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swg-main-wiki/Using-The-Object-Spawn-Command.md
2019-10-05 02:55:20 +01:00

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There are multiple methods that can be used to spawn items for use in-game such as /qatool or the character builder terminal (blue frog). These methods rely on those tools being configured to spawn those items and that means that they simply don't have everything. Another method for spawning items is the command **/object spawn**
Here is a list of sample commands for various objects in the game. You should note that the path to them starts with **object/tangible/** and so you can easily locate them in the source code.
House Deeds
===========
* object/tangible/deed/player_house_deed/corellia_house_large_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_large_style_02_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_medium_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_small_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_small_floor_02_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_small_style_02_deed.iff
* object/tangible/deed/player_house_deed/corellia_house_small_style_02_floor_02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_large_deed.iff
* object/tangible/deed/player_house_deed/generic_house_large_style_02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_large_window_s01_deed.iff
* object/tangible/deed/player_house_deed/generic_house_large_window_s02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_medium_deed.iff
* object/tangible/deed/player_house_deed/generic_house_medium_style_02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_medium_style_03_deed.iff
* object/tangible/deed/player_house_deed/generic_house_medium_windowed_deed.iff
* object/tangible/deed/player_house_deed/generic_house_medium_windowed_s02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_medium_windowed_s03_deed.iff
* object/tangible/deed/player_house_deed/generic_house_small_deed.iff
* object/tangible/deed/player_house_deed/generic_house_small_floor_02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_small_style_02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_small_style_02_floor_02_deed.iff
* object/tangible/deed/player_house_deed/generic_house_small_window_deed.iff
* object/tangible/deed/player_house_deed/generic_house_small_window_style_03_deed.iff
* object/tangible/deed/player_house_deed/merchant_tent_style_01_deed.iff
* object/tangible/deed/player_house_deed/merchant_tent_style_02_deed.iff
* object/tangible/deed/player_house_deed/merchant_tent_style_03_deed.iff
* object/tangible/deed/player_house_deed/mustafar_house_lg.iff
* object/tangible/deed/player_house_deed/naboo_house_large_deed.iff
* object/tangible/deed/player_house_deed/naboo_house_medium_deed.iff
* object/tangible/deed/player_house_deed/naboo_house_medium_style_02_deed.iff
* object/tangible/deed/player_house_deed/naboo_house_small_deed.iff
* object/tangible/deed/player_house_deed/naboo_house_small_style_02_deed.iff
* object/tangible/deed/player_house_deed/naboo_house_small_window_deed.iff
* object/tangible/deed/player_house_deed/player_house_tcg_8_bespin_house_deed.iff
* object/tangible/deed/player_house_deed/tatooine_house_large_deed.iff
* object/tangible/deed/player_house_deed/tatooine_house_medium_deed.iff
* object/tangible/deed/player_house_deed/tatooine_house_small_deed.iff
* object/tangible/deed/player_house_deed/tatooine_house_small_style_02_deed.iff
* object/tangible/deed/player_house_deed/tatooine_house_window_small_deed.iff
Guild Hall Deeds
=================
* object/tangible/deed/guild_deed/corellia_guild_deed.iff
* object/tangible/deed/guild_deed/generic_guild_deed.iff
* object/tangible/deed/guild_deed/naboo_guild_deed.iff
* object/tangible/deed/guild_deed/tatooine_guild_deed.iff
* object/tangible/deed/guild_deed/tatooine_guild_style_02_deed.iff
Factory Deeds
==============
* object/tangible/deed/factory_deed/clothing_factory_deed.iff
* object/tangible/deed/factory_deed/food_factory_deed.iff
* object/tangible/deed/factory_deed/item_factory_deed.iff
* object/tangible/deed/factory_deed/structure_factory_deed.iff
Generator Deeds
================
* object/tangible/deed/generator_deed/power_generator_fusion_deed.iff
* object/tangible/deed/generator_deed/power_generator_geothermal_deed.iff
* object/tangible/deed/generator_deed/power_generator_photo_bio_deed.iff
* object/tangible/deed/generator_deed/power_generator_solar_deed.iff
* object/tangible/deed/generator_deed/power_generator_wind_deed.iff
Harvester Deeds
================
* object/tangible/deed/harvester_deed/creature_harvester_deed.iff
* object/tangible/deed/harvester_deed/flora_harvester_deed.iff
* object/tangible/deed/harvester_deed/flora_harvester_deed_elite.iff
* object/tangible/deed/harvester_deed/flora_harvester_deed_heavy.iff
* object/tangible/deed/harvester_deed/flora_harvester_deed_medium.iff
* object/tangible/deed/harvester_deed/gas_harvester_deed.iff
* object/tangible/deed/harvester_deed/gas_harvester_deed_elite.iff
* object/tangible/deed/harvester_deed/gas_harvester_deed_heavy.iff
* object/tangible/deed/harvester_deed/gas_harvester_deed_medium.iff
* object/tangible/deed/harvester_deed/liquid_harvester_deed.iff
* object/tangible/deed/harvester_deed/liquid_harvester_deed_elite.iff
* object/tangible/deed/harvester_deed/liquid_harvester_deed_heavy.iff
* object/tangible/deed/harvester_deed/liquid_harvester_deed_medium.iff
* object/tangible/deed/harvester_deed/moisture_harvester_deed.iff
* object/tangible/deed/harvester_deed/moisture_harvester_deed_elite.iff
* object/tangible/deed/harvester_deed/moisture_harvester_deed_heavy.iff
* object/tangible/deed/harvester_deed/moisture_harvester_deed_medium.iff
* object/tangible/deed/harvester_deed/ore_harvester_deed_elite.iff
* object/tangible/deed/harvester_deed/ore_harvester_heavy_deed.iff
* object/tangible/deed/harvester_deed/ore_harvester_s1_deed.iff
* object/tangible/deed/harvester_deed/ore_harvester_s2_deed.iff
Vehicle Deeds
==============
* object/tangible/deed/vehicle_deed/barc_speeder_deed.iff
* object/tangible/deed/vehicle_deed/basilisk_war_droid.iff
* object/tangible/deed/vehicle_deed/flare_s_swoop.iff
* object/tangible/deed/vehicle_deed/flare_s_swoop_crafted.iff
* object/tangible/deed/vehicle_deed/hoverlifter_speeder.iff
* object/tangible/deed/vehicle_deed/hoverlifter_speeder_crafted.iff
* object/tangible/deed/vehicle_deed/instant_travel_terminal_royal_ship_deed.iff
* object/tangible/deed/vehicle_deed/jetpack_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_ab1_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_av21_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_desert_skiff_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_lava_skiff_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_tantive4_adv_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_tantive4_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_usv5_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_v35_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_x31_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_x34_deed.iff
* object/tangible/deed/vehicle_deed/landspeeder_xp38_deed.iff
* object/tangible/deed/vehicle_deed/mustafar_panning_droid.iff
* object/tangible/deed/vehicle_deed/speederbike_deed.iff
* object/tangible/deed/vehicle_deed/speederbike_flash_deed.iff
* object/tangible/deed/vehicle_deed/speederbike_swoop_deed.iff
* object/tangible/deed/vehicle_deed/speeder_stap_deed.iff
* object/tangible/deed/vehicle_deed/temp_walker1_deed.iff
* object/tangible/deed/vehicle_deed/vehicle_deed_base.iff
* object/tangible/deed/vehicle_deed/vehicular_prototype_deed.iff
* object/tangible/deed/vehicle_deed/vehicular_prototype_deed_bike.iff
Old Force Sensitive Village Items
==================================
* Bacta Tank Decoration: /object spawn object/tangible/item/quest/force_sensitive/bacta_tank.iff
* Medic Necklace: /object spawn object/tangible/wearables/necklace/necklace_ice_pendant.iff
* Aurillian Banner: /object spawn object/tangible/item/quest/force_sensitive/fs_village_bannerpole_s01.iff
* Aurillian Sculpture (1/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_1.iff
* Aurillian Sculpture (2/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_2.iff
* Aurillian Sculpture (3/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_3.iff
* Aurillian Sculpture (4/4): /object spawn object/tangible/item/quest/force_sensitive/fs_sculpture_4.iff
* Focused Crystal [+2k Health]: /object spawn object/tangible/item/quest/force_sensitive/fs_buff_item.iff
* Force Crystal: /object spawn object/tangible/loot/quest/force_sensitive/force_crystal.iff
* Aurillian Plant (Stage 1): /object spawn object/tangible/loot/plant_grow/plant_stage_1.iff
* Aurillian Plant (Stage 2): /object spawn object/tangible/loot/plant_grow/plant_stage_2.iff
* Aurillian Plant (Stage 3): /object spawn object/tangible/loot/plant_grow/plant_stage_3.iff
* Aurillian Plant (Dead): /object spawn object/tangible/loot/plant_grow/plant_stage_dead.iff
* Aurillian Fruit [1K Heal] /object spawn object/tangible/item/plant/force_melon.iff
Death Watch Bunker Loot
========================
DE-10 Pistol Barrel: /object spawn object/tangible/loot/dungeon/death_watch_bunker/pistol_de10_barrel.iff
Alum Minerals: /object spawn object/tangible/loot/dungeon/death_watch_bunker/mining_drill_reward.iff
Binary Liquid: /object spawn object/tangible/loot/dungeon/death_watch_bunker/binary_liquid.iff
Art Crate: /object spawn object/tangible/loot/dungeon/death_watch_bunker/art_crate.iff
Blood Vial: /object spawn object/tangible/loot/dungeon/death_watch_bunker/blood_vial.iff
Ducted Fan: /object spawn object/tangible/loot/dungeon/death_watch_bunker/ducted_fan.iff
Emulsion Protection: /object spawn object/tangible/loot/dungeon/death_watch_bunker/emulsion_protection.iff
Fule Dispersion Unit: /object spawn object/tangible/loot/dungeon/death_watch_bunker/fuel_dispersion_unit.iff
Fuel Injector Tank: /object spawn object/tangible/loot/dungeon/death_watch_bunker/fuel_injector_tank.iff
Jetpack Base: /object spawn object/tangible/loot/dungeon/death_watch_bunker/jetpack_base.iff
Jetpack Stabilizer: /object spawn object/tangible/loot/dungeon/death_watch_bunker/jetpack_stabilizer.iff
Data Storage Unit: /object spawn object/tangible/loot/tool/usable_datapad.iff
A Viewscreen: /object spawn object/tangible/loot/dungeon/death_watch_bunker/viewscreen_s1.iff
A Tarnished Viewscreen: /object spawn object/tangible/loot/dungeon/death_watch_bunker/viewscreen_s2.iff
Crafting Components
====================
* /object spawn object/tangible/component/armor/armor_core_assault_advanced.iff
* /object spawn object/tangible/component/armor/armor_core_assault_basic.iff
* /object spawn object/tangible/component/armor/armor_core_battle_advanced.iff
* /object spawn object/tangible/component/armor/armor_core_battle_standard.iff
* /object spawn object/tangible/component/armor/armor_core_recon_advanced.iff
* /object spawn object/tangible/component/armor/bone_fragment_woolamander_harrower.iff
* /object spawn object/tangible/component/armor/hide_gurk_king.iff
* /object spawn object/tangible/component/armor/scale_giant_dune_kimogila.iff
* /object spawn object/tangible/component/armor/feather_peko_albatross.iff
* /object spawn object/tangible/component/chemistry/biologic_effect_controller.iff
* /object spawn object/tangible/component/chemistry/dispersal_mechanism.iff
* /object spawn object/tangible/component/chemistry/infection_amplifier.iff
* /object spawn object/tangible/component/chemistry/janta_blood.iff
* /object spawn object/tangible/component/chemistry/liquid_delivery_suspension.iff
* /object spawn object/tangible/component/chemistry/rancor_bile.iff
* /object spawn object/tangible/component/chemistry/release_mechanism_duration.iff
* /object spawn object/tangible/component/chemistry/resilience_compound.iff
* /object spawn object/tangible/component/chemistry/solid_delivery_shell.iff
* /object spawn object/tangible/component/clothing/clasp_heavy_duty.iff
* /object spawn object/tangible/component/clothing/clothing_treatment_crystalline.iff
* /object spawn object/tangible/component/clothing/leather_heavy_duty.iff
* /object spawn object/tangible/component/munition/kliknick_gland.iff
* /object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_bounty.iff
* /object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_durability.iff
* /object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_max_damage.iff
* /object spawn object/tangible/component/weapon/blaster_power_handler_enhancement_min_damage.iff
* /object spawn object/tangible/component/weapon/blaster_rifle_barrel.iff
* /object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_bounty.iff
* /object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_durability.iff
* /object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_gorax.iff
* /object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_max_damage.iff
* /object spawn object/tangible/component/weapon/projectile_feed_mechanism_enhancement_min_damage.iff
* /object spawn object/tangible/component/weapon/projectile_rifle_barrel.iff
* /object spawn object/tangible/component/weapon/scope_weapon_advanced.iff
* /object spawn object/tangible/component/weapon/stock_advanced.iff
* /object spawn object/tangible/component/weapon/vibro_unit_enhancement_durability.iff
* /object spawn object/tangible/component/weapon/vibro_unit_enhancement_max_damage.iff
* /object spawn object/tangible/component/weapon/vibro_unit_enhancement_min_damage.iff
* /object spawn object/tangible/component/weapon/vibro_unit_enhancement_wounding.iff
* /object spawn object/tangible/loot/quest/ep3/varactyl_egg.iff
* /object spawn object/tangible/treasure_map/treasure_map_base.iff
* /object spawn object/tangible/component/weapon/vibro_unit_nightsister.iff
Loot Schematics
================
* object/tangible/loot/quest/schematic_republic_blaster_quest.iff
* object/tangible/loot/quest/2h_sword_scythe_schematic.iff
* object/tangible/loot/loot_schematic/agitator_motor_schematic.iff
* object/tangible/loot/loot_schematic/assorted_fruit_schematic.iff
* object/tangible/loot/loot_schematic/bacta_tank_schematic.iff
* object/tangible/loot/loot_schematic/basket_closed_schematic.iff
* object/tangible/loot/loot_schematic/bottle_fat_schematic.iff
* object/tangible/loot/loot_schematic/bottle_pear_schematic.iff
* object/tangible/loot/loot_schematic/bottle_tall_schematic.iff
* object/tangible/loot/loot_schematic/bowl_carved_schematic.iff
* object/tangible/loot/loot_schematic/bowl_plain_schematic.iff
* object/tangible/loot/loot_schematic/bubble_tank_schematic.iff
* object/tangible/loot/loot_schematic/cabinet_elegant_schematic.iff
* object/tangible/loot/loot_schematic/campfire_schematic.iff
* object/tangible/loot/loot_schematic/cantina_chair_schematic.iff
* object/tangible/loot/loot_schematic/chair_cafe_schematic.iff
* object/tangible/loot/loot_schematic/chemical_recycler_schematic.iff
* object/tangible/loot/loot_schematic/command_console_schematic.iff
* object/tangible/loot/loot_schematic/corellian_corvette_landspeeder_av21_schematic.iff
* object/tangible/loot/loot_schematic/corellian_corvette_rifle_berserker_schematic.iff
* object/tangible/loot/loot_schematic/corellian_flagpole_schematic.iff
* object/tangible/loot/loot_schematic/couch_blue_schematic.iff
* object/tangible/loot/loot_schematic/creature_recycler_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_belt_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bicep_l_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bicep_r_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_boots_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bracer_l_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_bracer_r_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_chest_plate_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_gloves_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_helmet_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_bounty_hunter_leggings_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_drink_mandalorian_wine_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_executioners_hack_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_belt_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_bicep_l_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_bicep_r_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_boots_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_bracer_l_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_bracer_r_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_chest_plate_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_gloves_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_helmet_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_jetpack_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_mandalorian_leggings_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_pistol_de_10_schematic.iff
* object/tangible/loot/loot_schematic/death_watch_razor_knuckler_schematic.iff
* object/tangible/loot/loot_schematic/diagnostic_screen_schematic.iff
* object/tangible/loot/loot_schematic/droid_body_schematic.iff
* object/tangible/loot/loot_schematic/droid_head_schematic.iff
* object/tangible/loot/loot_schematic/flora_recycler_schematic.iff
* object/tangible/loot/loot_schematic/foodcart_schematic.iff
* object/tangible/loot/loot_schematic/gambling_table_schematic.iff
* object/tangible/loot/loot_schematic/generic_limited_use.iff
* object/tangible/loot/loot_schematic/generic_limited_use_flashy.iff
* object/tangible/loot/loot_schematic/generic_vehicle.iff
* object/tangible/loot/loot_schematic/geonosian_acklay_bone_armor_schematic.iff
* object/tangible/loot/loot_schematic/geonosian_acklay_muscle_armor_schematic.iff
* object/tangible/loot/loot_schematic/geonosian_reinforcement_core_schematic.iff
* object/tangible/loot/loot_schematic/geonosian_sonic_blaster_schematic.iff
* object/tangible/loot/loot_schematic/geonosian_sword_core_schematic.iff
* object/tangible/loot/loot_schematic/geonosian_tenloss_dxr6_schematic.iff
* object/tangible/loot/loot_schematic/hanging_planter_schematic.iff
* object/tangible/loot/loot_schematic/metal_recycler_schematic.iff
* object/tangible/loot/loot_schematic/microphone_s01_schematic.iff
* object/tangible/loot/loot_schematic/microphone_s02_schematic.iff
* object/tangible/loot/loot_schematic/ore_recycler_schematic.iff
* object/tangible/loot/loot_schematic/park_bench_schematic.iff
* object/tangible/loot/loot_schematic/pitcher_full_schematic.iff
* object/tangible/loot/loot_schematic/professors_desk_schematic.iff
* object/tangible/loot/loot_schematic/radar_screen_schematic.iff
* object/tangible/loot/loot_schematic/radio_schematic.iff
* object/tangible/loot/loot_schematic/shisa_schematic.iff
* object/tangible/loot/loot_schematic/slave_brazier_schematic.iff
* object/tangible/loot/loot_schematic/spear_rack_schematic.iff
* object/tangible/loot/loot_schematic/speeder_desert_skiff_schematic.iff
* object/tangible/loot/loot_schematic/speeder_usv5_schematic.iff
* object/tangible/loot/loot_schematic/stove_schematic.iff
* object/tangible/loot/loot_schematic/streetlamp_schematic.iff
* object/tangible/loot/loot_schematic/stuffed_fish_schematic.iff
* object/tangible/loot/loot_schematic/table_coffee_modern_schematic.iff
* object/tangible/loot/loot_schematic/tanning_hide_s01_schematic.iff
* object/tangible/loot/loot_schematic/tanning_hide_s02_schematic.iff
* object/tangible/loot/loot_schematic/tatooine_tapestry_schematic.iff
* object/tangible/loot/loot_schematic/technical_console_s01_schematic.iff
* object/tangible/loot/loot_schematic/technical_console_s02_schematic.iff
* object/tangible/loot/loot_schematic/throwpillow_schematic.iff
* object/tangible/loot/loot_schematic/trandoshan_hunter_rifle_schematic.iff
* object/tangible/loot/loot_schematic/tumble_blender_schematic.iff
* object/tangible/loot/loot_schematic/utensils_schematic.iff
Star Wars Movie Paintings
==========================
* /object spawn object/tangible/collection/reward/buddy_painting_01.iff
* /object spawn object/tangible/collection/reward/buddy_painting_02.iff
* /object spawn object/tangible/collection/reward/buddy_painting_03.iff
* /object spawn object/tangible/veteran_reward/frn_vet_painting_anniversary_s30.iff
* /object spawn object/tangible/veteran_reward/frn_vet_5_year_painting.iff
* /object spawn object/tangible/holiday/empire_day/return_of_the_jedi_painting.iff