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Made TangibleObject more correct with Baseline values
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@@ -1,7 +1,6 @@
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package resources.objects.tangible;
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import network.packets.swg.zone.SceneEndBaselines;
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import network.packets.swg.zone.UpdatePvpStatusMessage;
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import network.packets.swg.zone.baselines.Baseline.BaselineType;
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import resources.network.BaselineBuilder;
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import resources.objects.SWGObject;
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@@ -146,10 +145,10 @@ public class TangibleObject extends SWGObject {
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bb.addInt(0); // Faction
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bb.addInt(0); // Faction Status
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bb.addArray(appearanceData);
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bb.addInt(0); // Options Bitmask
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bb.addInt(1); // Options Bitmask
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bb.addInt(0); // Incap Timer
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bb.addInt(condition);
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bb.addInt(10000); // Random number that should be high enough - maxCondition
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bb.addInt(0x80); // Random number that should be high enough - maxCondition
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bb.addBoolean(false); // isStatic
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}
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