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Merge pull request #586 from madsboddum/cu_quality_assurance
Default value for Special Attack Cost should be consistently 100 to a…
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@@ -57,7 +57,7 @@ public class WeaponObject extends TangibleObject {
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private float woundChance;
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private String procEffect;
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private int specialAttackCost;
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private int specialAttackCost = 100;
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private String requiredSkill;
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public WeaponObject(long objectId) {
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