Commit Graph
6324 Commits
Author SHA1 Message Date
Josh Larson 6c64548a03 Merge pull request #506 from madsboddum/convertlogin
Removed a Gradle task that created a shadow jar for code that was rem…
2022-04-24 14:09:43 -05:00
Ziggy 69ac3ca52a Removed a Gradle task that created a shadow jar for code that was removed at some point 2022-04-24 13:57:31 +02:00
Undercova 3535b94c4f Removed NGE combat commands from database
Updated some imperial NPCs and their primary weapons
Updated Dathomir spawns
Updated Lok spawns
Updated Naboo spawns
Updated Tatooine spawns
Updated GCW spawns for Corellia
Updated no spawn zone database
Updated dynamic spawn groups
Updated travel coordinates for Restuss
Changed despawn timer for dead NPCs from 5 to 15 secs
Changed loot range from 64 to 16 meters
Changed the trigger distance to spawn dynamic groups around a player from 350 to 250m
Changed dynamic NPC spawn chance from 2 to 7 and max observed NPCs from 7 to 10
2022-04-23 23:18:15 +02:00
Josh Larson 3b940ae6b8 Merge pull request #505 from madsboddum/nge_combat
Removed some NGE combat logic that would sometimes cause server error…
2022-04-23 12:52:29 -05:00
Ziggy 3dc8d25b75 Removed some NGE combat logic that would sometimes cause server errors when rolled (dodge, parry...) 2022-04-23 16:22:51 +02:00
Josh Larson e125d4bdcd Merge pull request #499 from madsboddum/pre_nge_movement
Changed movement to Pre-NGE variant
2022-04-18 14:46:32 -05:00
Ziggy 77762f4c81 Fixed mistake in persistence test case 2022-04-18 21:27:53 +02:00
Ziggy 7737ae3138 Changed movement to Pre-NGE variant 2022-04-18 21:15:47 +02:00
Undercova 4631d41228 Emptied special lines database (NGE) to prevent error during boot up 2022-04-18 03:49:58 +02:00
Josh Larson 544d274527 Merge pull request #492 from madsboddum/491
CU client isn't as intelligent as the NGE client, so it'll let player…
2022-04-17 18:49:20 -05:00
Josh Larson c646335f82 Merge pull request #493 from madsboddum/update_readme
Readme: Removed unnecessary steps, removed duplicate information
2022-04-17 18:48:59 -05:00
Ziggy 679dccdf5c Fixed 'Invalid npc -' error, causing most creatures to not spawn in the wild 2022-04-17 20:46:00 +02:00
Josh Larson 8ff536aa63 Merge pull request #495 from madsboddum/buildscript_fixes
Buildscript fixes
2022-04-17 11:57:34 -05:00
Ziggy f11053cce2 Deleted old CI/CD pipeline configuration 2022-04-17 14:55:47 +02:00
Ziggy 098a48f1ee Fixed failing build by removing integration tests that had compile errors and missing dependencies
As a bonus, we can stop depenending on client-holocore in holocore
2022-04-17 14:55:37 +02:00
Ziggy fd9873d00e Removed definition for a source set that was deleted previously 2022-04-17 13:26:42 +02:00
Ziggy 104da6a0cc Removed old TODOs for line og sight checks, as these have been implemented 2022-04-17 13:10:31 +02:00
Ziggy 43382ba0b3 Readme: Removed unnecessary steps, removed duplicate information 2022-04-17 12:59:41 +02:00
Ziggy 7db0d5a729 CU client isn't as intelligent as the NGE client, so it'll let players attack themselves - prevent this server-side #491 2022-04-17 12:39:18 +02:00
Josh Larson e34052356b Merge pull request #481 from madsboddum/372
Fixed Combat XP gain being too high and reduced spammyness of "XP gai…
2022-04-16 20:56:31 -05:00
Josh Larson 8fa4e514a3 Merge pull request #427 from madsboddum/422
Allow players to get to safety after being incapacitated, to prevent …
2022-04-16 20:51:05 -05:00
Josh Larson a7077dce3d Merge pull request #480 from madsboddum/479
Removed unused versioning #479
2022-04-16 20:50:09 -05:00
Josh Larson 340e2fc471 Merge pull request #483 from madsboddum/482
Fixed bug with 'Set name' on containers not doing anything #482
2022-04-16 20:45:59 -05:00
Josh Larson 4a8f359b52 Merge pull request #485 from madsboddum/478
Fixed a couple of broken item attributes #478
2022-04-16 20:45:19 -05:00
Josh Larson 0f174b6262 Merge pull request #486 from madsboddum/420
Fixed double loot radial bug #420
2022-04-16 20:44:47 -05:00
Josh Larson 4dacad7408 Merge pull request #488 from madsboddum/command_dequeue
Fixed behavior where client never dequeued successful commands, becau…
2022-04-16 20:44:16 -05:00
Josh Larson af4b8f7efa Merge pull request #489 from madsboddum/ham
CU uses percentages for action and mind, so let's just set the attrib…
2022-04-16 20:43:51 -05:00
Undercova 284bd4e5ab Updated NPC database #5 2022-04-16 23:27:13 +02:00
Undercova 20c94e0771 Updated NPC database #4 2022-04-16 23:24:52 +02:00
Undercova a4dbbc72c7 Updated NPC database #3 2022-04-16 23:23:06 +02:00
Undercova 69937c520f Updated NPC database #2 2022-04-16 23:12:26 +02:00
Undercova 0ce87021c1 Updated NPC database #1 2022-04-16 23:08:41 +02:00
Undercova af702c0cf3 Changed combat profiles of NPCs to CU skills 2022-04-16 23:04:01 +02:00
Ziggy eddd863922 CU uses percentages for action and mind, so let's just set the attributes to 100 instead of 1000 so it's easier to work with 2022-04-16 12:23:13 +02:00
Ziggy b421aad6bb Fixed behavior where client never dequeued successful commands, because the server only did that in case the command failed 2022-04-15 22:38:38 +02:00
Ziggy 490a6891a4 Fixed loot radials appearing twice, caused by reversed order #420 2022-04-15 17:00:19 +02:00
Ziggy 4d4b346dd0 Revert "Fix loot radials appearing twice"
This reverts commit f2715b1161.
2022-04-15 17:00:19 +02:00
Ziggy a9c97184af Fixed broken damage types on weapons #478 2022-04-15 16:39:28 +02:00
Ziggy 08e0b127bd Fixed "None" case for skill requirement on equippable items #478 2022-04-15 16:32:59 +02:00
Ziggy 20c77ca280 Fixed bug with 'Set name' on containers not doing anything #482 2022-04-15 15:27:46 +02:00
Ziggy fa1dd66b11 Fixed Combat XP gain being too high and reduced spammyness of "XP gained" system messages #372 2022-04-15 15:17:08 +02:00
Ziggy f187b68487 Removed unused versioning #479 2022-04-15 13:13:58 +02:00
Ziggy 58958fa015 Explicitly define last incap time as 0, where it was implicit before #422 2022-04-15 13:09:12 +02:00
Ziggy 5cb0056ba2 Removed some unused imports 2022-04-15 13:08:43 +02:00
Josh Larson 7278dd99cf Merge pull request #425 from Skorpios0/cu_quality_assurance
Removed Restuss from the restricted PVP Zone.
2022-04-14 14:45:24 -05:00
Josh Larson d8a9b9eaec Merge pull request #421 from madsboddum/385
Combat level is now a reflection of trained skills instead of accumul…
2022-04-14 12:55:35 -05:00
Undercova c6d23ab0bc Updated recruiter conversations 2022-04-14 00:12:25 +02:00
Ziggy fe91018614 Allow players to get to safety after being incapacitated, to prevent endless incap-revive loop with aggressive NPCs #422 2022-04-13 23:12:06 +02:00
Ziggy 8dd8084875 Renamed ExperienceLevelService to ExperiencePointService, since it doesn't manage combat levels any more #385 2022-04-13 14:06:47 +02:00
Ziggy e045073709 Combat level is now a reflection of trained skills instead of accumulated XP #385 2022-04-13 13:48:37 +02:00