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Added sending of chat rooms for every enter room to avoid client errors
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@@ -142,8 +142,8 @@ public class ChatRoomHandler {
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// Re-send the player the room list with just this room as it could have been public/hidden
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// This also "refreshes" the client, not sending this will cause a Chat channel unavailable message.
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if (!room.isPublic())
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player.sendPacket(new ChatRoomList(room));
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// if (!room.isPublic())
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player.sendPacket(new ChatRoomList(room));
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// Notify players of success, it's ChatResult.SUCCESS at this point
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player.sendPacket(new ChatOnEnteredRoom(avatar, result, room.getId(), sequence));
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