mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-11 21:45:43 -04:00
Scripted Imperial Forest Camouflage Armor
This commit is contained in:
+13
-1
@@ -1,4 +1,16 @@
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import sys
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def setup(core, object):
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return
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
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object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
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return
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+13
-1
@@ -1,4 +1,16 @@
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import sys
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def setup(core, object):
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return
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
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object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
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return
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+7
-1
@@ -1,4 +1,10 @@
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import sys
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def setup(core, object):
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return
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
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return
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+13
-1
@@ -1,4 +1,16 @@
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import sys
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def setup(core, object):
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return
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
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object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
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return
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+13
-1
@@ -1,4 +1,16 @@
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import sys
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def setup(core, object):
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return
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
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object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
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return
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+13
-1
@@ -1,4 +1,16 @@
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import sys
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def setup(core, object):
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return
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
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object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
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return
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+7
-1
@@ -1,4 +1,10 @@
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import sys
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def setup(core, object):
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return
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
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return
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+13
-1
@@ -1,4 +1,16 @@
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import sys
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def setup(core, object):
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return
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
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object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
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return
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+13
-1
@@ -1,4 +1,16 @@
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import sys
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def setup(core, object):
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return
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
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object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
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object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
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return
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+7
-1
@@ -1,4 +1,10 @@
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import sys
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def setup(core, object):
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return
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
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return
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