Armor loot fix, stat loot fix

fixed numeric errors
Loot client command response coded
This commit is contained in:
CharonInferar
2014-05-04 23:06:27 +02:00
parent 41d6aa9db8
commit fabeaed919
68 changed files with 1523 additions and 347 deletions
+5 -2
View File
@@ -21,7 +21,10 @@
******************************************************************************/
package services.ai.states;
import java.util.Vector;
import main.NGECore;
import resources.common.RadialOptions;
import resources.objects.creature.CreatureObject;
import resources.objects.tangible.TangibleObject;
import services.ai.AIActor;
@@ -32,8 +35,8 @@ public class DeathState extends AIState {
public byte onEnter(AIActor actor) {
NGECore.getInstance().aiService.awardExperience(actor);
actor.getCreature().setAttachment("radial_filename", "npc/corpse");
System.out.println("DEATH STATE!!!!");
NGECore.getInstance().lootService.DropLoot((CreatureObject)(actor.getCreature().getKiller()),(TangibleObject)(actor.getCreature()));
//NGECore.getInstance().scriptService.callScript("scripts/radial/npc/corpse", "", "createRadial", NGECore.getInstance(), actor.getCreature().getKiller(), actor.getCreature(), new Vector<RadialOptions>());
NGECore.getInstance().lootService.DropLoot((CreatureObject)(actor.getCreature().getKiller()),(TangibleObject)(actor.getCreature()));
actor.scheduleDespawn();
return 0;
}