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Force run effect should end properly now
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@@ -15,7 +15,7 @@ def setup(core, actor, buff):
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return
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def removeBuff(core, actor, buff):
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##Waiting for a remove particle effect function in CreatureObject. Twinkle toes won't go away without it.
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actor.stopEffectObject('fs_force_run')
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actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() - 2.5 - (2.5 * (actor.getSkillModBase('expertise_movement_buff_fs_force_run')) / 100))
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core.skillModService.deductSkillMod(actor, 'slope_move', 5)
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core.skillModService.deductSkillMod(actor, 'movement_resist_snare', 100)
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