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FIXED server crash when a player stops performing.
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@@ -367,8 +367,8 @@ public class CreatureObject extends TangibleObject implements IPersistent {
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}
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if (getPosture() == resources.datatables.Posture.SkillAnimating) {
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//stopPerformance();
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NGECore.getInstance().entertainmentService.stopPerformance(this);
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stopPerformance();
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//NGECore.getInstance().entertainmentService.stopPerformance(this);//FIXME: Maximum recursion.
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}
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if (getPosture() == posture) {
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