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Added additional waitForIntents in FactionPvpTest to increase test reliability
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@@ -71,6 +71,7 @@ class FactionPvpTest : TestRunnerSimulatedWorld() {
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broadcastAndWait(InboundPacketIntent(player, CommandQueueEnqueue(player.creatureObject.objectId, 0, crc, targetObjectId, "")))
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player.waitForNextPacket(CommandTimer::class.java)
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waitForIntents()
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}
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private fun createCreatureObject(): GenericCreatureObject {
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