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2617 lines
125 KiB
Markdown
2617 lines
125 KiB
Markdown
[TCG Rulebook.pdf](https://drive.google.com/open?id=1Zm_yc-uhOus5NkUpWZtJ3GpSqd8e7T31)
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===============================================================
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Document Text Content for search result purposes:
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RULEBOOK
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Verion 8 - Deceber 13, 2010
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Star Wars Galaxie™ Trading Card Gae 2
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INTRODUCTION
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Star Wars GalaxiesTM Trading Card Game is an online-only trading card
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game, based on the massively multiplayer online role-playing game Star
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Wars Galaxies. Playable from within the MMO, Champions of the Force,
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the rst set for Star Wars Galaxies Trading Card Game , features over
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250 digital cards and is available in both 58-card digital starter decks and
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15-card digital booster packs.
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This manual is divided into two major sections. In the Interface section,
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||
you can learn how to log on to the game and use its utilities when you’re
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||
not playing an opponent. The Playing the Gae section explains the
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||
rules themselves, including explanations of the “in game” interface.
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INTERFACE
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GAmE LOBBIEs
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The main Lobby
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Welcome to Star Wars Galaxies Trading Card Game! After logging in,
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||
you will be taken to the Main Lobby. From here, you can access any of
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||
the game’s various lobbies and features.
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||
Tutorial/scenario accesses a series of guided tutorials
|
||
explaining the basics of Star Wars Galaxies Trading Card Game.
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||
Also provided are single-player scenarios, which you can play to
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||
receive reward cards against sophisticated AI opponents.
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||
Caual takes you to the Casual Lobby, where you can create and
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||
join casual matches, chat with players, or observe matches in
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||
progress. If you’re new to the game, you can go here and try a
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match or two with your starter deck (though you should rst go to
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your Collection to open your deck).
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Trade takes you to the Trade Lobby, where you can arrange oneon-
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one trade sessions with other players. This lets you examine
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their collections and offer up trade proposals.
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Tournaent takes you to the Tournament Lobby, where you
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can join rated tournaments. There are scheduled events happening
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most days of the week, plus on-demand tournaments that kick off
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whenever enough players join.
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Collection takes you to the Collection Manager screen, where
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you can view your cards and decide which ones you’d like visible
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||
during trade sessions with other players. You can also open starter
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||
decks and booster packs here. If this is your rst time online, you
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||
will want to go here rst to open your starter deck, though if you
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wish to dive right into tournament play, you may wish to keep
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||
your starter deck unopened for use in a Limited Tournament.
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||
Deck Builder takes you to the Deck Builder screen, where
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you can assemble decks for casual games and constructed deck
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tournaments, or just view your cards to learn more about them.
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store opens the Online Store in your default web browser, where
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you can purchase starter decks, booster packs, event passes, and
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other Star Wars Galaxies Trading Card Game products.
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Exit will quit the game.
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Help opens a window in your default web browser to the online
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||
version of this rulebook.
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Preference opens the Preferences dialog box. Here you can enter
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personal information for other players to view (like your contact
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info), change your sound and display settings, and more.
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Navigator
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||
Along the left edge of your screen is a handy Navigator menu
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||
that pulls out to show button options to help you navigate
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throughout all the parts of the game. It neatly stores away when
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||
you’re done using it.
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||
The icons have tooltips describing where they’ll take you.
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||
From top to bottom, they are:
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• Home
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• Play
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• Cards
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• Community
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• Miscellaneous
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• Star Wars Galaxies Trading Card Game Store
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• Exit
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Player Tip
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The rst time you start the game, you’ll see handy Player Tips to help
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you learn the different parts of the game interface. When you’re done
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||
with these tips, click the box in the lower left. You can see them again by
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adjusting your Preferences for “Display Player Tips.”
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||
Star Wars Galaxie™ Trading Card Gae 2
|
||
INTRODUCTION
|
||
Star Wars GalaxiesTM Trading Card Game is an online-only trading card
|
||
game, based on the massively multiplayer online role-playing game Star
|
||
Wars Galaxies. Playable from within the MMO, Champions of the Force,
|
||
the rst set for Star Wars Galaxies Trading Card Game , features over
|
||
250 digital cards and is available in both 58-card digital starter decks and
|
||
15-card digital booster packs.
|
||
This manual is divided into two major sections. In the Interface section,
|
||
you can learn how to log on to the game and use its utilities when you’re
|
||
not playing an opponent. The Playing the Gae section explains the
|
||
rules themselves, including explanations of the “in game” interface.
|
||
INTERFACE
|
||
GAmE LOBBIEs
|
||
The main Lobby
|
||
Welcome to Star Wars Galaxies Trading Card Game! After logging in,
|
||
you will be taken to the Main Lobby. From here, you can access any of
|
||
the game’s various lobbies and features.
|
||
Tutorial/scenario accesses a series of guided tutorials
|
||
explaining the basics of Star Wars Galaxies Trading Card Game.
|
||
Also provided are single-player scenarios, which you can play to
|
||
receive reward cards against sophisticated AI opponents.
|
||
Caual takes you to the Casual Lobby, where you can create and
|
||
join casual matches, chat with players, or observe matches in
|
||
progress. If you’re new to the game, you can go here and try a
|
||
match or two with your starter deck (though you should rst go to
|
||
your Collection to open your deck).
|
||
Trade takes you to the Trade Lobby, where you can arrange oneon-
|
||
one trade sessions with other players. This lets you examine
|
||
their collections and offer up trade proposals.
|
||
Tournaent takes you to the Tournament Lobby, where you
|
||
can join rated tournaments. There are scheduled events happening
|
||
most days of the week, plus on-demand tournaments that kick off
|
||
whenever enough players join.
|
||
Collection takes you to the Collection Manager screen, where
|
||
you can view your cards and decide which ones you’d like visible
|
||
during trade sessions with other players. You can also open starter
|
||
decks and booster packs here. If this is your rst time online, you
|
||
will want to go here rst to open your starter deck, though if you
|
||
wish to dive right into tournament play, you may wish to keep
|
||
your starter deck unopened for use in a Limited Tournament.
|
||
Deck Builder takes you to the Deck Builder screen, where
|
||
you can assemble decks for casual games and constructed deck
|
||
tournaments, or just view your cards to learn more about them.
|
||
store opens the Online Store in your default web browser, where
|
||
you can purchase starter decks, booster packs, event passes, and
|
||
other Star Wars Galaxies Trading Card Game products.
|
||
Exit will quit the game.
|
||
Help opens a window in your default web browser to the online
|
||
version of this rulebook.
|
||
Preference opens the Preferences dialog box. Here you can enter
|
||
personal information for other players to view (like your contact
|
||
info), change your sound and display settings, and more.
|
||
Navigator
|
||
Along the left edge of your screen is a handy Navigator menu
|
||
that pulls out to show button options to help you navigate
|
||
throughout all the parts of the game. It neatly stores away when
|
||
you’re done using it.
|
||
The icons have tooltips describing where they’ll take you.
|
||
From top to bottom, they are:
|
||
• Home
|
||
• Play
|
||
• Cards
|
||
• Community
|
||
• Miscellaneous
|
||
• Star Wars Galaxies Trading Card Game Store
|
||
• Exit
|
||
Player Tip
|
||
The rst time you start the game, you’ll see handy Player Tips to help
|
||
you learn the different parts of the game interface. When you’re done
|
||
with these tips, click the box in the lower left. You can see them again by
|
||
adjusting your Preferences for “Display Player Tips.”
|
||
Star Wars Galaxie™ Trading Card Gae 3
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Tutorial/scenario
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This button takes you to all the Single-Player content in the game,
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including the following:
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Tutorials
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The tutorials are a series of single-player mini-games designed to teach
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you the basic rules of the game. They’re a great way to get started.
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When you click Tutorials, a map will appear showing the different
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scenarios. Play them in any order you wish. Click on one to select it.
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Scenarios
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The scenarios are a series of single-player games you can play with any
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deck you like against a computer AI. Bring your Rebel or Jedi decks
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and begin Chapter 1 with Scenario 1, and as you complete a scenario,
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another becomes available for you to play. You can also bring your Sith
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and Imperial decks to begin Chapter 2 with Scenario 6.
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When you win a single-player scenario game, you earn a reward card!
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Watch out... they get tougher as you progress.
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Skirmish
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||
Skirmish allows you to test your deck against one of four computer
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AI opponents using starter decks, one for each archetype. Use this to
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practice and test your newest deck design creation.
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||
Caual Lobby
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||
The Casual Lobby is the place to go to nd a pickup game of Star Wars
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Galaxies Trading Card Game. It also tends to be the busiest lobby, so if
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||
you just want to chat about all things Star Wars Galaxies Trading Card
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Game, this should be your destination.
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The Casual Lobby has three main areas:
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An area showing matches in progress, in the upper left portion of
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the screen;
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A chat window, on the bottom left of the screen; and
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A list of users, in the lower right corner.
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See the sections on Lobby Chat and Uer Lit for more information on
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those functions.
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Star Wars Galaxie™ Trading Card Gae 4
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Creating a Match
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To create a match, click the Create button in the upper-left corner of the
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screen. This opens a window where you can set up the match of your
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choosing.
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match Title: If you wish to name your match, simply enter a title
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in this eld. Your username is used as the default title.
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match Type: The default here is for Constructed games, where
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each player brings a pre-made deck. Presently, all Casual Matches
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are Constructed.
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Nuber of Player: You can select the normal game for 2
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players, or a multiplayer 2-versus-2 team game for 4 players.
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If you have selected Raid as your Play Format (see below), the
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options change to show the names of available Raids. (See rules
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for Multiplayer, including Raids, later in the Playing the Game
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section.)
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Play Forat: This lets you select the format for your match,
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either Standard (a 1-versus-1 game or 2-versus-2 game), or Raid
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(a team of players versus a computer AI opponent). You can view
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explanations of the formats using the Deck Validator option in the
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Deck Builder.
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match structure: The default setting is for a Single Game. Also
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available are Best of Three Games and Best of Five Games.
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||
Deck selection: Here you select which deck you’d like to use for
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the match. The Deck Selection defaults to the last deck you used.
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To the right of the Deck Selection window is a Deck Validator
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button which shows a green check if your deck is valid.
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||
Tie Liit: Casual Matches default to having no time limit. You
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may choose to enforce one using this dropdown button. Timed
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||
matches are played using a game clock. The total time allotted for
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||
a game is divided in half between the two players. When it is your
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turn (or whenever the game is waiting on you to make a decision),
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||
your portion of time counts down, while your opponent’s does not.
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If your total time runs out, you forfeit the game.
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||
Paword: You may enter a password in this eld. Players must
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provide this password to join your match. Passwords are casesensitive.
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||
Allow Oberver: By default, Casual Matches are open for other
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players to observe. If you’d like your match to be private, click
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this box to select that option.
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||
Friend Only: Clicking this box will prevent anyone not on your
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Friends List from joining your match.
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||
Light v. Dark : Clicking this box will prevent players of the same
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||
side from playing against each other.
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||
When you are done adjusting the settings of your match, click the
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Create button in the lower-right corner of the window. This creates a
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Match Medallion in the Casual Lobby, indicating the match title and
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||
format. Various symbols indicate whether the match allows observers,
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has a time limit, is friends-only, etc.
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||
Match Info
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Join Match
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Match ID#
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Friends Only
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(based on match creator)
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Avatar
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Number of
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Players
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Match Name
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Password
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Required
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Observe Match
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||
Format
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||
Timed Game
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||
Joining a Match
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||
Player-created matches show up as Match Medallions in the main area of
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the Casual Lobby. At the right of the Medallion, you’ll see the number of
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||
players in the match. Another number will appear below this if the match
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||
has observers.
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||
To join a match, click the Join match button on a Game
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Medallion that has at least one open slot. This will bring up the
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Join match dialog box.
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||
Select which deck you’d like to use for the match. The Deck Selection
|
||
defaults to the last deck you used. Enter a password if required. Once
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you have made your selection, click the Join button.
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||
Quick Join
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||
You can quickly enter a game by clicking the Quick Join button in the
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Casual Games Lobby. Right-clicking this button allows you to create
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Quick Join Settings for the kind of game you want to play. Left-click
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Quick Join to use this feature with your settings. If a game in the lobby
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matches your settings, you’ll join that game; otherwise, a game will be
|
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created using your settings.
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||
Match Info
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Click the match Info button on any Match Medallion for
|
||
information on the match setup and participants.
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||
Observing Matches
|
||
Click the Oberve match button to enter the match as an
|
||
observer. You are able to chat with the players and watch the
|
||
match unfold, but you will not see any player’s hand or other
|
||
secret information. Stop observing a match at any time by
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right-clicking on the playmat and selecting stop Oberving.
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Star Wars Galaxie™ Trading Card Gae 5
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Launching Matches
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When players create or join a match, they enter the match Launch
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screen. This screen lists each player’s ready or unready status. There is
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also a chat area to communicate with any player who joins the match.
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When you are ready to play, click your Ready to go button. Once all
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players have done so, the match will begin.
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To learn more about how to play the match, see the section on Playing
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the Gae.
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Practice Games
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||
A Practice Gae can be played by any two players, even if there are no
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cards in their collections. Each player in a Practice Game uses a xed
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deck to play. The two decks are the same in each Practice Game, and are
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||
randomly assigned to the two players.
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To create a Practice Game, click the Practice Game
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icon at the top right of the Casual Lobby. You can
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join a Practice Game in the same manner you join a
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normally-created game.
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||
Tournaent Lobby
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||
The Tournaments Lobby contains a number of Constructed and Limited
|
||
tournaments. Both scheduled and on-demand tournaments are available.
|
||
The Tournaments Lobby has four main areas:
|
||
•A list of tournament queues, in the upper portion of the screen;
|
||
•A list of underway tournaments in the middle portion of the
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||
screen;
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||
•A chat window, on the bottom of the screen; and
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||
•A list of users, in the lower right corner
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||
See the sections on Lobby Chat and Uer Lit for more information on
|
||
those functions.
|
||
Understanding the Tournament Information
|
||
Each row in the Tournament Queues list gives information on an
|
||
available tournament before it begins. Any tournament listed in the
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||
Started Tournament list is a tournament that has already begun and
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||
contains information on the tournament in progress. You cannot join
|
||
tournaments in progress, but you may join any waiting queue if you meet
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||
its entry requirements.
|
||
The columns detail the following information:
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||
#: This is the number of the queue or the tournament. Though a
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||
waiting queue has one number, a different number will be assigned
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||
once the tournament begins. (For example: if eight players joined
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||
queue 13, a tournament numbered 392 might kick off. Queue 13
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||
would then empty, and could be lled up by new players.)
|
||
Title: This is the name of the Tournament. It includes the Type,
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||
Structure, and Style (such as Standard Constructed Match Play
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||
(2-3)).
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statu: This is the current status of this tournament. All
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||
tournament queues are shown as Waiting, while currently running
|
||
tournaments show the round being played.
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||
Cur #: This is the current number of players either waiting in the
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||
queue or playing in the tournament.
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||
max #: This is the maximum number of players in the tournament.
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||
A scheduled tournament starts whenever the administrator decides
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||
(and can go over this maximum number). On-demand tournaments
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||
start as soon as the Max # of players has been reached.
|
||
Round: This is the number of rounds in a tournament. Each
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||
round will last until all players have resolved their matches or until
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||
the time limit has expired – whichever happens rst.
|
||
Tie: This is the maximum amount of time (in minutes) for each
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||
round in the tournament. The total time for a tournament may be
|
||
as long as this length multiplied by the number of rounds.
|
||
K : The K value is the weight a tournament will have on your
|
||
Player Rating. A higher K value means bigger stakes and larger
|
||
swings in your rating with each win o r loss.
|
||
Pack Pool: This is the set from which reward boo ster packs will
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||
be drawn.
|
||
Reward structure: This is the distribution of rewards for this
|
||
tournament. (For example: if this column shows 5-4-3-2-1* for an
|
||
eight-player tournament, the winner receives ve booster packs
|
||
of the kind listed in the Pack Pool column, second place receives
|
||
four packs, third receives three, fourth receives two, and all other
|
||
players receive one.) In large-scale tournaments, you might see
|
||
two or more asterisks in the Reward Structure column – such as
|
||
8-6-5-4-2*-1*. This usually will mean that the 2* is either the “rest
|
||
of the top half” of players in the tournament, or some other similar
|
||
structure. The nal 1* wou ld be the rest of all players. You can
|
||
always reference the Events Calendar for more details.
|
||
structure: This is the tournament structure. Queue tournaments
|
||
can be Single Elimination or Swiss. (In a Swiss tournament, there
|
||
are no eliminations; each player plays each round. The winner
|
||
of a game is awarded 3 tournament points; the loser is awarded
|
||
1 point. In each new round, players are paired with opponents
|
||
they have not yet faced in the tournament, in descending order
|
||
according to the tournament points they’ve earned. The winner of
|
||
the tournament is the person with the most tournament points at
|
||
the end of all rounds.)
|
||
Star Wars Galaxie™ Trading Card Gae 6
|
||
Tournament Types
|
||
There are two major types of tournaments: Constructed and Limited. All
|
||
tournament styles have timed games, using the same game clock you can
|
||
choose to play with in a casual game.
|
||
Contructed tournaments require you to bring a deck to the
|
||
tournament, composed of cards in your collection. The default
|
||
type of Standard means that all cards are permitted.
|
||
Liited tournaments require you to bring unopened booster
|
||
packs and/or starter decks, and players compete with decks made
|
||
from the cards they open. Your general collection is not used
|
||
in a Limited tournament (though cards you use in a Limited
|
||
tournament join your general collection at the conclusion of the
|
||
tournament). Limited tournaments have a Deck Building phase
|
||
before the rst round where players use the Liited Deck Builder
|
||
to create their tournament decks.
|
||
Tournament Structure
|
||
A tournament’s Structure tells players if they will be playing in Swiss or
|
||
Single Elimination rounds during the tournament.
|
||
swi tournaments allow players to play every round during the event.
|
||
At the beginning of each round, a player is paired with another player
|
||
of similar win/loss records. For example: In the rst round of a Swiss
|
||
tournament the pairings will be completely random as all players have
|
||
the same record. In the second round, winners will be paired with
|
||
winners and losers will be paired with losers, and so on as each round
|
||
progresses. Swiss tournaments with the proper number of rounds have
|
||
a single undefeated player at the end of the tournament. A player is not
|
||
eliminated from the event if they lose a game; he continues to play each
|
||
round until all rounds of the tournament have completed.
|
||
single Eliination tournaments have only one player left at the end
|
||
of the tournament. In each round of play, if you lose your match, you
|
||
are eliminated from the tournament. The tournament eld will be cut in
|
||
half each round until there is a single player remaining. If you lose your
|
||
match, you are then free to enter other events.
|
||
Tournament Style
|
||
A tournament’s style determines what it takes to defeat your oppon ent in
|
||
any given match. Tournament style can be Single Game, Match Play, or
|
||
a combination of the two.
|
||
single Gae tournaments are when a match is determined by a single
|
||
game. When one player bests the other in that single game, the match is
|
||
over.
|
||
match Play tournaments are when a match is determined by a series
|
||
of games where one player needs to win the majority to be declared the
|
||
winner. In a best 2 of 3 Match Play event, the winner of the match will
|
||
need to win two games. In a best 3 of 5 event, the winner of the match
|
||
will need to win three times. As soon as one player has won enough
|
||
games to win the match, the match is over. Once a game is completed, if
|
||
the winner of the match has not been determined, the subsequent game
|
||
will immediately start.
|
||
Cut to Top 8 tournaments are a hybrid type of event. Initial standings
|
||
are determined with a series of Swiss rounds that identify the top 8
|
||
players. Once those players have been determined, they move on to a
|
||
single elimination bracket tournament to determine the winner of the
|
||
entire event. These tournaments are usually reserved for major events.
|
||
Sprint Tournaments
|
||
Sprint Tournaments are held on weeknights in the Tournament
|
||
Lobby. Entrants in the tournament will receive Sprint points based on
|
||
participation and number of wins. Cumulative rankings will be posted
|
||
after each event on the Sprint Leaderboard.
|
||
On the last weekday of the month, the player with the most Sprint points
|
||
on the Sprint Leaderboard will win a special Gold Sprint Winner Medal,
|
||
displayed next to the winner’s name in the game lobbies. Players who
|
||
achieved the Silver level of Sprint points for the month will receive a
|
||
Silver Sprint Winner Medal. Players who achieved the Bronze level of
|
||
Sprint points for the month will receive a Bronze Sprint Winner Medal.
|
||
On the rst weekday of the next month, all Sprint points and Sprint
|
||
rankings will be reset, but Medal winners will keep their Medals. If they
|
||
win subsequent Medals of the same color, a number will appear inside
|
||
that Medal. For example, a three-time gold winner will have a gold
|
||
Medal with the number “3” inside.
|
||
Types of Tournament Queues
|
||
Tournaments are either on-demand or scheduled events that appear on
|
||
the Events Calendar.
|
||
On-Deand tournaments will start as soon as the player cap has been
|
||
reached. When one event starts, the queue will re-open and more players
|
||
can join the new queue. These events are available 24 hours a day, 7
|
||
days a week.
|
||
scheduled tournaments are started by SOE Staff. These events are larger
|
||
and have no player cap. They will be scheduled to run at a certain time,
|
||
and any queue for them will be o pened 30 minutes prior to the event’s
|
||
start time. You can nd a list of up coming scheduled tournaments in the
|
||
Events Calendar.
|
||
sealed tournaments require you to bring either Event Passes or an
|
||
unopened starter deck and unopened booster packs. Decks and packs
|
||
are opened at the start of the tournament, then each player is given
|
||
some time to use the Limited Deck Builder and construct a deck from
|
||
that limited card pool. Players cannot access any other cards in their
|
||
collections for this kind of tournament.
|
||
In most Sealed Tournaments, you will have 10 minutes to build your
|
||
deck (in Release Events, you will have more time to browse the new
|
||
cards). Decks in a Sealed Tournament must conform to the deck
|
||
requirements of a Constructed tournament. Use the Deck Validator to
|
||
make sure your deck is legal in the format you are playing.
|
||
Be sure to click the “Ready” button once you have completed your deck.
|
||
If you do not save a valid deck within the time limit, you will play the
|
||
rst round with the basic starter deck.
|
||
You may modify your deck between rounds in a Sealed Tournament.
|
||
You can do this by selecting the Deck Builder using the Navigator.
|
||
Please note that you cannot return to the normal Deck Builder until the
|
||
tournament has concluded or you have dropped from the tournament.
|
||
Regitering for tournaent is an easy process. Any player that wants
|
||
to participate in tournaments, whether On-Demand or Scheduled events,
|
||
needs to become a registered player of Star Wars Galaxies Trading
|
||
Card Game. To register, the player must make a purchase in the Star
|
||
Wars Galaxies Trading Card Game Store. Any purchase that includes at
|
||
least a booster pack or starter deck will enable that account to enjoy the
|
||
full features of Star Wars Galaxies Trading Card Game from that point
|
||
forward – including tournaments. After you have made your purchase,
|
||
simply log out of the client and when you next log in you will have
|
||
registered your account to play in tournaments.
|
||
Event Pae are required by most tournaments. These
|
||
are your tickets into the various tournament events.
|
||
They can be purchased through the Star Wars Galaxies
|
||
Trading Card Game Store or traded for in the Trade
|
||
Lobby from other players. Each tournament queue will
|
||
indicate how many event passes it will require to join
|
||
the event. Event Passes will not be removed from your
|
||
account until the event actually begins.
|
||
Star Wars Galaxie™ Trading Card Gae 7
|
||
On-Deand Queue will always appear in the tournament queue area
|
||
of the Tournaments Lobby. When one event starts, the queue will re-open
|
||
and more players can join the new queue. These events are available 24
|
||
hours a day, 7 days a week.
|
||
scheduled Tournaent Queue are started by SOE Staff and will not
|
||
appear in the tournament lobby until 30 minutes prior to the event start
|
||
time. This 30-minute window is the only time when players may join
|
||
a scheduled tournament. Once one of these tournaments begins, you
|
||
can’t join that tournament. You must be on time prior to the tournament
|
||
to participate. To see a list of scheduled tournaments and when they
|
||
happen, you can visit the Events Calendar.
|
||
Tournaent Inforation can be viewed at any time in the Tournaments
|
||
Lobby. Simply right-click on any queue or started tournament and select
|
||
“Get Info” to view information about that event, like tournament type,
|
||
structure, and style, as well as event fee, number of rounds, and any
|
||
rewards being given ou t. Additionally, if you are looking at a tournament
|
||
already underway, you can get a list of participants, how well they are
|
||
doing, any opponents they are currently playing, and what the current
|
||
round is. At the end of any tournament, you can also get the nal
|
||
standings to see where each player nished.
|
||
Joining a Tournaent Queue is an easy process. Once you have
|
||
become a registered Star Wars Galaxies Trading Card Game player
|
||
and have found a tournament queue you wish to participate in, simply
|
||
double-click the tournament to start joining the queue. At this point,
|
||
the tournament will verify if you meet the entry requirements in
|
||
Event Passes and any other entry cost (some Limited events require
|
||
you to bring starter decks or b ooster packs). If you do no t meet these
|
||
requirements, the event will let you know and you will need to back out,
|
||
obtain the correct entry fees, then attempt to rejoin the event.
|
||
selecting Your Deck for the tournament is the next step in joining a
|
||
tournament. Once you have met the entry fee requirements, you will
|
||
need to select the deck you wish to play for the entire event. Click on the
|
||
“Select Deck” button to search through a list of decks you have created
|
||
in the Deck Builder. Any deck with a green check mark is a valid deck
|
||
for the tournament you are attempting to enter, and any deck with a red
|
||
“x” is an invalid deck for the chosen tournament. Once the tournament
|
||
has started, you cannot change your deck in any way, so make your
|
||
selection carefully. Once you have chosen your deck, click the “Join”
|
||
button and you are now in the tournament! If you are participating in a
|
||
Limited format tournament, there is no need to select any deck as you
|
||
will be opening sealed starter decks and/or booster packs with which you
|
||
will be constructing your deck.
|
||
Verifying You Are in the Tournaent is a good thing to do to
|
||
ensure that you don’t miss out on any events. Once you have joined
|
||
a tournament, you will get a pop up box that lists all the other players
|
||
that have joined the same tournament queue. Do not close this box,
|
||
as it will drop you from the tournament. Additionally, if you leave the
|
||
Tournaments Lobby when this box is up you will leave the tournament
|
||
automatically. If your tournament box is up and you have not left the
|
||
tournament lobby, you can also verify that you are in the tournament by
|
||
looking at your username in the list to the bottom right of the screen. If
|
||
your name is green, then you are entered into a tournament correctly.
|
||
Tournaent start Trigger are different depending on what Type of
|
||
Tournament Queue you are entered in. An On-Demand tournament
|
||
queue will start when the player cap has reached its limit. A Scheduled
|
||
tournament queue will start exactly on the date and time it is scheduled
|
||
to start no matter how many players are currently in the queue.
|
||
Once you are entered in a tournament, there are several things that you
|
||
need to know to make sure your experience is the best it can be.
|
||
scoring for tournaments only affects Swiss tournaments. (Elimination
|
||
tournaments remove players as they lose, so there is no need for a
|
||
tournament score.) After a match is complete, each player will b e given
|
||
a score reective of how they did in that match. The winning player
|
||
will receive three (3) points and the defeated player will receive one
|
||
(1) point toward their tournament score. As rounds progress, players
|
||
will accumulate these points. The highest point total at the end of the
|
||
tournament is declared the winner. In the case of ties, the higher placing
|
||
players will be decided by strength of schedule tie-breakers. If there is
|
||
an odd number of players as a round begins, the player with the lowest
|
||
number of points will receive a “Bye” if he has not already received one.
|
||
This is considered a three (3) point victory and that total will be added to
|
||
his score at the end of the current round.
|
||
The Gae Clock is an important thing to keep in mind as you play in
|
||
tournaments. Each tournament will have a specied time limit for each
|
||
round. This time limit will determine the amount of time each player
|
||
has on his Game Clock. A Single Game match will have a Game Clock
|
||
of 30 minutes, which is split between each player’s personal timer. This
|
||
means each player will have 15 minutes within the game to complete all
|
||
of his strategy moves in an attempt to defeat his opponent. If a player’s
|
||
Star Wars Galaxie™ Trading Card Gae 8
|
||
time runs out, he loses the match, even if he was ahead on quests
|
||
completed or avatar life remaining. In match Play, the Gae Clock i
|
||
for all gae of the atch, so players can play slower in some games
|
||
and faster in others, but have one continuous timer for all games. The
|
||
standard Game Clock times are as follows:
|
||
• Single Game – 30 Minute Game Clock – 15 Minutes for each player
|
||
• Match Play (2 of 3) – 60 Minute Game Clock – 30 Minutes for each
|
||
player total
|
||
• Match Play (3 of 5) – 90 Minute Game Clock – 45 Minutes for each
|
||
player total
|
||
Between Round, players may leave the Tournaments Lobby if they
|
||
desire. A Tournament Timer will be located in the b ottom left corner
|
||
of the screen that will indicate how much time is left in the r ound, the
|
||
current round number, and the tournament ID#. As long as you still
|
||
have your tournament timer, you are still in the tournament. When the
|
||
next round is ready to begin, each p articipant will be pulled back to the
|
||
Tournaments Lobby. Any player can also get up to the minute scores and
|
||
opponents by right-clicking the tournament information bar and selecting
|
||
“Get Info.”
|
||
Changing Deck Between Round is permissible for Limited events,
|
||
but not for Constructed events. To change your deck in a Limited
|
||
tournament, select the Deck Builder using the Navigator. This Limited
|
||
Deck Builder includes only the cards you received in the current
|
||
tournament. You can switch out cards from your deck as you see t and
|
||
re-save the deck to use these new cards. Subsequent round s will feature
|
||
this new deck. In Constructed tournaments, you are not allowed to
|
||
change any cards in the deck you selected to use in the tournament. You
|
||
can go to your Deck Builder and modify your current tournament deck,
|
||
but the changes will not be made until after the tournament.
|
||
Diconnecting from a tournament is not fun, but there are several
|
||
safeguards in place to ensure that the impact is as minimal as possible
|
||
on the outcome of the tournament. Once you disconnect, you have 10
|
||
minutes to reconnect before you start losing games. After this 10-minute
|
||
period, any game in progress will be forfeited, and subsequent games
|
||
will instantly be forfeited as they start if you are still ofine. However,
|
||
if you reconnect quickly, the only thing you have lost is time on your
|
||
Game Clock, as you will instantly be placed back in your game as you
|
||
log in.
|
||
Dropping Fro a Tournaent is sometimes necessary, as players have
|
||
issues beyond their control that require them to leave the tournament.
|
||
Once you are in a tournament, you will see a “Drop from Tournament”
|
||
button. At any point, you may click this to remove yourself from the
|
||
tournament you are currently participating in. Once clicked, a pop-up
|
||
warning box will verify that you indeed want to remove yourself from
|
||
that event. Players that drop from a tournament will receive any rewards
|
||
they have earned at the conclusion of the tournament.
|
||
The Tournaent Concluion will let players know what the nal
|
||
standings are, based on the points players have accumulated over the
|
||
course of the event. (You can right-click on the tournament information
|
||
bar and select “Get Info” to see this information.) At this point, rewards
|
||
are given to players based on their performance in the event. However,
|
||
some rewards will need to be manually awarded if they are special
|
||
in nature, and can be given up to 48 hours after the conclusion of the
|
||
tournament. When the tournament is concluded, a player’s Tournament
|
||
Timer will disappear and the player is now eligible to enter another event
|
||
at his discretion.
|
||
Trade Lobby
|
||
The Trade Lobby is where players meet to trade cards, event passes,
|
||
booster packs, and other tradeable objects.
|
||
The main areas of the Trade Lobby are similar to those of the Casual
|
||
Lobby.
|
||
Trading with Other Players
|
||
To begin a trade with another p layer you can:
|
||
Type /trade [player nae] into the chat; or
|
||
Right-click on a player’s name in the User List and select Trade
|
||
from the dropdown menu.
|
||
The other player will receive a popup asking if he would like to trade. If
|
||
your offer is accepted, you and the other player are brought to the Trade
|
||
Screen.
|
||
Trade Screen
|
||
The Trade Screen is similar to the Collection Manager. It features a
|
||
Collection Binder and the Filter & search options found in the Deck
|
||
Builder and Collection Manager.
|
||
When you rst enter the Trade Screen, your trade partner’s collection
|
||
will be visible to you (and, by default, he will be looking at yours). If
|
||
you need to refer back to your own collection, you can click the tab at
|
||
the top of the Collection Binder.
|
||
The Collection Binder lists cards in card number order within a set. You
|
||
can click on the arrows (or the bottom corners of the binder) to move
|
||
through the pages of the binder.
|
||
Star Wars Galaxie™ Trading Card Gae 9
|
||
You will see only cards that your trading partner owns and has listed
|
||
as willing to trade away. If you see a card you like, you can add it to a
|
||
proposed trade in one of three ways:
|
||
Double-clicking on a card adds one copy to the proposed trade.
|
||
Clicking and dragging a card to the You get area of the screen
|
||
adds one copy to the pro posed trade.
|
||
Right-clicking on a card creates a dropdown list, where you can
|
||
add 1-5 copies to (or remove them from) the proposed trade.
|
||
As you and your partner decide on cards you’d like to exchange, cards
|
||
coming your way are shown in the You get area, while cards leaving
|
||
your collection and going to the player are shown in the They get area.
|
||
You can double-click on a card in either area to remove it from the trade.
|
||
You can also click the Clear button to cancel the present trade proposal
|
||
entirely.
|
||
When you and your partner are satised with the trade, click the Accept
|
||
button. When both players click Accept, a conrmation dialog box will
|
||
appear. When both players click Accept on that dialog box, the trade
|
||
is completed and players swap cards. You will each receive delivery
|
||
windows indicating your new cards moments after you trade. You may
|
||
continue to process more trades, if you wish.
|
||
To end a trade session, you can either click one of the tabs on the right
|
||
side of the screen (to Logout or move to a different lobby), or right-click
|
||
on a blank space on o r around the trading binder and select Return to
|
||
Lobby from the dropdown menu that appears.
|
||
Posted Trades
|
||
In a posted trade, one player species the exact trade he is looking for
|
||
(both what he wants and what he is offering in exchange), and leaves it
|
||
in the Trade Lobby like a message board post, waiting for another player
|
||
to reply and accept the trade. To access posted trades, you can:
|
||
Type /ptrade into the chat; or
|
||
Click the Poted Trade button in the Trade Lobby.
|
||
When you access posted trades, you’ll see a window displaying all trades
|
||
currently being offered by other players.
|
||
If you see an offer you’d like, and you have what is specied in the Want
|
||
column, double click on the listing. Click the box at the lower left to
|
||
“Only show trades I can accept.”
|
||
You’ll be shown a detailed listing of the items involved, and be given
|
||
the choice to Accept or Close the trade. If you accept, the server will
|
||
rst conrm that both parties still own the items in question, then
|
||
automatically complete the trade.
|
||
You can use the Search eld to look for trades involving specic items.
|
||
The trade list updates immediately, as you type.
|
||
To post your own trade, click the Create button at the upper left of the
|
||
posted trades window.
|
||
You’ll be taken to a special version of the Trade Screen. It works the
|
||
same way as it does during a live trade, but you will have to specify both
|
||
sides of the trade yourself by toggling between the Their and Your tabs
|
||
at the top of the trade binder. Also, the Their collection tab will display
|
||
a collection of 4 copies of every card. Once the You get and They get
|
||
windows correctly display your proposed trade, click Accept to post it.
|
||
From there, all you have to do is wait for another player to come along
|
||
and agree to your terms.
|
||
Guild
|
||
Guilds are player-made groups that any player may create or join. You
|
||
may access Guilds from the Navigator, or by typing /guild in lobby chat.
|
||
You’ll see a window displaying information about all current g uilds.
|
||
All Guilds
|
||
Rank: This is the guild’s ranking in relation to other guilds. A guild’s
|
||
ranking is determined by combining the overall ratings of all guild
|
||
Members.
|
||
Nae: The guild’s name.
|
||
# meber: This is the current number of p layers in the guild. Each
|
||
guild can have up to 10 0 players.
|
||
Leader: The creator of the guild, who may invite or remove members as
|
||
needed.
|
||
meber: All players in the guild are listed here, whether they are
|
||
online or not.
|
||
Friends’ Guilds
|
||
This is a listing similar to the All Guilds listing, however, these guilds
|
||
contain users that you have agged as a friend. This handy r eference
|
||
will let you know what guilds you might want to join or have friendly
|
||
competition with.
|
||
Creating a Guild
|
||
To create a guild, click the Create button at the top of the screen. This
|
||
will bring up a dialog box where you can enter the guild’s name. Name
|
||
your guild appropriately (keeping in mind the code of conduct) and when
|
||
done, click Create.
|
||
You can’t create a guild if you are already a member of a guild.
|
||
Inviting Members into Your Guild and Joining Existing Guilds
|
||
If you are the leader of your Guild, you may invite other players who
|
||
are not already members of other guilds to join. You can do this in
|
||
your Guild’s user interface by entering their name in the “Invite New
|
||
Star Wars Galaxie™ Trading Card Gae 10
|
||
Members” dialog box. You may also invite players in a game lobby in
|
||
two ways:
|
||
Right-click on the player’ nae in the uer lit and elect
|
||
Invite to Guild fro the drop-down enu; or
|
||
Type: /guildinvite [player nae] into the player chat.
|
||
The player will receive a pop-up message with your invitation and a link
|
||
to the details of your guild.
|
||
Leaving a Guild
|
||
Should you wish to leave guild, you may do so in two ways:
|
||
Click on the Leave Guild button in the Guild window; or
|
||
Type /leaveguild into the player chat of any lobby.
|
||
If you are the leader of the Guild, another player will become the leader.
|
||
(Should you later wish to rejoin the guild, you will need to contact that
|
||
person.)
|
||
Removing Players from Your Guild
|
||
Should the need arise, the leader of a gu ild can eject a player from
|
||
the guild by right-clicking on their name in the Guild Members user
|
||
interface and selecting “Kick from Guild,” or by typing:
|
||
/guildkick [player’ nae]
|
||
Viewing Your Guild Details
|
||
Overview
|
||
This section shows you guild details such as Ofcers, your Guild’s Total
|
||
Ratings, and your Guild’s Average Ratings.
|
||
Ofcers: These users can modify the Guild Message, and invite and
|
||
remove members in the guild. The Guild Leader can create Guild
|
||
Ofcers by right-clicking on a username in the Guild Member user
|
||
interface and selecting “Grant Guild Ofcer Status.” The Guild Leader
|
||
also has the ability to revoke Ofcer status in the same manner.
|
||
Total Rating: These are representative of the cumulative ratings of all
|
||
members of this Guild.
|
||
Average Rating: These are representative of the average ratings of all
|
||
members of this Guild.
|
||
meber: This section is a listing of all of the members in your Guild.
|
||
Settings
|
||
This section is for Guild Leaders and Guild Ofcers
|
||
Invite New meber: Enter a player’s username in this box to invite
|
||
them to your guild.
|
||
Guild meage: Guild Leaders and Ofcers can set a Guild Message
|
||
by typing in this box. When any member of your guild logs in, they will
|
||
have a pop up that lets them know what this message is. Additionally,
|
||
you can check the “Send to all logged in members of the guild
|
||
immediately” button when you submit a guild message, and it will
|
||
instantly broadcast this message to all logged in members of your guild.
|
||
Guild Chat
|
||
Each member of a guild can chat with each other in private via the Guild
|
||
Chat function. To use Guild chat, simply type “/g [message]” in any chat
|
||
window and your message will be able to be viewed by all members of
|
||
your guild. Guild Chat appears in green text, with your g uild’s name
|
||
preceding the name of the user who sent it. You can use Guild Chat in
|
||
Scenarios, Casual Games, Tournament Games, and any lobby.
|
||
Guild-Only Matches
|
||
One feature of being in a g uild is the ability to establish Guild-Only
|
||
matches in the Casual Lobby and in the Trade Lobby. When you create
|
||
a match in either of these lobbies, you will see the option to make your
|
||
match Guild-Only. A Guild-Only match can be joined or observed only
|
||
by players in your guild.
|
||
Star Wars Galaxie™ Trading Card Gae 11
|
||
Guild-Only Trades
|
||
When creating a Posted Trade, you have the ability to set it so that only
|
||
members of your Gu ild can accept the trade. A Guild-Only trade can
|
||
only be viewed by members in your Guild.
|
||
Lobby Chat
|
||
All lobbies (and many other screens) have their own chat windows.
|
||
Upon entering a lobby, you automatically join its chat window, and can
|
||
see any message sent to it.
|
||
To the right of each chat window is a Uer Lit showing who is in that
|
||
lobby.
|
||
Chat Window Commands
|
||
There are several commands that can be entered in the chat window.
|
||
/tie
|
||
Entering “/time” gives you the time, according to the server clock.
|
||
Scheduled events always refer to this time.
|
||
/e
|
||
Entering “/me” causes the text following the command to appear in the
|
||
chat window, preceded by your name. For example, if your username
|
||
was Demonstrator, and you entered
|
||
/me is demonstrating an emote.
|
||
the following will appear in the chat window:
|
||
Demonstrator is demonstrating an emote.
|
||
/ignore
|
||
Entering “/ignore” adds a p layer to your Ignore List. You no longer see
|
||
any text output from that player, he can no longer invite you to trade, he
|
||
cannot ping you, and he can no longer join casual games you are hosting.
|
||
For example, to ignore the player Bob, you would type:
|
||
/ignore Bob
|
||
/unignore
|
||
Entering “/unignore” removes a player from your Ignore List. For
|
||
example, to remove Bob from your Ignore List, you would type:
|
||
/unignore Bob
|
||
/addfriend
|
||
To add a player to your Friends List, enter “/addfriend” when that player
|
||
is in the same lobby as you. For example, to add the player Bob to your
|
||
Friends List, you would type:
|
||
/addfriend Bob
|
||
/reovefriend
|
||
To remove a player from your Friends List, enter “/removefriend” when
|
||
that player is in the same lobby as you. For example, to remove the
|
||
player Bob from your Friends List, you would type:
|
||
/removefriend Bob
|
||
You can manage your Friends List and your Ignore List by selecting
|
||
Friends from the Navigator.
|
||
/ayto
|
||
Entering “/sayto” directs a comment in the chat window to a particular
|
||
player in the same lobby as you. All players can still see the comment,
|
||
but it is prefaced with “(to )” to indicate the player it is intended for. For
|
||
example, if your username is Carol, and you want to say “Hello” to Bob,
|
||
you would type:
|
||
/sayto Bob Hello
|
||
The following would appear in the chat window:
|
||
Carol (to Bob): Hello
|
||
You may instead enter “/st” to use this command.
|
||
/whiper
|
||
Entering “/whisper” sends the content of message privately to a
|
||
particular player in the same lobby as you. It will appear only in that
|
||
player’s chat window. For example, if your username is Carol, and you
|
||
want to send a private “Hello” to Bob, you would type:
|
||
/whisper Bob Hello
|
||
The following would appear only in Bob’s chat window:
|
||
Carol whispers to you, Hello
|
||
While you would see:
|
||
You whisper to Bob, Hello
|
||
You may instead enter “/w” or “/msg” to use this command.
|
||
/ping
|
||
Entering “/ping” will cause a system beep and a text message to appear
|
||
in that player’s chat window.
|
||
/joingae
|
||
Entering “/joingame” allows you to join a game you specify (by the
|
||
number on its Match Medallion), as long as it has available seats. For
|
||
example, to join game #127491, you would type:
|
||
/joingame 127491
|
||
/obervegae
|
||
Entering “/observegame” allows you to join a game you specify (by the
|
||
number on its Match Medallion) as an observer. For example, to join
|
||
game #98326 as an observer, you would type:
|
||
/observegame 98326
|
||
Star Wars Galaxie™ Trading Card Gae 12
|
||
/reue
|
||
Entering “/resume” gives you a popup window listing your adjourned
|
||
games currently available to resume. For a game to be available, all
|
||
opponents from that game must currently be in the same lobby. You can
|
||
Reue or Delete an adjourned game using the buttons in the window.
|
||
/trade
|
||
Entering “/trade” asks a player if he would like to enter a trade session
|
||
with you. It functions exactly the same way as right-clicking a player’s
|
||
name in the User List and selecting “Trade.” You must be in the Trade
|
||
Lobby to use this command.
|
||
/help
|
||
Entering “/help” or “/?” prints a list of all available commands in the
|
||
chat window.
|
||
Additional Commands
|
||
In any chat window, you may also use the following keys:
|
||
Up Arrow and Down Arrow: Scroll through the previous
|
||
messages you have typed.
|
||
Left Arrow and Right Arrow: Move the cursor left or right
|
||
within the message you are currently typing.
|
||
Hoe and End: Move the cursor to the beginning or end of the
|
||
message you are currently typing.
|
||
shift-Left Arrow and shift-Right Arrow: Highlight text to the
|
||
left or right of the cursor. (You can also highlight text using the
|
||
mouse.)
|
||
Ctrl-C: Copy the currently highlighted text.
|
||
Ctrl-X: Cut the currently highlighted text.
|
||
Ctrl-V: Paste the currently highlighted text.
|
||
Uer Lit
|
||
To the right of the chat window in each lobby is a list of the users
|
||
currently in that lobby. Next to each player’s name is his Player Avatar.
|
||
The color of a name indicates that user’s status.
|
||
White indicates the player is currently in the lobby.
|
||
Green indicates the player is in the process of starting a game.
|
||
Red indicates the player is in a game, the Deck Builder, or the
|
||
Collection Manager.
|
||
Dark Gray indicates the player is at the Main Lobby.
|
||
If you right-click on a player’s name or icon, you’ll get a dropdown list
|
||
with several useful commands:
|
||
Challenge (only available in the Casual Games Lobby)
|
||
Join hoted gae (only available in the Casual Games Lobby)
|
||
Oberve atch (only available in the Casual Games Lobby)
|
||
Trade (only available in the Trade Lobby)
|
||
Add to friend lit
|
||
Ignore
|
||
Invite to guild
|
||
Kick fro guild
|
||
Get info
|
||
DECK BUILDER
|
||
You can start playing Star Wars Galaxies Trading Card Game right away
|
||
using any starter deck. Most players, however, enjoy the deeper strategy
|
||
of personalizing their own decks. You may build a deck using any of the
|
||
cards in your collection.
|
||
Contructing Your Deck
|
||
Using your online collection, you can create decks for casual matches
|
||
and Constructed tournaments.
|
||
The top portion of the screen is a “collection container” showing all
|
||
the cards in your collection. The bottom portion is a “deck container”
|
||
showing the cards in the deck currently under construction. On the top of
|
||
the screen is the Filter button and search button. Between the top and
|
||
bottom portions of the screen are buttons for Open Deck , save Deck ,
|
||
Tool, and Create Avatar.
|
||
The collection container and deck container can be viewed in either
|
||
Graphic View or Table View. Table View hides the illustrations, but
|
||
allows you to sort by card title or attributes.
|
||
You can add cards to your deck in two ways:
|
||
Double-click a card to add one copy;
|
||
Right-click a card and select the number of copies you’d like to
|
||
add to or remove from the deck.
|
||
See the section on Filter & search Options for more information on
|
||
searching your collection for specic cards.
|
||
Deck Builder Option
|
||
In the middle of your Deck Builder, there are several options for
|
||
managing your deck les.
|
||
New Deck clears the deck you’re working on (if any). Open Deck opens
|
||
decks you’ve already saved. save Deck saves the deck you’re currently
|
||
working on. Decks are saved not on your computer, but on the server.
|
||
Tool provides an assortment of helpful selections. Create Avatar lets
|
||
you make your own avatar card.
|
||
Star Wars Galaxie™ Trading Card Gae 13
|
||
Tools
|
||
The Tools button has a dropdown menu with several selections. Validate
|
||
will check your deck against several different play formats. statitic
|
||
show you a breakdown of your deck’s cards by type and cost. Tet Draw
|
||
lets you simulate an opening hand. Deckbuilding Wizard helps you
|
||
create your own deck design, step by step.
|
||
Validate
|
||
The Validator is a tool you can use to check which play formats allow
|
||
your current deck. Clicking on the various format names at the upper left
|
||
displays a description to the right.
|
||
If all the elds below the format description display a green checkmark,
|
||
the current deck is legal for that format. If any eld displays a red X,
|
||
the deck is not legal for that format. You may click any red X for an
|
||
explanation of the problem.
|
||
Statistics
|
||
This option accesses a series of charts and graphs detailing the
|
||
composition of your deck. Your avatar and quests are not included in any
|
||
of the calculations.
|
||
The Ratio tab shows a pie chart and p ercentages of each card
|
||
type in your deck.
|
||
The Cot tab shows a bar graph and the number of each card
|
||
type, by cost, in your deck. Percentages are also displayed.
|
||
Test Draw
|
||
This option can help you get a sense of what an average hand might
|
||
look like for the currently active deck, or how many card draws it might
|
||
take to get a combo into play. It defaults to a sample opening hand of
|
||
six cards. Click on cards in the hand to discard them, and click Draw to
|
||
draw a new card. Click Shufe & Redraw to restart the process.
|
||
Create Avatar
|
||
This button allows you to create your own avatar card. It’s a multi-step
|
||
process, and you’ll be guided through each d ecision.
|
||
• Select your species.
|
||
• Select your gender.
|
||
• Select your career.
|
||
• Answer a few more questions and then name your avatar.
|
||
To the right are a series of radio buttons to make your selections, and on
|
||
the left you can watch your card change with each one. A “Back” button
|
||
is provided in case you want to review your choices.
|
||
Once you’re done creating your avatar, give it a name and then it’s saved
|
||
as a card in your Collection and Deck Builder to make n ew decks.
|
||
Liited Deck Builder
|
||
When you participate in a Limited tournament, you will use a special
|
||
version of the Deck Builder to construct and modify your deck. It is
|
||
Star Wars Galaxie™ Trading Card Gae 14
|
||
similar to the normal Deck Builder, though you will only have access to
|
||
the cards available to you in that tournament.
|
||
Before the rst round of the tournament begins, you’ll have a xed
|
||
amount of time to construct your deck. The time remaining to you will
|
||
be displayed at the top of the screen. When you complete your deck,
|
||
click the save Deck button near this timer to signal you are ready to
|
||
begin. If there is an error with your deck, your deck will not be saved,
|
||
and the Deck Validator will open to explain the error.
|
||
Between rounds of the tournament, you may return to the Limited Deck
|
||
Builder. If you nish a round early, you may use the extra time you have
|
||
to make modications to your deck. (Again, you are limited to the cards
|
||
you can access during the tournament.)
|
||
COLLECTION mANAGER
|
||
The Collection Manager is where you organize your cards, packs, and
|
||
decks.
|
||
All of these things are displayed in a virtual Collection Binder. You can
|
||
move around your binder by clicking on the arrows at the bottom corners
|
||
of the binder pages.
|
||
The Collection Manager is also where you open products you’ve bought
|
||
in the Online Store, won in tournaments, or received from other players
|
||
in trade. New, unopened items appear on the rst page(s) of your binder.
|
||
Right-click on a starter deck or booster pack to open it (or, if you wish,
|
||
multiple packs).
|
||
The Collection Manager can list your cards in Graphic View or Table
|
||
View. You can toggle between the two using the button in the upper right
|
||
corner of the Collection Manager screen.
|
||
When in the Graphic View, there are three numbers
|
||
listed under every card:
|
||
Quantity (how many copies you own);
|
||
Want (how many copies you’d like in your
|
||
collection); and
|
||
Trade (how many extra copies you have) or
|
||
Need (how many copies you want to add),
|
||
depending on whether your Qty is higher or
|
||
lower than your Want for that card.
|
||
You can adjust the Want eld using the up and down arrows. When you
|
||
participate in a trade, other players will see only the cards that you want
|
||
to trade (cards with a Trade value of 1 or more). This makes trades easier
|
||
by only displaying those cards that you wish to trade.
|
||
If you’d like to search for a specic card, you can use the Filter &
|
||
search options at the top of the Collection Manager.
|
||
FILTERs & sEARCH OPTIONs
|
||
While using the Deck Builder or Collection Manager, or while engaging
|
||
in Trade with another player, you may wish to search for a specic card,
|
||
browse for cards of a certain type, or maybe search for cards with a
|
||
certain word or phrase in their title or text. To do this, use the Filter &
|
||
search options located at the top of the screen.
|
||
Clicking on the Filter button will display a number of search options that
|
||
let you limit your view to cards of a specic archetype, card type, etc.
|
||
These lters are off by default. When a lter is on, the light beside it will
|
||
be switched on.
|
||
When you access the dropdown menus, left-clicking on an entry will
|
||
toggle it on or off.
|
||
For example: If you access the Card Type dropdown menu, then left-click
|
||
on Ability and on Avatar , you will only see ability and avatar cards.
|
||
Nueric Attribute Filter
|
||
The Numeric Attribute Filters allow you to lter by card or collection
|
||
attributes that contain numeric values, such as cost, attack, defense, and
|
||
more. You can select an attribute and a logical operator from their
|
||
respective dropdown menus, and enter a numeric value to lter by. These
|
||
lters are enabled and disabled by clicking them.
|
||
Star Wars Galaxie™ Trading Card Gae 15
|
||
The logical operators are:
|
||
> Greater Than
|
||
>= Greater Than or Equal To
|
||
= Equal To
|
||
<= Less Than or Equal To
|
||
< Less Than
|
||
!= Not Equal To
|
||
search
|
||
You can enter text into the search input window. This will lter the card
|
||
pool based on that text. By default, the game searches title, keywords,
|
||
game text, artist, and lore. You can limit the search to particular elds by
|
||
clicking or right-clicking any of the elements in the search dropdown
|
||
menu.
|
||
Gae Text
|
||
This describes what the card does in the game. Some game text includes
|
||
special highlighted terms. Left-click on any such term to get a tooltip
|
||
explaining it in detail.
|
||
Lore
|
||
This italicized text tells you more about the storyline of the game. It does
|
||
not directly impact gameplay.
|
||
On some cards, the game text is too lengthy for the lore to be displayed
|
||
at the same time. Click the lore button (the datapad icon) at the lower
|
||
right of a card to toggle between the game text and lore of such cards.
|
||
Collector Inforation
|
||
On the bottom edge of every Star Wars Galaxies Trading Card Game
|
||
card, you’ll nd information to help you identify its rarity and the set it
|
||
comes from. The rst number tells you which set the card comes from
|
||
(for example, 1 is Champions of the Force). The letter tells you the rarity
|
||
of the card (R is rare, U is uncommon, C is common, and F is a card
|
||
found in starter decks or a reward card for completing a scenario.) Last is
|
||
the number for that card in the set.
|
||
Some cards have a P for their rarity, marking a special Promo card
|
||
separate from (but related to) a normal expansion set. These cards are
|
||
made available in a variety of ways, including gifts to subscribers,
|
||
rewards for high-level tournaments, and more.
|
||
PREFERENCEs
|
||
The Preferences can be accessed from the Main Lobby or Navigator.
|
||
They offer a number of ways to customize the game’s behavior and
|
||
appearance. It is split into four categories. Clicking Accept on any
|
||
Preferences screen saves any modications you’ve made. Clicking Reet
|
||
cancels your most recent changes.
|
||
Account Info
|
||
This page of the Preferences screen lets you determine what other
|
||
players see when they click on your name in a User List and Get Info
|
||
on you. You can write a personal message, include details like an instant
|
||
messenger handle and home page, and decide which elements of your
|
||
information are viewable to everyone, no one, or just your buddies.
|
||
Avatar
|
||
Here you can select your in-game avatar to be displayed when you create
|
||
a game or play a game. This represents you, the player, and is not related
|
||
to the avatar cards in your collection.
|
||
sound
|
||
Star Wars Galaxie™ Trading Card Gae 16
|
||
Adjust volume of sound and music separately or mute all sound.
|
||
Uer Interface
|
||
This screen lets you select options for many user interface selections in
|
||
several categories.
|
||
General
|
||
Lobby meage: Turn on to show arriving and leaving lobby messages.
|
||
Requet Attention: Turn on to receive pings from other players.
|
||
Left Navigator Pule: Turn on to activate the ashing animation for the
|
||
slide-out Navigator.
|
||
multi-Pa Rendering: Turn on for improved performance.
|
||
Show Only Cards I Own
|
||
Select True to show only the cards you own in the Deck Builder or
|
||
Collection manager.
|
||
Hide Player Tips
|
||
Click the boxes to hide the Player Tips for the main screen, Collection,
|
||
Deck Builder, Trade, Trade Lobby, Caual Lobby, Exceive Attack,
|
||
or Quet Filled.
|
||
Game/Playmat
|
||
Hand Diplay mode: Select one of three possible modes to display your
|
||
hand: Popup, Fish-eye, or Full Card .
|
||
Foil Effect: Turn on to see special animated effects for your foil cards.
|
||
Pa When Out of Action: Turn on autopass, which automatically
|
||
passes for you when you have no available actions.
|
||
Card Warning: Turn on to receive a warning dialog when you’re about
|
||
to replace a card that has a restriction.
|
||
Auto-select Firt Action: When you double-click a card on the playmat
|
||
that has more than one available action, if this option is on, it will
|
||
automatically select the rst one. If this option is off, you’ll receive a
|
||
drop-down menu of available actions to select from.
|
||
Card Size
|
||
Select Small, Medium, or Large size to display cards for your Deck
|
||
Builder Collection, Deck Builder Deck, and Playat.
|
||
Star Wars Galaxie™ Trading Card Gae 17
|
||
PLAYING THE GAmE
|
||
This section explains all the rules of the game, plus the in-game
|
||
interface. First, a normal 2-player, 1-versus-1 game is described. Later
|
||
you will nd rules for Multiplayer team games and heroic encounters.
|
||
You’ll nd it easier to learn the b asics by playing the tutorials. Access
|
||
them from the Lobby by clicking on the Tutorial button.
|
||
TYPEs OF CARDs
|
||
There are six different types of cards in Star Wars Galaxies™ Trading
|
||
Card Game: avatar, quest, unit, ability, item, and tactic.
|
||
Whenever the game text of a card directly contradicts these rules, the
|
||
card takes precedence. The card overrides only the rule that applies to
|
||
that specic situation.
|
||
Some cards have terms that appear highlighted in blue. You can click on
|
||
these terms to get an explanation of their meaning.
|
||
Avatar
|
||
Each deck contains exactly one avatar. Your avatar represents the
|
||
character you’ve chosen to play in Star Wars Galaxies™ Trading Card
|
||
Game. The item and ability cards you play are usable only by your
|
||
avatar. Your character persuades the denizens of the galaxy, called units
|
||
in the game, to join your cause.
|
||
Your avatar is a card that’s played to the playmat as soon as you enter the
|
||
game. Next to that are its attributes, a red health bar, and a blue power
|
||
bar. Right-click this portrait to see a larger version o f your avatar card.
|
||
Click that again to make it go away.
|
||
This avatar represents you, the player, and you lose the game if it is
|
||
destroyed.
|
||
Attributes
|
||
Avatars have three different attributes:
|
||
Attack – Used when you’re attacking to increase your chance of
|
||
winning a combat.
|
||
Defene – Used when you’re defending.
|
||
Daage Bonu – Used to increase the amount of damage you’ll
|
||
deal when you hit an enemy in combat.
|
||
Exerting
|
||
All three attributes on your avatar don’t do anything until you exert
|
||
your avatar to use one of them. To use the attribute on a card, you
|
||
have to exert that card.
|
||
Like many decisions in Star Wars Galaxies™ Trading Card Game,
|
||
exerting your avatar is a trade-off. If you exert for attack during a
|
||
combat, you won’t be able to exert for damage bonus later in that
|
||
same combat. If you exert for defense during your opponent’s turn,
|
||
you won’t be able to exert for attack in your next Quest Phase.
|
||
Health
|
||
Your avatar also has a limited
|
||
amount of Health – this is the
|
||
amount of damage that must be
|
||
dealt to the avatar to destroy it.
|
||
When your avatar runs out of
|
||
health, you lose the game.
|
||
Health is represented on your
|
||
avatar card with a heart icon,
|
||
and on the playmat it’s a red bar
|
||
to the left of your avatar picture.
|
||
Archetypes
|
||
Each avatar is one of four archetypes:
|
||
• Jedi – Those devoted to the light side of the Force.
|
||
• Rebel – Soldiers of the Alliance like Ofcers and Medics.
|
||
• Imperial – Soldiers of the Empire like Commandos and Spies.
|
||
• Sith – Those who worship the power of the dark side.
|
||
Any other cards in your deck that belong to one of those fou r archetypes
|
||
must be compatible with the archetype of your avatar.
|
||
Traits
|
||
Just below your avatar’s card title is a line that has traits (including
|
||
card type). A trait is a label on a card that can be referred to by the game
|
||
text of other cards. Your avatar has a species trait, such as “Twi’lek” on
|
||
Rachi Sitra’s card.
|
||
Game Text
|
||
At the bottom of your avatar card is a box that has game text, which adds
|
||
strategic options with actions you can take to help you win the g ame.
|
||
Star Wars Galaxie™ Trading Card Gae 18
|
||
Quet
|
||
Each player has a quest pile that contains exactly four quest cards, one
|
||
each of levels 2, 4, 5, and 6. A quest is like a mission your avatar must
|
||
take several steps to complete. Using your avatar, you will attempt
|
||
quests and try to complete them. When you complete a quest and your
|
||
quest pile is empty, you win the game.
|
||
Levels
|
||
The level of a quest tells you how many level tokens
|
||
are needed to complete it. When you enter the game,
|
||
the level 2 quest in each player’s quest pile is played
|
||
to the playmat.
|
||
Like your avatar card, many quests have an archetype.
|
||
You can only add a quest that has an archetype to
|
||
your quest pile if it matches the archetype of your
|
||
avatar. Some quests are generic (they have no
|
||
archetype) and they can be added to any quest pile.
|
||
When you complete a quest, the next-highest quest is played from your
|
||
quest pile to replace it.
|
||
Unit
|
||
Units are denizens of the galaxy that have been inspired or coerced to
|
||
support you against the enemy. They have the same attributes as your
|
||
avatar (attack, damage bonus, and defense) and they have health, though
|
||
they are more easily destroyed.
|
||
When your units are at a quest that your opponent is attempting, he’ll
|
||
have to ght his way through them to apply an ability there.
|
||
When you play a unit, you’ll have to select one of the two quests on the
|
||
playmat.
|
||
If you want to raid your opponent’s avatar, play your unit to a quest
|
||
where your opponent has no units.
|
||
If your opponent has units at a quest, you can play units there and raid to
|
||
clear them out.
|
||
Ability
|
||
Ability cards represent the skills and talents learned by your avatar in
|
||
your adventures across the galaxy. They defend you in combat, and they
|
||
also help you complete quests. Ability cards are shufed into your deck
|
||
and played from your hand. They belong to your avatar.
|
||
Like units or avatars, most abilities have a defense attribute. When your
|
||
avatar is defending, you can exert one of your abilities to add its defense
|
||
attribute to your total defense.
|
||
Most abilities also have a level attribute. Quest cards and most ability
|
||
cards have levels. The level of a quest determines how hard it is to
|
||
complete it. The level of an ability determines how many level tokens it
|
||
creates when you apply it.
|
||
If your ability is exerted for defense on your opponent’s turn, you won’t
|
||
be able to apply it during your next Quest Phase. When you apply an
|
||
ability to a quest, a number of level tokens equal to that ability’s level
|
||
are created at that quest.
|
||
Once you select a quest to attempt, you’ll have to ght any opposing
|
||
units at that quest. Any units you have at that same quest won’t ght
|
||
alongside you. You’ll have to run this gauntlet alone.
|
||
Star Wars Galaxie™ Trading Card Gae 19
|
||
Ite
|
||
Item cards are used when your avatar is in combat. Items have attributes
|
||
like units and avatars. Items usually don’t have health.
|
||
Weapons
|
||
Items that have the weapon trait often have attack and damage bonus
|
||
attributes.
|
||
Armor
|
||
Items that have the armor trait often have a defense attribute.
|
||
Many item cards have an archetype, limiting them to decks that are using
|
||
an avatar that has a matching archetype. Some are generic, having no
|
||
archetype, and they can go into any deck.
|
||
Restrictions
|
||
Many item cards have a restriction . You can have only one card for each
|
||
restriction on the playmat.
|
||
Items that have the starship restriction also have a health attribute, much
|
||
like the health attributes on units and avatars.
|
||
When you play a card that has the same restriction as another card you
|
||
already have on the playmat, two things happen.
|
||
1. The card you have in play is destroyed.
|
||
2. You draw a card.
|
||
Tactic
|
||
Tactics provide surprise and let you turn the tables on your opponent.
|
||
They can be played only during combat. Once a combat has begun,
|
||
players alternate performing actions beginning with the attacker. When
|
||
it’s your turn to act, in addition to using the cards you h ave on the
|
||
playmat, you can also play a tactic from your hand.
|
||
Like other card types, tactics often have an archetype. There are also
|
||
generic tactics, usable in any deck.
|
||
Many tactics don’t have a cost to play them. To play a card that has a
|
||
power cost during your opponent’s turn, you have to save power from
|
||
your previous turn.
|
||
Tactics usually have conditions in their game text that limit how they
|
||
can be played. Some only work when you’re attacking or defending, and
|
||
some work only on units or avatars (not both).
|
||
When a tactic card is played, its effect occurs and then it’s placed in the
|
||
discard pile.
|
||
EXERT AND READY
|
||
Exert
|
||
Except for quests, your cards on the playmat can be either “ready”
|
||
(available for your use), or “exerted” (they have been used, or are
|
||
otherwise unavailable to you).
|
||
When a card is exerted, its image becomes shaded. A symbol shows you
|
||
why that card was exerted (attack, defense, damage bonus). Otherwise,
|
||
the card is ready.
|
||
Many actions you can take in the game require you to exert a ready card.
|
||
You can only exert a card that is ready.
|
||
Star Wars Galaxie™ Trading Card Gae 20
|
||
Ready
|
||
When you ready a card, that card is no longer exerted. You can only
|
||
ready an exerted card. During each of your Ready Phases, every one o f
|
||
your exerted cards is automatically readied.
|
||
THE GAmE sCREEN
|
||
The Game Screen is where all the action takes place. It is divided into
|
||
several areas, explained below.
|
||
Each player has a deck , a hand , a discard pile, an avatar , and a quest
|
||
pile. Each player has an items area and an abilities area. The middle of
|
||
the playmat is divided into left and right zones, and each one has one
|
||
quest .
|
||
Your Deck
|
||
Your deck is shufed before the game begins. Players
|
||
can’t look at the cards in either deck, but icons to the left
|
||
of the screen tell you how many cards remain in each
|
||
deck.
|
||
Your Hand
|
||
Your hand is made up of cards drawn from your deck. They’re displayed
|
||
at the bottom edge of the screen. At any time, you can mouse over the
|
||
card tops at the bottom of the screen to see the entire card. Icons to the
|
||
left of the screen tell you how many cards are in each player’s hand.
|
||
If you want more information on a card in your hand (o r on the playmat),
|
||
you can hover your mouse over it to view its tooltip. You can also rightclick
|
||
on any card to make a magnied image of it appear on screen.
|
||
Click on that magnied image to close it.
|
||
Your Dicard Pile
|
||
Your discard pile is where cards go when they’re discarded or destroyed.
|
||
Icons to the left of the screen tell you how many cards are in each
|
||
player’s discard pile. You can click those icons to see those cards. At the
|
||
start of the game, there are no cards in either player’s discard pile.
|
||
Your Avatar
|
||
Your avatar is the main card in your play deck. It’s played to the playmat
|
||
before the game begins. Your avatar is at the bo ttom of the playmat, just
|
||
above your hand. Your
|
||
opponent’s avatar is at the top
|
||
of the screen. It’s like your
|
||
character.
|
||
All the item cards a player
|
||
plays appear to the left of his
|
||
avatar, while the ability cards
|
||
he plays appear to the right.
|
||
Along the left edge of each avatar are two vertical bars. The blue one is
|
||
that avatar’s power meter and the red one represents that avatar’s health.
|
||
Each of these two bars is segmented depending on the total number it
|
||
represents.
|
||
For example, if your avatar has 11 health and has taken 1 damage, it
|
||
will have 10 red segments at the bottom and 1 darkened at the top.
|
||
Info Button
|
||
Located on the playmat avatar of the boss of a heroic encounter
|
||
or a scenario opponent, you can click this button to display the
|
||
victory conditions for the game you’re playing.
|
||
Chat Log
|
||
In the lower right of the game
|
||
screen is the chat log. This
|
||
contains text messages from
|
||
the game, as well as messages
|
||
from your opponent and anyone
|
||
observing. You can use the
|
||
scrollbar to travel up the log and
|
||
read old messages – a useful
|
||
feature, since plenty can happen in a game and you might want to go
|
||
back and read about it.
|
||
Game Messages
|
||
Any message relating to the events of the game starts with an asterisk.
|
||
For example:
|
||
* You draw Field Command Boots.
|
||
* Shocho draws a card.
|
||
Cards mentioned in the Log will be underlined, and in colored text. You
|
||
can click on any of these underlined names to make a magnied image
|
||
of that card appear on screen. Click on that magnied image to close it.
|
||
Talking to Other Players
|
||
Messages from your opponent (and any observers) start with the player’s
|
||
name, such as:
|
||
Paladon: I think your Sith Shadows are going to
|
||
crush me.
|
||
You can type messages into the Chat Log and send them by pressing the
|
||
Enter key.
|
||
In games with observers, it may be necessary to direct your text at a
|
||
certain player. To do so, type /st (player name) or, to send a private
|
||
whisper, /whisper (player name). (For example: To whisper a
|
||
private message to Vicki, you’d type: /whisper Vicki Come to see
|
||
me get smashed? )
|
||
Star Wars Galaxie™ Trading Card Gae 21
|
||
Chat Log Options
|
||
The button at the bottom of the Chat Log allows you to lter what types
|
||
of messages will be displayed in the log. Simply click on it to toggle
|
||
between options.
|
||
This option displays all player chat and game messages. This is the
|
||
default setting.
|
||
This option displays only player chat. You won’t see any game
|
||
messages.
|
||
This option displays only game messages. You won’t see any
|
||
player chat.
|
||
Propt
|
||
Appearing on the playmat is the prompt, a constantly updating message
|
||
that tells you what is happening in the game. The prompt tells you if the
|
||
game is expecting you to perform actions or make some choice, or if you
|
||
are waiting on your opponent to do so.
|
||
Many times (such as during your Main Phase), one or more buttons may
|
||
appear here for you to provide input.
|
||
The Playat
|
||
The playmat is the focus of the game. This space where you and your
|
||
opponent face off is divided into a number of smaller sections.
|
||
Right-clicking on the playmat generates a dropdown menu where you
|
||
can choose to concede a game, offer a draw (in a Casual Game only), or
|
||
offer to adjourn the game (saving it to be completed later).
|
||
Review Dialog
|
||
At any time during a scenario or heroic encounter, right-click the open
|
||
area of the playmat to select the Review Dialogs option. You’ll see a list
|
||
of all the dialogs presented previously in this game.
|
||
Quet meter
|
||
At the center of the playmat is the quest meter. Your
|
||
progress and your opponent’s progress in completing
|
||
quests are displayed here.
|
||
During combat, information pertaining to your attack
|
||
or defense in the combat appears just below (or
|
||
above) the quest meter.
|
||
Quet
|
||
Two quests are always on the playmat. A line connects the quests,
|
||
running through the quest meter. Any unit cards a player plays at a quest
|
||
will appear on his side of this line (above or below it).
|
||
Player Info Panel
|
||
Each player in the game has a player info panel along
|
||
the left edge of the playmat. These contain important
|
||
information about each player. That player’s name is
|
||
displayed, along with the following three statistics.
|
||
Nuber of card in hand. You can’t view the cards
|
||
held in the hands of your opponents.
|
||
Nuber of card reaining in hi deck. When a player has to draw a
|
||
card and can’t, he loses.
|
||
Nuber of card in hi dicard pile. You can click on the discard pile
|
||
icon to view the cards in that player’s discard pile.
|
||
Phae meter
|
||
Located at the bottom left corner of the
|
||
playmat, the Phase Meter shows the current
|
||
phase and turn number, along with a unique
|
||
match number assigned to the game. You
|
||
can mouse over the phase icons to see tooltip explanations.
|
||
Quet Pile
|
||
You can click the quest pile icon to view the quests remaining
|
||
in your quest pile. You can’t view quests in your opponent’s
|
||
quest pile.
|
||
WINNING THE GAmE
|
||
There is one way for you to win the game and two ways to lose:
|
||
• Win the game by completing a quest when your quest pile is
|
||
epty. (Normally, when you complete your fourth quest, you
|
||
win.)
|
||
• Lose the game when your avatar is destroyed.
|
||
• Lose the game when your deck runs out of cards. (If at any
|
||
time you need to draw a card and have none remaining, you lose
|
||
the game.)
|
||
In rare situations, it is possible for all players’ avatars to be destroyed
|
||
simultaneously as part of a single game action. In that case, the player
|
||
currently taking his turn is the winner.
|
||
sETTING UP A GAmE
|
||
As soon as you enter the game, several things happen automatically.
|
||
1. The rst player is determined randomly.
|
||
2. Each player’s avatar is played.
|
||
3. Each player’s level 2 quest is played.
|
||
4. Each player’s deck is shufed.
|
||
5. A hand of six cards is drawn for each player.
|
||
Redraw Your Hand
|
||
Starting with the rst player, each player gets the opportunity to redraw
|
||
his or her opening hand. There’s a penalty, however, Your avatar is dealt
|
||
1 damage. Each player can redraw his or her hand only once per game,
|
||
and only at the start of the game.
|
||
When both players have settled on their opening hands, the rst player’s
|
||
turn begins.
|
||
TURN sEQUENCE
|
||
Players alternate back and forth, each taking a turn until the game ends.
|
||
Each turn is divided into four phases that occur in order:
|
||
• Draw Phase
|
||
• Quest Phase
|
||
• Ready Phase
|
||
• Main Phase
|
||
At the lower left of the playmat area is the phase meter . Each phase of
|
||
the turn is shown there by an icon that you can mouse over for more
|
||
information.
|
||
Whether you’re taking your turn or it’s your opponent’s turn, the phase
|
||
the active player is currently in is illuminated.
|
||
Star Wars Galaxie™ Trading Card Gae 22
|
||
DRAW PHAsE
|
||
The turn begins with your Draw Phase. At the start of your Draw Phase,
|
||
you lose any power you have remaining, and then you gain power. The
|
||
amount you gain is equal to 3 plus the number of quests completed by
|
||
both players.
|
||
For example, if you have completed 1 quest and your opponent has
|
||
completed 2, you receive 6 power (base of 3 + 1 for your quest +2 for
|
||
your opponent’s quests) during your draw phase.
|
||
Then, two cards are drawn from your deck and added to your hand and
|
||
that ends your Draw Phase. If at any time you have to draw a card from
|
||
your deck and you can’t because none remain, you lose the game.
|
||
Note that if you take the rst turn o f the game, you do not draw two
|
||
cards at the end of your rst Draw Phase. This rule doesn’t apply on the
|
||
rst turn of any other player.
|
||
QUEsT PHAsE
|
||
Next is your Quest Phase. If you have no ready abilities that have levels
|
||
on the playmat, you don’t attempt a quest and your Quest Phase ends.
|
||
Otherwise, you must follow these steps:
|
||
1. Select a quest to attempt.
|
||
2. Begin combat between your avatar and any opposing units at that
|
||
quest.
|
||
3. Whether you win or lose the combat, apply one of your ready abilities
|
||
that has a level at that quest.
|
||
4. If you have enough level tokens at that quest, it’s completed and you
|
||
gain 1 power.
|
||
Whenever you apply an ability to a quest, that ability is destroyed and a
|
||
number of level tokens equal to the level of that ability are created at that
|
||
quest.
|
||
A completed quest is replaced with one from your quest pile – the one
|
||
remaining that has the lowest level. You do this even if the quest you
|
||
completed belonged to your opponent.
|
||
As you complete quests, a number of gems b ecome illuminated on your
|
||
quest meter, located in the center of the playmat.
|
||
Whether you complete the quest or not, the Quest Phase then ends.
|
||
When you complete your fourth quest, you win the game!
|
||
more on the Quet Phae
|
||
Though it doesn’t occur often, it is possible for you to begin a quest and
|
||
then have all your abilities become exerted in combat before you have a
|
||
chance to apply one. In such a case, the Quest Phase ends immediately
|
||
after the combat.
|
||
Some cards make it possible to move a level token fro m one quest to the
|
||
other. If a level token is moved and makes a player’s total level tokens at
|
||
a quest high enough to complete it, he doesn’t complete it until the next
|
||
time he quests there.
|
||
Attempting a quest in the Quest Phase is not optional. If you have any
|
||
ready abilities that have a level, you must choose a quest to attempt. If
|
||
one of your opponents h as any units there, you must begin combat with
|
||
them. If you have any ready abilities that have a level when combat ends,
|
||
you must choose one to apply beneath the quest.
|
||
READY PHAsE
|
||
In your Ready Phase, all your exerted cards become readied. You don’t
|
||
normally make any decisions or take any actions during this phase.
|
||
If you have no exerted cards when your Ready Phase begins (for
|
||
example, on your rst turn of the game), your Ready Phase ends.
|
||
mAIN PHAsE
|
||
The Main Phase is when most of the actions of your turn take place.
|
||
During this phase, you may:
|
||
• Play an item.
|
||
• Play an ability.
|
||
• Play a unit to a quest.
|
||
• Perform any Main Phase (marked with the icon) activated
|
||
actions on your cards.
|
||
• Begin a raid using all your ready units at one quest.
|
||
You may perform actions in any order you like. You aren’t required to
|
||
perform all (or even any) of them. Unless otherwise specied, you may
|
||
perform each action multiple times.
|
||
You can’t “undo” any action once you begin to perform it.
|
||
Once you have performed all the actions you wish, click the Done button
|
||
in the Prompt area to end this p hase and proceed to the draw phase o f
|
||
your opponent’s turn..
|
||
Playing Card
|
||
During your Main Phase, you may play an item, ability, or unit card from
|
||
your hand. To play a card, you may either:
|
||
• Click and drag it from your hand to the appropriate section of the
|
||
playmat; or
|
||
• Double-click it. If it’s a unit, you’ll be asked which quest to play
|
||
it to.
|
||
Power cost
|
||
To play a card, you must have enough available power to pay its cost.
|
||
You may play as many items, abilities, and units as you like each turn,
|
||
subject to the limitations of your available power.
|
||
Your avatar’s power bar updates throughout your turn to show you how
|
||
much power you have remaining. If you are trying to play a card and
|
||
can’t, check the power bar – you might not have enough power to p lay it.
|
||
Your power is fully restored during your draw phase. Unspent power
|
||
doesn’t accumulate from one turn to the next. However, any power you
|
||
have left over at the end of the turn can be used to play cards during
|
||
other player’s turns.
|
||
Hinting
|
||
To aid you in playing cards, a ashing border appears around any cards
|
||
in your hand that you have suf cient power to pay for.
|
||
Playing cards to the playmat
|
||
Ability cards are played to the ability area at the right of your avatar.
|
||
Item cards are played to the item area at the left of your avatar.
|
||
Unit cards are played to the quest of your choice. If you play a unit from
|
||
your hand by double-clicking it, you will then need to click on a quest to
|
||
indicate where you’d like to play that unit.
|
||
Ability limit
|
||
You can have only three abilities on the playmat at a time. Normally,
|
||
abilities are applied during your Quest Phase and this doesn’t become
|
||
a problem. Many abilities that don’t have levels provide a method to
|
||
destroy themselves.
|
||
Star Wars Galaxie™ Trading Card Gae 23
|
||
Uing Activated Action
|
||
Some of your cards have effects that are not continuous, but instead
|
||
require you to specically “activate” them. Each of these actions has a
|
||
symbol in its game text, and begins with a keyword telling you when
|
||
you may use it. Activated actions you can use in your Main Phase begin
|
||
with the Main Phase ( ) icon.
|
||
The next part of the action, the part that appears before the symbol,
|
||
is the cost you must pay to perform it. Sometimes it’s a power cost, but
|
||
often other requirements are specied, such as exerting the card that has
|
||
the action. Within the limits of paying these costs, you may perform an
|
||
activated action any number of times during a single turn.
|
||
The last part of the action, the part that appears after the symbol, is
|
||
the effect of using that action. You can’t use an activated action if you
|
||
can’t complete any part of its effect.
|
||
For example, if the effect of an activated action is to “destroy an exerted
|
||
enemy item,” you can’t use the action unless there is an exerted enemy
|
||
item for you to destroy.
|
||
If you can’t carry out the full effects of an activated action, but can still
|
||
perform some portion of it, you may still use that effect.
|
||
For example, if the effect of an activated action is to “deal 2 damage to
|
||
an enemy unit combatant,” you may still use the action even if the only
|
||
enemy unit combatant available has only 1 health remaining.
|
||
To use an activated action, right-click on the card
|
||
that has it, then select the top icon in the radial
|
||
button menu. If the icon is dimmed, then you are
|
||
not eligible to use the action – you might not be able
|
||
to pay the cost or perform its effects, or it might not
|
||
be the appropriate phase for you to use it.
|
||
Often, you can double-click a card and it will use
|
||
the action you’re looking for. Your cursor changes to show what kind of
|
||
action you’ll get when you double-click.
|
||
Raiding
|
||
During your Main Phase, you may use all your ready un its at
|
||
a quest to begin cobat (explained later). This attack is
|
||
called a raid. To begin a raid, click the raid button on the
|
||
quest you want to raid from.
|
||
If your opponent has one or more units at the quest you are raiding from,
|
||
the combat you begin is against those units. However, if your opponent
|
||
has no units at the quest you are raiding from, the combat you begin is
|
||
against his avatar.
|
||
You may raid once each turn from each of the two quests. All your units
|
||
at one quest participate in the raid together.
|
||
Ending Your main Phae
|
||
When you click DONE to end your Main Phase, you have to meet the
|
||
hand limit. If you have more than seven cards in your hand, you must
|
||
select and discard cards one at a time until only seven remain.
|
||
COmBAT
|
||
Avatars and units can engage in combat in several ways described
|
||
earlier: during an attempt at a quest, by raiding with your units, or as
|
||
the result of a card effect. Each unit and avatar involved becomes a
|
||
cobatant for the duration of the combat.
|
||
The player who causes the combat, and his
|
||
combatant(s) involved, are the attackers. A large
|
||
combat icon with the “attack lightsaber” appears on
|
||
his side of the quest meter, indicating his total attack
|
||
in the combat. By default, this number begins at 0.
|
||
The opponent, and his combatant(s) involved, are
|
||
the defenders. A large combat icon with the “defense
|
||
shield” appears on his side of the q uest meter,
|
||
indicating his total defene in the combat. By default,
|
||
this number begins at 0.
|
||
It is Jason’s Quest Phase. He chooses to attempt a
|
||
quest where his opponent, Tyler, has three units.
|
||
His avatar begins combat with those units. Jason is
|
||
the attacker, while Tyler is the defender. Jason’s total
|
||
attack starts at 0. Tyler’s total defense also begins
|
||
at 0.
|
||
There are four stages of combat, which occur in order:
|
||
1) Perfor Cobat Action
|
||
2) Deterine the Winner
|
||
3) Exert a Card for Daage Bonu
|
||
4) Take Daage
|
||
A new combat can’t begin while one is already in progress.
|
||
Cobat Action
|
||
Both players have the chance to perform actions during the combat,
|
||
alternating back and forth, beginning with the attacker.
|
||
When it is your chance to act, you may either perform one action, or
|
||
“pass.” If you pass, you may still choose to perform an action after your
|
||
opponent’s next action. However, if both players pass consecutively, this
|
||
stage of the combat ends and you p roceed to Deterine the Winner.
|
||
The possible combat actions are:
|
||
• Exerting to add to total attack or total defense.
|
||
• Using an activated action on one of your cards that begins with
|
||
the icon (if you’re attacking) or the icon (if you’re
|
||
defending).
|
||
• Playing a tactic card from your hand.
|
||
You may perform any or all of these actions, any number of times.
|
||
You may press F5 as a keyboard shortcut when it is your turn to pass. If
|
||
you are waiting for your opponent to act, but know in advance that you
|
||
want to pass your next combat action, you may press F6 to queue that
|
||
pass in advance. Pressing F7 will undo this “pre-pass.”
|
||
You may use the Uer Interface Preference to toggle whether the
|
||
computer will pass for you automatically whenever you have no combat
|
||
action available to take.
|
||
Exerting to Add to Total Attack or Total Defense
|
||
When you are attacking, you may exert any of your combatants to add
|
||
its attack to your total attack. If your avatar is a combatant, then you also
|
||
have the option of exerting any of your item cards to add its attack to
|
||
your total attack. You can double-click or use the radial buttons to exert
|
||
for attack, when you are attacking.
|
||
Star Wars Galaxie™ Trading Card Gae 24
|
||
When you are defending, you may exert any of your combatants to
|
||
add its defense to your total defense. If your avatar is a combatant, then
|
||
you also have the option of exerting any of your ability cards to add
|
||
its defense to your total defense. You can doub le-click or use the radial
|
||
buttons to exert for defense, when you are defending.
|
||
As the attacker, Jason has the rst chance to take a combat action. He
|
||
has a ready weapon item on his avatar, and exerts it now to add its
|
||
attack of 2 to his total attack.
|
||
Two of Tyler’s three units are already exerted, but one is not. He decides
|
||
to exert it now, adding its 2 defense to his total defense.
|
||
Jason now has 2 total attack, while Tyler has 2 total defense.
|
||
Using Activated Actions
|
||
Some of the items, abilities, and units you play have activated actions
|
||
that can be used during combat. Like the activated actions you can use in
|
||
your Main Phase, they have a symbol in their game text, separating
|
||
cost and effect. In this case, however, eligible actions begin with the
|
||
icon (if you’re attacking) or the icon (if you’re defending).
|
||
You can’t use Main Phase (marked with the icon) actions during
|
||
combat, even if the combat is taking place during your Main Phase.
|
||
You can’t use an activated action on a unit or avatar that is not a
|
||
combatant. You can only use activated actions on item and ability cards
|
||
if your avatar is a combatant.
|
||
Playing a Tactic
|
||
Tactic cards can be played only during combat. They often have effects
|
||
that improve your total attack or total defense in combat, though some
|
||
have other effects. To play a tactic, double-click it in your hand when it
|
||
is your turn to perform a combat action.
|
||
Tactics can only be played under specic conditions. Like activated
|
||
actions, eligible tactics use the icon (if you’re attacking) or the
|
||
icon (if you’re defending). Many tactics have both these icons.
|
||
If you meet all the requirements for playing a tactic, a hinted border will
|
||
appear around it.
|
||
The effects of a tactic are immediate, and last only until the end of the
|
||
combat. You’ll see an oversized version of any tactic that’s played appear
|
||
on the screen. Then that tactic is discarded.
|
||
Deterine the Winner
|
||
Once both players have passed consecutively on the opportunity to
|
||
perform a combat action, it is time to determine the winner. The player
|
||
that has the largest total on his side of the combat wins. If the players
|
||
have the same total, then it’s an undecided struggle and both will suffer
|
||
the consequences.
|
||
Compare the total attack to the total defense.
|
||
• If the total attack is higher, the attacker wins the combat.
|
||
• If the total defense is higher, the defender wins the combat.
|
||
• If the total attack and the total defense are equal, there is a tie (no
|
||
winner and no loser).
|
||
Exert a Card for Daage Bonu
|
||
The winner of a combat always deals 1 base damage to the losing player.
|
||
(When there is a tie, both players deal 1 base damage to their opponent.)
|
||
In this stage of combat, however, players may add to that damage before
|
||
it is dealt with daage bonue.
|
||
A player dealing damage (the winner, or both players in case of a tie)
|
||
may exert exactly one combatant to add its damage bonus to the d amage
|
||
being dealt to his opponent. If his combatant was his avatar, he may
|
||
instead exert exactly one item card to add its damage bonus.
|
||
Take Daage
|
||
Once a player has chosen either to pass or to add to the damage he
|
||
is dealing, that player’s opponent must take that damage. The player
|
||
suffering the damage distributes the damage as he chooses among one or
|
||
more of his combatants.
|
||
The red bar at the left of each unit and avatar image in the play area
|
||
shows the amount of damage that unit or avatar has sustained. When
|
||
such a card is played for the rst time, this bar is full and equal to the
|
||
card’s health. Each point of damage dealt to it reduces the bar by 1. A
|
||
unit or avatar is destroyed when it is dealt damage equal to its health
|
||
(either all in one combat, or resulting from multiple combats).
|
||
A player taking damage can’t assign damage to any one combatant
|
||
beyond what it takes to destroy that combatant.
|
||
Jason has a weapon item on his avatar, and exerts it now to add its +2
|
||
damage bonus to the 1 damage he automatically deals.
|
||
Tyler must now apply the 3 damage. He chooses to apply 2 points of it to
|
||
one of his units, destroying it. He applies the third point to a second unit,
|
||
and doesn’t damage his third unit at all.
|
||
The combat is now over, and Jason continues with his Quest Phase.
|
||
DECK BUILDING
|
||
When you construct your own play deck for Star Wars Galaxies™
|
||
Trading Card Game, there are three parts for you to build, using the
|
||
Deck Builder.
|
||
Avatar
|
||
Choose one avatar card. Each avatar has an archetype, and you can’t
|
||
include cards in your quest pile or deck that have an archetype unless
|
||
they match the archetype of your avatar. (Generic cards don’t have an
|
||
archetype.)
|
||
Quet Pile
|
||
Choose four quest cards, one of each level (2, 4, 5, and 6). If your quests
|
||
have an archetype, that must match your avatar’s archetype. (Generic
|
||
quests are usable by all avatars.)
|
||
Deck
|
||
Your deck must have at least 50 cards (there is no maximum size). You
|
||
can’t have more than fou r copies of a single card title in your deck. Your
|
||
deck can’t contain any avatar or quest cards. If the abilities, items, and
|
||
tactics in your deck have an archetype, that must match your avatar’s
|
||
archetype. (Generic cards are usable by all avatars.)
|
||
For example, if you choose a Jedi avatar, you can put Jedi quests or
|
||
generic quests in your quest pile, and you can put Jedi cards or generic
|
||
cards in your deck.
|
||
Star Wars Galaxie™ Trading Card Gae 25
|
||
mULTIPLAYER GAmEs
|
||
A multiplayer game is a game that has more than two players. There are
|
||
a few special concepts that are unique to multiplayer games. Several
|
||
different formats are provided.
|
||
• Tea (2 versus 2)
|
||
• Four-an Heroic Encounter (4 versus 1)
|
||
mini-map
|
||
Normally, the playmat scrolls to the location of the action in a
|
||
multiplayer game. A mini-map is provided that shows the locations of
|
||
the players, identied by their archetype icons. A highlight shows you
|
||
which player is currently performing an action. You can click any of
|
||
the quest locations or one of those player icons to recenter your view.
|
||
Tooltips are also provided with names of the players. A small version of
|
||
each player’s power and health bars are available as well.
|
||
Zooing
|
||
Your mouse wheel zooms in and out of a multiplayer game. Roll forward
|
||
to zoom in and focus on the action, or roll backward to zoom out and see
|
||
the whole playmat.
|
||
Teaate
|
||
The game is always a two-sided contest, and the players on your side
|
||
are called your teammates. You can play cards and use effects that help
|
||
friendly units (units that belong to other players on your team), but
|
||
actions during combat may be performed only by the attacking and
|
||
defending commanders (see below).
|
||
Quet
|
||
There are always three quests in play in a multiplayer game. In any fourplayer
|
||
game, the fourth player’s level 2 quest is removed from the game,
|
||
and that player draws an extra card for h is hand.
|
||
Normally, you’ll only be able to play units to two of the three available
|
||
quest locations. These two quests are the ones you have in reach.
|
||
Sometimes, when one of your teammates has his avatar destroyed, your
|
||
reach is extended to cover one of his quests.
|
||
In a 4-versus-1 game, the players to the f ar left and right begin the game
|
||
with only one quest in reach.
|
||
The quest meter only has four gems to mark completion, even in a
|
||
multiplayer game in which sometimes a player can complete more than
|
||
four quests.
|
||
Power
|
||
You receive power each turn based on the quests completed at the
|
||
locations that are in reach for you. (Your reach might change when one
|
||
of your teammates is destroyed.)
|
||
Drawing Card
|
||
Each player on a team that has more than one player draws two cards in
|
||
the draw phase, just like normal rules. In heroic encounters where a side
|
||
has only one player, that player draws one card plus one more for each
|
||
player on the other team.
|
||
Coander
|
||
Sometimes you’ll be able to attack or defend with units that belong
|
||
to one of your teammates. When that happens, you’ll become the
|
||
commander of those units and be able to use their activated actions
|
||
or play tactics for them during combat. You can never become the
|
||
commander of another player’s avatar.
|
||
While you are the commander of a teammate’s unit, “you” and “your” in
|
||
that card’s game text refers to you, rather than that card’s owner.
|
||
For example, Jedi Padawan says, “This unit gets +1 attack for each of
|
||
your abilities.” Your teammate, the owner of this card, has two abilities.
|
||
You have three. When you become the commander of this unit, it gets +3
|
||
attack.
|
||
Each combat, whether it involves avatars or units, is a two-sided event
|
||
and one player makes all the decisions for one side.
|
||
Attacking Raid Commander
|
||
You become the commander of any of your teammates’ units at a quest
|
||
when you begin a raid there during your turn. If there are no opposing
|
||
units at that quest, the raiding units you command may attack any avatar
|
||
within reach of that quest. If there is more than one such avatar, you may
|
||
choose which to attack.
|
||
Defending Raid Commander
|
||
When an opponent is attacking a raid location (either a raid with
|
||
opposing units or questing by an opposing avatar) and there are units
|
||
defending there that belong to more than one player, the player who has
|
||
the most units defending will be the commander (even if that player
|
||
doesn’t have that quest location in reach). If there is a tie for which
|
||
player has the most defending units there, the attacking player decides
|
||
who defends.
|
||
Winning the Gae
|
||
The conditions for victory are the same in a multiplayer game as for a 1-
|
||
versus-1 game. There is one way for you to win the game and two ways
|
||
to lose:
|
||
• Win the game by completing a quest when your quest pile is
|
||
epty. (Normally, when you complete your fourth quest, you
|
||
win.)
|
||
• Lose the game when your avatar is destroyed. (Your team
|
||
wins the game when the last opposing avatar is destroyed. If your
|
||
avatar is destroyed, your teammates continue playing.)
|
||
• Lose the game when your deck runs out of cards. (If at any
|
||
time you need to draw a card and have none remaining, you lose
|
||
the game. Your teammates continue p laying.)
|
||
Star Wars Galaxie™ Trading Card Gae 26
|
||
The completion of quests is tracked separately for each player on a team,
|
||
so only one player on a team needs to complete a quest with his quest
|
||
pile empty for that team to win.
|
||
For example, if two teammates have each completed two quests, they
|
||
don’t win the game yet.
|
||
Some special scenarios and heroic encounters will not allow these
|
||
victory or loss conditions, and they will provide other ways to win.
|
||
Leaving the Gae
|
||
When a player leaves a game (for example, when that player’s avatar
|
||
is destroyed or when he can’t reconnect), all of that player’s cards and
|
||
tokens are destroyed except that any quests that player has in play
|
||
remain in play.
|
||
single-Player Tea (the “bo”)
|
||
In heroic encounters, one team has only one player. This “boss” begins
|
||
the game with all quests in reach and therefore more power as quests
|
||
are completed. Additionally, the boss starts with two power plus one per
|
||
opponent rather than the standard 3 power. The boss draws more cards
|
||
in each of his draw phases, equal to one plus one additional for each
|
||
opponent (in a Four-man Heroic Encounter, the boss draws ve cards
|
||
each turn). The boss can’t lose the game by running out of cards in his
|
||
deck – he reshufes his discard pile to make a new deck.
|
||
GLOssARY
|
||
ability
|
||
Ability cards are shufed into your deck and played from your hand.
|
||
They belong to your avatar. Abilities provide defense and create level
|
||
tokens.
|
||
agility
|
||
Whenever an opposing unit is played to the quest of a unit that has this
|
||
keyword, the unit that has agility is readied.
|
||
activated action
|
||
Any action with an arrow in its game text requires you to ‘activate’ it to
|
||
use it. The icon before the action tells you when to use it. The cost of that
|
||
action is before the arrow, and its effect comes after.
|
||
abuh
|
||
You can play your unit that has this keyword as a combat action. It joins
|
||
the combat.
|
||
apply
|
||
When you apply an ability to a quest, a number of level tokens equal to
|
||
that ability’s level are created at that quest. Then the ability is destroyed.
|
||
You can’t apply an ability that doesn’t have a level.
|
||
archetype
|
||
Any cards in your play deck that have an archetype must match the
|
||
archetype of your avatar.
|
||
attack
|
||
You can exert your card that has an attack attribute to add that to your
|
||
total when you’re attacking in combat.
|
||
attacking
|
||
Some actions can only be used when you are attacking in combat. These
|
||
are marked in game text with the icon.
|
||
attribute
|
||
Attributes on a card (attack, defense, and damage bonus) don’t do
|
||
anything until that card is exerted to use them. As a combat action, you
|
||
can exert a card to add one of its attributes.
|
||
avatar
|
||
Each player brings one avatar card. When you enter the game, your
|
||
avatar is played to the playmat. If you destroy your opponent’s avatar,
|
||
you win the game!
|
||
bo
|
||
A boss starts with 2 power plus 1 for each opponent and, in his draw
|
||
phase, draws 1 card plus 1 for each opponent. When his deck is empty he
|
||
doesn’t lose the game and reshufes his discard pile to form a new deck.
|
||
chat log
|
||
The chat log provides a running summary of all the actions in the game.
|
||
Below this is a line where you can type comments to your o pponent.
|
||
cobat opponent
|
||
The player who is opposing you du ring a combat is your combat
|
||
opponent.
|
||
cobatant
|
||
When combat begins, every unit or avatar involved in that combat is a
|
||
combatant until the combat ends.
|
||
coander
|
||
A player who is making decisions for one side of a combat in a
|
||
multiplayer game is called a commander.
|
||
cot
|
||
The cost of a card is in a circle in its upper-left corner. You pay costs
|
||
using your power.
|
||
daage
|
||
Damage reduces the current health of a card. When an avatar or u nit
|
||
loses its last remaining point of health, that card is destroyed.
|
||
The damage dealt by an effect to a unit or avatar may not be the same
|
||
as the damage taken by that unit or avatar. Some effects are triggered
|
||
by damage being dealt, and others are triggered by damage being taken.
|
||
These are often the same, but not always.
|
||
For example: Sith Shadow Executioner says, “Whenever a unit takes
|
||
damage during combat, if this unit was played this turn, destroy that
|
||
unit.” If a unit is dealt 1 damage but that unit has a +1 shield, it is not
|
||
destroyed because the unit actually took no damage.
|
||
daage bonu
|
||
You can exert one of your cards that has a damage bonus attribute to add
|
||
that to the total damage you’ll deal in combat.
|
||
deck
|
||
Each player brings a deck of at least 50 cards (there is no maximum
|
||
size). Your deck has your item, ability, tactic and unit cards. When you
|
||
enter the game, your deck is shufed.
|
||
defending
|
||
Some actions can only be used when you are defending in combat. These
|
||
are marked in game text with the icon.
|
||
defene
|
||
You can exert your card that has a defense attribute to add that to your
|
||
total when you’re defending in combat.
|
||
detroy
|
||
When your card is destroyed, it’s taken from the playmat and put into
|
||
your discard pile. Cards in your hand can’t be destroyed.
|
||
Star Wars Galaxie™ Trading Card Gae 27
|
||
dicard
|
||
When your card is discarded, it’s taken from your hand and put into your
|
||
discard pile. Cards on the playmat can’t be discarded.
|
||
dicard pile
|
||
When cards on the playmat are destroyed or cards in your hand are
|
||
discarded, they’re placed in your discard pile.
|
||
draw phae
|
||
During your Draw Phase, two cards are taken from the top of your deck
|
||
and placed into your hand.
|
||
durable
|
||
Your unit that has this keyword can’t leave p lay unless it has 0 health.
|
||
eluive
|
||
This unit can’t be affected by other cards.
|
||
entangleent
|
||
An ability that has this keyword is played exerted, under an opponent’s
|
||
control.
|
||
evaion
|
||
Whenever combat begins involving one or more o f your combatants that
|
||
have evasion, you get +1 total defense.
|
||
exert
|
||
To use the attribute on a card, you have to exert that card. The card
|
||
becomes dimmed on the playmat. Only a ready card can be exerted.
|
||
expertie
|
||
At the end of your turn, your unit that has this keyword permanently gets
|
||
+1 attack and +1 defense.
|
||
for each
|
||
When an effect counts other cards with the phrase “for each,” only cards
|
||
on the playmat are counted. Cards in a hand, discard pile, or deck are not
|
||
counted by these effects.
|
||
friendly
|
||
Cards that belong to you, or to other players on your team, are friendly
|
||
cards.
|
||
gae text
|
||
Appearing in the box below a card’s image, game text describes the
|
||
actions you can perform with that card and the effects they will have.
|
||
When one card’s game text says that you “can” do something and
|
||
another card says you “can’t,” the latter takes precedence.
|
||
generic
|
||
A generic card can be added to any play deck.
|
||
hand
|
||
You draw cards from your deck to make your hand. Only you can see the
|
||
cards in your hand. Your hand limit is seven, and if you have more cards
|
||
than that in your hand at the end of your turn, you must discard down to
|
||
seven.
|
||
health
|
||
Your avatar and your units have health represented by a health bar,
|
||
which shows how many times that card can take damage before it’s
|
||
destroyed.
|
||
heroic encounter
|
||
A heroic encounter is a kind of multiplayer game in which one side has a
|
||
single-player team. That single player is a computer AI opponent.
|
||
intel
|
||
Whenever you play another card that costs 4 or more, your card that has
|
||
Intel loses that keyword and you gain 1 power. Also, some game texts
|
||
allow you to remove Intel at other times to pay costs and produce effects.
|
||
invulnerable
|
||
A unit or avatar that has this keyword can’t take damage of any kind.
|
||
ite
|
||
Item cards are shufed into your deck and played from your hand. They
|
||
belong to your avatar. Items include armor and weapons to help you in
|
||
combat.
|
||
joining cobat
|
||
When a card “joins” a combat, that combat has already begun. That card
|
||
doesn’t trigger game text that has phrases such as “begins defending,”
|
||
“begins attacking,” or “combat begins involving” it.
|
||
level
|
||
Quest cards and most ability cards have levels. The level of a quest
|
||
determines how hard it is to complete it. The level of an ability
|
||
determines how many level tokens it creates when you apply it.
|
||
level token
|
||
When an ability is applied to a quest, a number of level tokens are
|
||
created at that quest equal to the level of that ability.
|
||
link
|
||
Linking one card to another allows for an ongoing effect that lasts until
|
||
either card leaves play.
|
||
ain phae
|
||
Some actions can only be used when you are in your Main Phase. These
|
||
are marked in game text with the icon.
|
||
operative
|
||
When your avatar begins combat against another avatar, if your unit that
|
||
has this keyword is ready, it joins the combat.
|
||
oppoing
|
||
An oppoing card is one of your op ponent’s cards. A card that refers to
|
||
an “opposing unit” means one of your opponent’s units.
|
||
peranently
|
||
A card changed by an effect that uses the word “permanently” keeps its
|
||
change even if the card that affected it leaves play. A card changed by an
|
||
effect that uses the word “permanently” loses its change when that card
|
||
itself leaves play.
|
||
For example: Rebel High General says, “At the end of your turn, all
|
||
your other units at this unit’s quest permanently get +1 attack and +1
|
||
defense.” A Rebel Heavy Trooper at the same quest (2 attack and 2
|
||
defense) becomes 3 attack and 3 defense at the end of your turn. When
|
||
the High General is destroyed during your opponent’s turn, the Heavy
|
||
Trooper remains at 3 attack and 3 defense. During your turn, the Heavy
|
||
Trooper is destroyed. When it leaves play, the Heavy Trooper loses its
|
||
extra attack and defense.
|
||
phae eter
|
||
Located at the left of the playmat, the phase meter lights up to show what
|
||
phase the player taking his turn is in.
|
||
Star Wars Galaxie™ Trading Card Gae 28
|
||
pin
|
||
When a card that has this keyword becomes exerted, deal 1 d amage to
|
||
it, then remove the pin keyword from it. Whenever a player completes a
|
||
quest, he removes the pin keyword from all his cards.
|
||
play deck
|
||
Your play deck includes at least 55 cards. Included in this total are one
|
||
avatar card, a quest pile with four quests, and a deck with at least 50
|
||
cards (there is no maximum size).
|
||
playat
|
||
The playmat is the area covering most of your screen where cards are
|
||
played from your hand.
|
||
power
|
||
Each turn, you receive power to use to play cards. The base power
|
||
received by a player on any turn is 3. When a player completes a quest,
|
||
he gains 1 power. Your avatar has a power bar to show how much power
|
||
you have remaining.
|
||
precie
|
||
Whenever your opponent is about to assign damage from combat
|
||
involving your card that has this keyword, you assign that damage
|
||
instead.
|
||
propt
|
||
The prompt window asks you for input during the game to complete the
|
||
current action. Another window appears next to your opponent’s avatar
|
||
when he’s completing an action.
|
||
quet
|
||
A quest is like a mission that takes several steps for your avatar to
|
||
complete. Quest cards are played automatically from your qu est pile.
|
||
When you complete a quest and your quest pile is empty, you win the
|
||
game!
|
||
quet eter
|
||
In the center of the playmat, the quest meter keeps track of how many
|
||
quests each player has completed.
|
||
quet phae
|
||
During your Quest Phase, you must attempt a quest if you have one or
|
||
more ready abilities on the playmat.
|
||
quet pile
|
||
Each player brings a quest pile of four quest cards. When you enter the
|
||
game, the lowest-level quest from both players’ quest piles are played to
|
||
the playmat.
|
||
raid
|
||
Any of your ready units can begin a raid. When you raid from a quest,
|
||
all ready units on your side join it. You’ll attack any opposing units at the
|
||
same quest but if there are none, you’ll attack your opponent’s avatar.
|
||
Some game text allows you to raid a “second time” from on e of your
|
||
quests. This text raises the number of times you’re allowed to raid from
|
||
that quest during that turn from on e to two. You may never raid more
|
||
than twice each turn from a quest, no matter how many such cards you
|
||
play.
|
||
ready
|
||
To ready an exerted card is to make it able to be exerted again. Only an
|
||
exerted card can be readied.
|
||
ready phae
|
||
During your Ready Phase, every one of your exerted cards on the
|
||
playmat becomes ready. Only an exerted card can be r eadied.
|
||
reinforceent
|
||
A card that has this keyword costs -1 power to play on turn 8 or later.
|
||
retriction
|
||
You can only have one card for each restriction on the playmat. If you
|
||
play another, the rst is destroyed, and you draw a card to replace it.
|
||
earch
|
||
When you search your deck for a card, reveal it, and then shufe your
|
||
deck.
|
||
econdary
|
||
When a card that has this keyword leaves play, remove it from the game.
|
||
entry
|
||
Whenever your avatar is attacked, if your unit that has this keyword is
|
||
ready, it joins the combat.
|
||
While you have one or more units that have the Sentry
|
||
keyword, an icon appears on your avatar to show your
|
||
opponent how many you have.
|
||
hield
|
||
Some card effects provide shields for units or avatars, that have one or
|
||
more points. When a unit or avatar that has a shield would be dealt a
|
||
point of damage, it loses a point from its shield instead.
|
||
uggle
|
||
When you apply an ability that has this keyword at a quest, a copy of the
|
||
card named in the text that follows the keyword is created in your hand.
|
||
For example, the ability Counterfeit Credits says, “Smuggle: Credit
|
||
Chip.” When you apply this ability, a copy of the card “Credit Chip” is
|
||
created in your hand.
|
||
trikethrough
|
||
Whenever combat begins involving one or more of your combatants that
|
||
have strikethrough, you get +1 total attack.
|
||
tactic
|
||
Tactic cards are shufed into your deck and played from your hand.
|
||
They provide surprise effects, and can be played only during combat.
|
||
After a tactic has its effect, it’s placed in your discard pile.
|
||
target
|
||
When one card targets another, that allows for an ongoing effect that
|
||
lasts until either card leaves play. Often, the game text of the targeting
|
||
card describes a benet provided when the targeted card is destroyed.
|
||
The target gets marked with an icon. When a card is targeted, you can
|
||
mouse over that card or the card that targets it to see a link icon appear
|
||
on the other card.
|
||
tietap
|
||
Sometimes the order in which cards are played affects the order in
|
||
which events happen. A single game event trigger can result in two or
|
||
more events “trying to happen” at the same time. When this occurs, the
|
||
game processes these events in timestamp order. The event triggered by
|
||
the card that was played rst (with the “oldest timestamp”) takes effect
|
||
before the card that was played second, and so o n.
|
||
total attack
|
||
When combat begins, your total attack starts at zero. Each time you exert
|
||
a card for attack, you add that card’s attack attribute to your total attack.
|
||
That’s what determines whether you win, lose, or tie in combat. Once
|
||
your card has exerted to add its attack attribute to your total attack, that
|
||
effect remains even if that card is later destroyed in the same combat.
|
||
Star Wars Galaxie™ Trading Card Gae 29
|
||
total daage
|
||
When combat begins, your total damage starts at 1. When you tie or win
|
||
a combat, you can exert one of your cards to add to your total damage.
|
||
total defene
|
||
When combat begins, your total defense starts at zero. Each time you
|
||
exert a card for defense, you add that card’s defense attribute to your
|
||
total defense. That’s what determines whether you win, lose, or tie in
|
||
combat. Once your card has exerted to add its defense attribute to your
|
||
total defense, that effect remains even if that card is later destroyed in the
|
||
same combat.
|
||
trait
|
||
A trait is a label on a card that can be referred to by the game text of
|
||
other cards.
|
||
unique
|
||
You can’t play another card that has the same title as your card on the
|
||
playmat that has the unique keyword.
|
||
unit
|
||
Unit cards are shufed into your deck and played from your hand. They
|
||
represent NPCs and creatures that you’ve inspired to follow you. They
|
||
are played to one of the two quests on the playmat. Units can raid to
|
||
attack your opponent’s units and avatar.
|
||
veratile
|
||
Whenever you place any number of level tokens at the qu est of your unit
|
||
that has this keyword, place an equal number of tokens on that unit.
|
||
withdraw
|
||
When all of the combatants on one side o f a combat withdraw, that
|
||
combat ends. There is no winner or loser and no damage is dealt.
|
||
Star Wars Galaxie™
|
||
Trading Card Gae
|
||
CREDITs
|
||
GAmE DEVELOPmENT
|
||
Deigner
|
||
Joe Alread, Paul Dennen, Darrell Hardy, Chuck Kallenbach, Evan
|
||
Lorentz, Andrea Jennifer Shubert
|
||
Prograer
|
||
Christopher Becker, Charles Farris, Matt Flood ,Shane Garnett, Dustin
|
||
Lehr, Bruce Mitchener, Chris Woods
|
||
Prograing Intern
|
||
Colin Rieger
|
||
Art Direction
|
||
Roger Chamberlain, Derek Herring
|
||
Director of Artitic Developent
|
||
Joe Shoopack
|
||
Uer Interface Deign
|
||
Derek Herring, Kevin Shoemaker, Steve Thoma
|
||
Key Art
|
||
Derek Herring
|
||
Additional Art
|
||
Diana Connolly, Eric Duchane
|
||
Internal Illutrator
|
||
Mat Broome, Roger Chamberlain, Diana Connolly, Joshua Deeb, Steve
|
||
Ekholm, Dante Fuget, Derek Herring, Patrick Ho, Roel Jovellanos,
|
||
Thomas Jung, Shane Kilduff, Sean Pando, Mike Pedro, James Rochelle,
|
||
Kevin Shoemaker, Thomas Sincich, Nate Temple
|
||
External Illutrator
|
||
Steve Argyle, Drew Baker, Ryan Barger, Miguel Coimbra, Eric
|
||
Deschamps, Chris Dien, Jason Engle, Mark Evans, Mike Geiger, Adam
|
||
Gillespie, Lucas Graciano, Michael C. Hayes, Kuang Hong, Tomasz
|
||
Jedruszek, Michel Koch, Michael Komarck, Monte Moore, Lee Moyer,
|
||
Marek Okon, Efrem Palacios, Mark Poole, Erich Schreiner, John
|
||
Stanko, Charles Urbach, Julius Willis, Ben Wootten
|
||
Abyssal, Inc.
|
||
Kieran Yanner
|
||
Concept Art House LLC
|
||
Leo Che, Kai Chen, Tom Chao, Ken Chou, Scott Chou, Stephen
|
||
Chou, Rock Dong, Leo Fei, Tom Ho, Austin Hsu, Kuki Huang, Harry
|
||
Lee, Ronnie Lee, Sayin Lee, Spark Lee, Miz Miao, Rock Niu, Chris
|
||
Petrocchi, Bill Ruan, Brian Sun, Jack Wang, Popo Wei, Nidia Yan,
|
||
Erica Yang, McGrady Yang, Tina Young, Corn Zhang, James Zhang,
|
||
Stephen Zhou
|
||
Conceptopolis
|
||
ArdiRa, Eran Asafat, Crut, Faisal, Ijur, Hendry Iwanaga, Lius
|
||
Lasahido, Chris Lie, Joko Mulyono, Fandy Soegiarto, Isuardi
|
||
Therianto
|
||
Imaginary FS Pte Ltd.
|
||
Alex Alexandrov, Sami Basri, Derrick Chew, Kevin Chin, Brandon
|
||
Chng, Erfan Fajar, Garrie Gastonny, Bagus Hutomo, Yusuf Idris,
|
||
Reza Ilyasa, Buddy Jiang, Kai Lim, Lan Jun Kang, Jessica Kholinne,
|
||
Stanley Lau, Kendrick Lim, Yu Min, Boris Mitkov, Chris Ng, Leos
|
||
Ng, Chester Ocampo, Hendry Prasetyo, Eko Puteh, Yasmine Putri,
|
||
Fred Rambaud, Jennyson Rosero, Georgi Simeonov, Skan Srisuwan,
|
||
Verawat Verasunthorn, Darren Tan, Svetlin Velinov, Admira Wijaya,
|
||
Mohammad Yazid
|
||
Volta Creations, Inc.
|
||
Even Mehl Amundsen, Kerem Beyit, Claude Bordeleau, Paul
|
||
Chadeisson, Naomi Chen, Jens Claessens, Alexandre Cote, Katie
|
||
De Sousa, Jean-Sebastien Duberger, Tommy Lee Edwards, Mikko
|
||
Eerola, Anna Fehr, Manabu Hassegawa, Frank Hong, Keun Chul Jang,
|
||
Ruan Jia, Lizzy John, Rado Jovar, Kim Kang-San, Sunder Raj Kali
|
||
Kavandan, Michel Koch, Yan Li, Yun Ling, Slawomir Maniak, Florent
|
||
Masurel, Jon McCoy, David McNeal, Chris Ng, Arnaud Pheu, Sara
|
||
Pitre-Durocher, Olivier Porcheron, Puppeteer, Jeremy Roberts, Aadi
|
||
Salman, Angga Satriohadi, Marc Simonetti, Yann Tisseron, Ray Toh,
|
||
Svetlin Velinov, Li Yan, Liu Yang, Lun Ying
|
||
Writing / Docuentation
|
||
Chuck Kallenbach, Evan Lorentz
|
||
Playteting
|
||
Adam Coate, Doug Ford, Benjamin Jackson, Kevin Shoemaker, Tim
|
||
Traini, Halcyone Wise, Mikkel Jensen (SWG), Mark Ball (SWG), James
|
||
Loy (SWG), Charles Christena (SWG), Wesley Haselden (SWG), Jeff
|
||
Schuessler (SWG), Michael Pirrone (SWG)
|
||
Aociate Producer
|
||
Darla Freeze, Kyle Heuer
|
||
Producer
|
||
Tom Lischke
|
||
Director of Developent / Creative Director
|
||
Scott Martins
|
||
Star Wars Galaxie™ Trading Card Gae 30
|
||
INTEGRATION
|
||
Producer
|
||
Chris Field, Ellen Andersen
|
||
Integration Lead
|
||
Tony Tyson
|
||
Integration and Reward Prograing
|
||
Tony Tyson, Huy Nguyen ,Matt Boudreaux , Steven Wycoff, Seth
|
||
Thomas
|
||
Reward Deign
|
||
Thomas Blair, Jesse Benjamin, Mike Farone, Travis Hicks, Thomas
|
||
Eidson, Nik Johansson, James Michener, Jeff Haskell
|
||
Reward Art
|
||
Alexis Allen, Christine Chugon, Scott Downey
|
||
Director of Developent, Autin studio
|
||
Lorin Jameson
|
||
VP of Developent, Autin studio
|
||
John Blakely
|
||
mUsIC, sOUND AND VIDEO
|
||
Lead sound Deign
|
||
Chad Mossholder
|
||
COmmUNITY mANAGEmENT
|
||
sr. Director, Global Counity Relation
|
||
Alan Crosby
|
||
sr. Counity Relation manager
|
||
EM Stock
|
||
Community Relations Representative– Strategy Games
|
||
Jennifer Wilcox
|
||
Counity Relation Coordinator
|
||
Aimee Rekoske
|
||
Counity Content manager
|
||
Gordon Dapkus
|
||
CUsTOmER sERVICE AND QUALITY AssURANCE
|
||
Executive Director of Global Quality Aurance
|
||
Tony Rado
|
||
Quality Aurance Director
|
||
Rob Thompson
|
||
Quality Aurance manager
|
||
Taylor Haley
|
||
Quality Aurance Aitant manager
|
||
Andy Lamp
|
||
Quality Aurance supervior
|
||
Ryan Antonelli, Lesly Irwin, Jay Lauterwasser, Jason Good
|
||
Quality Aurance Technical Liaion
|
||
Tim Jones
|
||
Quality Aurance Lead Analyt
|
||
Robert Nelson
|
||
Quality Aurance Aitant Lead Analyt
|
||
Floyd Billings
|
||
Quality Aurance Analyt
|
||
Tim Traini, Ben Jackson, Jeremy Garrett ,Mark Ball, James Loy, Charles
|
||
Christina, Wes Haselden, Jeff Schuessler, Mike Pirrone, Douglas W
|
||
Ford, Adam Coate
|
||
Copatibility Lab Lead
|
||
James Rackliffe
|
||
Copatibility Lab Analyt
|
||
Robert Warren, Amy Liao, David Stover
|
||
senior International Training manager
|
||
Paul Venuti
|
||
Executive Director of Global Cutoer service
|
||
Brad Wilcox
|
||
Executive Aitant
|
||
Leia Wight
|
||
Cutoer service manager
|
||
Satao Minami
|
||
Technical support supervior
|
||
Scott Dale and Daniel Tucker
|
||
sr. Technical support Repreentative
|
||
Tony Flores, Dennis Gonzalez, Jeremiah Jackson, and Chris Leisure
|
||
Technical support Repreentative
|
||
Trevor Gray, Richard Mobbs, Philip Robinson, Eric Tran, Darwin
|
||
Bigornia, Kenneth Corning, Eric Escobedo, Daniel Hall, Chase Jabara,
|
||
James Mero, Eryk Nash, Paul Pomplun, Edward Ranf, Josh Teitsch,
|
||
Steve Wilson, Jamison Wright, Benito Martinez, Danny Libby, and Brad
|
||
Winsby
|
||
Technical support subject matter Expert
|
||
Joel Calland
|
||
sALEs AND mARKETING
|
||
sr. Vice Preident of Global sale and marketing
|
||
Torrie Dorrell
|
||
Vice Preident of Global marketing
|
||
Michael Lustenberger
|
||
Director of Global Brand marketing
|
||
Laura Naviaux
|
||
Global Brand manager (TCG)
|
||
Mark Tuttle
|
||
sr. Global Brand manager (mmO)
|
||
Debysue Wolfcale
|
||
Aociate Brand manager
|
||
Chris “Binky” Launius
|
||
marketing specialit
|
||
Linda Doan
|
||
sr. Director of Corporate Counication
|
||
Courtney Simmons
|
||
PR manager
|
||
Shannon Drake
|
||
marketing Tea
|
||
Chris Barnhart, Jen Beleld, Nabil Debira, Virginia Felix, Andre Padilla,
|
||
Brian Patience, Ryan Peters, Dawn Smith, Tiffany Spence, Phil Tish,
|
||
Chris Vine, Lauren Zeiger
|
||
sr. Director of Web Preence
|
||
Jacob Robinson
|
||
Web Producer
|
||
Jennifer Brady
|
||
Web Preence Tea
|
||
Ben Neil, Jose Ciceraro, Travis Gregory, Kyle Blackman, Ryan Ragona
|
||
BUsINEss DEVELOPmENT
|
||
Vice Preident, Buine Developent
|
||
Dave Christensen
|
||
Executive Director of Buine Developent & In Gae Advertiing
|
||
Louis Figeroa
|
||
Star Wars Galaxie™ Trading Card Gae 31
|
||
TECHNICAL OPERATIONs
|
||
Executive Director of Technical Operation
|
||
Gregory Bartlett
|
||
Director of service Ipleentation
|
||
Jason Harkins
|
||
Director of sOE security
|
||
Bryan Blank
|
||
Director of Production syte
|
||
Mark Preston
|
||
Director of service Architecture
|
||
Colin Dupre
|
||
Director service support
|
||
Ted Garrington
|
||
Director of Ofce Systems
|
||
Jeff Bolaris
|
||
manager, service Iproveent
|
||
John Shireling
|
||
manager, Operation
|
||
Thomas Delzer
|
||
Operation Tea Lead
|
||
Chris Trichel, Ben Cohee, John Sotelo
|
||
Operation Tea
|
||
Manuel Deramos, Robert Maul, Gary Neffendorf, Chris Richard, Virgil
|
||
Celestino, Bill Corning
|
||
manager of Production syte
|
||
Deon Mitton
|
||
Production syte Tea
|
||
Thomas Jackson, Sid Jaffee, Gorden Cheng
|
||
manager of Network Engineering
|
||
Kevin Crislip
|
||
Network Engineering Tea
|
||
Roger Sewell, Jason Fermo
|
||
Ofce Systems Team
|
||
Lisa Scaduto, Domenico Scaduto, Loren G. Skeels, Scott Riddell, David
|
||
Becerra, Jason Zimmerman, Charlie Loa, Bryant Clark and Nate Wright
|
||
manager of Operational Engineering
|
||
Gordon Tetlow
|
||
Operational Engineering Developer
|
||
Chad Folz, Greg Herzbrun, Ben Cole, Matt Reynolds, Caleb Starr and
|
||
Ramiro Agudelo
|
||
PLATFORm sERVICEs
|
||
Vice Preident, Platfor Operation
|
||
David Dhunjishaw
|
||
senior Director of Platfor Developent
|
||
Nari Gopala
|
||
Director of Product manageent
|
||
Michael Herndon
|
||
Product manageent and Deign Tea
|
||
Dave Bennett, Tony Kodis, Mark Decker
|
||
Platfor PmO manager
|
||
Jenne Mcpherson
|
||
Project manageent Tea
|
||
Debbra Idle, Colleen Lighter
|
||
manager of syte Engineering
|
||
Bob Kline
|
||
syte Engineering Tea
|
||
Tavish Margers, Chunying Xie, Mike Madigan, Raymond Zhang
|
||
manager of Application Engineering
|
||
Jake Fear
|
||
Application Engineering Tea
|
||
Mike Walters, Ken Rabe, Paul Christenson
|
||
manager of station Launcher Developent Tea
|
||
Jeff Jones
|
||
station Launcher Developent Tea
|
||
William Kemper, Grat Crabtree, Chris Rosner, Matt Reynolds, Stefan
|
||
Immich
|
||
manager of Platfor Quality Aurance
|
||
Elle Larsson
|
||
Platfor Quality Aurance Tea
|
||
Stephanie Bogart, Edwin Yee, Fransiska Subroto, Shawn Murphy, Matt
|
||
Meyer, Jesus Lio, Derek Freese
|
||
Director of Databae service
|
||
Anand Rao
|
||
Databae service Tea
|
||
Kathryn Graham, Donyl Cruz
|
||
Buine Intelligence and Reporting Tea
|
||
Sherry Liu, Warren Bartolome
|
||
LEGAL DEPARTmENT
|
||
Exec. Vice Preident of Legal, Buine Affair, and General Counel
|
||
Andy Zaffron
|
||
Vice Preident, Legal and Buine Affair
|
||
Rick Herman
|
||
Director, Legal and Buine Affair
|
||
Kelly Conway
|
||
Legal Coordination & Contract Adinitration
|
||
Olivia Malmstrom, Esther Choe
|
||
Legal Adinitrator
|
||
Melissa Morris
|
||
PROJECT mANAGEmENT
|
||
Michael Gaylord, Ty Keith
|
||
EXECUTIVE sTAFF
|
||
Preident
|
||
John Smedley
|
||
Chief Operating Ofcer
|
||
Russell Shanks
|
||
Chief Technology Ofcer
|
||
Richard Lawrence
|
||
Vice President of Finance and Chief Financial Ofcer
|
||
Ken Dopher
|
||
Executive Director of Developent
|
||
John Blakely
|
||
Executive Aitant
|
||
Bianca Diaz, Pam Impson, Christine Lena
|
||
Star Wars Galaxie™ Trading Card Gae 32
|
||
David Collins
|
||
sound Deigner
|
||
Tom Bible
|
||
muic supervior
|
||
Jesse Harlin
|
||
Original Star Wars music composed by John Williams. (P) & ©
|
||
Lucaslm Ltd. & TM. All rights reserved. Used under authorization.
|
||
Published by Bantha Music (BMI). Administered by and/or co-published
|
||
with Warner-Tamerlane Music Publishing Corp. (BMI).
|
||
muic Aitant
|
||
Wilbert Roget, II
|
||
mARKETING
|
||
Director of marketing
|
||
Peter Kingsley
|
||
sr. Product Brand manager
|
||
Rob Cowles
|
||
Aociate Product Brand manager
|
||
Patrick Alvarado
|
||
PUBLIC RELATIONs
|
||
Director of Public Relation
|
||
Margaret Grohne
|
||
Public Relation
|
||
Chris Cook
|
||
sALEs & OPERATIONs
|
||
sr. Director of Global sale
|
||
Mary Bihr
|
||
FINANCE
|
||
V.P. Finance
|
||
Kevin Parker
|
||
IT service
|
||
Victor Tancredi-Ballugera
|
||
Frank Cuevas
|
||
Wes Anderson
|
||
John Von Eichhorn
|
||
Johnson Ng
|
||
LUCAsARTs BUsINEss AFFAIRs
|
||
Aociate General Counel
|
||
Nell O’Donnell
|
||
Director of Buine Affair
|
||
Douglas Reilly
|
||
sr. Contract Adinitrator
|
||
Anne Marie Hawkins
|
||
Executive Legal Aitant
|
||
Carole Vandermeyde
|
||
LUCAsFILm LICENsING
|
||
Stacy Cheregotis
|
||
Chris Gollaher
|
||
Leland Chee
|
||
Ashley Matheson
|
||
Stacy Arnold-Strider
|
||
special Thank
|
||
Howard Roffman
|
||
Darrell Rodriguez
|
||
Matt Manuel
|
||
LUCAsARTs
|
||
Executive Producer
|
||
Darren Atherton
|
||
Executive Production manager
|
||
Neil Garret
|
||
Producer
|
||
Jake Neri
|
||
Aociate Producer
|
||
Tim Temmerman
|
||
Production Aitant
|
||
Nick Wilson
|
||
QUALITY AssURANCE
|
||
sr. QA manager
|
||
Devin Seto
|
||
QA manager
|
||
Toby Mast
|
||
QA senior Lead
|
||
Ed Shih
|
||
Jesse Woodward
|
||
QA Lead
|
||
Derek Williams
|
||
QA Aitant Lead
|
||
Marco Crescenti
|
||
QA Teter
|
||
James Houlahan
|
||
Matt Boland
|
||
Wesley Stanll
|
||
Johnathan Chittenden
|
||
Steven “Ross” French
|
||
PRODUCTION OPERATIONs
|
||
Production service Operation manager
|
||
Jay Geraci
|
||
Copatibility supervior
|
||
Tom Macfarland
|
||
Lead Copatibility Technician
|
||
Matt Bishop
|
||
Copatibility Aitant Lead Technician
|
||
Tom “Toom” Drake
|
||
Copatability Technician
|
||
John Shields
|
||
matering Lab senior Lead
|
||
John Carsey
|
||
matering Lab Technician
|
||
Jonathan Layton
|
||
Brian Rust
|
||
Inventory manageent specialit
|
||
Eric Knudson
|
||
MP LAB – QA Senior Lead
|
||
Seth Benton
|
||
MP LAB – QA Assistant Lead
|
||
Joshua Best
|
||
LUCAsARTs AUDIO
|
||
sr. manager of Audio
|
||
Darragh O’Farrell
|
||
sound supervior
|
||
=============================================================== |