Force run effect should end properly now

This commit is contained in:
Treeku
2013-11-08 15:42:45 +00:00
parent 07b39b8146
commit e3d4b08cec
+1 -1
View File
@@ -15,7 +15,7 @@ def setup(core, actor, buff):
return
def removeBuff(core, actor, buff):
##Waiting for a remove particle effect function in CreatureObject. Twinkle toes won't go away without it.
actor.stopEffectObject('fs_force_run')
actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() - 2.5 - (2.5 * (actor.getSkillModBase('expertise_movement_buff_fs_force_run')) / 100))
core.skillModService.deductSkillMod(actor, 'slope_move', 5)
core.skillModService.deductSkillMod(actor, 'movement_resist_snare', 100)