Cloaked Attacks Now Grants Correct Abilities

This commit is contained in:
Mesagoppinmypants
2014-04-14 19:58:47 +02:00
committed by CharonInferar
parent 35383e0cf5
commit 942e8c6b0d
@@ -1,51 +1,52 @@
import sys
def addAbilities(core, actor, player):
if actor.getLevel() >= 4:
actor.addAbility("sp_hd_melee_0")
if actor.getLevel() >= 12:
actor.addAbility("sp_hd_melee_1")
if actor.getLevel() >= 10:
actor.addAbility("sp_stealth_melee_0")
if actor.getLevel() >= 20:
actor.addAbility("sp_hd_melee_2")
if actor.getLevel() >= 30:
actor.addAbility("sp_hd_melee_3")
if actor.getLevel() >= 38:
actor.addAbility("sp_hd_melee_4")
if actor.getLevel() >= 52:
actor.addAbility("sp_hd_melee_5")
if actor.getLevel() >= 62:
actor.addAbility("sp_hd_melee_6")
actor.addAbility("sp_stealth_melee_1")
if actor.getLevel() >= 32:
actor.addAbility("sp_stealth_melee_2")
if actor.getLevel() >= 46:
actor.addAbility("sp_stealth_melee_3")
if actor.getLevel() >= 60:
actor.addAbility("sp_stealth_melee_4")
if actor.getLevel() >= 70:
actor.addAbility("sp_stealth_melee_5")
if actor.getLevel() >= 86:
actor.addAbility("sp_stealth_melee_6")
if actor.getLevel() >= 4:
actor.addAbility("sp_hd_range_0")
if actor.getLevel() >= 12:
actor.addAbility("sp_hd_range_1")
if actor.getLevel() >= 10:
actor.addAbility("sp_stealth_ranged_0")
if actor.getLevel() >= 20:
actor.addAbility("sp_hd_range_2")
if actor.getLevel() >= 30:
actor.addAbility("sp_hd_range_3")
if actor.getLevel() >= 38:
actor.addAbility("sp_hd_range_4")
if actor.getLevel() >= 52:
actor.addAbility("sp_hd_range_5")
if actor.getLevel() >= 62:
actor.addAbility("sp_hd_range_6")
actor.addAbility("sp_stealth_ranged_1")
if actor.getLevel() >= 32:
actor.addAbility("sp_stealth_ranged_2")
if actor.getLevel() >= 46:
actor.addAbility("sp_stealth_ranged_3")
if actor.getLevel() >= 60:
actor.addAbility("sp_stealth_ranged_4")
if actor.getLevel() >= 70:
actor.addAbility("sp_stealth_ranged_5")
if actor.getLevel() >= 86:
actor.addAbility("sp_stealth_ranged_6")
return
def removeAbilities(core, actor, player):
actor.removeAbility("sp_hd_melee_0")
actor.removeAbility("sp_hd_melee_1")
actor.removeAbility("sp_hd_melee_2")
actor.removeAbility("sp_hd_melee_3")
actor.removeAbility("sp_hd_melee_4")
actor.removeAbility("sp_hd_melee_5")
actor.removeAbility("sp_hd_melee_6")
actor.removeAbility("sp_stealth_melee_0")
actor.removeAbility("sp_stealth_melee_1")
actor.removeAbility("sp_stealth_melee_2")
actor.removeAbility("sp_stealth_melee_3")
actor.removeAbility("sp_stealth_melee_4")
actor.removeAbility("sp_stealth_melee_5")
actor.removeAbility("sp_stealth_melee_6")
actor.removeAbility("sp_hd_range_0")
actor.removeAbility("sp_hd_range_1")
actor.removeAbility("sp_hd_range_2")
actor.removeAbility("sp_hd_range_3")
actor.removeAbility("sp_hd_range_4")
actor.removeAbility("sp_hd_range_5")
actor.removeAbility("sp_hd_range_6")
actor.removeAbility("sp_stealth_ranged_0")
actor.removeAbility("sp_stealth_ranged_1")
actor.removeAbility("sp_stealth_ranged_2")
actor.removeAbility("sp_stealth_ranged_3")
actor.removeAbility("sp_stealth_ranged_4")
actor.removeAbility("sp_stealth_ranged_5")
actor.removeAbility("sp_stealth_ranged_6")
return