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Created Using The Object Spawn Command (markdown)
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Using-The-Object-Spawn-Command.md
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306
Using-The-Object-Spawn-Command.md
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There are multiple methods that can be used to spawn items for use in-game such as /qatool or the character builder terminal (blue frog). These methods rely on those tools being configured to spawn those items and that means that they simply don't have everything. Another method for spawning items is the command **/object spawn**
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Here is a list of sample commands for various objects in the game. You should note that the path to them starts with **object/tangible/** and so you can easily locate them in the source code.
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House Deeds
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===========
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object/tangible/deed/player_house_deed/corellia_house_large_deed.iff
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object/tangible/deed/player_house_deed/corellia_house_large_style_02_deed.iff
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object/tangible/deed/player_house_deed/corellia_house_medium_deed.iff
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object/tangible/deed/player_house_deed/corellia_house_small_deed.iff
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object/tangible/deed/player_house_deed/corellia_house_small_floor_02_deed.iff
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object/tangible/deed/player_house_deed/corellia_house_small_style_02_deed.iff
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object/tangible/deed/player_house_deed/corellia_house_small_style_02_floor_02_deed.iff
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object/tangible/deed/player_house_deed/generic_house_large_deed.iff
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object/tangible/deed/player_house_deed/generic_house_large_style_02_deed.iff
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object/tangible/deed/player_house_deed/generic_house_large_window_s01_deed.iff
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object/tangible/deed/player_house_deed/generic_house_large_window_s02_deed.iff
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object/tangible/deed/player_house_deed/generic_house_medium_deed.iff
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object/tangible/deed/player_house_deed/generic_house_medium_style_02_deed.iff
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object/tangible/deed/player_house_deed/generic_house_medium_style_03_deed.iff
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object/tangible/deed/player_house_deed/generic_house_medium_windowed_deed.iff
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object/tangible/deed/player_house_deed/generic_house_medium_windowed_s02_deed.iff
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object/tangible/deed/player_house_deed/generic_house_medium_windowed_s03_deed.iff
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object/tangible/deed/player_house_deed/generic_house_small_deed.iff
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object/tangible/deed/player_house_deed/generic_house_small_floor_02_deed.iff
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object/tangible/deed/player_house_deed/generic_house_small_style_02_deed.iff
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object/tangible/deed/player_house_deed/generic_house_small_style_02_floor_02_deed.iff
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object/tangible/deed/player_house_deed/generic_house_small_window_deed.iff
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object/tangible/deed/player_house_deed/generic_house_small_window_style_03_deed.iff
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object/tangible/deed/player_house_deed/merchant_tent_style_01_deed.iff
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object/tangible/deed/player_house_deed/merchant_tent_style_02_deed.iff
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object/tangible/deed/player_house_deed/merchant_tent_style_03_deed.iff
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object/tangible/deed/player_house_deed/mustafar_house_lg.iff
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object/tangible/deed/player_house_deed/naboo_house_large_deed.iff
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object/tangible/deed/player_house_deed/naboo_house_medium_deed.iff
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object/tangible/deed/player_house_deed/naboo_house_medium_style_02_deed.iff
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object/tangible/deed/player_house_deed/naboo_house_small_deed.iff
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object/tangible/deed/player_house_deed/naboo_house_small_style_02_deed.iff
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object/tangible/deed/player_house_deed/naboo_house_small_window_deed.iff
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object/tangible/deed/player_house_deed/player_house_tcg_8_bespin_house_deed.iff
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object/tangible/deed/player_house_deed/tatooine_house_large_deed.iff
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object/tangible/deed/player_house_deed/tatooine_house_medium_deed.iff
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object/tangible/deed/player_house_deed/tatooine_house_small_deed.iff
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object/tangible/deed/player_house_deed/tatooine_house_small_style_02_deed.iff
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object/tangible/deed/player_house_deed/tatooine_house_window_small_deed.iff
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Guild Hall Deeds
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=================
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object/tangible/deed/guild_deed/corellia_guild_deed.iff
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object/tangible/deed/guild_deed/generic_guild_deed.iff
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object/tangible/deed/guild_deed/naboo_guild_deed.iff
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object/tangible/deed/guild_deed/tatooine_guild_deed.iff
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object/tangible/deed/guild_deed/tatooine_guild_style_02_deed.iff
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Factory Deeds
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==============
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object/tangible/deed/factory_deed/clothing_factory_deed.iff
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object/tangible/deed/factory_deed/food_factory_deed.iff
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object/tangible/deed/factory_deed/item_factory_deed.iff
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object/tangible/deed/factory_deed/structure_factory_deed.iff
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Generator Deeds
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================
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object/tangible/deed/generator_deed/power_generator_fusion_deed.iff
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object/tangible/deed/generator_deed/power_generator_geothermal_deed.iff
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object/tangible/deed/generator_deed/power_generator_photo_bio_deed.iff
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object/tangible/deed/generator_deed/power_generator_solar_deed.iff
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object/tangible/deed/generator_deed/power_generator_wind_deed.iff
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Harvester Deeds
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================
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object/tangible/deed/harvester_deed/creature_harvester_deed.iff
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object/tangible/deed/harvester_deed/flora_harvester_deed.iff
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object/tangible/deed/harvester_deed/flora_harvester_deed_elite.iff
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object/tangible/deed/harvester_deed/flora_harvester_deed_heavy.iff
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object/tangible/deed/harvester_deed/flora_harvester_deed_medium.iff
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object/tangible/deed/harvester_deed/gas_harvester_deed.iff
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object/tangible/deed/harvester_deed/gas_harvester_deed_elite.iff
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object/tangible/deed/harvester_deed/gas_harvester_deed_heavy.iff
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object/tangible/deed/harvester_deed/gas_harvester_deed_medium.iff
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object/tangible/deed/harvester_deed/liquid_harvester_deed.iff
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object/tangible/deed/harvester_deed/liquid_harvester_deed_elite.iff
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object/tangible/deed/harvester_deed/liquid_harvester_deed_heavy.iff
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object/tangible/deed/harvester_deed/liquid_harvester_deed_medium.iff
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object/tangible/deed/harvester_deed/moisture_harvester_deed.iff
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object/tangible/deed/harvester_deed/moisture_harvester_deed_elite.iff
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object/tangible/deed/harvester_deed/moisture_harvester_deed_heavy.iff
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object/tangible/deed/harvester_deed/moisture_harvester_deed_medium.iff
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object/tangible/deed/harvester_deed/ore_harvester_deed_elite.iff
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object/tangible/deed/harvester_deed/ore_harvester_heavy_deed.iff
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object/tangible/deed/harvester_deed/ore_harvester_s1_deed.iff
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object/tangible/deed/harvester_deed/ore_harvester_s2_deed.iff
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Vehicle Deeds
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==============
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object/tangible/deed/vehicle_deed/barc_speeder_deed.iff
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object/tangible/deed/vehicle_deed/basilisk_war_droid.iff
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object/tangible/deed/vehicle_deed/flare_s_swoop.iff
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object/tangible/deed/vehicle_deed/flare_s_swoop_crafted.iff
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object/tangible/deed/vehicle_deed/hoverlifter_speeder.iff
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object/tangible/deed/vehicle_deed/hoverlifter_speeder_crafted.iff
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object/tangible/deed/vehicle_deed/instant_travel_terminal_royal_ship_deed.iff
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object/tangible/deed/vehicle_deed/jetpack_deed.iff
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object/tangible/deed/vehicle_deed/landspeeder_ab1_deed.iff
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object/tangible/deed/vehicle_deed/landspeeder_av21_deed.iff
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object/tangible/deed/vehicle_deed/landspeeder_desert_skiff_deed.iff
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object/tangible/deed/vehicle_deed/landspeeder_lava_skiff_deed.iff
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object/tangible/deed/vehicle_deed/landspeeder_tantive4_adv_deed.iff
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object/tangible/deed/vehicle_deed/landspeeder_tantive4_deed.iff
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object/tangible/deed/vehicle_deed/landspeeder_usv5_deed.iff
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object/tangible/deed/vehicle_deed/landspeeder_v35_deed.iff
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object/tangible/deed/vehicle_deed/landspeeder_x31_deed.iff
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object/tangible/deed/vehicle_deed/landspeeder_x34_deed.iff
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object/tangible/deed/vehicle_deed/landspeeder_xp38_deed.iff
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object/tangible/deed/vehicle_deed/mustafar_panning_droid.iff
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object/tangible/deed/vehicle_deed/speederbike_deed.iff
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object/tangible/deed/vehicle_deed/speederbike_flash_deed.iff
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object/tangible/deed/vehicle_deed/speederbike_swoop_deed.iff
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object/tangible/deed/vehicle_deed/speeder_stap_deed.iff
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object/tangible/deed/vehicle_deed/temp_walker1_deed.iff
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object/tangible/deed/vehicle_deed/vehicle_deed_base.iff
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object/tangible/deed/vehicle_deed/vehicular_prototype_deed.iff
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object/tangible/deed/vehicle_deed/vehicular_prototype_deed_bike.iff
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Old Force Sensitive Village Items
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==================================
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Bacta Tank Decoration: /object spawn object/tangible/item/quest/force_sensitive/bacta_tank.iff
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Medic Necklace: /object spawn object/tangible/wearables/necklace/necklace_ice_pendant.iff
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Aurillian Banner: /object spawn object/tangible/item/quest/force_sensitive/fs_village_bannerpole_s01.iff
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Aurillian Sculpture (1/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_1.iff
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Aurillian Sculpture (2/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_2.iff
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Aurillian Sculpture (3/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_3.iff
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Aurillian Sculpture (4/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_4.iff
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Focused Crystal [+2k Health]: /object spawn object/tangible/item/quest/force_sensitive/fs_buff_item.iff
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Force Crystal: /object spawn object/tangible/loot/quest/force_sensitive/force_crystal.iff
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Aurillian Plant (Stage 1): /object spawn object/tangible/loot/plant_grow/plant_stage_1.iff
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Aurillian Plant (Stage 2): /object spawn object/tangible/loot/plant_grow/plant_stage_2.iff
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Aurillian Plant (Stage 3): /object spawn object/tangible/loot/plant_grow/plant_stage_3.iff
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Aurillian Plant (Dead): /object spawn object/tangible/loot/plant_grow/plant_stage_dead.iff
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Aurillian Fruit [1K Heal] /object spawn object/tangible/item/plant/force_melon.iff
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Death Watch Bunker Loot
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========================
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DE-10 Pistol Barrel: /object spawn object/tangible/loot/dungeon/death_watch_bunker/pistol_de10_barrel.iff
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Alum Minerals: /object spawn object/tangible/loot/dungeon/death_watch_bunker/mining_drill_reward.iff
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Binary Liquid: /object spawn object/tangible/loot/dungeon/death_watch_bunker/binary_liquid.iff
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Art Crate: /object spawn object/tangible/loot/dungeon/death_watch_bunker/art_crate.iff
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Blood Vial: /object spawn object/tangible/loot/dungeon/death_watch_bunker/blood_vial.iff
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Ducted Fan: /object spawn object/tangible/loot/dungeon/death_watch_bunker/ducted_fan.iff
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Emulsion Protection: /object spawn object/tangible/loot/dungeon/death_watch_bunker/emulsion_protection.iff
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Fule Dispersion Unit: /object spawn object/tangible/loot/dungeon/death_watch_bunker/fuel_dispersion_unit.iff
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Fuel Injector Tank: /object spawn object/tangible/loot/dungeon/death_watch_bunker/fuel_injector_tank.iff
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Jetpack Base: /object spawn object/tangible/loot/dungeon/death_watch_bunker/jetpack_base.iff
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Jetpack Stabilizer: /object spawn object/tangible/loot/dungeon/death_watch_bunker/jetpack_stabilizer.iff
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Data Storage Unit: /object spawn object/tangible/loot/tool/usable_datapad.iff
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A Viewscreen: /object spawn object/tangible/loot/dungeon/death_watch_bunker/viewscreen_s1.iff
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A Tarnished Viewscreen: /object spawn object/tangible/loot/dungeon/death_watch_bunker/viewscreen_s2.iff
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Crafting Components
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====================
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/object spawn object/tangible/component/armor/armor_core_assault_advanced.iff
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/object spawn object/tangible/component/armor/armor_core_assault_basic.iff
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/object spawn object/tangible/component/armor/armor_core_battle_advanced.iff
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/object spawn object/tangible/component/armor/armor_core_battle_standard.iff
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/object spawn object/tangible/component/armor/armor_core_recon_advanced.iff
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/object spawn object/tangible/component/armor/bone_fragment_woolamander_harrower.iff
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/object spawn object/tangible/component/armor/hide_gurk_king.iff
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/object spawn object/tangible/component/armor/scale_giant_dune_kimogila.iff
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/object spawn object/tangible/component/armor/feather_peko_albatross.iff
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/object spawn object/tangible/component/chemistry/biologic_effect_controller.iff
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/object spawn object/tangible/component/chemistry/dispersal_mechanism.iff
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/object spawn object/tangible/component/chemistry/infection_amplifier.iff
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/object spawn object/tangible/component/chemistry/janta_blood.iff
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/object spawn object/tangible/component/chemistry/liquid_delivery_suspension.iff
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/object spawn object/tangible/component/chemistry/rancor_bile.iff
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/object spawn object/tangible/component/chemistry/release_mechanism_duration.iff
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/object spawn object/tangible/component/chemistry/resilience_compound.iff
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/object spawn object/tangible/component/chemistry/solid_delivery_shell.iff
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/object spawn object/tangible/component/clothing/clasp_heavy_duty.iff
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/object spawn object/tangible/component/clothing/clothing_treatment_crystalline.iff
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/object spawn object/tangible/component/clothing/leather_heavy_duty.iff
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/object spawn object/tangible/component/munition/kliknick_gland.iff
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/object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_bounty.iff
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/object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_durability.iff
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/object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_max_damage.iff
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/object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_min_damage.iff
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/object spawn object/tangible/component/weapon/blaster_rifle_barrel.iff
|
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/object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_bounty.iff
|
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/object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_durability.iff
|
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/object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_gorax.iff
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/object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_max_damage.iff
|
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/object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_min_damage.iff
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/object spawn object/tangible/component/weapon/projectile_rifle_barrel.iff
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/object spawn object/tangible/component/weapon/scope_weapon_advanced.iff
|
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/object spawn object/tangible/component/weapon/stock_advanced.iff
|
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/object spawn object/tangible/component/weapon/vibro_unit_enhancement_durability.iff
|
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/object spawn object/tangible/component/weapon/vibro_unit_enhancement_max_damage.iff
|
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/object spawn object/tangible/component/weapon/vibro_unit_enhancement_min_damage.iff
|
||||
/object spawn object/tangible/component/weapon/vibro_unit_enhancement_wounding.iff
|
||||
/object spawn object/tangible/loot/quest/ep3/varactyl_egg.iff
|
||||
/object spawn object/tangible/treasure_map/treasure_map_base.iff
|
||||
/object spawn object/tangible/component/weapon/vibro_unit_nightsister.iff
|
||||
|
||||
Loot Schematics
|
||||
================
|
||||
object/tangible/loot/quest/schematic_republic_blaster_quest.iff
|
||||
object/tangible/loot/quest/2h_sword_scythe_schematic.iff
|
||||
object/tangible/loot/loot_schematic/agitator_motor_schematic.iff
|
||||
object/tangible/loot/loot_schematic/assorted_fruit_schematic.iff
|
||||
object/tangible/loot/loot_schematic/bacta_tank_schematic.iff
|
||||
object/tangible/loot/loot_schematic/basket_closed_schematic.iff
|
||||
object/tangible/loot/loot_schematic/bottle_fat_schematic.iff
|
||||
object/tangible/loot/loot_schematic/bottle_pear_schematic.iff
|
||||
object/tangible/loot/loot_schematic/bottle_tall_schematic.iff
|
||||
object/tangible/loot/loot_schematic/bowl_carved_schematic.iff
|
||||
object/tangible/loot/loot_schematic/bowl_plain_schematic.iff
|
||||
object/tangible/loot/loot_schematic/bubble_tank_schematic.iff
|
||||
object/tangible/loot/loot_schematic/cabinet_elegant_schematic.iff
|
||||
object/tangible/loot/loot_schematic/campfire_schematic.iff
|
||||
object/tangible/loot/loot_schematic/cantina_chair_schematic.iff
|
||||
object/tangible/loot/loot_schematic/chair_cafe_schematic.iff
|
||||
object/tangible/loot/loot_schematic/chemical_recycler_schematic.iff
|
||||
object/tangible/loot/loot_schematic/command_console_schematic.iff
|
||||
object/tangible/loot/loot_schematic/corellian_corvette_landspeeder_av21_schematic.iff
|
||||
object/tangible/loot/loot_schematic/corellian_corvette_rifle_berserker_schematic.iff
|
||||
object/tangible/loot/loot_schematic/corellian_flagpole_schematic.iff
|
||||
object/tangible/loot/loot_schematic/couch_blue_schematic.iff
|
||||
object/tangible/loot/loot_schematic/creature_recycler_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_belt_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bicep_l_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bicep_r_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_boots_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bracer_l_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bracer_r_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_chest_plate_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_gloves_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_helmet_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_bounty_hunter_leggings_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_drink_mandalorian_wine_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_executioners_hack_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_mandalorian_belt_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_mandalorian_bicep_l_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_mandalorian_bicep_r_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_mandalorian_boots_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_mandalorian_bracer_l_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_mandalorian_bracer_r_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_mandalorian_chest_plate_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_mandalorian_gloves_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_mandalorian_helmet_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_mandalorian_jetpack_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_mandalorian_leggings_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_pistol_de_10_schematic.iff
|
||||
object/tangible/loot/loot_schematic/death_watch_razor_knuckler_schematic.iff
|
||||
object/tangible/loot/loot_schematic/diagnostic_screen_schematic.iff
|
||||
object/tangible/loot/loot_schematic/droid_body_schematic.iff
|
||||
object/tangible/loot/loot_schematic/droid_head_schematic.iff
|
||||
object/tangible/loot/loot_schematic/flora_recycler_schematic.iff
|
||||
object/tangible/loot/loot_schematic/foodcart_schematic.iff
|
||||
object/tangible/loot/loot_schematic/gambling_table_schematic.iff
|
||||
object/tangible/loot/loot_schematic/generic_limited_use.iff
|
||||
object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff
|
||||
object/tangible/loot/loot_schematic/generic_vehicle.iff
|
||||
object/tangible/loot/loot_schematic/geonosian_acklay_bone_armor_schematic.iff
|
||||
object/tangible/loot/loot_schematic/geonosian_acklay_muscle_armor_schematic.iff
|
||||
object/tangible/loot/loot_schematic/geonosian_reinforcement_core_schematic.iff
|
||||
object/tangible/loot/loot_schematic/geonosian_sonic_blaster_schematic.iff
|
||||
object/tangible/loot/loot_schematic/geonosian_sword_core_schematic.iff
|
||||
object/tangible/loot/loot_schematic/geonosian_tenloss_dxr6_schematic.iff
|
||||
object/tangible/loot/loot_schematic/hanging_planter_schematic.iff
|
||||
object/tangible/loot/loot_schematic/metal_recycler_schematic.iff
|
||||
object/tangible/loot/loot_schematic/microphone_s01_schematic.iff
|
||||
object/tangible/loot/loot_schematic/microphone_s02_schematic.iff
|
||||
object/tangible/loot/loot_schematic/ore_recycler_schematic.iff
|
||||
object/tangible/loot/loot_schematic/park_bench_schematic.iff
|
||||
object/tangible/loot/loot_schematic/pitcher_full_schematic.iff
|
||||
object/tangible/loot/loot_schematic/professors_desk_schematic.iff
|
||||
object/tangible/loot/loot_schematic/radar_screen_schematic.iff
|
||||
object/tangible/loot/loot_schematic/radio_schematic.iff
|
||||
object/tangible/loot/loot_schematic/shisa_schematic.iff
|
||||
object/tangible/loot/loot_schematic/slave_brazier_schematic.iff
|
||||
object/tangible/loot/loot_schematic/spear_rack_schematic.iff
|
||||
object/tangible/loot/loot_schematic/speeder_desert_skiff_schematic.iff
|
||||
object/tangible/loot/loot_schematic/speeder_usv5_schematic.iff
|
||||
object/tangible/loot/loot_schematic/stove_schematic.iff
|
||||
object/tangible/loot/loot_schematic/streetlamp_schematic.iff
|
||||
object/tangible/loot/loot_schematic/stuffed_fish_schematic.iff
|
||||
object/tangible/loot/loot_schematic/table_coffee_modern_schematic.iff
|
||||
object/tangible/loot/loot_schematic/tanning_hide_s01_schematic.iff
|
||||
object/tangible/loot/loot_schematic/tanning_hide_s02_schematic.iff
|
||||
object/tangible/loot/loot_schematic/tatooine_tapestry_schematic.iff
|
||||
object/tangible/loot/loot_schematic/technical_console_s01_schematic.iff
|
||||
object/tangible/loot/loot_schematic/technical_console_s02_schematic.iff
|
||||
object/tangible/loot/loot_schematic/throwpillow_schematic.iff
|
||||
object/tangible/loot/loot_schematic/trandoshan_hunter_rifle_schematic.iff
|
||||
object/tangible/loot/loot_schematic/tumble_blender_schematic.iff
|
||||
object/tangible/loot/loot_schematic/utensils_schematic.iff
|
||||
|
||||
Star Wars Movie Paintings
|
||||
==========================
|
||||
/object spawn object/tangible/collection/reward/buddy_painting_01.iff
|
||||
/object spawn object/tangible/collection/reward/buddy_painting_02.iff
|
||||
/object spawn object/tangible/collection/reward/buddy_painting_03.iff
|
||||
/object spawn object/tangible/veteran_reward/frn_vet_painting_anniversary_s30.iff
|
||||
/object spawn object/tangible/veteran_reward/frn_vet_5_year_painting.iff
|
||||
/object spawn object/tangible/holiday/empire_day/return_of_the_jedi_painting.iff
|
||||
Reference in New Issue
Block a user