you wish to set `restussPhase` to 1 that `restussProgressionOn` should also be set to "true".
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### Manual Starting of the Event
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Restuss can also still be started manually. In this case, it the configuration variables will be ignored and the event will run as it always had.
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To start the event, simply go to the center of Restuss, turn on God Mode and stand close to the `ph1_restuss_master` object and say, `start restuss event` in spatial (the area around your character) chat. If you've done it correctly, you will see new spawn eggs spawn and you can go to each base and see them progress as well.
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## Original (now defunct) Method
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### Note: These instructions will be left here in the case you have not updated your code since 2/20/2019. At that time, Restuss operation was re-vamped to make it easier for administrators to configure and run the event. Those instructions are above.
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* Find all the objects in the Imperial and Rebel base with ph1 attached to them, and run completeRestussStageOne on each (4830 80 5829 and 5900 81 5638 for the bases)
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* Go to the center of Restuss and find the ph1 marker, and execute startRestussStageTwo
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* After Restuss is fully spawned, create an object 400m away from /waypoint 5192.928223 77.937180 6074.740234 and use any random item to attach a script.
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