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https://github.com/ProjectSWGCore/NGECore2.git
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Removed unneeded .prt effect object in force run buff
The .prt is already referenced when you send a packet for the pl_force_run.cef (look at it in TRE explorer)
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@@ -5,8 +5,7 @@ def setup(core, actor, buff):
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return
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def add(core, actor, buff):
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actor.playEffectObject('clienteffect/pl_force_run.cef', 'fs_force_run')
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actor.playEffectObject('appearance/pt_force_speed.prt', 'fs_force_run')
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actor.playEffectObject('clienteffect/pl_force_run.cef', '')
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actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() + 2.5 + (2.5 * (actor.getSkillModBase('expertise_movement_buff_fs_force_run')) / 100))
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core.skillModService.addSkillMod(actor, 'slope_move', 5)
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core.skillModService.addSkillMod(actor, 'movement_resist_snare', 100)
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