Merge pull request #586 from madsboddum/cu_quality_assurance

Default value for Special Attack Cost should be consistently 100 to a…
This commit is contained in:
Josh Larson
2022-07-03 14:23:31 -05:00
committed by GitHub
@@ -57,7 +57,7 @@ public class WeaponObject extends TangibleObject {
private float woundChance;
private String procEffect;
private int specialAttackCost;
private int specialAttackCost = 100;
private String requiredSkill;
public WeaponObject(long objectId) {