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CBT: Added dodge and parry powerups
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@@ -1487,8 +1487,14 @@ public class TerminalCharacterBuilderRadial implements RadialHandlerInterface {
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private static void handlePowerups(Player player) {
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spawnPowerup(player, "object/tangible/loot/generic_usable/shared_copper_battery_usuable.iff", "item_reverse_engineering_powerup_armor_02_01","constitution_modified", "100"); // Breastplate
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spawnPowerup(player, "object/tangible/loot/generic_usable/shared_copper_battery_usuable.iff", "item_reverse_engineering_powerup_armor_02_01","display_only_dodge", "500"); // Breastplate
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spawnPowerup(player, "object/tangible/loot/generic_usable/shared_copper_battery_usuable.iff", "item_reverse_engineering_powerup_armor_02_01","display_only_parry", "500"); // Breastplate
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spawnPowerup(player, "object/tangible/loot/generic_usable/shared_chassis_blueprint_usuable.iff", "item_reverse_engineering_powerup_clothing_02_01", "constitution_modified", "100"); // Shirt
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spawnPowerup(player, "object/tangible/loot/generic_usable/shared_chassis_blueprint_usuable.iff", "item_reverse_engineering_powerup_clothing_02_01", "display_only_dodge", "500"); // Shirt
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spawnPowerup(player, "object/tangible/loot/generic_usable/shared_chassis_blueprint_usuable.iff", "item_reverse_engineering_powerup_clothing_02_01", "display_only_parry", "500"); // Shirt
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spawnPowerup(player, "object/tangible/loot/generic_usable/shared_scope_weapon_generic.iff", "item_reverse_engineering_powerup_weapon_02_01", "constitution_modified", "100"); // Weapon
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spawnPowerup(player, "object/tangible/loot/generic_usable/shared_scope_weapon_generic.iff", "item_reverse_engineering_powerup_weapon_02_01", "display_only_dodge", "500"); // Weapon
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spawnPowerup(player, "object/tangible/loot/generic_usable/shared_scope_weapon_generic.iff", "item_reverse_engineering_powerup_weapon_02_01", "display_only_parry", "500"); // Weapon
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}
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private static void handleJewelrySets(Player player) {
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