Improved reliability of HealthWoundTest

This commit is contained in:
Josh Larson
2025-01-15 19:52:15 -06:00
parent b7b824531a
commit 48fd0ca114
@@ -44,6 +44,7 @@ class HealthWoundTest : AcceptanceTest() {
character.player.creatureObject.equippedWeapon.woundChance = 100F
val npc = spawnNPC("creature_bantha", character.player.creatureObject.location, combatLevelRange = 80..80)
character.waitUntilAwareOf(npc)
character.attack(npc)
assertTrue(npc.healthWounds > 0)
@@ -56,6 +57,7 @@ class HealthWoundTest : AcceptanceTest() {
character.player.creatureObject.equippedWeapon.woundChance = 0F
val npc = spawnNPC("creature_bantha", character.player.creatureObject.location, combatLevelRange = 80..80)
character.waitUntilAwareOf(npc)
character.attack(npc)
assertTrue(npc.healthWounds == 0)