Josh Larson
6c64548a03
Merge pull request #506 from madsboddum/convertlogin
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Removed a Gradle task that created a shadow jar for code that was rem…
2022-04-24 14:09:43 -05:00
Ziggy
69ac3ca52a
Removed a Gradle task that created a shadow jar for code that was removed at some point
2022-04-24 13:57:31 +02:00
Undercova
3535b94c4f
Removed NGE combat commands from database
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Updated some imperial NPCs and their primary weapons
Updated Dathomir spawns
Updated Lok spawns
Updated Naboo spawns
Updated Tatooine spawns
Updated GCW spawns for Corellia
Updated no spawn zone database
Updated dynamic spawn groups
Updated travel coordinates for Restuss
Changed despawn timer for dead NPCs from 5 to 15 secs
Changed loot range from 64 to 16 meters
Changed the trigger distance to spawn dynamic groups around a player from 350 to 250m
Changed dynamic NPC spawn chance from 2 to 7 and max observed NPCs from 7 to 10
2022-04-23 23:18:15 +02:00
Josh Larson
3b940ae6b8
Merge pull request #505 from madsboddum/nge_combat
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Removed some NGE combat logic that would sometimes cause server error…
2022-04-23 12:52:29 -05:00
Ziggy
3dc8d25b75
Removed some NGE combat logic that would sometimes cause server errors when rolled (dodge, parry...)
2022-04-23 16:22:51 +02:00
Josh Larson
e125d4bdcd
Merge pull request #499 from madsboddum/pre_nge_movement
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Changed movement to Pre-NGE variant
2022-04-18 14:46:32 -05:00
Ziggy
77762f4c81
Fixed mistake in persistence test case
2022-04-18 21:27:53 +02:00
Ziggy
7737ae3138
Changed movement to Pre-NGE variant
2022-04-18 21:15:47 +02:00
Undercova
4631d41228
Emptied special lines database (NGE) to prevent error during boot up
2022-04-18 03:49:58 +02:00
Josh Larson
544d274527
Merge pull request #492 from madsboddum/491
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CU client isn't as intelligent as the NGE client, so it'll let player…
2022-04-17 18:49:20 -05:00
Josh Larson
c646335f82
Merge pull request #493 from madsboddum/update_readme
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Readme: Removed unnecessary steps, removed duplicate information
2022-04-17 18:48:59 -05:00
Ziggy
679dccdf5c
Fixed 'Invalid npc -' error, causing most creatures to not spawn in the wild
2022-04-17 20:46:00 +02:00
Josh Larson
8ff536aa63
Merge pull request #495 from madsboddum/buildscript_fixes
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Buildscript fixes
2022-04-17 11:57:34 -05:00
Ziggy
f11053cce2
Deleted old CI/CD pipeline configuration
2022-04-17 14:55:47 +02:00
Ziggy
098a48f1ee
Fixed failing build by removing integration tests that had compile errors and missing dependencies
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As a bonus, we can stop depenending on client-holocore in holocore
2022-04-17 14:55:37 +02:00
Ziggy
fd9873d00e
Removed definition for a source set that was deleted previously
2022-04-17 13:26:42 +02:00
Ziggy
104da6a0cc
Removed old TODOs for line og sight checks, as these have been implemented
2022-04-17 13:10:31 +02:00
Ziggy
43382ba0b3
Readme: Removed unnecessary steps, removed duplicate information
2022-04-17 12:59:41 +02:00
Ziggy
7db0d5a729
CU client isn't as intelligent as the NGE client, so it'll let players attack themselves - prevent this server-side #491
2022-04-17 12:39:18 +02:00
Josh Larson
e34052356b
Merge pull request #481 from madsboddum/372
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Fixed Combat XP gain being too high and reduced spammyness of "XP gai…
2022-04-16 20:56:31 -05:00
Josh Larson
8fa4e514a3
Merge pull request #427 from madsboddum/422
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Allow players to get to safety after being incapacitated, to prevent …
2022-04-16 20:51:05 -05:00
Josh Larson
a7077dce3d
Merge pull request #480 from madsboddum/479
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Removed unused versioning #479
2022-04-16 20:50:09 -05:00
Josh Larson
340e2fc471
Merge pull request #483 from madsboddum/482
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Fixed bug with 'Set name' on containers not doing anything #482
2022-04-16 20:45:59 -05:00
Josh Larson
4a8f359b52
Merge pull request #485 from madsboddum/478
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Fixed a couple of broken item attributes #478
2022-04-16 20:45:19 -05:00
Josh Larson
0f174b6262
Merge pull request #486 from madsboddum/420
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Fixed double loot radial bug #420
2022-04-16 20:44:47 -05:00
Josh Larson
4dacad7408
Merge pull request #488 from madsboddum/command_dequeue
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Fixed behavior where client never dequeued successful commands, becau…
2022-04-16 20:44:16 -05:00
Josh Larson
af4b8f7efa
Merge pull request #489 from madsboddum/ham
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CU uses percentages for action and mind, so let's just set the attrib…
2022-04-16 20:43:51 -05:00
Undercova
284bd4e5ab
Updated NPC database #5
2022-04-16 23:27:13 +02:00
Undercova
20c94e0771
Updated NPC database #4
2022-04-16 23:24:52 +02:00
Undercova
a4dbbc72c7
Updated NPC database #3
2022-04-16 23:23:06 +02:00
Undercova
69937c520f
Updated NPC database #2
2022-04-16 23:12:26 +02:00
Undercova
0ce87021c1
Updated NPC database #1
2022-04-16 23:08:41 +02:00
Undercova
af702c0cf3
Changed combat profiles of NPCs to CU skills
2022-04-16 23:04:01 +02:00
Ziggy
eddd863922
CU uses percentages for action and mind, so let's just set the attributes to 100 instead of 1000 so it's easier to work with
2022-04-16 12:23:13 +02:00
Ziggy
b421aad6bb
Fixed behavior where client never dequeued successful commands, because the server only did that in case the command failed
2022-04-15 22:38:38 +02:00
Ziggy
490a6891a4
Fixed loot radials appearing twice, caused by reversed order #420
2022-04-15 17:00:19 +02:00
Ziggy
4d4b346dd0
Revert "Fix loot radials appearing twice"
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This reverts commit f2715b1161 .
2022-04-15 17:00:19 +02:00
Ziggy
a9c97184af
Fixed broken damage types on weapons #478
2022-04-15 16:39:28 +02:00
Ziggy
08e0b127bd
Fixed "None" case for skill requirement on equippable items #478
2022-04-15 16:32:59 +02:00
Ziggy
20c77ca280
Fixed bug with 'Set name' on containers not doing anything #482
2022-04-15 15:27:46 +02:00
Ziggy
fa1dd66b11
Fixed Combat XP gain being too high and reduced spammyness of "XP gained" system messages #372
2022-04-15 15:17:08 +02:00
Ziggy
f187b68487
Removed unused versioning #479
2022-04-15 13:13:58 +02:00
Ziggy
58958fa015
Explicitly define last incap time as 0, where it was implicit before #422
2022-04-15 13:09:12 +02:00
Ziggy
5cb0056ba2
Removed some unused imports
2022-04-15 13:08:43 +02:00
Josh Larson
7278dd99cf
Merge pull request #425 from Skorpios0/cu_quality_assurance
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Removed Restuss from the restricted PVP Zone.
2022-04-14 14:45:24 -05:00
Josh Larson
d8a9b9eaec
Merge pull request #421 from madsboddum/385
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Combat level is now a reflection of trained skills instead of accumul…
2022-04-14 12:55:35 -05:00
Undercova
c6d23ab0bc
Updated recruiter conversations
2022-04-14 00:12:25 +02:00
Ziggy
fe91018614
Allow players to get to safety after being incapacitated, to prevent endless incap-revive loop with aggressive NPCs #422
2022-04-13 23:12:06 +02:00
Ziggy
8dd8084875
Renamed ExperienceLevelService to ExperiencePointService, since it doesn't manage combat levels any more #385
2022-04-13 14:06:47 +02:00
Ziggy
e045073709
Combat level is now a reflection of trained skills instead of accumulated XP #385
2022-04-13 13:48:37 +02:00