FIXED server crash when a player stops performing.

This commit is contained in:
wallaceg09
2014-11-08 09:44:57 -06:00
parent 92deb58321
commit 2d24e8d8ae

View File

@@ -367,8 +367,8 @@ public class CreatureObject extends TangibleObject implements IPersistent {
}
if (getPosture() == resources.datatables.Posture.SkillAnimating) {
//stopPerformance();
NGECore.getInstance().entertainmentService.stopPerformance(this);
stopPerformance();
//NGECore.getInstance().entertainmentService.stopPerformance(this);//FIXME: Maximum recursion.
}
if (getPosture() == posture) {