CBT: Added dodge and parry powerups

This commit is contained in:
Peter Tigges
2019-10-19 05:26:00 +00:00
parent 701859bacd
commit e3cb0296f7

View File

@@ -1487,8 +1487,14 @@ public class TerminalCharacterBuilderRadial implements RadialHandlerInterface {
private static void handlePowerups(Player player) {
spawnPowerup(player, "object/tangible/loot/generic_usable/shared_copper_battery_usuable.iff", "item_reverse_engineering_powerup_armor_02_01","constitution_modified", "100"); // Breastplate
spawnPowerup(player, "object/tangible/loot/generic_usable/shared_copper_battery_usuable.iff", "item_reverse_engineering_powerup_armor_02_01","display_only_dodge", "500"); // Breastplate
spawnPowerup(player, "object/tangible/loot/generic_usable/shared_copper_battery_usuable.iff", "item_reverse_engineering_powerup_armor_02_01","display_only_parry", "500"); // Breastplate
spawnPowerup(player, "object/tangible/loot/generic_usable/shared_chassis_blueprint_usuable.iff", "item_reverse_engineering_powerup_clothing_02_01", "constitution_modified", "100"); // Shirt
spawnPowerup(player, "object/tangible/loot/generic_usable/shared_chassis_blueprint_usuable.iff", "item_reverse_engineering_powerup_clothing_02_01", "display_only_dodge", "500"); // Shirt
spawnPowerup(player, "object/tangible/loot/generic_usable/shared_chassis_blueprint_usuable.iff", "item_reverse_engineering_powerup_clothing_02_01", "display_only_parry", "500"); // Shirt
spawnPowerup(player, "object/tangible/loot/generic_usable/shared_scope_weapon_generic.iff", "item_reverse_engineering_powerup_weapon_02_01", "constitution_modified", "100"); // Weapon
spawnPowerup(player, "object/tangible/loot/generic_usable/shared_scope_weapon_generic.iff", "item_reverse_engineering_powerup_weapon_02_01", "display_only_dodge", "500"); // Weapon
spawnPowerup(player, "object/tangible/loot/generic_usable/shared_scope_weapon_generic.iff", "item_reverse_engineering_powerup_weapon_02_01", "display_only_parry", "500"); // Weapon
}
private static void handleJewelrySets(Player player) {