Treeku
e8a1959f9d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/radial/vehicle.py
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/player/PlayerObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/SimulationService.java
src/services/combat/CombatService.java
src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
Treeku
f58b7b6a5b
Overhauled Mounts (still buggy)
2014-04-18 19:09:45 +01:00
Waverunner
857198f32d
Merge pull request #462 from Ziggeh/master
...
Weapon particle effects, misc enhancements
2014-04-16 19:02:10 -04:00
Waverunner
da20b779cf
Temporarily Fixes #442 : Position secured cant be removed
...
The problem related to doSelfBuff always calling and thinking that the
position secured buff wanted to be added all the time, which isn't the
case. Right now I added a hasBuff check to doSelfBuff for the position
secured buff which will remove the buff. I didn't want to flat out just
remove a buff no matter what command was called because that would
affect any buffs that wanted to be refreshed and not removed.
2014-04-16 18:51:32 -04:00
Ziggeh
a998b3ec44
Cleaned up CombatService and fixed buff exceptions
2014-04-17 00:46:00 +02:00
Treeku
b436353904
godLevel is now set and used
2014-04-13 13:17:23 +01:00
Seefo
0eab2ff8c9
Fixed an issue where killing an NPC did not set you as the killer object
2014-04-10 17:38:37 -04:00
Treeku
e91362a12f
Fixed most warnings
2014-04-10 11:52:09 +01:00
Treeku
351910c04a
Various command bugfixes
2014-04-10 10:18:20 +01:00
Waverunner
d5c9d226e3
Fixed #255 : Evasion not exiting combat
2014-04-07 16:22:36 -04:00
Doogla
6d53f8a8f3
Added Abilities and Bug Fixes
...
Fixed Jedi Stance
Fixed BH Sprint
Added BH Shields (not fully working yet)
Fixed an error on Commando Pinpoint Shielding Tree
2014-03-30 05:00:44 -07:00
Waverunner
235ee34056
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 20:08:29 -04:00
Waverunner
f6bf134bad
Fixed #266 and added stealth for GM
2014-03-29 20:08:21 -04:00
Seefo
6d96545dd9
#283 should be fixed
2014-03-29 19:31:13 -04:00
Light2
e7cf35d749
Merge pull request #302 from Ziggeh/master
...
CombatService - Added method for drain heals
2014-03-29 20:04:32 +01:00
Light2
7878e2a589
fixed bug where revive window was showing up for the medic
2014-03-29 18:19:59 +01:00
Ziggeh
21149a55af
Merge remote-tracking branch 'upstream/master'
2014-03-29 17:00:09 +01:00
Seefo
01ffdb3c42
Fixed healing of AI, temp fix for faction error
2014-03-29 11:59:19 -04:00
Ziggeh
5ea7a1497d
Merge remote-tracking branch 'upstream/master'
2014-03-29 14:17:58 +01:00
Treeku
9ff669832b
calculatePvpStatus() used for everything, more...
...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing. It should calculate the following:
On Leave/neutral players should be #16
Combatant players should be #35
Opposing faction SF players should be #55
Opposing Combatant NPCs should be #19
Ally SF NPCs (ie.; hoth commandos) should be #4
Enemy SF NPCs (ie. hoth resistance) should be #7
Same faction NPCs should be #0 (pink)
Attackable NPCs should be #1
Aggressive NPCs should be #2 or #3
NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Ziggeh
e39b6b498d
CombatService - Added method for drain heals
...
run() in the combat ability scripts now take the damage done post
mitigation etc as an argument instead of null.
2014-03-29 06:52:03 +01:00
Light2
56141fae85
fixed armor reduction calculation
2014-03-28 19:44:35 +01:00
Light2
932302d1e9
Refactored loading a bit to fix an issue where objects "steal" fixed client object ids before the client object can be loaded,fixed 2 errors
2014-03-28 18:22:21 +01:00
Light2
4cd4c412af
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-28 02:23:18 +01:00
Light2
eece94c7cb
fixed AI dmg bug, fixed crash bug related to stf names
2014-03-28 02:23:07 +01:00
Seefo
ebe52b49aa
Fixed combat bug, read extended
...
Fixed the combat bug, where if an enemy were to be incapacitated and you
were not the attacker, you would remain in combat.
2014-03-27 20:57:51 -04:00
Waverunner
d8eb437348
Incap debuff uses new format, added MOTD on login
2014-03-27 19:33:38 -04:00
Seefo
5d920292d8
Fixed #265
2014-03-27 18:12:17 -04:00
Seefo
47bb841588
Fixed #255
2014-03-27 17:32:03 -04:00
Seefo
e60ffb32c5
Fixed #245 , also uncommented skill mod deltas
2014-03-26 19:20:05 -04:00
Light2
c3772e3246
Added xp gain on killing NPCs, fixed some bugs, added 2 new config options
2014-03-26 23:37:10 +01:00
Ziggeh
3284798862
Combat - Fixed a problem with Critical Chance
2014-03-24 19:49:45 +01:00
Ziggeh
9467819379
Merge remote-tracking branch 'upstream/master'
2014-03-23 20:20:38 +01:00
Seefo
bd228e971a
Fixed issue #227 and #202
2014-03-23 15:03:44 -04:00
Ziggeh
9de9bb37b4
Combat - Added ability specifc armor bypass and fixed incorrect armor mitigation calculation
2014-03-23 17:23:26 +01:00
Treeku
d85bd44d7b
Fixed error
2014-03-16 00:45:48 +00:00
Treeku
3f3d4e93fe
Only medics and NPCs can heal others now
2014-03-16 00:29:34 +00:00
Treeku
3152ab021c
No longer be able to heal duel opponent
2014-03-16 00:13:38 +00:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Ziggeh
833a4cc3a8
Combat - Critical Chance calculation takes more skillmods into account
...
Also added the opponent *defensive modifier* reduction skillmods.
2013-12-20 15:45:14 +01:00
Light2
3aa9fc88c5
removed some starting items
2013-12-15 22:01:26 +01:00
Light2
3fc02b8f1f
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-12 17:25:24 +01:00
Light2
512fbfec72
bug fixes
2013-12-12 17:24:26 +01:00
Treeku
948a4bdb0d
Fixed minor merge blip
2013-12-12 14:44:34 +00:00
Treeku
b6c9e74859
Merge branch 'master' of https://github.com/xbang21/NGECore2 into xbang21-master
...
Conflicts:
src/services/combat/CombatCommands.java
2013-12-12 14:34:24 +00:00
xbang21
d54033a0c6
Finished Medic Buffs and Debuffs
...
Medic buff times with expertise tested and work properly in and out of a
group
2013-12-11 20:15:02 -05:00
DAK-
5f88bab13b
Bounty Hunter: Take Cover & Armor Sprint
...
Registered commands, added buff and command scripts.
Buffs apply, needs further testing.
2013-12-11 04:48:45 -06:00
DAK-
251b159b13
Bounty Hunter: Return Fire
...
Buff and command works, cools down and is modified by skill mods, (i.e.
from "Enforcer set")
2013-12-11 03:20:55 -06:00
Ziggeh
9bfe52763e
Jedi - Fixed Soothing Aura
2013-12-10 20:05:17 +01:00
Ziggeh
95b46419bc
Merge remote-tracking branch 'upstream/master'
2013-12-08 18:59:10 +01:00