Commit Graph
1901 Commits
Author SHA1 Message Date
Light2 1676e42132 Merge pull request #615 from tacef/master
Removed Dynamic Spawns around Mos Eisley
2014-05-06 14:36:32 +02:00
Seefo b2a77c06d4 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-05 22:42:13 -04:00
Seefo 3d128d4cd2 Fixed a bug where you could not remove a lightsaber's color crystal 2014-05-05 22:42:00 -04:00
Treeku 6ac946eae7 NPCs now face player when starting conversations. 2014-05-06 03:11:42 +01:00
Treeku 8b2aa2a46e Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-06 02:35:22 +01:00
Treeku 66f0571584 Container transfers shouldn't say CantSeeTarget 2014-05-06 02:35:00 +01:00
Seefo b7ec88bd5c Added a Locations category to frog to teleport 2014-05-05 20:44:31 -04:00
Seefo b4d7b1c95a Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-05 20:19:22 -04:00
Seefo 8dd5f5d053 Initial commit of lightsaber customization - see extended
The majority of lightsaber customization now works.

All that I can think of that needs to be done is:

* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
Light2 61bfc193ec Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-06 00:55:19 +02:00
Light2 ce15656ff3 begin work on vendors, fixed highestid sql query(might fix crash bug) 2014-05-06 00:55:02 +02:00
tacef 414eb6f2c3 Removed Dynamic Spawns around Mos Eisley
Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
Seefo 1e89fbcf2a Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-05 13:05:35 -04:00
Seefo ae728fc39a Fixed an issue where creatures wouldn't be dismounted upon incapacitation (#613) 2014-05-05 13:04:59 -04:00
Ziggeh 835cd5a9be Merge pull request #614 from tacef/master
Fixed Typo in Junkdealer conversation
2014-05-05 18:33:18 +02:00
tacef 90ded46f68 Fixed Typo in Junkdealer conversation 2014-05-05 17:42:08 +02:00
Treeku 07fb35b747 Fixed issue where mount gets children of wrong obj 2014-05-05 02:27:26 +01:00
Seefo c1d3559358 Fixed vehicle system messages 2014-05-04 21:21:14 -04:00
Seefo fc1d8a0cea Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-04 21:09:29 -04:00
Seefo 6333418ba9 Fixed a few vehicle bugs, see extended
Fixed AV-21s not being called from datapad
Fixed dismounting of passengers in passenger vehicles
Fixed vehicle posture (animations will be correct now)
2014-05-04 21:09:15 -04:00
Treeku 70bd83a6f3 Merge pull request #609 from zingzing175/master
Fixed some commands not firing unless targeting self.
2014-05-05 02:06:41 +01:00
zingzing175 b532798a0c Fixed some commands not firing unless targeting self 2014-05-04 18:01:57 -07:00
Levarrishawk 079605d063 Corrected script titling 2014-05-04 19:25:57 -04:00
CharonInferar acf1e46c79 Merge pull request #604 from CharonInferar/MoreLoot
More loot added (armor pieces, stat jewelry)
2014-05-05 01:19:00 +02:00
CharonInferar d4332eb80a folders cleaned 2014-05-05 01:09:08 +02:00
CharonInferar 5c2cfc3b44 corpse script fix 2014-05-05 01:01:51 +02:00
CharonInferar 11a3f1fbc4 fix 2014-05-05 00:54:09 +02:00
CharonInferar 7fd750a629 Merge remote-tracking branch 'upstream/master' 2014-05-05 00:50:10 +02:00
CharonInferar 5529ab4155 conflict again 2014-05-05 00:49:27 +02:00
Treeku 2877326e3e Merge pull request #584 from Mesagoppinmypants/patch-43
Updated Force Cloak
2014-05-04 23:37:53 +01:00
Treeku ba7ba73638 Merge pull request #601 from Mesagoppinmypants/patch-55
Rifle is Removed From Frog Until Rifle Bug is Fixed
2014-05-04 23:37:14 +01:00
Treeku d1b35540cd Merge pull request #602 from DAK-/master
Updated BountyHunter "Take Cover" buff
2014-05-04 23:36:51 +01:00
DAK- 5969c40306 Updated BountyHunter Take Cover buff
Take cover now uses setRadarVisible command to take player off radar for
the buff duration.
2014-05-04 17:27:18 -05:00
Treeku fa63eacc3c Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-04 23:22:55 +01:00
Treeku a5ee3ff2b4 StaticService can now use mobileTemplates
Just put a mobileTemplate in place of the objectTemplate.
2014-05-04 23:22:15 +01:00
Mesagoppinmypants 6a01095e3c Rifle is Temporarily Removed Until Rifle Bug is Fixed 2014-05-04 17:51:01 -04:00
CharonInferar fabeaed919 Armor loot fix, stat loot fix
fixed numeric errors
Loot client command response coded
2014-05-04 23:06:27 +02:00
Light2 3f7e3d50f8 fixed load in bug 2014-05-04 23:01:38 +02:00
Light2 c80a85da0c Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-04 22:48:40 +02:00
Light2 ae33de15c5 fixed tons of null pointers after loading objects from db 2014-05-04 22:47:05 +02:00
Light2 ad1eb33501 Merge pull request #600 from DAK-/master
Started static NPC work for Coronet
2014-05-04 22:42:58 +02:00
DAK- 9b01559449 Revert "Create corellia.py"
This reverts commit 5b261fd0c2.
2014-05-04 15:25:56 -05:00
DAK- 507d657d5e Started static spawns for Coronet, Corellia
updated original commit from 3 months ago,
cleaned up, organized script, added bitmask.
2014-05-04 15:20:21 -05:00
Treeku 966f207d10 Temp changes until tested more 2014-05-04 20:31:02 +01:00
Treeku 792257e70f Recommitted changes 2014-05-04 20:10:33 +01:00
Treeku 41498ca611 Reverted .project commit 2014-05-04 20:04:41 +01:00
Light2 a4216f76b5 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-04 20:54:54 +02:00
Light2 db4a47b35a Equipment list now uses ids instead of the referencing the object to avoid storing duplicate objects in the db 2014-05-04 20:54:41 +02:00
Treeku 541bffa942 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-04 18:56:34 +01:00
Treeku 44d45c236a Merge pull request #595 from tacef/master
Updated Krayt Spawns to be more accurate to live
2014-05-04 18:47:46 +01:00