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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-01-17 00:05:17 -05:00
Changed deathtrooper loot, aggro/assist range and attacks
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@@ -9,7 +9,7 @@ from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('eow_outbreak_undead_deathtrooper')
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mobileTemplate.setCreatureName('eow_outbreak_undead_deathtrooper') ##TODO: Needs correct stf name
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mobileTemplate.setLevel(5)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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@@ -17,7 +17,7 @@ def addTemplate(core):
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mobileTemplate.setMaxSpawnDistance(10)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setSocialGroup('undead')
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mobileTemplate.setAssistRange(12)
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mobileTemplate.setAssistRange(15)
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mobileTemplate.setRespawnTime(300)
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mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
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@@ -61,8 +61,8 @@ def addTemplate(core):
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('creatureRangedShot')
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mobileTemplate.setDefaultAttack('creatureMeleeHit')
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mobileTemplate.setDefaultAttack('RangedShot')
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mobileTemplate.setDefaultAttack('MeleeHit')
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mobileTemplate.setAttacks(attacks)
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lootPoolNames_1 = ['Junk']
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@@ -70,20 +70,10 @@ def addTemplate(core):
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lootGroupChance_1 = 65
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mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
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lootPoolNames_2 = ['jedi_relic_1']
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lootPoolChances_2 = [100]
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lootGroupChance_2 = 85
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mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
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lootPoolNames_4 = ['random_stat_jewelry']
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lootPoolChances_4 = [100]
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lootGroupChance_4 = 8
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mobileTemplate.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
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lootPoolNames_5 = ['sithholocrons']
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lootPoolChances_5 = [100]
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lootGroupChance_5 = 3
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mobileTemplate.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
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core.spawnService.addMobileTemplate('undead_deathtrooper', mobileTemplate)
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