Light2
6eea20bf36
More work on cities
...
Fixed some bugs, more work on city management terminal
2014-06-13 03:41:07 +02:00
Waverunner
7b7f1ed5bc
Fixed #740 - Mission on wrong planets, Fixed delivery mission conversations
2014-06-12 19:03:05 -04:00
Light2
df82035f66
Added player city persistence, fixed city bugs, fixed mail string attachment error
2014-06-12 03:09:50 +02:00
Light2
c4b83a10cc
fixed city bugs
2014-06-12 01:55:57 +02:00
Light2
9290ff2f13
fixed startup error
2014-06-12 01:15:39 +02:00
Light2
968438bbef
Added city update process, added city fixup process,
2014-06-12 01:10:35 +02:00
Seefo
51a9239889
Fixed several housing issues, see extended
...
Fixed an issue where players who weren't admins could access the
structure management terminal
Fixed an issue a person requesting the housing status page would see
their own name as the owner even if they weren't
Fixed an issue where the object service would encounter an error when
attempting to view child objects via an attachment
Added getFirstName and getLastName methods to the CreatureObject class
Possibly fixed an issue where items that were moveable would be picked
up via double-clicking
2014-06-11 18:41:14 -04:00
Light2
6aa4229994
Refactored creation of player cities
2014-06-11 23:37:49 +02:00
Light2
2b885b7a0a
More work on cities
2014-06-11 18:47:19 +02:00
Light2
165adda20d
Added preliminary maintenance deduction to cities and civic structure decay
2014-06-11 17:57:53 +02:00
CharonInferar
5836699b41
merge conflict resolved
2014-06-11 16:50:29 +02:00
CharonInferar
755e9659fd
master merge
2014-06-11 16:47:59 +02:00
CharonInferar
5e8180c5fd
Advancement towards PUP Application
...
A few PUPS can now be applied.
Some effect names do not match the buff.iff table yet
2014-06-11 16:44:29 +02:00
Light2
6123505005
more work on residency
2014-06-11 15:44:35 +02:00
Light2
73b53ead09
some more fixes, optimised collidable circle
2014-06-11 02:46:45 +02:00
Light2 and CharonInferar
06a086508e
more residency fixes
2014-06-11 01:54:11 +02:00
Light2 and CharonInferar
4b594c574f
fixed declare residency bugs
2014-06-11 01:54:10 +02:00
CharonInferar
66b180970b
Fix for #861
2014-06-11 01:54:07 +02:00
Light2 and CharonInferar
408e6f8f71
Randomised Powerup formula
2014-06-11 01:54:05 +02:00
CharonInferar
3e6654cd30
Fix to #862
2014-06-11 01:54:04 +02:00
Light2
1580cc9bee
more residency fixes
2014-06-10 23:39:35 +02:00
Light2
721634b406
fixed declare residency bugs
2014-06-10 23:34:17 +02:00
CharonInferar
18c09a7b7e
Fix for #861
2014-06-10 23:07:17 +02:00
Light2 and CharonInferar
f4bc4a1360
Randomised Powerup formula
2014-06-10 22:28:58 +02:00
CharonInferar
0d38ad8c33
Fix to #862
2014-06-10 16:13:15 +02:00
CharonInferar
927cd9c6f0
Added prof restriction
2014-06-10 15:10:38 +02:00
CharonInferar
be06751035
Merge remote-tracking branch 'origin/master' into ReverseEngineering
2014-06-10 14:40:44 +02:00
CharonInferar
b4ef2e42d4
SEA stacking disabled
...
SEA modifiers can't be stacked.
2014-06-10 14:38:39 +02:00
CharonInferar
08e2ac69a3
RE Factory Crates, PUP procs, Multi-color junk
...
- Factory crate correctly implemented for REing
- PUPs proc initial steps, needs to be further developed
- Multi-colored junk items name handling added
2014-06-10 02:53:49 +02:00
Light2
f663fc952a
Fixed quality string for ancient krayt pearls
2014-06-09 20:50:41 +02:00
Light2
60ff7e519f
changed powercrystal loottable to live values, changed tune values to live values
...
Flawless power crystal was rare loot too according to official forums
guide, however no screenshot proof could be found.
2014-06-09 20:40:44 +02:00
Light2
e25ddf6cd9
fixed #812
2014-06-09 19:35:40 +02:00
Light2
bc370bb263
fixed #839
2014-06-09 19:32:38 +02:00
Light2
d315e359f1
fixed? #841
2014-06-09 19:28:47 +02:00
Light2
bd596c0fce
Added building privacy toggle
2014-06-09 19:16:23 +02:00
Light2
dd48daaca1
Refactored Building and Harvester Permission Lists, fixed AI pathing into cells
2014-06-09 19:05:58 +02:00
Light2
55624e8fd4
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-06-09 02:38:36 +02:00
Light2
03cedbaf05
minor changes
2014-06-09 02:37:47 +02:00
CharonInferar
7c60f7a0b5
More work on RE
2014-06-08 19:05:54 +02:00
CharonInferar
b9a7ae085b
master merge
2014-06-08 16:57:04 +02:00
CharonInferar
eff288cc8b
Multi stat checks added
...
Multi stat expertise checks included
2014-06-08 16:51:46 +02:00
CharonInferar
5c908eb3a1
Small fixes to loot
...
Fixes various 'complaints'
2014-06-08 14:46:32 +02:00
CharonInferar
356f1f6bbd
Multi-stat SEA creation implemented
...
SEAs can have up to 3 stats now
2014-06-08 13:47:44 +02:00
CharonInferar
54607be2e2
fix
...
fix
2014-06-08 01:28:38 +02:00
CharonInferar
a9fe1e136d
Master merge fix
2014-06-08 01:18:37 +02:00
CharonInferar
08f1b52f97
Loot updates
...
- Color crystals now get elemental attachment values for combat service.
- Armor drops can have random stat mods now
- Script fixes
2014-06-08 01:09:41 +02:00
Light
4787ae08fc
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-06-07 20:58:52 +02:00
Light
6245de711d
/move and /rotate fixes
2014-06-07 20:58:36 +02:00
Treeku
f4800f384b
Fixed crash when equipment is null
2014-06-07 18:56:32 +01:00
CharonInferar
ffa36c94a4
Re_Chance calculations added, Junk loot stacking
...
Re_Chance and Luck influence the outcome
Few bugs resolved
2014-06-07 19:21:20 +02:00