Made TangibleObject more correct with Baseline values

This commit is contained in:
Obique
2014-12-06 15:04:19 -06:00
committed by Obique
parent 60d0702368
commit 623ebb01fa
@@ -1,7 +1,6 @@
package resources.objects.tangible;
import network.packets.swg.zone.SceneEndBaselines;
import network.packets.swg.zone.UpdatePvpStatusMessage;
import network.packets.swg.zone.baselines.Baseline.BaselineType;
import resources.network.BaselineBuilder;
import resources.objects.SWGObject;
@@ -146,10 +145,10 @@ public class TangibleObject extends SWGObject {
bb.addInt(0); // Faction
bb.addInt(0); // Faction Status
bb.addArray(appearanceData);
bb.addInt(0); // Options Bitmask
bb.addInt(1); // Options Bitmask
bb.addInt(0); // Incap Timer
bb.addInt(condition);
bb.addInt(10000); // Random number that should be high enough - maxCondition
bb.addInt(0x80); // Random number that should be high enough - maxCondition
bb.addBoolean(false); // isStatic
}