Commit Graph
1560 Commits
Author SHA1 Message Date
Light2 6eea20bf36 More work on cities
Fixed some bugs, more work on city management terminal
2014-06-13 03:41:07 +02:00
Waverunner 7b7f1ed5bc Fixed #740 - Mission on wrong planets, Fixed delivery mission conversations 2014-06-12 19:03:05 -04:00
Light2 df82035f66 Added player city persistence, fixed city bugs, fixed mail string attachment error 2014-06-12 03:09:50 +02:00
Light2 c4b83a10cc fixed city bugs 2014-06-12 01:55:57 +02:00
Light2 9290ff2f13 fixed startup error 2014-06-12 01:15:39 +02:00
Light2 968438bbef Added city update process, added city fixup process, 2014-06-12 01:10:35 +02:00
Seefo 51a9239889 Fixed several housing issues, see extended
Fixed an issue where players who weren't admins could access the
structure management terminal

Fixed an issue a person requesting the housing status page would see
their own name as the owner even if they weren't

Fixed an issue where the object service would encounter an error when
attempting to view child objects via an attachment

Added getFirstName and getLastName methods to the CreatureObject class

Possibly fixed an issue where items that were moveable would be picked
up via double-clicking
2014-06-11 18:41:14 -04:00
Light2 6aa4229994 Refactored creation of player cities 2014-06-11 23:37:49 +02:00
Light2 2b885b7a0a More work on cities 2014-06-11 18:47:19 +02:00
Light2 165adda20d Added preliminary maintenance deduction to cities and civic structure decay 2014-06-11 17:57:53 +02:00
CharonInferar 5836699b41 merge conflict resolved 2014-06-11 16:50:29 +02:00
CharonInferar 755e9659fd master merge 2014-06-11 16:47:59 +02:00
CharonInferar 5e8180c5fd Advancement towards PUP Application
A few PUPS can now be applied.
Some effect names do not match the buff.iff table yet
2014-06-11 16:44:29 +02:00
Light2 6123505005 more work on residency 2014-06-11 15:44:35 +02:00
Light2 73b53ead09 some more fixes, optimised collidable circle 2014-06-11 02:46:45 +02:00
Light2andCharonInferar 06a086508e more residency fixes 2014-06-11 01:54:11 +02:00
Light2andCharonInferar 4b594c574f fixed declare residency bugs 2014-06-11 01:54:10 +02:00
CharonInferar 66b180970b Fix for #861 2014-06-11 01:54:07 +02:00
Light2andCharonInferar 408e6f8f71 Randomised Powerup formula 2014-06-11 01:54:05 +02:00
CharonInferar 3e6654cd30 Fix to #862 2014-06-11 01:54:04 +02:00
Light2 1580cc9bee more residency fixes 2014-06-10 23:39:35 +02:00
Light2 721634b406 fixed declare residency bugs 2014-06-10 23:34:17 +02:00
CharonInferar 18c09a7b7e Fix for #861 2014-06-10 23:07:17 +02:00
Light2andCharonInferar f4bc4a1360 Randomised Powerup formula 2014-06-10 22:28:58 +02:00
CharonInferar 0d38ad8c33 Fix to #862 2014-06-10 16:13:15 +02:00
CharonInferar 927cd9c6f0 Added prof restriction 2014-06-10 15:10:38 +02:00
CharonInferar be06751035 Merge remote-tracking branch 'origin/master' into ReverseEngineering 2014-06-10 14:40:44 +02:00
CharonInferar b4ef2e42d4 SEA stacking disabled
SEA modifiers can't be stacked.
2014-06-10 14:38:39 +02:00
CharonInferar 08e2ac69a3 RE Factory Crates, PUP procs, Multi-color junk
- Factory crate correctly implemented for REing
- PUPs proc initial steps, needs to be further developed
- Multi-colored junk items name handling added
2014-06-10 02:53:49 +02:00
Light2 f663fc952a Fixed quality string for ancient krayt pearls 2014-06-09 20:50:41 +02:00
Light2 60ff7e519f changed powercrystal loottable to live values, changed tune values to live values
Flawless power crystal was rare loot too according to official forums
guide, however no screenshot proof could be found.
2014-06-09 20:40:44 +02:00
Light2 e25ddf6cd9 fixed #812 2014-06-09 19:35:40 +02:00
Light2 bc370bb263 fixed #839 2014-06-09 19:32:38 +02:00
Light2 d315e359f1 fixed? #841 2014-06-09 19:28:47 +02:00
Light2 bd596c0fce Added building privacy toggle 2014-06-09 19:16:23 +02:00
Light2 dd48daaca1 Refactored Building and Harvester Permission Lists, fixed AI pathing into cells 2014-06-09 19:05:58 +02:00
Light2 55624e8fd4 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-06-09 02:38:36 +02:00
Light2 03cedbaf05 minor changes 2014-06-09 02:37:47 +02:00
CharonInferar 7c60f7a0b5 More work on RE 2014-06-08 19:05:54 +02:00
CharonInferar b9a7ae085b master merge 2014-06-08 16:57:04 +02:00
CharonInferar eff288cc8b Multi stat checks added
Multi stat expertise checks included
2014-06-08 16:51:46 +02:00
CharonInferar 5c908eb3a1 Small fixes to loot
Fixes various 'complaints'
2014-06-08 14:46:32 +02:00
CharonInferar 356f1f6bbd Multi-stat SEA creation implemented
SEAs can have up to 3 stats now
2014-06-08 13:47:44 +02:00
CharonInferar 54607be2e2 fix
fix
2014-06-08 01:28:38 +02:00
CharonInferar a9fe1e136d Master merge fix 2014-06-08 01:18:37 +02:00
CharonInferar 08f1b52f97 Loot updates
- Color crystals now get elemental attachment values for combat service.
- Armor drops can have random stat mods now
- Script fixes
2014-06-08 01:09:41 +02:00
Light 4787ae08fc Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-06-07 20:58:52 +02:00
Light 6245de711d /move and /rotate fixes 2014-06-07 20:58:36 +02:00
Treeku f4800f384b Fixed crash when equipment is null 2014-06-07 18:56:32 +01:00
CharonInferar ffa36c94a4 Re_Chance calculations added, Junk loot stacking
Re_Chance and Luck influence the outcome
Few bugs resolved
2014-06-07 19:21:20 +02:00