Scripted Imperial Forest Camouflage Armor

This commit is contained in:
Iosnowore Kun
2014-06-07 10:57:01 -04:00
parent 6a99f9d434
commit 6f1f739224
10 changed files with 112 additions and 10 deletions
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
return