Commit Graph
144 Commits
Author SHA1 Message Date
Obique 14ab6f13b0 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-08-12 00:02:20 -05:00
Ziggeh d7d64d1527 Fixed a camouflage detection problem
Incorrect skillmod name
2014-08-11 13:55:15 +02:00
Obique dbfc89c160 Set a session variable for determining if the client is ready for updates 2014-08-11 00:17:51 -05:00
Waverunner 8e27031fe4 Fixed profession skills not being given when creating character 2014-08-10 16:03:44 -04:00
Waverunner 53f08b1952 Fixed bug that removed clothes when loading in for first time 2014-08-10 13:57:13 -04:00
CharonInferar 0f8466bf44 Merge conflict resolve 2014-08-09 18:17:01 +02:00
tacef f03b39cc7e Added Standard Issued Clothing box
Todo: Custom scripts for some items.
2014-08-09 09:09:43 +02:00
CharonInferar c2342c0d7b Added GCW tokens and rank progression
- GCW tokens are now granted for invasions
- GCW points correctly translate to GCW rank progression
- Temp fixed GCW next update timer
- Ensured thread termination of spawners
- Prepared InvasionService in terms of timing for TestServer-deployment
2014-08-02 23:25:23 +02:00
CharonInferar 5981efda9f Added more content, tweaked AI resources and buffs
- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates
2014-08-02 00:06:22 +02:00
CharonInferar cc28f80394 master merge 2014-07-14 15:32:28 +02:00
Treeku 5ca6f4ecd6 Fixed guilds being requested for invalid targets 2014-07-13 22:31:34 +01:00
Treeku 01ee9addd3 Added a debug check for potential player error 2014-07-13 22:15:40 +01:00
Seefo 6400a7b9b0 Fixed an issue where items weren't being properly removed when respeccing 2014-06-21 18:15:28 -04:00
Light2 4f76d6593b Fixed duplicate id issue(workaround) should fix some of the crashing, disabled vehicles for now(causing crashes), disabled some of the getObject spam 2014-06-18 22:50:48 +02:00
Light2 453771fa6d Added duplicate object id detection 2014-06-18 21:04:46 +02:00
Treeku 97af15a747 Added try-catches to schedulers to identify errors 2014-06-18 08:06:27 +01:00
Treeku 6a5442f36f Attempt to fix roadmap/.py error 2014-06-06 04:30:10 +01:00
Treeku 9d0ec5b1a6 Fixed minor xp bar visual bug with grantLevel. 2014-06-04 19:05:32 +01:00
Treeku 40c4615904 Fixed #794 2014-06-04 14:16:20 +01:00
Treeku d1bae969c7 Fixed arrayOutOfBounds error with bounties 2014-06-03 20:08:39 +01:00
Treeku 7674198e59 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-06-02 21:24:50 +01:00
Treeku 1f18e8c585 Combat ends if no defenders
Some commands put you in combat even without a defender, so this will
end that combat after a few seconds.
2014-06-02 17:58:13 +01:00
Waverunner 38441e069e Refactored guild creation, enabled access to guild creation device, guild disband, guild kick, guild members, moved server motd to motd.txt 2014-05-26 12:43:06 -04:00
Treeku 54a00a45cf Refactored PLAY 2014-05-18 19:04:23 +01:00
Ziggeh ddd35d5c97 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-15 22:45:48 +02:00
Treeku 865db149ad Fixed loads of warnings 2014-05-14 15:51:25 +01:00
Treeku 08ba6b0c1b Applied grantLevel reward fix to giveExperience 2014-05-12 17:40:51 +01:00
Seefo 6cb8f40793 Small fix to last commit 2014-05-11 22:54:15 -04:00
Seefo f9e413239d Fixed a bug where respeccing wouldn't remove old abilities 2014-05-11 22:46:45 -04:00
Treeku 60eee0d4dd Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-11 15:56:36 +01:00
Treeku e6c0866114 Engine changes 2014-05-11 15:20:15 +01:00
Waverunner b5344eab07 Added bindLocation variable, clone location shows bind spot in yellow, fixed incap and db messages 2014-05-10 16:38:59 -04:00
Seefo b714ea093d Fixed references to getEquipmentList - might fix crashing 2014-05-06 20:55:15 -04:00
Waverunner f8c26e9658 Fixed customization delta, changed bounty list to bounty map, added SurveyMissionObjective 2014-05-06 19:08:00 -04:00
Treeku 966f207d10 Temp changes until tested more 2014-05-04 20:31:02 +01:00
Light2 db4a47b35a Equipment list now uses ids instead of the referencing the object to avoid storing duplicate objects in the db 2014-05-04 20:54:41 +02:00
Waverunner db80ef2d7c Credits given on completion of bounty mission, added cap for bounties, can no longer take your own bounty 2014-05-04 12:39:44 -04:00
Treeku 48ec7c46ed Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-02 16:30:46 +01:00
Waverunner 7a6360e235 Comm message when accepting bounties, basework for probe droids 2014-05-01 16:14:20 -04:00
Treeku 44f9c4bce5 Added stealth detection/camo consideration 2014-05-01 14:45:48 +01:00
Treeku a1a4c40b30 Reduced initial time delay
The sky always takes 45 seconds to sync after logging in, after which
you visibly see the sky change from light to dark and vice versa.
2014-05-01 12:42:57 +01:00
Waverunner 6e9be7e610 Setting bounties now accounts for all of your available funds 2014-04-30 15:54:44 -04:00
Waverunner ea9a1fdd82 Added setting of player bounties
Mission for bounties still needs to be ironed out so you won't see them
in the bounty mission terminal, however you can now set bounties for
players.
2014-04-29 17:49:03 -04:00
Treeku 02ff93312e Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/houses/player_house_corellia_large_style_01.py
	scripts/houses/player_house_corellia_large_style_02.py
	src/resources/objects/tangible/Deed.java
	src/resources/objects/tangible/Harvester_Deed.java
	src/resources/objects/tangible/Player_House_Deed.java
	src/services/PlayerService.java
	src/services/object/ObjectService.java
2014-04-29 05:04:23 +01:00
Treeku 985cd6b779 Moved buff and skillmod objects 2014-04-29 03:56:52 +01:00
Waverunner b0e2a490f6 Changes to MissionObjective, started working on player bounties 2014-04-28 17:37:23 -04:00
Ziggeh 2785b6176e Collections - Refactored profession master badges 2014-04-26 22:05:42 +02:00
Treeku 65099a4ddf Safety improvement 2014-04-18 22:39:47 +01:00
Treeku 50e88d2300 Cut down a few warnings 2014-04-18 22:38:07 +01:00
Treeku 1c654f8696 Buffs removed only if removeOnRespec flag present 2014-04-13 16:50:19 +01:00