Removed unneeded .prt effect object in force run buff

The .prt is already referenced when you send a packet for the
pl_force_run.cef (look at it in TRE explorer)
This commit is contained in:
Waverunner
2014-05-07 17:48:05 -04:00
parent df374e8615
commit 098e1ac967
+1 -2
View File
@@ -5,8 +5,7 @@ def setup(core, actor, buff):
return
def add(core, actor, buff):
actor.playEffectObject('clienteffect/pl_force_run.cef', 'fs_force_run')
actor.playEffectObject('appearance/pt_force_speed.prt', 'fs_force_run')
actor.playEffectObject('clienteffect/pl_force_run.cef', '')
actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() + 2.5 + (2.5 * (actor.getSkillModBase('expertise_movement_buff_fs_force_run')) / 100))
core.skillModService.addSkillMod(actor, 'slope_move', 5)
core.skillModService.addSkillMod(actor, 'movement_resist_snare', 100)