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[TCG Rulebook.pdf](https://drive.google.com/open?id=1Zm_yc-uhOus5NkUpWZtJ3GpSqd8e7T31)
===============================================================
Document Text Content for search result purposes:
RULEBOOK
Verion 8 - Deceber 13, 2010
Star Wars Galaxie™ Trading Card Gae 2
INTRODUCTION
Star Wars GalaxiesTM Trading Card Game is an online-only trading card
game, based on the massively multiplayer online role-playing game Star
Wars Galaxies. Playable from within the MMO, Champions of the Force,
the rst set for Star Wars Galaxies Trading Card Game , features over
250 digital cards and is available in both 58-card digital starter decks and
15-card digital booster packs.
This manual is divided into two major sections. In the Interface section,
you can learn how to log on to the game and use its utilities when youre
not playing an opponent. The Playing the Gae section explains the
rules themselves, including explanations of the “in game” interface.
INTERFACE
GAmE LOBBIEs
The main Lobby
Welcome to Star Wars Galaxies Trading Card Game! After logging in,
you will be taken to the Main Lobby. From here, you can access any of
the games various lobbies and features.
Tutorial/scenario accesses a series of guided tutorials
explaining the basics of Star Wars Galaxies Trading Card Game.
Also provided are single-player scenarios, which you can play to
receive reward cards against sophisticated AI opponents.
Caual takes you to the Casual Lobby, where you can create and
join casual matches, chat with players, or observe matches in
progress. If youre new to the game, you can go here and try a
match or two with your starter deck (though you should rst go to
your Collection to open your deck).
Trade takes you to the Trade Lobby, where you can arrange oneon-
one trade sessions with other players. This lets you examine
their collections and offer up trade proposals.
Tournaent takes you to the Tournament Lobby, where you
can join rated tournaments. There are scheduled events happening
most days of the week, plus on-demand tournaments that kick off
whenever enough players join.
Collection takes you to the Collection Manager screen, where
you can view your cards and decide which ones youd like visible
during trade sessions with other players. You can also open starter
decks and booster packs here. If this is your rst time online, you
will want to go here rst to open your starter deck, though if you
wish to dive right into tournament play, you may wish to keep
your starter deck unopened for use in a Limited Tournament.
Deck Builder takes you to the Deck Builder screen, where
you can assemble decks for casual games and constructed deck
tournaments, or just view your cards to learn more about them.
store opens the Online Store in your default web browser, where
you can purchase starter decks, booster packs, event passes, and
other Star Wars Galaxies Trading Card Game products.
Exit will quit the game.
Help opens a window in your default web browser to the online
version of this rulebook.
Preference opens the Preferences dialog box. Here you can enter
personal information for other players to view (like your contact
info), change your sound and display settings, and more.
Navigator
Along the left edge of your screen is a handy Navigator menu
that pulls out to show button options to help you navigate
throughout all the parts of the game. It neatly stores away when
youre done using it.
The icons have tooltips describing where theyll take you.
From top to bottom, they are:
• Home
• Play
• Cards
• Community
• Miscellaneous
• Star Wars Galaxies Trading Card Game Store
• Exit
Player Tip
The rst time you start the game, youll see handy Player Tips to help
you learn the different parts of the game interface. When youre done
with these tips, click the box in the lower left. You can see them again by
adjusting your Preferences for “Display Player Tips.”
Star Wars Galaxie™ Trading Card Gae 2
INTRODUCTION
Star Wars GalaxiesTM Trading Card Game is an online-only trading card
game, based on the massively multiplayer online role-playing game Star
Wars Galaxies. Playable from within the MMO, Champions of the Force,
the rst set for Star Wars Galaxies Trading Card Game , features over
250 digital cards and is available in both 58-card digital starter decks and
15-card digital booster packs.
This manual is divided into two major sections. In the Interface section,
you can learn how to log on to the game and use its utilities when youre
not playing an opponent. The Playing the Gae section explains the
rules themselves, including explanations of the “in game” interface.
INTERFACE
GAmE LOBBIEs
The main Lobby
Welcome to Star Wars Galaxies Trading Card Game! After logging in,
you will be taken to the Main Lobby. From here, you can access any of
the games various lobbies and features.
Tutorial/scenario accesses a series of guided tutorials
explaining the basics of Star Wars Galaxies Trading Card Game.
Also provided are single-player scenarios, which you can play to
receive reward cards against sophisticated AI opponents.
Caual takes you to the Casual Lobby, where you can create and
join casual matches, chat with players, or observe matches in
progress. If youre new to the game, you can go here and try a
match or two with your starter deck (though you should rst go to
your Collection to open your deck).
Trade takes you to the Trade Lobby, where you can arrange oneon-
one trade sessions with other players. This lets you examine
their collections and offer up trade proposals.
Tournaent takes you to the Tournament Lobby, where you
can join rated tournaments. There are scheduled events happening
most days of the week, plus on-demand tournaments that kick off
whenever enough players join.
Collection takes you to the Collection Manager screen, where
you can view your cards and decide which ones youd like visible
during trade sessions with other players. You can also open starter
decks and booster packs here. If this is your rst time online, you
will want to go here rst to open your starter deck, though if you
wish to dive right into tournament play, you may wish to keep
your starter deck unopened for use in a Limited Tournament.
Deck Builder takes you to the Deck Builder screen, where
you can assemble decks for casual games and constructed deck
tournaments, or just view your cards to learn more about them.
store opens the Online Store in your default web browser, where
you can purchase starter decks, booster packs, event passes, and
other Star Wars Galaxies Trading Card Game products.
Exit will quit the game.
Help opens a window in your default web browser to the online
version of this rulebook.
Preference opens the Preferences dialog box. Here you can enter
personal information for other players to view (like your contact
info), change your sound and display settings, and more.
Navigator
Along the left edge of your screen is a handy Navigator menu
that pulls out to show button options to help you navigate
throughout all the parts of the game. It neatly stores away when
youre done using it.
The icons have tooltips describing where theyll take you.
From top to bottom, they are:
• Home
• Play
• Cards
• Community
• Miscellaneous
• Star Wars Galaxies Trading Card Game Store
• Exit
Player Tip
The rst time you start the game, youll see handy Player Tips to help
you learn the different parts of the game interface. When youre done
with these tips, click the box in the lower left. You can see them again by
adjusting your Preferences for “Display Player Tips.”
Star Wars Galaxie™ Trading Card Gae 3
Tutorial/scenario
This button takes you to all the Single-Player content in the game,
including the following:
Tutorials
The tutorials are a series of single-player mini-games designed to teach
you the basic rules of the game. Theyre a great way to get started.
When you click Tutorials, a map will appear showing the different
scenarios. Play them in any order you wish. Click on one to select it.
Scenarios
The scenarios are a series of single-player games you can play with any
deck you like against a computer AI. Bring your Rebel or Jedi decks
and begin Chapter 1 with Scenario 1, and as you complete a scenario,
another becomes available for you to play. You can also bring your Sith
and Imperial decks to begin Chapter 2 with Scenario 6.
When you win a single-player scenario game, you earn a reward card!
Watch out... they get tougher as you progress.
Skirmish
Skirmish allows you to test your deck against one of four computer
AI opponents using starter decks, one for each archetype. Use this to
practice and test your newest deck design creation.
Caual Lobby
The Casual Lobby is the place to go to nd a pickup game of Star Wars
Galaxies Trading Card Game. It also tends to be the busiest lobby, so if
you just want to chat about all things Star Wars Galaxies Trading Card
Game, this should be your destination.
The Casual Lobby has three main areas:
An area showing matches in progress, in the upper left portion of
the screen;
A chat window, on the bottom left of the screen; and
A list of users, in the lower right corner.
See the sections on Lobby Chat and Uer Lit for more information on
those functions.
Star Wars Galaxie™ Trading Card Gae 4
Creating a Match
To create a match, click the Create button in the upper-left corner of the
screen. This opens a window where you can set up the match of your
choosing.
match Title: If you wish to name your match, simply enter a title
in this eld. Your username is used as the default title.
match Type: The default here is for Constructed games, where
each player brings a pre-made deck. Presently, all Casual Matches
are Constructed.
Nuber of Player: You can select the normal game for 2
players, or a multiplayer 2-versus-2 team game for 4 players.
If you have selected Raid as your Play Format (see below), the
options change to show the names of available Raids. (See rules
for Multiplayer, including Raids, later in the Playing the Game
section.)
Play Forat: This lets you select the format for your match,
either Standard (a 1-versus-1 game or 2-versus-2 game), or Raid
(a team of players versus a computer AI opponent). You can view
explanations of the formats using the Deck Validator option in the
Deck Builder.
match structure: The default setting is for a Single Game. Also
available are Best of Three Games and Best of Five Games.
Deck selection: Here you select which deck youd like to use for
the match. The Deck Selection defaults to the last deck you used.
To the right of the Deck Selection window is a Deck Validator
button which shows a green check if your deck is valid.
Tie Liit: Casual Matches default to having no time limit. You
may choose to enforce one using this dropdown button. Timed
matches are played using a game clock. The total time allotted for
a game is divided in half between the two players. When it is your
turn (or whenever the game is waiting on you to make a decision),
your portion of time counts down, while your opponents does not.
If your total time runs out, you forfeit the game.
Paword: You may enter a password in this eld. Players must
provide this password to join your match. Passwords are casesensitive.
Allow Oberver: By default, Casual Matches are open for other
players to observe. If youd like your match to be private, click
this box to select that option.
Friend Only: Clicking this box will prevent anyone not on your
Friends List from joining your match.
Light v. Dark : Clicking this box will prevent players of the same
side from playing against each other.
When you are done adjusting the settings of your match, click the
Create button in the lower-right corner of the window. This creates a
Match Medallion in the Casual Lobby, indicating the match title and
format. Various symbols indicate whether the match allows observers,
has a time limit, is friends-only, etc.
Match Info
Join Match
Match ID#
Friends Only
(based on match creator)
Avatar
Number of
Players
Match Name
Password
Required
Observe Match
Format
Timed Game
Joining a Match
Player-created matches show up as Match Medallions in the main area of
the Casual Lobby. At the right of the Medallion, youll see the number of
players in the match. Another number will appear below this if the match
has observers.
To join a match, click the Join match button on a Game
Medallion that has at least one open slot. This will bring up the
Join match dialog box.
Select which deck youd like to use for the match. The Deck Selection
defaults to the last deck you used. Enter a password if required. Once
you have made your selection, click the Join button.
Quick Join
You can quickly enter a game by clicking the Quick Join button in the
Casual Games Lobby. Right-clicking this button allows you to create
Quick Join Settings for the kind of game you want to play. Left-click
Quick Join to use this feature with your settings. If a game in the lobby
matches your settings, youll join that game; otherwise, a game will be
created using your settings.
Match Info
Click the match Info button on any Match Medallion for
information on the match setup and participants.
Observing Matches
Click the Oberve match button to enter the match as an
observer. You are able to chat with the players and watch the
match unfold, but you will not see any players hand or other
secret information. Stop observing a match at any time by
right-clicking on the playmat and selecting stop Oberving.
Star Wars Galaxie™ Trading Card Gae 5
Launching Matches
When players create or join a match, they enter the match Launch
screen. This screen lists each players ready or unready status. There is
also a chat area to communicate with any player who joins the match.
When you are ready to play, click your Ready to go button. Once all
players have done so, the match will begin.
To learn more about how to play the match, see the section on Playing
the Gae.
Practice Games
A Practice Gae can be played by any two players, even if there are no
cards in their collections. Each player in a Practice Game uses a xed
deck to play. The two decks are the same in each Practice Game, and are
randomly assigned to the two players.
To create a Practice Game, click the Practice Game
icon at the top right of the Casual Lobby. You can
join a Practice Game in the same manner you join a
normally-created game.
Tournaent Lobby
The Tournaments Lobby contains a number of Constructed and Limited
tournaments. Both scheduled and on-demand tournaments are available.
The Tournaments Lobby has four main areas:
•A list of tournament queues, in the upper portion of the screen;
•A list of underway tournaments in the middle portion of the
screen;
•A chat window, on the bottom of the screen; and
•A list of users, in the lower right corner
See the sections on Lobby Chat and Uer Lit for more information on
those functions.
Understanding the Tournament Information
Each row in the Tournament Queues list gives information on an
available tournament before it begins. Any tournament listed in the
Started Tournament list is a tournament that has already begun and
contains information on the tournament in progress. You cannot join
tournaments in progress, but you may join any waiting queue if you meet
its entry requirements.
The columns detail the following information:
#: This is the number of the queue or the tournament. Though a
waiting queue has one number, a different number will be assigned
once the tournament begins. (For example: if eight players joined
queue 13, a tournament numbered 392 might kick off. Queue 13
would then empty, and could be lled up by new players.)
Title: This is the name of the Tournament. It includes the Type,
Structure, and Style (such as Standard Constructed Match Play
(2-3)).
statu: This is the current status of this tournament. All
tournament queues are shown as Waiting, while currently running
tournaments show the round being played.
Cur #: This is the current number of players either waiting in the
queue or playing in the tournament.
max #: This is the maximum number of players in the tournament.
A scheduled tournament starts whenever the administrator decides
(and can go over this maximum number). On-demand tournaments
start as soon as the Max # of players has been reached.
Round: This is the number of rounds in a tournament. Each
round will last until all players have resolved their matches or until
the time limit has expired whichever happens rst.
Tie: This is the maximum amount of time (in minutes) for each
round in the tournament. The total time for a tournament may be
as long as this length multiplied by the number of rounds.
K : The K value is the weight a tournament will have on your
Player Rating. A higher K value means bigger stakes and larger
swings in your rating with each win o r loss.
Pack Pool: This is the set from which reward boo ster packs will
be drawn.
Reward structure: This is the distribution of rewards for this
tournament. (For example: if this column shows 5-4-3-2-1* for an
eight-player tournament, the winner receives ve booster packs
of the kind listed in the Pack Pool column, second place receives
four packs, third receives three, fourth receives two, and all other
players receive one.) In large-scale tournaments, you might see
two or more asterisks in the Reward Structure column such as
8-6-5-4-2*-1*. This usually will mean that the 2* is either the “rest
of the top half” of players in the tournament, or some other similar
structure. The nal 1* wou ld be the rest of all players. You can
always reference the Events Calendar for more details.
structure: This is the tournament structure. Queue tournaments
can be Single Elimination or Swiss. (In a Swiss tournament, there
are no eliminations; each player plays each round. The winner
of a game is awarded 3 tournament points; the loser is awarded
1 point. In each new round, players are paired with opponents
they have not yet faced in the tournament, in descending order
according to the tournament points theyve earned. The winner of
the tournament is the person with the most tournament points at
the end of all rounds.)
Star Wars Galaxie™ Trading Card Gae 6
Tournament Types
There are two major types of tournaments: Constructed and Limited. All
tournament styles have timed games, using the same game clock you can
choose to play with in a casual game.
Contructed tournaments require you to bring a deck to the
tournament, composed of cards in your collection. The default
type of Standard means that all cards are permitted.
Liited tournaments require you to bring unopened booster
packs and/or starter decks, and players compete with decks made
from the cards they open. Your general collection is not used
in a Limited tournament (though cards you use in a Limited
tournament join your general collection at the conclusion of the
tournament). Limited tournaments have a Deck Building phase
before the rst round where players use the Liited Deck Builder
to create their tournament decks.
Tournament Structure
A tournaments Structure tells players if they will be playing in Swiss or
Single Elimination rounds during the tournament.
swi tournaments allow players to play every round during the event.
At the beginning of each round, a player is paired with another player
of similar win/loss records. For example: In the rst round of a Swiss
tournament the pairings will be completely random as all players have
the same record. In the second round, winners will be paired with
winners and losers will be paired with losers, and so on as each round
progresses. Swiss tournaments with the proper number of rounds have
a single undefeated player at the end of the tournament. A player is not
eliminated from the event if they lose a game; he continues to play each
round until all rounds of the tournament have completed.
single Eliination tournaments have only one player left at the end
of the tournament. In each round of play, if you lose your match, you
are eliminated from the tournament. The tournament eld will be cut in
half each round until there is a single player remaining. If you lose your
match, you are then free to enter other events.
Tournament Style
A tournaments style determines what it takes to defeat your oppon ent in
any given match. Tournament style can be Single Game, Match Play, or
a combination of the two.
single Gae tournaments are when a match is determined by a single
game. When one player bests the other in that single game, the match is
over.
match Play tournaments are when a match is determined by a series
of games where one player needs to win the majority to be declared the
winner. In a best 2 of 3 Match Play event, the winner of the match will
need to win two games. In a best 3 of 5 event, the winner of the match
will need to win three times. As soon as one player has won enough
games to win the match, the match is over. Once a game is completed, if
the winner of the match has not been determined, the subsequent game
will immediately start.
Cut to Top 8 tournaments are a hybrid type of event. Initial standings
are determined with a series of Swiss rounds that identify the top 8
players. Once those players have been determined, they move on to a
single elimination bracket tournament to determine the winner of the
entire event. These tournaments are usually reserved for major events.
Sprint Tournaments
Sprint Tournaments are held on weeknights in the Tournament
Lobby. Entrants in the tournament will receive Sprint points based on
participation and number of wins. Cumulative rankings will be posted
after each event on the Sprint Leaderboard.
On the last weekday of the month, the player with the most Sprint points
on the Sprint Leaderboard will win a special Gold Sprint Winner Medal,
displayed next to the winners name in the game lobbies. Players who
achieved the Silver level of Sprint points for the month will receive a
Silver Sprint Winner Medal. Players who achieved the Bronze level of
Sprint points for the month will receive a Bronze Sprint Winner Medal.
On the rst weekday of the next month, all Sprint points and Sprint
rankings will be reset, but Medal winners will keep their Medals. If they
win subsequent Medals of the same color, a number will appear inside
that Medal. For example, a three-time gold winner will have a gold
Medal with the number “3” inside.
Types of Tournament Queues
Tournaments are either on-demand or scheduled events that appear on
the Events Calendar.
On-Deand tournaments will start as soon as the player cap has been
reached. When one event starts, the queue will re-open and more players
can join the new queue. These events are available 24 hours a day, 7
days a week.
scheduled tournaments are started by SOE Staff. These events are larger
and have no player cap. They will be scheduled to run at a certain time,
and any queue for them will be o pened 30 minutes prior to the events
start time. You can nd a list of up coming scheduled tournaments in the
Events Calendar.
sealed tournaments require you to bring either Event Passes or an
unopened starter deck and unopened booster packs. Decks and packs
are opened at the start of the tournament, then each player is given
some time to use the Limited Deck Builder and construct a deck from
that limited card pool. Players cannot access any other cards in their
collections for this kind of tournament.
In most Sealed Tournaments, you will have 10 minutes to build your
deck (in Release Events, you will have more time to browse the new
cards). Decks in a Sealed Tournament must conform to the deck
requirements of a Constructed tournament. Use the Deck Validator to
make sure your deck is legal in the format you are playing.
Be sure to click the “Ready” button once you have completed your deck.
If you do not save a valid deck within the time limit, you will play the
rst round with the basic starter deck.
You may modify your deck between rounds in a Sealed Tournament.
You can do this by selecting the Deck Builder using the Navigator.
Please note that you cannot return to the normal Deck Builder until the
tournament has concluded or you have dropped from the tournament.
Regitering for tournaent is an easy process. Any player that wants
to participate in tournaments, whether On-Demand or Scheduled events,
needs to become a registered player of Star Wars Galaxies Trading
Card Game. To register, the player must make a purchase in the Star
Wars Galaxies Trading Card Game Store. Any purchase that includes at
least a booster pack or starter deck will enable that account to enjoy the
full features of Star Wars Galaxies Trading Card Game from that point
forward including tournaments. After you have made your purchase,
simply log out of the client and when you next log in you will have
registered your account to play in tournaments.
Event Pae are required by most tournaments. These
are your tickets into the various tournament events.
They can be purchased through the Star Wars Galaxies
Trading Card Game Store or traded for in the Trade
Lobby from other players. Each tournament queue will
indicate how many event passes it will require to join
the event. Event Passes will not be removed from your
account until the event actually begins.
Star Wars Galaxie™ Trading Card Gae 7
On-Deand Queue will always appear in the tournament queue area
of the Tournaments Lobby. When one event starts, the queue will re-open
and more players can join the new queue. These events are available 24
hours a day, 7 days a week.
scheduled Tournaent Queue are started by SOE Staff and will not
appear in the tournament lobby until 30 minutes prior to the event start
time. This 30-minute window is the only time when players may join
a scheduled tournament. Once one of these tournaments begins, you
cant join that tournament. You must be on time prior to the tournament
to participate. To see a list of scheduled tournaments and when they
happen, you can visit the Events Calendar.
Tournaent Inforation can be viewed at any time in the Tournaments
Lobby. Simply right-click on any queue or started tournament and select
“Get Info” to view information about that event, like tournament type,
structure, and style, as well as event fee, number of rounds, and any
rewards being given ou t. Additionally, if you are looking at a tournament
already underway, you can get a list of participants, how well they are
doing, any opponents they are currently playing, and what the current
round is. At the end of any tournament, you can also get the nal
standings to see where each player nished.
Joining a Tournaent Queue is an easy process. Once you have
become a registered Star Wars Galaxies Trading Card Game player
and have found a tournament queue you wish to participate in, simply
double-click the tournament to start joining the queue. At this point,
the tournament will verify if you meet the entry requirements in
Event Passes and any other entry cost (some Limited events require
you to bring starter decks or b ooster packs). If you do no t meet these
requirements, the event will let you know and you will need to back out,
obtain the correct entry fees, then attempt to rejoin the event.
selecting Your Deck for the tournament is the next step in joining a
tournament. Once you have met the entry fee requirements, you will
need to select the deck you wish to play for the entire event. Click on the
“Select Deck” button to search through a list of decks you have created
in the Deck Builder. Any deck with a green check mark is a valid deck
for the tournament you are attempting to enter, and any deck with a red
“x” is an invalid deck for the chosen tournament. Once the tournament
has started, you cannot change your deck in any way, so make your
selection carefully. Once you have chosen your deck, click the “Join”
button and you are now in the tournament! If you are participating in a
Limited format tournament, there is no need to select any deck as you
will be opening sealed starter decks and/or booster packs with which you
will be constructing your deck.
Verifying You Are in the Tournaent is a good thing to do to
ensure that you dont miss out on any events. Once you have joined
a tournament, you will get a pop up box that lists all the other players
that have joined the same tournament queue. Do not close this box,
as it will drop you from the tournament. Additionally, if you leave the
Tournaments Lobby when this box is up you will leave the tournament
automatically. If your tournament box is up and you have not left the
tournament lobby, you can also verify that you are in the tournament by
looking at your username in the list to the bottom right of the screen. If
your name is green, then you are entered into a tournament correctly.
Tournaent start Trigger are different depending on what Type of
Tournament Queue you are entered in. An On-Demand tournament
queue will start when the player cap has reached its limit. A Scheduled
tournament queue will start exactly on the date and time it is scheduled
to start no matter how many players are currently in the queue.
Once you are entered in a tournament, there are several things that you
need to know to make sure your experience is the best it can be.
scoring for tournaments only affects Swiss tournaments. (Elimination
tournaments remove players as they lose, so there is no need for a
tournament score.) After a match is complete, each player will b e given
a score reective of how they did in that match. The winning player
will receive three (3) points and the defeated player will receive one
(1) point toward their tournament score. As rounds progress, players
will accumulate these points. The highest point total at the end of the
tournament is declared the winner. In the case of ties, the higher placing
players will be decided by strength of schedule tie-breakers. If there is
an odd number of players as a round begins, the player with the lowest
number of points will receive a “Bye” if he has not already received one.
This is considered a three (3) point victory and that total will be added to
his score at the end of the current round.
The Gae Clock is an important thing to keep in mind as you play in
tournaments. Each tournament will have a specied time limit for each
round. This time limit will determine the amount of time each player
has on his Game Clock. A Single Game match will have a Game Clock
of 30 minutes, which is split between each players personal timer. This
means each player will have 15 minutes within the game to complete all
of his strategy moves in an attempt to defeat his opponent. If a players
Star Wars Galaxie™ Trading Card Gae 8
time runs out, he loses the match, even if he was ahead on quests
completed or avatar life remaining. In match Play, the Gae Clock i
for all gae of the atch, so players can play slower in some games
and faster in others, but have one continuous timer for all games. The
standard Game Clock times are as follows:
• Single Game 30 Minute Game Clock 15 Minutes for each player
• Match Play (2 of 3) 60 Minute Game Clock 30 Minutes for each
player total
• Match Play (3 of 5) 90 Minute Game Clock 45 Minutes for each
player total
Between Round, players may leave the Tournaments Lobby if they
desire. A Tournament Timer will be located in the b ottom left corner
of the screen that will indicate how much time is left in the r ound, the
current round number, and the tournament ID#. As long as you still
have your tournament timer, you are still in the tournament. When the
next round is ready to begin, each p articipant will be pulled back to the
Tournaments Lobby. Any player can also get up to the minute scores and
opponents by right-clicking the tournament information bar and selecting
“Get Info.”
Changing Deck Between Round is permissible for Limited events,
but not for Constructed events. To change your deck in a Limited
tournament, select the Deck Builder using the Navigator. This Limited
Deck Builder includes only the cards you received in the current
tournament. You can switch out cards from your deck as you see t and
re-save the deck to use these new cards. Subsequent round s will feature
this new deck. In Constructed tournaments, you are not allowed to
change any cards in the deck you selected to use in the tournament. You
can go to your Deck Builder and modify your current tournament deck,
but the changes will not be made until after the tournament.
Diconnecting from a tournament is not fun, but there are several
safeguards in place to ensure that the impact is as minimal as possible
on the outcome of the tournament. Once you disconnect, you have 10
minutes to reconnect before you start losing games. After this 10-minute
period, any game in progress will be forfeited, and subsequent games
will instantly be forfeited as they start if you are still ofine. However,
if you reconnect quickly, the only thing you have lost is time on your
Game Clock, as you will instantly be placed back in your game as you
log in.
Dropping Fro a Tournaent is sometimes necessary, as players have
issues beyond their control that require them to leave the tournament.
Once you are in a tournament, you will see a “Drop from Tournament”
button. At any point, you may click this to remove yourself from the
tournament you are currently participating in. Once clicked, a pop-up
warning box will verify that you indeed want to remove yourself from
that event. Players that drop from a tournament will receive any rewards
they have earned at the conclusion of the tournament.
The Tournaent Concluion will let players know what the nal
standings are, based on the points players have accumulated over the
course of the event. (You can right-click on the tournament information
bar and select “Get Info” to see this information.) At this point, rewards
are given to players based on their performance in the event. However,
some rewards will need to be manually awarded if they are special
in nature, and can be given up to 48 hours after the conclusion of the
tournament. When the tournament is concluded, a players Tournament
Timer will disappear and the player is now eligible to enter another event
at his discretion.
Trade Lobby
The Trade Lobby is where players meet to trade cards, event passes,
booster packs, and other tradeable objects.
The main areas of the Trade Lobby are similar to those of the Casual
Lobby.
Trading with Other Players
To begin a trade with another p layer you can:
Type /trade [player nae] into the chat; or
Right-click on a players name in the User List and select Trade
from the dropdown menu.
The other player will receive a popup asking if he would like to trade. If
your offer is accepted, you and the other player are brought to the Trade
Screen.
Trade Screen
The Trade Screen is similar to the Collection Manager. It features a
Collection Binder and the Filter & search options found in the Deck
Builder and Collection Manager.
When you rst enter the Trade Screen, your trade partners collection
will be visible to you (and, by default, he will be looking at yours). If
you need to refer back to your own collection, you can click the tab at
the top of the Collection Binder.
The Collection Binder lists cards in card number order within a set. You
can click on the arrows (or the bottom corners of the binder) to move
through the pages of the binder.
Star Wars Galaxie™ Trading Card Gae 9
You will see only cards that your trading partner owns and has listed
as willing to trade away. If you see a card you like, you can add it to a
proposed trade in one of three ways:
Double-clicking on a card adds one copy to the proposed trade.
Clicking and dragging a card to the You get area of the screen
adds one copy to the pro posed trade.
Right-clicking on a card creates a dropdown list, where you can
add 1-5 copies to (or remove them from) the proposed trade.
As you and your partner decide on cards youd like to exchange, cards
coming your way are shown in the You get area, while cards leaving
your collection and going to the player are shown in the They get area.
You can double-click on a card in either area to remove it from the trade.
You can also click the Clear button to cancel the present trade proposal
entirely.
When you and your partner are satised with the trade, click the Accept
button. When both players click Accept, a conrmation dialog box will
appear. When both players click Accept on that dialog box, the trade
is completed and players swap cards. You will each receive delivery
windows indicating your new cards moments after you trade. You may
continue to process more trades, if you wish.
To end a trade session, you can either click one of the tabs on the right
side of the screen (to Logout or move to a different lobby), or right-click
on a blank space on o r around the trading binder and select Return to
Lobby from the dropdown menu that appears.
Posted Trades
In a posted trade, one player species the exact trade he is looking for
(both what he wants and what he is offering in exchange), and leaves it
in the Trade Lobby like a message board post, waiting for another player
to reply and accept the trade. To access posted trades, you can:
Type /ptrade into the chat; or
Click the Poted Trade button in the Trade Lobby.
When you access posted trades, youll see a window displaying all trades
currently being offered by other players.
If you see an offer youd like, and you have what is specied in the Want
column, double click on the listing. Click the box at the lower left to
“Only show trades I can accept.”
Youll be shown a detailed listing of the items involved, and be given
the choice to Accept or Close the trade. If you accept, the server will
rst conrm that both parties still own the items in question, then
automatically complete the trade.
You can use the Search eld to look for trades involving specic items.
The trade list updates immediately, as you type.
To post your own trade, click the Create button at the upper left of the
posted trades window.
Youll be taken to a special version of the Trade Screen. It works the
same way as it does during a live trade, but you will have to specify both
sides of the trade yourself by toggling between the Their and Your tabs
at the top of the trade binder. Also, the Their collection tab will display
a collection of 4 copies of every card. Once the You get and They get
windows correctly display your proposed trade, click Accept to post it.
From there, all you have to do is wait for another player to come along
and agree to your terms.
Guild
Guilds are player-made groups that any player may create or join. You
may access Guilds from the Navigator, or by typing /guild in lobby chat.
Youll see a window displaying information about all current g uilds.
All Guilds
Rank: This is the guilds ranking in relation to other guilds. A guilds
ranking is determined by combining the overall ratings of all guild
Members.
Nae: The guilds name.
# meber: This is the current number of p layers in the guild. Each
guild can have up to 10 0 players.
Leader: The creator of the guild, who may invite or remove members as
needed.
meber: All players in the guild are listed here, whether they are
online or not.
Friends Guilds
This is a listing similar to the All Guilds listing, however, these guilds
contain users that you have agged as a friend. This handy r eference
will let you know what guilds you might want to join or have friendly
competition with.
Creating a Guild
To create a guild, click the Create button at the top of the screen. This
will bring up a dialog box where you can enter the guilds name. Name
your guild appropriately (keeping in mind the code of conduct) and when
done, click Create.
You cant create a guild if you are already a member of a guild.
Inviting Members into Your Guild and Joining Existing Guilds
If you are the leader of your Guild, you may invite other players who
are not already members of other guilds to join. You can do this in
your Guilds user interface by entering their name in the “Invite New
Star Wars Galaxie™ Trading Card Gae 10
Members” dialog box. You may also invite players in a game lobby in
two ways:
Right-click on the player nae in the uer lit and elect
Invite to Guild fro the drop-down enu; or
Type: /guildinvite [player nae] into the player chat.
The player will receive a pop-up message with your invitation and a link
to the details of your guild.
Leaving a Guild
Should you wish to leave guild, you may do so in two ways:
Click on the Leave Guild button in the Guild window; or
Type /leaveguild into the player chat of any lobby.
If you are the leader of the Guild, another player will become the leader.
(Should you later wish to rejoin the guild, you will need to contact that
person.)
Removing Players from Your Guild
Should the need arise, the leader of a gu ild can eject a player from
the guild by right-clicking on their name in the Guild Members user
interface and selecting “Kick from Guild,” or by typing:
/guildkick [player nae]
Viewing Your Guild Details
Overview
This section shows you guild details such as Ofcers, your Guilds Total
Ratings, and your Guilds Average Ratings.
Ofcers: These users can modify the Guild Message, and invite and
remove members in the guild. The Guild Leader can create Guild
Ofcers by right-clicking on a username in the Guild Member user
interface and selecting “Grant Guild Ofcer Status.” The Guild Leader
also has the ability to revoke Ofcer status in the same manner.
Total Rating: These are representative of the cumulative ratings of all
members of this Guild.
Average Rating: These are representative of the average ratings of all
members of this Guild.
meber: This section is a listing of all of the members in your Guild.
Settings
This section is for Guild Leaders and Guild Ofcers
Invite New meber: Enter a players username in this box to invite
them to your guild.
Guild meage: Guild Leaders and Ofcers can set a Guild Message
by typing in this box. When any member of your guild logs in, they will
have a pop up that lets them know what this message is. Additionally,
you can check the “Send to all logged in members of the guild
immediately” button when you submit a guild message, and it will
instantly broadcast this message to all logged in members of your guild.
Guild Chat
Each member of a guild can chat with each other in private via the Guild
Chat function. To use Guild chat, simply type “/g [message]” in any chat
window and your message will be able to be viewed by all members of
your guild. Guild Chat appears in green text, with your g uilds name
preceding the name of the user who sent it. You can use Guild Chat in
Scenarios, Casual Games, Tournament Games, and any lobby.
Guild-Only Matches
One feature of being in a g uild is the ability to establish Guild-Only
matches in the Casual Lobby and in the Trade Lobby. When you create
a match in either of these lobbies, you will see the option to make your
match Guild-Only. A Guild-Only match can be joined or observed only
by players in your guild.
Star Wars Galaxie™ Trading Card Gae 11
Guild-Only Trades
When creating a Posted Trade, you have the ability to set it so that only
members of your Gu ild can accept the trade. A Guild-Only trade can
only be viewed by members in your Guild.
Lobby Chat
All lobbies (and many other screens) have their own chat windows.
Upon entering a lobby, you automatically join its chat window, and can
see any message sent to it.
To the right of each chat window is a Uer Lit showing who is in that
lobby.
Chat Window Commands
There are several commands that can be entered in the chat window.
/tie
Entering “/time” gives you the time, according to the server clock.
Scheduled events always refer to this time.
/e
Entering “/me” causes the text following the command to appear in the
chat window, preceded by your name. For example, if your username
was Demonstrator, and you entered
/me is demonstrating an emote.
the following will appear in the chat window:
Demonstrator is demonstrating an emote.
/ignore
Entering “/ignore” adds a p layer to your Ignore List. You no longer see
any text output from that player, he can no longer invite you to trade, he
cannot ping you, and he can no longer join casual games you are hosting.
For example, to ignore the player Bob, you would type:
/ignore Bob
/unignore
Entering “/unignore” removes a player from your Ignore List. For
example, to remove Bob from your Ignore List, you would type:
/unignore Bob
/addfriend
To add a player to your Friends List, enter “/addfriend” when that player
is in the same lobby as you. For example, to add the player Bob to your
Friends List, you would type:
/addfriend Bob
/reovefriend
To remove a player from your Friends List, enter “/removefriend” when
that player is in the same lobby as you. For example, to remove the
player Bob from your Friends List, you would type:
/removefriend Bob
You can manage your Friends List and your Ignore List by selecting
Friends from the Navigator.
/ayto
Entering “/sayto” directs a comment in the chat window to a particular
player in the same lobby as you. All players can still see the comment,
but it is prefaced with “(to )” to indicate the player it is intended for. For
example, if your username is Carol, and you want to say “Hello” to Bob,
you would type:
/sayto Bob Hello
The following would appear in the chat window:
Carol (to Bob): Hello
You may instead enter “/st” to use this command.
/whiper
Entering “/whisper” sends the content of message privately to a
particular player in the same lobby as you. It will appear only in that
players chat window. For example, if your username is Carol, and you
want to send a private “Hello” to Bob, you would type:
/whisper Bob Hello
The following would appear only in Bobs chat window:
Carol whispers to you, Hello
While you would see:
You whisper to Bob, Hello
You may instead enter “/w” or “/msg” to use this command.
/ping
Entering “/ping” will cause a system beep and a text message to appear
in that players chat window.
/joingae
Entering “/joingame” allows you to join a game you specify (by the
number on its Match Medallion), as long as it has available seats. For
example, to join game #127491, you would type:
/joingame 127491
/obervegae
Entering “/observegame” allows you to join a game you specify (by the
number on its Match Medallion) as an observer. For example, to join
game #98326 as an observer, you would type:
/observegame 98326
Star Wars Galaxie™ Trading Card Gae 12
/reue
Entering “/resume” gives you a popup window listing your adjourned
games currently available to resume. For a game to be available, all
opponents from that game must currently be in the same lobby. You can
Reue or Delete an adjourned game using the buttons in the window.
/trade
Entering “/trade” asks a player if he would like to enter a trade session
with you. It functions exactly the same way as right-clicking a players
name in the User List and selecting “Trade.” You must be in the Trade
Lobby to use this command.
/help
Entering “/help” or “/?” prints a list of all available commands in the
chat window.
Additional Commands
In any chat window, you may also use the following keys:
Up Arrow and Down Arrow: Scroll through the previous
messages you have typed.
Left Arrow and Right Arrow: Move the cursor left or right
within the message you are currently typing.
Hoe and End: Move the cursor to the beginning or end of the
message you are currently typing.
shift-Left Arrow and shift-Right Arrow: Highlight text to the
left or right of the cursor. (You can also highlight text using the
mouse.)
Ctrl-C: Copy the currently highlighted text.
Ctrl-X: Cut the currently highlighted text.
Ctrl-V: Paste the currently highlighted text.
Uer Lit
To the right of the chat window in each lobby is a list of the users
currently in that lobby. Next to each players name is his Player Avatar.
The color of a name indicates that users status.
White indicates the player is currently in the lobby.
Green indicates the player is in the process of starting a game.
Red indicates the player is in a game, the Deck Builder, or the
Collection Manager.
Dark Gray indicates the player is at the Main Lobby.
If you right-click on a players name or icon, youll get a dropdown list
with several useful commands:
Challenge (only available in the Casual Games Lobby)
Join hoted gae (only available in the Casual Games Lobby)
Oberve atch (only available in the Casual Games Lobby)
Trade (only available in the Trade Lobby)
Add to friend lit
Ignore
Invite to guild
Kick fro guild
Get info
DECK BUILDER
You can start playing Star Wars Galaxies Trading Card Game right away
using any starter deck. Most players, however, enjoy the deeper strategy
of personalizing their own decks. You may build a deck using any of the
cards in your collection.
Contructing Your Deck
Using your online collection, you can create decks for casual matches
and Constructed tournaments.
The top portion of the screen is a “collection container” showing all
the cards in your collection. The bottom portion is a “deck container”
showing the cards in the deck currently under construction. On the top of
the screen is the Filter button and search button. Between the top and
bottom portions of the screen are buttons for Open Deck , save Deck ,
Tool, and Create Avatar.
The collection container and deck container can be viewed in either
Graphic View or Table View. Table View hides the illustrations, but
allows you to sort by card title or attributes.
You can add cards to your deck in two ways:
Double-click a card to add one copy;
Right-click a card and select the number of copies youd like to
add to or remove from the deck.
See the section on Filter & search Options for more information on
searching your collection for specic cards.
Deck Builder Option
In the middle of your Deck Builder, there are several options for
managing your deck les.
New Deck clears the deck youre working on (if any). Open Deck opens
decks youve already saved. save Deck saves the deck youre currently
working on. Decks are saved not on your computer, but on the server.
Tool provides an assortment of helpful selections. Create Avatar lets
you make your own avatar card.
Star Wars Galaxie™ Trading Card Gae 13
Tools
The Tools button has a dropdown menu with several selections. Validate
will check your deck against several different play formats. statitic
show you a breakdown of your decks cards by type and cost. Tet Draw
lets you simulate an opening hand. Deckbuilding Wizard helps you
create your own deck design, step by step.
Validate
The Validator is a tool you can use to check which play formats allow
your current deck. Clicking on the various format names at the upper left
displays a description to the right.
If all the elds below the format description display a green checkmark,
the current deck is legal for that format. If any eld displays a red X,
the deck is not legal for that format. You may click any red X for an
explanation of the problem.
Statistics
This option accesses a series of charts and graphs detailing the
composition of your deck. Your avatar and quests are not included in any
of the calculations.
The Ratio tab shows a pie chart and p ercentages of each card
type in your deck.
The Cot tab shows a bar graph and the number of each card
type, by cost, in your deck. Percentages are also displayed.
Test Draw
This option can help you get a sense of what an average hand might
look like for the currently active deck, or how many card draws it might
take to get a combo into play. It defaults to a sample opening hand of
six cards. Click on cards in the hand to discard them, and click Draw to
draw a new card. Click Shufe & Redraw to restart the process.
Create Avatar
This button allows you to create your own avatar card. Its a multi-step
process, and youll be guided through each d ecision.
• Select your species.
• Select your gender.
• Select your career.
• Answer a few more questions and then name your avatar.
To the right are a series of radio buttons to make your selections, and on
the left you can watch your card change with each one. A “Back” button
is provided in case you want to review your choices.
Once youre done creating your avatar, give it a name and then its saved
as a card in your Collection and Deck Builder to make n ew decks.
Liited Deck Builder
When you participate in a Limited tournament, you will use a special
version of the Deck Builder to construct and modify your deck. It is
Star Wars Galaxie™ Trading Card Gae 14
similar to the normal Deck Builder, though you will only have access to
the cards available to you in that tournament.
Before the rst round of the tournament begins, youll have a xed
amount of time to construct your deck. The time remaining to you will
be displayed at the top of the screen. When you complete your deck,
click the save Deck button near this timer to signal you are ready to
begin. If there is an error with your deck, your deck will not be saved,
and the Deck Validator will open to explain the error.
Between rounds of the tournament, you may return to the Limited Deck
Builder. If you nish a round early, you may use the extra time you have
to make modications to your deck. (Again, you are limited to the cards
you can access during the tournament.)
COLLECTION mANAGER
The Collection Manager is where you organize your cards, packs, and
decks.
All of these things are displayed in a virtual Collection Binder. You can
move around your binder by clicking on the arrows at the bottom corners
of the binder pages.
The Collection Manager is also where you open products youve bought
in the Online Store, won in tournaments, or received from other players
in trade. New, unopened items appear on the rst page(s) of your binder.
Right-click on a starter deck or booster pack to open it (or, if you wish,
multiple packs).
The Collection Manager can list your cards in Graphic View or Table
View. You can toggle between the two using the button in the upper right
corner of the Collection Manager screen.
When in the Graphic View, there are three numbers
listed under every card:
Quantity (how many copies you own);
Want (how many copies youd like in your
collection); and
Trade (how many extra copies you have) or
Need (how many copies you want to add),
depending on whether your Qty is higher or
lower than your Want for that card.
You can adjust the Want eld using the up and down arrows. When you
participate in a trade, other players will see only the cards that you want
to trade (cards with a Trade value of 1 or more). This makes trades easier
by only displaying those cards that you wish to trade.
If youd like to search for a specic card, you can use the Filter &
search options at the top of the Collection Manager.
FILTERs & sEARCH OPTIONs
While using the Deck Builder or Collection Manager, or while engaging
in Trade with another player, you may wish to search for a specic card,
browse for cards of a certain type, or maybe search for cards with a
certain word or phrase in their title or text. To do this, use the Filter &
search options located at the top of the screen.
Clicking on the Filter button will display a number of search options that
let you limit your view to cards of a specic archetype, card type, etc.
These lters are off by default. When a lter is on, the light beside it will
be switched on.
When you access the dropdown menus, left-clicking on an entry will
toggle it on or off.
For example: If you access the Card Type dropdown menu, then left-click
on Ability and on Avatar , you will only see ability and avatar cards.
Nueric Attribute Filter
The Numeric Attribute Filters allow you to lter by card or collection
attributes that contain numeric values, such as cost, attack, defense, and
more. You can select an attribute and a logical operator from their
respective dropdown menus, and enter a numeric value to lter by. These
lters are enabled and disabled by clicking them.
Star Wars Galaxie™ Trading Card Gae 15
The logical operators are:
> Greater Than
>= Greater Than or Equal To
= Equal To
<= Less Than or Equal To
< Less Than
!= Not Equal To
search
You can enter text into the search input window. This will lter the card
pool based on that text. By default, the game searches title, keywords,
game text, artist, and lore. You can limit the search to particular elds by
clicking or right-clicking any of the elements in the search dropdown
menu.
Gae Text
This describes what the card does in the game. Some game text includes
special highlighted terms. Left-click on any such term to get a tooltip
explaining it in detail.
Lore
This italicized text tells you more about the storyline of the game. It does
not directly impact gameplay.
On some cards, the game text is too lengthy for the lore to be displayed
at the same time. Click the lore button (the datapad icon) at the lower
right of a card to toggle between the game text and lore of such cards.
Collector Inforation
On the bottom edge of every Star Wars Galaxies Trading Card Game
card, youll nd information to help you identify its rarity and the set it
comes from. The rst number tells you which set the card comes from
(for example, 1 is Champions of the Force). The letter tells you the rarity
of the card (R is rare, U is uncommon, C is common, and F is a card
found in starter decks or a reward card for completing a scenario.) Last is
the number for that card in the set.
Some cards have a P for their rarity, marking a special Promo card
separate from (but related to) a normal expansion set. These cards are
made available in a variety of ways, including gifts to subscribers,
rewards for high-level tournaments, and more.
PREFERENCEs
The Preferences can be accessed from the Main Lobby or Navigator.
They offer a number of ways to customize the games behavior and
appearance. It is split into four categories. Clicking Accept on any
Preferences screen saves any modications youve made. Clicking Reet
cancels your most recent changes.
Account Info
This page of the Preferences screen lets you determine what other
players see when they click on your name in a User List and Get Info
on you. You can write a personal message, include details like an instant
messenger handle and home page, and decide which elements of your
information are viewable to everyone, no one, or just your buddies.
Avatar
Here you can select your in-game avatar to be displayed when you create
a game or play a game. This represents you, the player, and is not related
to the avatar cards in your collection.
sound
Star Wars Galaxie™ Trading Card Gae 16
Adjust volume of sound and music separately or mute all sound.
Uer Interface
This screen lets you select options for many user interface selections in
several categories.
General
Lobby meage: Turn on to show arriving and leaving lobby messages.
Requet Attention: Turn on to receive pings from other players.
Left Navigator Pule: Turn on to activate the ashing animation for the
slide-out Navigator.
multi-Pa Rendering: Turn on for improved performance.
Show Only Cards I Own
Select True to show only the cards you own in the Deck Builder or
Collection manager.
Hide Player Tips
Click the boxes to hide the Player Tips for the main screen, Collection,
Deck Builder, Trade, Trade Lobby, Caual Lobby, Exceive Attack,
or Quet Filled.
Game/Playmat
Hand Diplay mode: Select one of three possible modes to display your
hand: Popup, Fish-eye, or Full Card .
Foil Effect: Turn on to see special animated effects for your foil cards.
Pa When Out of Action: Turn on autopass, which automatically
passes for you when you have no available actions.
Card Warning: Turn on to receive a warning dialog when youre about
to replace a card that has a restriction.
Auto-select Firt Action: When you double-click a card on the playmat
that has more than one available action, if this option is on, it will
automatically select the rst one. If this option is off, youll receive a
drop-down menu of available actions to select from.
Card Size
Select Small, Medium, or Large size to display cards for your Deck
Builder Collection, Deck Builder Deck, and Playat.
Star Wars Galaxie™ Trading Card Gae 17
PLAYING THE GAmE
This section explains all the rules of the game, plus the in-game
interface. First, a normal 2-player, 1-versus-1 game is described. Later
you will nd rules for Multiplayer team games and heroic encounters.
Youll nd it easier to learn the b asics by playing the tutorials. Access
them from the Lobby by clicking on the Tutorial button.
TYPEs OF CARDs
There are six different types of cards in Star Wars Galaxies™ Trading
Card Game: avatar, quest, unit, ability, item, and tactic.
Whenever the game text of a card directly contradicts these rules, the
card takes precedence. The card overrides only the rule that applies to
that specic situation.
Some cards have terms that appear highlighted in blue. You can click on
these terms to get an explanation of their meaning.
Avatar
Each deck contains exactly one avatar. Your avatar represents the
character youve chosen to play in Star Wars Galaxies™ Trading Card
Game. The item and ability cards you play are usable only by your
avatar. Your character persuades the denizens of the galaxy, called units
in the game, to join your cause.
Your avatar is a card thats played to the playmat as soon as you enter the
game. Next to that are its attributes, a red health bar, and a blue power
bar. Right-click this portrait to see a larger version o f your avatar card.
Click that again to make it go away.
This avatar represents you, the player, and you lose the game if it is
destroyed.
Attributes
Avatars have three different attributes:
Attack Used when youre attacking to increase your chance of
winning a combat.
Defene Used when youre defending.
Daage Bonu Used to increase the amount of damage youll
deal when you hit an enemy in combat.
Exerting
All three attributes on your avatar dont do anything until you exert
your avatar to use one of them. To use the attribute on a card, you
have to exert that card.
Like many decisions in Star Wars Galaxies™ Trading Card Game,
exerting your avatar is a trade-off. If you exert for attack during a
combat, you wont be able to exert for damage bonus later in that
same combat. If you exert for defense during your opponents turn,
you wont be able to exert for attack in your next Quest Phase.
Health
Your avatar also has a limited
amount of Health this is the
amount of damage that must be
dealt to the avatar to destroy it.
When your avatar runs out of
health, you lose the game.
Health is represented on your
avatar card with a heart icon,
and on the playmat its a red bar
to the left of your avatar picture.
Archetypes
Each avatar is one of four archetypes:
• Jedi Those devoted to the light side of the Force.
• Rebel Soldiers of the Alliance like Ofcers and Medics.
• Imperial Soldiers of the Empire like Commandos and Spies.
• Sith Those who worship the power of the dark side.
Any other cards in your deck that belong to one of those fou r archetypes
must be compatible with the archetype of your avatar.
Traits
Just below your avatars card title is a line that has traits (including
card type). A trait is a label on a card that can be referred to by the game
text of other cards. Your avatar has a species trait, such as “Twilek” on
Rachi Sitras card.
Game Text
At the bottom of your avatar card is a box that has game text, which adds
strategic options with actions you can take to help you win the g ame.
Star Wars Galaxie™ Trading Card Gae 18
Quet
Each player has a quest pile that contains exactly four quest cards, one
each of levels 2, 4, 5, and 6. A quest is like a mission your avatar must
take several steps to complete. Using your avatar, you will attempt
quests and try to complete them. When you complete a quest and your
quest pile is empty, you win the game.
Levels
The level of a quest tells you how many level tokens
are needed to complete it. When you enter the game,
the level 2 quest in each players quest pile is played
to the playmat.
Like your avatar card, many quests have an archetype.
You can only add a quest that has an archetype to
your quest pile if it matches the archetype of your
avatar. Some quests are generic (they have no
archetype) and they can be added to any quest pile.
When you complete a quest, the next-highest quest is played from your
quest pile to replace it.
Unit
Units are denizens of the galaxy that have been inspired or coerced to
support you against the enemy. They have the same attributes as your
avatar (attack, damage bonus, and defense) and they have health, though
they are more easily destroyed.
When your units are at a quest that your opponent is attempting, hell
have to ght his way through them to apply an ability there.
When you play a unit, youll have to select one of the two quests on the
playmat.
If you want to raid your opponents avatar, play your unit to a quest
where your opponent has no units.
If your opponent has units at a quest, you can play units there and raid to
clear them out.
Ability
Ability cards represent the skills and talents learned by your avatar in
your adventures across the galaxy. They defend you in combat, and they
also help you complete quests. Ability cards are shufed into your deck
and played from your hand. They belong to your avatar.
Like units or avatars, most abilities have a defense attribute. When your
avatar is defending, you can exert one of your abilities to add its defense
attribute to your total defense.
Most abilities also have a level attribute. Quest cards and most ability
cards have levels. The level of a quest determines how hard it is to
complete it. The level of an ability determines how many level tokens it
creates when you apply it.
If your ability is exerted for defense on your opponents turn, you wont
be able to apply it during your next Quest Phase. When you apply an
ability to a quest, a number of level tokens equal to that abilitys level
are created at that quest.
Once you select a quest to attempt, youll have to ght any opposing
units at that quest. Any units you have at that same quest wont ght
alongside you. Youll have to run this gauntlet alone.
Star Wars Galaxie™ Trading Card Gae 19
Ite
Item cards are used when your avatar is in combat. Items have attributes
like units and avatars. Items usually dont have health.
Weapons
Items that have the weapon trait often have attack and damage bonus
attributes.
Armor
Items that have the armor trait often have a defense attribute.
Many item cards have an archetype, limiting them to decks that are using
an avatar that has a matching archetype. Some are generic, having no
archetype, and they can go into any deck.
Restrictions
Many item cards have a restriction . You can have only one card for each
restriction on the playmat.
Items that have the starship restriction also have a health attribute, much
like the health attributes on units and avatars.
When you play a card that has the same restriction as another card you
already have on the playmat, two things happen.
1. The card you have in play is destroyed.
2. You draw a card.
Tactic
Tactics provide surprise and let you turn the tables on your opponent.
They can be played only during combat. Once a combat has begun,
players alternate performing actions beginning with the attacker. When
its your turn to act, in addition to using the cards you h ave on the
playmat, you can also play a tactic from your hand.
Like other card types, tactics often have an archetype. There are also
generic tactics, usable in any deck.
Many tactics dont have a cost to play them. To play a card that has a
power cost during your opponents turn, you have to save power from
your previous turn.
Tactics usually have conditions in their game text that limit how they
can be played. Some only work when youre attacking or defending, and
some work only on units or avatars (not both).
When a tactic card is played, its effect occurs and then its placed in the
discard pile.
EXERT AND READY
Exert
Except for quests, your cards on the playmat can be either “ready”
(available for your use), or “exerted” (they have been used, or are
otherwise unavailable to you).
When a card is exerted, its image becomes shaded. A symbol shows you
why that card was exerted (attack, defense, damage bonus). Otherwise,
the card is ready.
Many actions you can take in the game require you to exert a ready card.
You can only exert a card that is ready.
Star Wars Galaxie™ Trading Card Gae 20
Ready
When you ready a card, that card is no longer exerted. You can only
ready an exerted card. During each of your Ready Phases, every one o f
your exerted cards is automatically readied.
THE GAmE sCREEN
The Game Screen is where all the action takes place. It is divided into
several areas, explained below.
Each player has a deck , a hand , a discard pile, an avatar , and a quest
pile. Each player has an items area and an abilities area. The middle of
the playmat is divided into left and right zones, and each one has one
quest .
Your Deck
Your deck is shufed before the game begins. Players
cant look at the cards in either deck, but icons to the left
of the screen tell you how many cards remain in each
deck.
Your Hand
Your hand is made up of cards drawn from your deck. Theyre displayed
at the bottom edge of the screen. At any time, you can mouse over the
card tops at the bottom of the screen to see the entire card. Icons to the
left of the screen tell you how many cards are in each players hand.
If you want more information on a card in your hand (o r on the playmat),
you can hover your mouse over it to view its tooltip. You can also rightclick
on any card to make a magnied image of it appear on screen.
Click on that magnied image to close it.
Your Dicard Pile
Your discard pile is where cards go when theyre discarded or destroyed.
Icons to the left of the screen tell you how many cards are in each
players discard pile. You can click those icons to see those cards. At the
start of the game, there are no cards in either players discard pile.
Your Avatar
Your avatar is the main card in your play deck. Its played to the playmat
before the game begins. Your avatar is at the bo ttom of the playmat, just
above your hand. Your
opponents avatar is at the top
of the screen. Its like your
character.
All the item cards a player
plays appear to the left of his
avatar, while the ability cards
he plays appear to the right.
Along the left edge of each avatar are two vertical bars. The blue one is
that avatars power meter and the red one represents that avatars health.
Each of these two bars is segmented depending on the total number it
represents.
For example, if your avatar has 11 health and has taken 1 damage, it
will have 10 red segments at the bottom and 1 darkened at the top.
Info Button
Located on the playmat avatar of the boss of a heroic encounter
or a scenario opponent, you can click this button to display the
victory conditions for the game youre playing.
Chat Log
In the lower right of the game
screen is the chat log. This
contains text messages from
the game, as well as messages
from your opponent and anyone
observing. You can use the
scrollbar to travel up the log and
read old messages a useful
feature, since plenty can happen in a game and you might want to go
back and read about it.
Game Messages
Any message relating to the events of the game starts with an asterisk.
For example:
* You draw Field Command Boots.
* Shocho draws a card.
Cards mentioned in the Log will be underlined, and in colored text. You
can click on any of these underlined names to make a magnied image
of that card appear on screen. Click on that magnied image to close it.
Talking to Other Players
Messages from your opponent (and any observers) start with the players
name, such as:
Paladon: I think your Sith Shadows are going to
crush me.
You can type messages into the Chat Log and send them by pressing the
Enter key.
In games with observers, it may be necessary to direct your text at a
certain player. To do so, type /st (player name) or, to send a private
whisper, /whisper (player name). (For example: To whisper a
private message to Vicki, youd type: /whisper Vicki Come to see
me get smashed? )
Star Wars Galaxie™ Trading Card Gae 21
Chat Log Options
The button at the bottom of the Chat Log allows you to lter what types
of messages will be displayed in the log. Simply click on it to toggle
between options.
This option displays all player chat and game messages. This is the
default setting.
This option displays only player chat. You wont see any game
messages.
This option displays only game messages. You wont see any
player chat.
Propt
Appearing on the playmat is the prompt, a constantly updating message
that tells you what is happening in the game. The prompt tells you if the
game is expecting you to perform actions or make some choice, or if you
are waiting on your opponent to do so.
Many times (such as during your Main Phase), one or more buttons may
appear here for you to provide input.
The Playat
The playmat is the focus of the game. This space where you and your
opponent face off is divided into a number of smaller sections.
Right-clicking on the playmat generates a dropdown menu where you
can choose to concede a game, offer a draw (in a Casual Game only), or
offer to adjourn the game (saving it to be completed later).
Review Dialog
At any time during a scenario or heroic encounter, right-click the open
area of the playmat to select the Review Dialogs option. Youll see a list
of all the dialogs presented previously in this game.
Quet meter
At the center of the playmat is the quest meter. Your
progress and your opponents progress in completing
quests are displayed here.
During combat, information pertaining to your attack
or defense in the combat appears just below (or
above) the quest meter.
Quet
Two quests are always on the playmat. A line connects the quests,
running through the quest meter. Any unit cards a player plays at a quest
will appear on his side of this line (above or below it).
Player Info Panel
Each player in the game has a player info panel along
the left edge of the playmat. These contain important
information about each player. That players name is
displayed, along with the following three statistics.
Nuber of card in hand. You cant view the cards
held in the hands of your opponents.
Nuber of card reaining in hi deck. When a player has to draw a
card and cant, he loses.
Nuber of card in hi dicard pile. You can click on the discard pile
icon to view the cards in that players discard pile.
Phae meter
Located at the bottom left corner of the
playmat, the Phase Meter shows the current
phase and turn number, along with a unique
match number assigned to the game. You
can mouse over the phase icons to see tooltip explanations.
Quet Pile
You can click the quest pile icon to view the quests remaining
in your quest pile. You cant view quests in your opponents
quest pile.
WINNING THE GAmE
There is one way for you to win the game and two ways to lose:
• Win the game by completing a quest when your quest pile is
epty. (Normally, when you complete your fourth quest, you
win.)
• Lose the game when your avatar is destroyed.
• Lose the game when your deck runs out of cards. (If at any
time you need to draw a card and have none remaining, you lose
the game.)
In rare situations, it is possible for all players avatars to be destroyed
simultaneously as part of a single game action. In that case, the player
currently taking his turn is the winner.
sETTING UP A GAmE
As soon as you enter the game, several things happen automatically.
1. The rst player is determined randomly.
2. Each players avatar is played.
3. Each players level 2 quest is played.
4. Each players deck is shufed.
5. A hand of six cards is drawn for each player.
Redraw Your Hand
Starting with the rst player, each player gets the opportunity to redraw
his or her opening hand. Theres a penalty, however, Your avatar is dealt
1 damage. Each player can redraw his or her hand only once per game,
and only at the start of the game.
When both players have settled on their opening hands, the rst players
turn begins.
TURN sEQUENCE
Players alternate back and forth, each taking a turn until the game ends.
Each turn is divided into four phases that occur in order:
• Draw Phase
• Quest Phase
• Ready Phase
• Main Phase
At the lower left of the playmat area is the phase meter . Each phase of
the turn is shown there by an icon that you can mouse over for more
information.
Whether youre taking your turn or its your opponents turn, the phase
the active player is currently in is illuminated.
Star Wars Galaxie™ Trading Card Gae 22
DRAW PHAsE
The turn begins with your Draw Phase. At the start of your Draw Phase,
you lose any power you have remaining, and then you gain power. The
amount you gain is equal to 3 plus the number of quests completed by
both players.
For example, if you have completed 1 quest and your opponent has
completed 2, you receive 6 power (base of 3 + 1 for your quest +2 for
your opponents quests) during your draw phase.
Then, two cards are drawn from your deck and added to your hand and
that ends your Draw Phase. If at any time you have to draw a card from
your deck and you cant because none remain, you lose the game.
Note that if you take the rst turn o f the game, you do not draw two
cards at the end of your rst Draw Phase. This rule doesnt apply on the
rst turn of any other player.
QUEsT PHAsE
Next is your Quest Phase. If you have no ready abilities that have levels
on the playmat, you dont attempt a quest and your Quest Phase ends.
Otherwise, you must follow these steps:
1. Select a quest to attempt.
2. Begin combat between your avatar and any opposing units at that
quest.
3. Whether you win or lose the combat, apply one of your ready abilities
that has a level at that quest.
4. If you have enough level tokens at that quest, its completed and you
gain 1 power.
Whenever you apply an ability to a quest, that ability is destroyed and a
number of level tokens equal to the level of that ability are created at that
quest.
A completed quest is replaced with one from your quest pile the one
remaining that has the lowest level. You do this even if the quest you
completed belonged to your opponent.
As you complete quests, a number of gems b ecome illuminated on your
quest meter, located in the center of the playmat.
Whether you complete the quest or not, the Quest Phase then ends.
When you complete your fourth quest, you win the game!
more on the Quet Phae
Though it doesnt occur often, it is possible for you to begin a quest and
then have all your abilities become exerted in combat before you have a
chance to apply one. In such a case, the Quest Phase ends immediately
after the combat.
Some cards make it possible to move a level token fro m one quest to the
other. If a level token is moved and makes a players total level tokens at
a quest high enough to complete it, he doesnt complete it until the next
time he quests there.
Attempting a quest in the Quest Phase is not optional. If you have any
ready abilities that have a level, you must choose a quest to attempt. If
one of your opponents h as any units there, you must begin combat with
them. If you have any ready abilities that have a level when combat ends,
you must choose one to apply beneath the quest.
READY PHAsE
In your Ready Phase, all your exerted cards become readied. You dont
normally make any decisions or take any actions during this phase.
If you have no exerted cards when your Ready Phase begins (for
example, on your rst turn of the game), your Ready Phase ends.
mAIN PHAsE
The Main Phase is when most of the actions of your turn take place.
During this phase, you may:
• Play an item.
• Play an ability.
• Play a unit to a quest.
• Perform any Main Phase (marked with the icon) activated
actions on your cards.
• Begin a raid using all your ready units at one quest.
You may perform actions in any order you like. You arent required to
perform all (or even any) of them. Unless otherwise specied, you may
perform each action multiple times.
You cant “undo” any action once you begin to perform it.
Once you have performed all the actions you wish, click the Done button
in the Prompt area to end this p hase and proceed to the draw phase o f
your opponents turn..
Playing Card
During your Main Phase, you may play an item, ability, or unit card from
your hand. To play a card, you may either:
• Click and drag it from your hand to the appropriate section of the
playmat; or
• Double-click it. If its a unit, youll be asked which quest to play
it to.
Power cost
To play a card, you must have enough available power to pay its cost.
You may play as many items, abilities, and units as you like each turn,
subject to the limitations of your available power.
Your avatars power bar updates throughout your turn to show you how
much power you have remaining. If you are trying to play a card and
cant, check the power bar you might not have enough power to p lay it.
Your power is fully restored during your draw phase. Unspent power
doesnt accumulate from one turn to the next. However, any power you
have left over at the end of the turn can be used to play cards during
other players turns.
Hinting
To aid you in playing cards, a ashing border appears around any cards
in your hand that you have suf cient power to pay for.
Playing cards to the playmat
Ability cards are played to the ability area at the right of your avatar.
Item cards are played to the item area at the left of your avatar.
Unit cards are played to the quest of your choice. If you play a unit from
your hand by double-clicking it, you will then need to click on a quest to
indicate where youd like to play that unit.
Ability limit
You can have only three abilities on the playmat at a time. Normally,
abilities are applied during your Quest Phase and this doesnt become
a problem. Many abilities that dont have levels provide a method to
destroy themselves.
Star Wars Galaxie™ Trading Card Gae 23
Uing Activated Action
Some of your cards have effects that are not continuous, but instead
require you to specically “activate” them. Each of these actions has a
symbol in its game text, and begins with a keyword telling you when
you may use it. Activated actions you can use in your Main Phase begin
with the Main Phase ( ) icon.
The next part of the action, the part that appears before the symbol,
is the cost you must pay to perform it. Sometimes its a power cost, but
often other requirements are specied, such as exerting the card that has
the action. Within the limits of paying these costs, you may perform an
activated action any number of times during a single turn.
The last part of the action, the part that appears after the symbol, is
the effect of using that action. You cant use an activated action if you
cant complete any part of its effect.
For example, if the effect of an activated action is to “destroy an exerted
enemy item,” you cant use the action unless there is an exerted enemy
item for you to destroy.
If you cant carry out the full effects of an activated action, but can still
perform some portion of it, you may still use that effect.
For example, if the effect of an activated action is to “deal 2 damage to
an enemy unit combatant,” you may still use the action even if the only
enemy unit combatant available has only 1 health remaining.
To use an activated action, right-click on the card
that has it, then select the top icon in the radial
button menu. If the icon is dimmed, then you are
not eligible to use the action you might not be able
to pay the cost or perform its effects, or it might not
be the appropriate phase for you to use it.
Often, you can double-click a card and it will use
the action youre looking for. Your cursor changes to show what kind of
action youll get when you double-click.
Raiding
During your Main Phase, you may use all your ready un its at
a quest to begin cobat (explained later). This attack is
called a raid. To begin a raid, click the raid button on the
quest you want to raid from.
If your opponent has one or more units at the quest you are raiding from,
the combat you begin is against those units. However, if your opponent
has no units at the quest you are raiding from, the combat you begin is
against his avatar.
You may raid once each turn from each of the two quests. All your units
at one quest participate in the raid together.
Ending Your main Phae
When you click DONE to end your Main Phase, you have to meet the
hand limit. If you have more than seven cards in your hand, you must
select and discard cards one at a time until only seven remain.
COmBAT
Avatars and units can engage in combat in several ways described
earlier: during an attempt at a quest, by raiding with your units, or as
the result of a card effect. Each unit and avatar involved becomes a
cobatant for the duration of the combat.
The player who causes the combat, and his
combatant(s) involved, are the attackers. A large
combat icon with the “attack lightsaber” appears on
his side of the quest meter, indicating his total attack
in the combat. By default, this number begins at 0.
The opponent, and his combatant(s) involved, are
the defenders. A large combat icon with the “defense
shield” appears on his side of the q uest meter,
indicating his total defene in the combat. By default,
this number begins at 0.
It is Jasons Quest Phase. He chooses to attempt a
quest where his opponent, Tyler, has three units.
His avatar begins combat with those units. Jason is
the attacker, while Tyler is the defender. Jasons total
attack starts at 0. Tylers total defense also begins
at 0.
There are four stages of combat, which occur in order:
1) Perfor Cobat Action
2) Deterine the Winner
3) Exert a Card for Daage Bonu
4) Take Daage
A new combat cant begin while one is already in progress.
Cobat Action
Both players have the chance to perform actions during the combat,
alternating back and forth, beginning with the attacker.
When it is your chance to act, you may either perform one action, or
“pass.” If you pass, you may still choose to perform an action after your
opponents next action. However, if both players pass consecutively, this
stage of the combat ends and you p roceed to Deterine the Winner.
The possible combat actions are:
• Exerting to add to total attack or total defense.
• Using an activated action on one of your cards that begins with
the icon (if youre attacking) or the icon (if youre
defending).
• Playing a tactic card from your hand.
You may perform any or all of these actions, any number of times.
You may press F5 as a keyboard shortcut when it is your turn to pass. If
you are waiting for your opponent to act, but know in advance that you
want to pass your next combat action, you may press F6 to queue that
pass in advance. Pressing F7 will undo this “pre-pass.”
You may use the Uer Interface Preference to toggle whether the
computer will pass for you automatically whenever you have no combat
action available to take.
Exerting to Add to Total Attack or Total Defense
When you are attacking, you may exert any of your combatants to add
its attack to your total attack. If your avatar is a combatant, then you also
have the option of exerting any of your item cards to add its attack to
your total attack. You can double-click or use the radial buttons to exert
for attack, when you are attacking.
Star Wars Galaxie™ Trading Card Gae 24
When you are defending, you may exert any of your combatants to
add its defense to your total defense. If your avatar is a combatant, then
you also have the option of exerting any of your ability cards to add
its defense to your total defense. You can doub le-click or use the radial
buttons to exert for defense, when you are defending.
As the attacker, Jason has the rst chance to take a combat action. He
has a ready weapon item on his avatar, and exerts it now to add its
attack of 2 to his total attack.
Two of Tylers three units are already exerted, but one is not. He decides
to exert it now, adding its 2 defense to his total defense.
Jason now has 2 total attack, while Tyler has 2 total defense.
Using Activated Actions
Some of the items, abilities, and units you play have activated actions
that can be used during combat. Like the activated actions you can use in
your Main Phase, they have a symbol in their game text, separating
cost and effect. In this case, however, eligible actions begin with the
icon (if youre attacking) or the icon (if youre defending).
You cant use Main Phase (marked with the icon) actions during
combat, even if the combat is taking place during your Main Phase.
You cant use an activated action on a unit or avatar that is not a
combatant. You can only use activated actions on item and ability cards
if your avatar is a combatant.
Playing a Tactic
Tactic cards can be played only during combat. They often have effects
that improve your total attack or total defense in combat, though some
have other effects. To play a tactic, double-click it in your hand when it
is your turn to perform a combat action.
Tactics can only be played under specic conditions. Like activated
actions, eligible tactics use the icon (if youre attacking) or the
icon (if youre defending). Many tactics have both these icons.
If you meet all the requirements for playing a tactic, a hinted border will
appear around it.
The effects of a tactic are immediate, and last only until the end of the
combat. Youll see an oversized version of any tactic thats played appear
on the screen. Then that tactic is discarded.
Deterine the Winner
Once both players have passed consecutively on the opportunity to
perform a combat action, it is time to determine the winner. The player
that has the largest total on his side of the combat wins. If the players
have the same total, then its an undecided struggle and both will suffer
the consequences.
Compare the total attack to the total defense.
• If the total attack is higher, the attacker wins the combat.
• If the total defense is higher, the defender wins the combat.
• If the total attack and the total defense are equal, there is a tie (no
winner and no loser).
Exert a Card for Daage Bonu
The winner of a combat always deals 1 base damage to the losing player.
(When there is a tie, both players deal 1 base damage to their opponent.)
In this stage of combat, however, players may add to that damage before
it is dealt with daage bonue.
A player dealing damage (the winner, or both players in case of a tie)
may exert exactly one combatant to add its damage bonus to the d amage
being dealt to his opponent. If his combatant was his avatar, he may
instead exert exactly one item card to add its damage bonus.
Take Daage
Once a player has chosen either to pass or to add to the damage he
is dealing, that players opponent must take that damage. The player
suffering the damage distributes the damage as he chooses among one or
more of his combatants.
The red bar at the left of each unit and avatar image in the play area
shows the amount of damage that unit or avatar has sustained. When
such a card is played for the rst time, this bar is full and equal to the
cards health. Each point of damage dealt to it reduces the bar by 1. A
unit or avatar is destroyed when it is dealt damage equal to its health
(either all in one combat, or resulting from multiple combats).
A player taking damage cant assign damage to any one combatant
beyond what it takes to destroy that combatant.
Jason has a weapon item on his avatar, and exerts it now to add its +2
damage bonus to the 1 damage he automatically deals.
Tyler must now apply the 3 damage. He chooses to apply 2 points of it to
one of his units, destroying it. He applies the third point to a second unit,
and doesnt damage his third unit at all.
The combat is now over, and Jason continues with his Quest Phase.
DECK BUILDING
When you construct your own play deck for Star Wars Galaxies™
Trading Card Game, there are three parts for you to build, using the
Deck Builder.
Avatar
Choose one avatar card. Each avatar has an archetype, and you cant
include cards in your quest pile or deck that have an archetype unless
they match the archetype of your avatar. (Generic cards dont have an
archetype.)
Quet Pile
Choose four quest cards, one of each level (2, 4, 5, and 6). If your quests
have an archetype, that must match your avatars archetype. (Generic
quests are usable by all avatars.)
Deck
Your deck must have at least 50 cards (there is no maximum size). You
cant have more than fou r copies of a single card title in your deck. Your
deck cant contain any avatar or quest cards. If the abilities, items, and
tactics in your deck have an archetype, that must match your avatars
archetype. (Generic cards are usable by all avatars.)
For example, if you choose a Jedi avatar, you can put Jedi quests or
generic quests in your quest pile, and you can put Jedi cards or generic
cards in your deck.
Star Wars Galaxie™ Trading Card Gae 25
mULTIPLAYER GAmEs
A multiplayer game is a game that has more than two players. There are
a few special concepts that are unique to multiplayer games. Several
different formats are provided.
• Tea (2 versus 2)
• Four-an Heroic Encounter (4 versus 1)
mini-map
Normally, the playmat scrolls to the location of the action in a
multiplayer game. A mini-map is provided that shows the locations of
the players, identied by their archetype icons. A highlight shows you
which player is currently performing an action. You can click any of
the quest locations or one of those player icons to recenter your view.
Tooltips are also provided with names of the players. A small version of
each players power and health bars are available as well.
Zooing
Your mouse wheel zooms in and out of a multiplayer game. Roll forward
to zoom in and focus on the action, or roll backward to zoom out and see
the whole playmat.
Teaate
The game is always a two-sided contest, and the players on your side
are called your teammates. You can play cards and use effects that help
friendly units (units that belong to other players on your team), but
actions during combat may be performed only by the attacking and
defending commanders (see below).
Quet
There are always three quests in play in a multiplayer game. In any fourplayer
game, the fourth players level 2 quest is removed from the game,
and that player draws an extra card for h is hand.
Normally, youll only be able to play units to two of the three available
quest locations. These two quests are the ones you have in reach.
Sometimes, when one of your teammates has his avatar destroyed, your
reach is extended to cover one of his quests.
In a 4-versus-1 game, the players to the f ar left and right begin the game
with only one quest in reach.
The quest meter only has four gems to mark completion, even in a
multiplayer game in which sometimes a player can complete more than
four quests.
Power
You receive power each turn based on the quests completed at the
locations that are in reach for you. (Your reach might change when one
of your teammates is destroyed.)
Drawing Card
Each player on a team that has more than one player draws two cards in
the draw phase, just like normal rules. In heroic encounters where a side
has only one player, that player draws one card plus one more for each
player on the other team.
Coander
Sometimes youll be able to attack or defend with units that belong
to one of your teammates. When that happens, youll become the
commander of those units and be able to use their activated actions
or play tactics for them during combat. You can never become the
commander of another players avatar.
While you are the commander of a teammates unit, “you” and “your” in
that cards game text refers to you, rather than that cards owner.
For example, Jedi Padawan says, “This unit gets +1 attack for each of
your abilities.” Your teammate, the owner of this card, has two abilities.
You have three. When you become the commander of this unit, it gets +3
attack.
Each combat, whether it involves avatars or units, is a two-sided event
and one player makes all the decisions for one side.
Attacking Raid Commander
You become the commander of any of your teammates units at a quest
when you begin a raid there during your turn. If there are no opposing
units at that quest, the raiding units you command may attack any avatar
within reach of that quest. If there is more than one such avatar, you may
choose which to attack.
Defending Raid Commander
When an opponent is attacking a raid location (either a raid with
opposing units or questing by an opposing avatar) and there are units
defending there that belong to more than one player, the player who has
the most units defending will be the commander (even if that player
doesnt have that quest location in reach). If there is a tie for which
player has the most defending units there, the attacking player decides
who defends.
Winning the Gae
The conditions for victory are the same in a multiplayer game as for a 1-
versus-1 game. There is one way for you to win the game and two ways
to lose:
• Win the game by completing a quest when your quest pile is
epty. (Normally, when you complete your fourth quest, you
win.)
• Lose the game when your avatar is destroyed. (Your team
wins the game when the last opposing avatar is destroyed. If your
avatar is destroyed, your teammates continue playing.)
• Lose the game when your deck runs out of cards. (If at any
time you need to draw a card and have none remaining, you lose
the game. Your teammates continue p laying.)
Star Wars Galaxie™ Trading Card Gae 26
The completion of quests is tracked separately for each player on a team,
so only one player on a team needs to complete a quest with his quest
pile empty for that team to win.
For example, if two teammates have each completed two quests, they
dont win the game yet.
Some special scenarios and heroic encounters will not allow these
victory or loss conditions, and they will provide other ways to win.
Leaving the Gae
When a player leaves a game (for example, when that players avatar
is destroyed or when he cant reconnect), all of that players cards and
tokens are destroyed except that any quests that player has in play
remain in play.
single-Player Tea (the “bo”)
In heroic encounters, one team has only one player. This “boss” begins
the game with all quests in reach and therefore more power as quests
are completed. Additionally, the boss starts with two power plus one per
opponent rather than the standard 3 power. The boss draws more cards
in each of his draw phases, equal to one plus one additional for each
opponent (in a Four-man Heroic Encounter, the boss draws ve cards
each turn). The boss cant lose the game by running out of cards in his
deck he reshufes his discard pile to make a new deck.
GLOssARY
ability
Ability cards are shufed into your deck and played from your hand.
They belong to your avatar. Abilities provide defense and create level
tokens.
agility
Whenever an opposing unit is played to the quest of a unit that has this
keyword, the unit that has agility is readied.
activated action
Any action with an arrow in its game text requires you to activate it to
use it. The icon before the action tells you when to use it. The cost of that
action is before the arrow, and its effect comes after.
abuh
You can play your unit that has this keyword as a combat action. It joins
the combat.
apply
When you apply an ability to a quest, a number of level tokens equal to
that abilitys level are created at that quest. Then the ability is destroyed.
You cant apply an ability that doesnt have a level.
archetype
Any cards in your play deck that have an archetype must match the
archetype of your avatar.
attack
You can exert your card that has an attack attribute to add that to your
total when youre attacking in combat.
attacking
Some actions can only be used when you are attacking in combat. These
are marked in game text with the icon.
attribute
Attributes on a card (attack, defense, and damage bonus) dont do
anything until that card is exerted to use them. As a combat action, you
can exert a card to add one of its attributes.
avatar
Each player brings one avatar card. When you enter the game, your
avatar is played to the playmat. If you destroy your opponents avatar,
you win the game!
bo
A boss starts with 2 power plus 1 for each opponent and, in his draw
phase, draws 1 card plus 1 for each opponent. When his deck is empty he
doesnt lose the game and reshufes his discard pile to form a new deck.
chat log
The chat log provides a running summary of all the actions in the game.
Below this is a line where you can type comments to your o pponent.
cobat opponent
The player who is opposing you du ring a combat is your combat
opponent.
cobatant
When combat begins, every unit or avatar involved in that combat is a
combatant until the combat ends.
coander
A player who is making decisions for one side of a combat in a
multiplayer game is called a commander.
cot
The cost of a card is in a circle in its upper-left corner. You pay costs
using your power.
daage
Damage reduces the current health of a card. When an avatar or u nit
loses its last remaining point of health, that card is destroyed.
The damage dealt by an effect to a unit or avatar may not be the same
as the damage taken by that unit or avatar. Some effects are triggered
by damage being dealt, and others are triggered by damage being taken.
These are often the same, but not always.
For example: Sith Shadow Executioner says, “Whenever a unit takes
damage during combat, if this unit was played this turn, destroy that
unit.” If a unit is dealt 1 damage but that unit has a +1 shield, it is not
destroyed because the unit actually took no damage.
daage bonu
You can exert one of your cards that has a damage bonus attribute to add
that to the total damage youll deal in combat.
deck
Each player brings a deck of at least 50 cards (there is no maximum
size). Your deck has your item, ability, tactic and unit cards. When you
enter the game, your deck is shufed.
defending
Some actions can only be used when you are defending in combat. These
are marked in game text with the icon.
defene
You can exert your card that has a defense attribute to add that to your
total when youre defending in combat.
detroy
When your card is destroyed, its taken from the playmat and put into
your discard pile. Cards in your hand cant be destroyed.
Star Wars Galaxie™ Trading Card Gae 27
dicard
When your card is discarded, its taken from your hand and put into your
discard pile. Cards on the playmat cant be discarded.
dicard pile
When cards on the playmat are destroyed or cards in your hand are
discarded, theyre placed in your discard pile.
draw phae
During your Draw Phase, two cards are taken from the top of your deck
and placed into your hand.
durable
Your unit that has this keyword cant leave p lay unless it has 0 health.
eluive
This unit cant be affected by other cards.
entangleent
An ability that has this keyword is played exerted, under an opponents
control.
evaion
Whenever combat begins involving one or more o f your combatants that
have evasion, you get +1 total defense.
exert
To use the attribute on a card, you have to exert that card. The card
becomes dimmed on the playmat. Only a ready card can be exerted.
expertie
At the end of your turn, your unit that has this keyword permanently gets
+1 attack and +1 defense.
for each
When an effect counts other cards with the phrase “for each,” only cards
on the playmat are counted. Cards in a hand, discard pile, or deck are not
counted by these effects.
friendly
Cards that belong to you, or to other players on your team, are friendly
cards.
gae text
Appearing in the box below a cards image, game text describes the
actions you can perform with that card and the effects they will have.
When one cards game text says that you “can” do something and
another card says you “cant,” the latter takes precedence.
generic
A generic card can be added to any play deck.
hand
You draw cards from your deck to make your hand. Only you can see the
cards in your hand. Your hand limit is seven, and if you have more cards
than that in your hand at the end of your turn, you must discard down to
seven.
health
Your avatar and your units have health represented by a health bar,
which shows how many times that card can take damage before its
destroyed.
heroic encounter
A heroic encounter is a kind of multiplayer game in which one side has a
single-player team. That single player is a computer AI opponent.
intel
Whenever you play another card that costs 4 or more, your card that has
Intel loses that keyword and you gain 1 power. Also, some game texts
allow you to remove Intel at other times to pay costs and produce effects.
invulnerable
A unit or avatar that has this keyword cant take damage of any kind.
ite
Item cards are shufed into your deck and played from your hand. They
belong to your avatar. Items include armor and weapons to help you in
combat.
joining cobat
When a card “joins” a combat, that combat has already begun. That card
doesnt trigger game text that has phrases such as “begins defending,”
“begins attacking,” or “combat begins involving” it.
level
Quest cards and most ability cards have levels. The level of a quest
determines how hard it is to complete it. The level of an ability
determines how many level tokens it creates when you apply it.
level token
When an ability is applied to a quest, a number of level tokens are
created at that quest equal to the level of that ability.
link
Linking one card to another allows for an ongoing effect that lasts until
either card leaves play.
ain phae
Some actions can only be used when you are in your Main Phase. These
are marked in game text with the icon.
operative
When your avatar begins combat against another avatar, if your unit that
has this keyword is ready, it joins the combat.
oppoing
An oppoing card is one of your op ponents cards. A card that refers to
an “opposing unit” means one of your opponents units.
peranently
A card changed by an effect that uses the word “permanently” keeps its
change even if the card that affected it leaves play. A card changed by an
effect that uses the word “permanently” loses its change when that card
itself leaves play.
For example: Rebel High General says, “At the end of your turn, all
your other units at this units quest permanently get +1 attack and +1
defense.” A Rebel Heavy Trooper at the same quest (2 attack and 2
defense) becomes 3 attack and 3 defense at the end of your turn. When
the High General is destroyed during your opponents turn, the Heavy
Trooper remains at 3 attack and 3 defense. During your turn, the Heavy
Trooper is destroyed. When it leaves play, the Heavy Trooper loses its
extra attack and defense.
phae eter
Located at the left of the playmat, the phase meter lights up to show what
phase the player taking his turn is in.
Star Wars Galaxie™ Trading Card Gae 28
pin
When a card that has this keyword becomes exerted, deal 1 d amage to
it, then remove the pin keyword from it. Whenever a player completes a
quest, he removes the pin keyword from all his cards.
play deck
Your play deck includes at least 55 cards. Included in this total are one
avatar card, a quest pile with four quests, and a deck with at least 50
cards (there is no maximum size).
playat
The playmat is the area covering most of your screen where cards are
played from your hand.
power
Each turn, you receive power to use to play cards. The base power
received by a player on any turn is 3. When a player completes a quest,
he gains 1 power. Your avatar has a power bar to show how much power
you have remaining.
precie
Whenever your opponent is about to assign damage from combat
involving your card that has this keyword, you assign that damage
instead.
propt
The prompt window asks you for input during the game to complete the
current action. Another window appears next to your opponents avatar
when hes completing an action.
quet
A quest is like a mission that takes several steps for your avatar to
complete. Quest cards are played automatically from your qu est pile.
When you complete a quest and your quest pile is empty, you win the
game!
quet eter
In the center of the playmat, the quest meter keeps track of how many
quests each player has completed.
quet phae
During your Quest Phase, you must attempt a quest if you have one or
more ready abilities on the playmat.
quet pile
Each player brings a quest pile of four quest cards. When you enter the
game, the lowest-level quest from both players quest piles are played to
the playmat.
raid
Any of your ready units can begin a raid. When you raid from a quest,
all ready units on your side join it. Youll attack any opposing units at the
same quest but if there are none, youll attack your opponents avatar.
Some game text allows you to raid a “second time” from on e of your
quests. This text raises the number of times youre allowed to raid from
that quest during that turn from on e to two. You may never raid more
than twice each turn from a quest, no matter how many such cards you
play.
ready
To ready an exerted card is to make it able to be exerted again. Only an
exerted card can be readied.
ready phae
During your Ready Phase, every one of your exerted cards on the
playmat becomes ready. Only an exerted card can be r eadied.
reinforceent
A card that has this keyword costs -1 power to play on turn 8 or later.
retriction
You can only have one card for each restriction on the playmat. If you
play another, the rst is destroyed, and you draw a card to replace it.
earch
When you search your deck for a card, reveal it, and then shufe your
deck.
econdary
When a card that has this keyword leaves play, remove it from the game.
entry
Whenever your avatar is attacked, if your unit that has this keyword is
ready, it joins the combat.
While you have one or more units that have the Sentry
keyword, an icon appears on your avatar to show your
opponent how many you have.
hield
Some card effects provide shields for units or avatars, that have one or
more points. When a unit or avatar that has a shield would be dealt a
point of damage, it loses a point from its shield instead.
uggle
When you apply an ability that has this keyword at a quest, a copy of the
card named in the text that follows the keyword is created in your hand.
For example, the ability Counterfeit Credits says, “Smuggle: Credit
Chip.” When you apply this ability, a copy of the card “Credit Chip” is
created in your hand.
trikethrough
Whenever combat begins involving one or more of your combatants that
have strikethrough, you get +1 total attack.
tactic
Tactic cards are shufed into your deck and played from your hand.
They provide surprise effects, and can be played only during combat.
After a tactic has its effect, its placed in your discard pile.
target
When one card targets another, that allows for an ongoing effect that
lasts until either card leaves play. Often, the game text of the targeting
card describes a benet provided when the targeted card is destroyed.
The target gets marked with an icon. When a card is targeted, you can
mouse over that card or the card that targets it to see a link icon appear
on the other card.
tietap
Sometimes the order in which cards are played affects the order in
which events happen. A single game event trigger can result in two or
more events “trying to happen” at the same time. When this occurs, the
game processes these events in timestamp order. The event triggered by
the card that was played rst (with the “oldest timestamp”) takes effect
before the card that was played second, and so o n.
total attack
When combat begins, your total attack starts at zero. Each time you exert
a card for attack, you add that cards attack attribute to your total attack.
Thats what determines whether you win, lose, or tie in combat. Once
your card has exerted to add its attack attribute to your total attack, that
effect remains even if that card is later destroyed in the same combat.
Star Wars Galaxie™ Trading Card Gae 29
total daage
When combat begins, your total damage starts at 1. When you tie or win
a combat, you can exert one of your cards to add to your total damage.
total defene
When combat begins, your total defense starts at zero. Each time you
exert a card for defense, you add that cards defense attribute to your
total defense. Thats what determines whether you win, lose, or tie in
combat. Once your card has exerted to add its defense attribute to your
total defense, that effect remains even if that card is later destroyed in the
same combat.
trait
A trait is a label on a card that can be referred to by the game text of
other cards.
unique
You cant play another card that has the same title as your card on the
playmat that has the unique keyword.
unit
Unit cards are shufed into your deck and played from your hand. They
represent NPCs and creatures that youve inspired to follow you. They
are played to one of the two quests on the playmat. Units can raid to
attack your opponents units and avatar.
veratile
Whenever you place any number of level tokens at the qu est of your unit
that has this keyword, place an equal number of tokens on that unit.
withdraw
When all of the combatants on one side o f a combat withdraw, that
combat ends. There is no winner or loser and no damage is dealt.
Star Wars Galaxie™
Trading Card Gae
CREDITs
GAmE DEVELOPmENT
Deigner
Joe Alread, Paul Dennen, Darrell Hardy, Chuck Kallenbach, Evan
Lorentz, Andrea Jennifer Shubert
Prograer
Christopher Becker, Charles Farris, Matt Flood ,Shane Garnett, Dustin
Lehr, Bruce Mitchener, Chris Woods
Prograing Intern
Colin Rieger
Art Direction
Roger Chamberlain, Derek Herring
Director of Artitic Developent
Joe Shoopack
Uer Interface Deign
Derek Herring, Kevin Shoemaker, Steve Thoma
Key Art
Derek Herring
Additional Art
Diana Connolly, Eric Duchane
Internal Illutrator
Mat Broome, Roger Chamberlain, Diana Connolly, Joshua Deeb, Steve
Ekholm, Dante Fuget, Derek Herring, Patrick Ho, Roel Jovellanos,
Thomas Jung, Shane Kilduff, Sean Pando, Mike Pedro, James Rochelle,
Kevin Shoemaker, Thomas Sincich, Nate Temple
External Illutrator
Steve Argyle, Drew Baker, Ryan Barger, Miguel Coimbra, Eric
Deschamps, Chris Dien, Jason Engle, Mark Evans, Mike Geiger, Adam
Gillespie, Lucas Graciano, Michael C. Hayes, Kuang Hong, Tomasz
Jedruszek, Michel Koch, Michael Komarck, Monte Moore, Lee Moyer,
Marek Okon, Efrem Palacios, Mark Poole, Erich Schreiner, John
Stanko, Charles Urbach, Julius Willis, Ben Wootten
Abyssal, Inc.
Kieran Yanner
Concept Art House LLC
Leo Che, Kai Chen, Tom Chao, Ken Chou, Scott Chou, Stephen
Chou, Rock Dong, Leo Fei, Tom Ho, Austin Hsu, Kuki Huang, Harry
Lee, Ronnie Lee, Sayin Lee, Spark Lee, Miz Miao, Rock Niu, Chris
Petrocchi, Bill Ruan, Brian Sun, Jack Wang, Popo Wei, Nidia Yan,
Erica Yang, McGrady Yang, Tina Young, Corn Zhang, James Zhang,
Stephen Zhou
Conceptopolis
ArdiRa, Eran Asafat, Crut, Faisal, Ijur, Hendry Iwanaga, Lius
Lasahido, Chris Lie, Joko Mulyono, Fandy Soegiarto, Isuardi
Therianto
Imaginary FS Pte Ltd.
Alex Alexandrov, Sami Basri, Derrick Chew, Kevin Chin, Brandon
Chng, Erfan Fajar, Garrie Gastonny, Bagus Hutomo, Yusuf Idris,
Reza Ilyasa, Buddy Jiang, Kai Lim, Lan Jun Kang, Jessica Kholinne,
Stanley Lau, Kendrick Lim, Yu Min, Boris Mitkov, Chris Ng, Leos
Ng, Chester Ocampo, Hendry Prasetyo, Eko Puteh, Yasmine Putri,
Fred Rambaud, Jennyson Rosero, Georgi Simeonov, Skan Srisuwan,
Verawat Verasunthorn, Darren Tan, Svetlin Velinov, Admira Wijaya,
Mohammad Yazid
Volta Creations, Inc.
Even Mehl Amundsen, Kerem Beyit, Claude Bordeleau, Paul
Chadeisson, Naomi Chen, Jens Claessens, Alexandre Cote, Katie
De Sousa, Jean-Sebastien Duberger, Tommy Lee Edwards, Mikko
Eerola, Anna Fehr, Manabu Hassegawa, Frank Hong, Keun Chul Jang,
Ruan Jia, Lizzy John, Rado Jovar, Kim Kang-San, Sunder Raj Kali
Kavandan, Michel Koch, Yan Li, Yun Ling, Slawomir Maniak, Florent
Masurel, Jon McCoy, David McNeal, Chris Ng, Arnaud Pheu, Sara
Pitre-Durocher, Olivier Porcheron, Puppeteer, Jeremy Roberts, Aadi
Salman, Angga Satriohadi, Marc Simonetti, Yann Tisseron, Ray Toh,
Svetlin Velinov, Li Yan, Liu Yang, Lun Ying
Writing / Docuentation
Chuck Kallenbach, Evan Lorentz
Playteting
Adam Coate, Doug Ford, Benjamin Jackson, Kevin Shoemaker, Tim
Traini, Halcyone Wise, Mikkel Jensen (SWG), Mark Ball (SWG), James
Loy (SWG), Charles Christena (SWG), Wesley Haselden (SWG), Jeff
Schuessler (SWG), Michael Pirrone (SWG)
Aociate Producer
Darla Freeze, Kyle Heuer
Producer
Tom Lischke
Director of Developent / Creative Director
Scott Martins
Star Wars Galaxie™ Trading Card Gae 30
INTEGRATION
Producer
Chris Field, Ellen Andersen
Integration Lead
Tony Tyson
Integration and Reward Prograing
Tony Tyson, Huy Nguyen ,Matt Boudreaux , Steven Wycoff, Seth
Thomas
Reward Deign
Thomas Blair, Jesse Benjamin, Mike Farone, Travis Hicks, Thomas
Eidson, Nik Johansson, James Michener, Jeff Haskell
Reward Art
Alexis Allen, Christine Chugon, Scott Downey
Director of Developent, Autin studio
Lorin Jameson
VP of Developent, Autin studio
John Blakely
mUsIC, sOUND AND VIDEO
Lead sound Deign
Chad Mossholder
COmmUNITY mANAGEmENT
sr. Director, Global Counity Relation
Alan Crosby
sr. Counity Relation manager
EM Stock
Community Relations Representative Strategy Games
Jennifer Wilcox
Counity Relation Coordinator
Aimee Rekoske
Counity Content manager
Gordon Dapkus
CUsTOmER sERVICE AND QUALITY AssURANCE
Executive Director of Global Quality Aurance
Tony Rado
Quality Aurance Director
Rob Thompson
Quality Aurance manager
Taylor Haley
Quality Aurance Aitant manager
Andy Lamp
Quality Aurance supervior
Ryan Antonelli, Lesly Irwin, Jay Lauterwasser, Jason Good
Quality Aurance Technical Liaion
Tim Jones
Quality Aurance Lead Analyt
Robert Nelson
Quality Aurance Aitant Lead Analyt
Floyd Billings
Quality Aurance Analyt
Tim Traini, Ben Jackson, Jeremy Garrett ,Mark Ball, James Loy, Charles
Christina, Wes Haselden, Jeff Schuessler, Mike Pirrone, Douglas W
Ford, Adam Coate
Copatibility Lab Lead
James Rackliffe
Copatibility Lab Analyt
Robert Warren, Amy Liao, David Stover
senior International Training manager
Paul Venuti
Executive Director of Global Cutoer service
Brad Wilcox
Executive Aitant
Leia Wight
Cutoer service manager
Satao Minami
Technical support supervior
Scott Dale and Daniel Tucker
sr. Technical support Repreentative
Tony Flores, Dennis Gonzalez, Jeremiah Jackson, and Chris Leisure
Technical support Repreentative
Trevor Gray, Richard Mobbs, Philip Robinson, Eric Tran, Darwin
Bigornia, Kenneth Corning, Eric Escobedo, Daniel Hall, Chase Jabara,
James Mero, Eryk Nash, Paul Pomplun, Edward Ranf, Josh Teitsch,
Steve Wilson, Jamison Wright, Benito Martinez, Danny Libby, and Brad
Winsby
Technical support subject matter Expert
Joel Calland
sALEs AND mARKETING
sr. Vice Preident of Global sale and marketing
Torrie Dorrell
Vice Preident of Global marketing
Michael Lustenberger
Director of Global Brand marketing
Laura Naviaux
Global Brand manager (TCG)
Mark Tuttle
sr. Global Brand manager (mmO)
Debysue Wolfcale
Aociate Brand manager
Chris “Binky” Launius
marketing specialit
Linda Doan
sr. Director of Corporate Counication
Courtney Simmons
PR manager
Shannon Drake
marketing Tea
Chris Barnhart, Jen Beleld, Nabil Debira, Virginia Felix, Andre Padilla,
Brian Patience, Ryan Peters, Dawn Smith, Tiffany Spence, Phil Tish,
Chris Vine, Lauren Zeiger
sr. Director of Web Preence
Jacob Robinson
Web Producer
Jennifer Brady
Web Preence Tea
Ben Neil, Jose Ciceraro, Travis Gregory, Kyle Blackman, Ryan Ragona
BUsINEss DEVELOPmENT
Vice Preident, Buine Developent
Dave Christensen
Executive Director of Buine Developent & In Gae Advertiing
Louis Figeroa
Star Wars Galaxie™ Trading Card Gae 31
TECHNICAL OPERATIONs
Executive Director of Technical Operation
Gregory Bartlett
Director of service Ipleentation
Jason Harkins
Director of sOE security
Bryan Blank
Director of Production syte
Mark Preston
Director of service Architecture
Colin Dupre
Director service support
Ted Garrington
Director of Ofce Systems
Jeff Bolaris
manager, service Iproveent
John Shireling
manager, Operation
Thomas Delzer
Operation Tea Lead
Chris Trichel, Ben Cohee, John Sotelo
Operation Tea
Manuel Deramos, Robert Maul, Gary Neffendorf, Chris Richard, Virgil
Celestino, Bill Corning
manager of Production syte
Deon Mitton
Production syte Tea
Thomas Jackson, Sid Jaffee, Gorden Cheng
manager of Network Engineering
Kevin Crislip
Network Engineering Tea
Roger Sewell, Jason Fermo
Ofce Systems Team
Lisa Scaduto, Domenico Scaduto, Loren G. Skeels, Scott Riddell, David
Becerra, Jason Zimmerman, Charlie Loa, Bryant Clark and Nate Wright
manager of Operational Engineering
Gordon Tetlow
Operational Engineering Developer
Chad Folz, Greg Herzbrun, Ben Cole, Matt Reynolds, Caleb Starr and
Ramiro Agudelo
PLATFORm sERVICEs
Vice Preident, Platfor Operation
David Dhunjishaw
senior Director of Platfor Developent
Nari Gopala
Director of Product manageent
Michael Herndon
Product manageent and Deign Tea
Dave Bennett, Tony Kodis, Mark Decker
Platfor PmO manager
Jenne Mcpherson
Project manageent Tea
Debbra Idle, Colleen Lighter
manager of syte Engineering
Bob Kline
syte Engineering Tea
Tavish Margers, Chunying Xie, Mike Madigan, Raymond Zhang
manager of Application Engineering
Jake Fear
Application Engineering Tea
Mike Walters, Ken Rabe, Paul Christenson
manager of station Launcher Developent Tea
Jeff Jones
station Launcher Developent Tea
William Kemper, Grat Crabtree, Chris Rosner, Matt Reynolds, Stefan
Immich
manager of Platfor Quality Aurance
Elle Larsson
Platfor Quality Aurance Tea
Stephanie Bogart, Edwin Yee, Fransiska Subroto, Shawn Murphy, Matt
Meyer, Jesus Lio, Derek Freese
Director of Databae service
Anand Rao
Databae service Tea
Kathryn Graham, Donyl Cruz
Buine Intelligence and Reporting Tea
Sherry Liu, Warren Bartolome
LEGAL DEPARTmENT
Exec. Vice Preident of Legal, Buine Affair, and General Counel
Andy Zaffron
Vice Preident, Legal and Buine Affair
Rick Herman
Director, Legal and Buine Affair
Kelly Conway
Legal Coordination & Contract Adinitration
Olivia Malmstrom, Esther Choe
Legal Adinitrator
Melissa Morris
PROJECT mANAGEmENT
Michael Gaylord, Ty Keith
EXECUTIVE sTAFF
Preident
John Smedley
Chief Operating Ofcer
Russell Shanks
Chief Technology Ofcer
Richard Lawrence
Vice President of Finance and Chief Financial Ofcer
Ken Dopher
Executive Director of Developent
John Blakely
Executive Aitant
Bianca Diaz, Pam Impson, Christine Lena
Star Wars Galaxie™ Trading Card Gae 32
David Collins
sound Deigner
Tom Bible
muic supervior
Jesse Harlin
Original Star Wars music composed by John Williams. (P) & ©
Lucaslm Ltd. & TM. All rights reserved. Used under authorization.
Published by Bantha Music (BMI). Administered by and/or co-published
with Warner-Tamerlane Music Publishing Corp. (BMI).
muic Aitant
Wilbert Roget, II
mARKETING
Director of marketing
Peter Kingsley
sr. Product Brand manager
Rob Cowles
Aociate Product Brand manager
Patrick Alvarado
PUBLIC RELATIONs
Director of Public Relation
Margaret Grohne
Public Relation
Chris Cook
sALEs & OPERATIONs
sr. Director of Global sale
Mary Bihr
FINANCE
V.P. Finance
Kevin Parker
IT service
Victor Tancredi-Ballugera
Frank Cuevas
Wes Anderson
John Von Eichhorn
Johnson Ng
LUCAsARTs BUsINEss AFFAIRs
Aociate General Counel
Nell ODonnell
Director of Buine Affair
Douglas Reilly
sr. Contract Adinitrator
Anne Marie Hawkins
Executive Legal Aitant
Carole Vandermeyde
LUCAsFILm LICENsING
Stacy Cheregotis
Chris Gollaher
Leland Chee
Ashley Matheson
Stacy Arnold-Strider
special Thank
Howard Roffman
Darrell Rodriguez
Matt Manuel
LUCAsARTs
Executive Producer
Darren Atherton
Executive Production manager
Neil Garret
Producer
Jake Neri
Aociate Producer
Tim Temmerman
Production Aitant
Nick Wilson
QUALITY AssURANCE
sr. QA manager
Devin Seto
QA manager
Toby Mast
QA senior Lead
Ed Shih
Jesse Woodward
QA Lead
Derek Williams
QA Aitant Lead
Marco Crescenti
QA Teter
James Houlahan
Matt Boland
Wesley Stanll
Johnathan Chittenden
Steven “Ross” French
PRODUCTION OPERATIONs
Production service Operation manager
Jay Geraci
Copatibility supervior
Tom Macfarland
Lead Copatibility Technician
Matt Bishop
Copatibility Aitant Lead Technician
Tom “Toom” Drake
Copatability Technician
John Shields
matering Lab senior Lead
John Carsey
matering Lab Technician
Jonathan Layton
Brian Rust
Inventory manageent specialit
Eric Knudson
MP LAB QA Senior Lead
Seth Benton
MP LAB QA Assistant Lead
Joshua Best
LUCAsARTs AUDIO
sr. manager of Audio
Darragh OFarrell
sound supervior
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