Seefo
16a05bd73c
Fixed tuning of color crystals
2014-05-06 13:30:31 -04:00
Seefo
f394dd6e19
Fixed loot system message, added functions to TangibleObject to obtain different variants of the object's name
2014-05-06 13:03:54 -04:00
CharonInferar
e9cd8fca8d
Merge remote-tracking branch 'origin/master' into TuningProcess
2014-05-06 16:14:39 +02:00
CharonInferar
76b2f81ee0
Tuning process continued
...
messages added
Tre file specs added
attributes corrected
2014-05-06 16:12:27 +02:00
Light2
1676e42132
Merge pull request #615 from tacef/master
...
Removed Dynamic Spawns around Mos Eisley
2014-05-06 14:36:32 +02:00
CharonInferar
112194be87
Tuning process implemented
...
According to swgwikia, the stats have been considered
2014-05-06 04:37:44 +02:00
Seefo
b7ec88bd5c
Added a Locations category to frog to teleport
2014-05-05 20:44:31 -04:00
Seefo
b4d7b1c95a
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-05 20:19:22 -04:00
Seefo
8dd5f5d053
Initial commit of lightsaber customization - see extended
...
The majority of lightsaber customization now works.
All that I can think of that needs to be done is:
* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
Light2
61bfc193ec
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-06 00:55:19 +02:00
Light2
ce15656ff3
begin work on vendors, fixed highestid sql query(might fix crash bug)
2014-05-06 00:55:02 +02:00
tacef
414eb6f2c3
Removed Dynamic Spawns around Mos Eisley
...
Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
Ziggeh
835cd5a9be
Merge pull request #614 from tacef/master
...
Fixed Typo in Junkdealer conversation
2014-05-05 18:33:18 +02:00
tacef
90ded46f68
Fixed Typo in Junkdealer conversation
2014-05-05 17:42:08 +02:00
Seefo
fc1d8a0cea
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-04 21:09:29 -04:00
Seefo
6333418ba9
Fixed a few vehicle bugs, see extended
...
Fixed AV-21s not being called from datapad
Fixed dismounting of passengers in passenger vehicles
Fixed vehicle posture (animations will be correct now)
2014-05-04 21:09:15 -04:00
Treeku
70bd83a6f3
Merge pull request #609 from zingzing175/master
...
Fixed some commands not firing unless targeting self.
2014-05-05 02:06:41 +01:00
zingzing175
b532798a0c
Fixed some commands not firing unless targeting self
2014-05-04 18:01:57 -07:00
Levarrishawk
079605d063
Corrected script titling
2014-05-04 19:25:57 -04:00
CharonInferar
d4332eb80a
folders cleaned
2014-05-05 01:09:08 +02:00
CharonInferar
5c2cfc3b44
corpse script fix
2014-05-05 01:01:51 +02:00
CharonInferar
11a3f1fbc4
fix
2014-05-05 00:54:09 +02:00
CharonInferar
7fd750a629
Merge remote-tracking branch 'upstream/master'
2014-05-05 00:50:10 +02:00
CharonInferar
5529ab4155
conflict again
2014-05-05 00:49:27 +02:00
Treeku
2877326e3e
Merge pull request #584 from Mesagoppinmypants/patch-43
...
Updated Force Cloak
2014-05-04 23:37:53 +01:00
Treeku
d1b35540cd
Merge pull request #602 from DAK-/master
...
Updated BountyHunter "Take Cover" buff
2014-05-04 23:36:51 +01:00
DAK-
5969c40306
Updated BountyHunter Take Cover buff
...
Take cover now uses setRadarVisible command to take player off radar for
the buff duration.
2014-05-04 17:27:18 -05:00
CharonInferar
fabeaed919
Armor loot fix, stat loot fix
...
fixed numeric errors
Loot client command response coded
2014-05-04 23:06:27 +02:00
Light2
ad1eb33501
Merge pull request #600 from DAK-/master
...
Started static NPC work for Coronet
2014-05-04 22:42:58 +02:00
DAK-
9b01559449
Revert "Create corellia.py"
...
This reverts commit 5b261fd0c2 .
2014-05-04 15:25:56 -05:00
DAK-
507d657d5e
Started static spawns for Coronet, Corellia
...
updated original commit from 3 months ago,
cleaned up, organized script, added bitmask.
2014-05-04 15:20:21 -05:00
Treeku
792257e70f
Recommitted changes
2014-05-04 20:10:33 +01:00
Treeku
41498ca611
Reverted .project commit
2014-05-04 20:04:41 +01:00
Treeku
541bffa942
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-04 18:56:34 +01:00
Treeku
44d45c236a
Merge pull request #595 from tacef/master
...
Updated Krayt Spawns to be more accurate to live
2014-05-04 18:47:46 +01:00
tacef
1ecdb6ac14
Updated Krayt Spawns to be more accurate to live
2014-05-04 19:45:33 +02:00
Treeku
6b50c6082b
Fixed some recruiter stuff
2014-05-04 18:42:15 +01:00
Waverunner
db80ef2d7c
Credits given on completion of bounty mission, added cap for bounties, can no longer take your own bounty
2014-05-04 12:39:44 -04:00
Light2
8f660e92ba
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-04 17:38:22 +02:00
Light2
e78f1ec8fa
Added harvesting and milking of creatures, fixed odb save bug
2014-05-04 17:37:58 +02:00
CharonInferar
41d6aa9db8
upstream merge
2014-05-04 12:38:39 +02:00
Levarrishawk
327f0b55fd
Corrected exception in script.
2014-05-04 05:41:16 -04:00
Levarrishawk
e8a3da16f7
Additional Tatooine Statics
...
It is recommended that more NPCs not be added beyond this for now.
Several of the NPCs added to date will need adjustments made.
2014-05-04 05:32:27 -04:00
Levarrishawk
10022b99b8
Added Spawns for Mos Espa / Entha
2014-05-04 05:24:55 -04:00
Levarrishawk
56c3ddac69
Added Spawns in Anchorhead / Bestine
2014-05-04 05:17:06 -04:00
Levarrishawk
a37551678e
Moved Recruiter to Anchorhead
...
There was no Rebel Recruiter in Eisley, relocated to Anchorhead Cantina.
2014-05-04 04:42:30 -04:00
Levarrishawk
8d8c7938c5
Migrated statics, added junk dealers.
...
Mos Eisley now has the proper number of Junk Dealer NPCs throughout the
city.
2014-05-04 04:07:59 -04:00
Levarrishawk
778a7ba56e
Merge pull request #593 from tacef/master
...
Populated Krayt Graveyard
2014-05-04 03:37:40 -04:00
tacef
11407142c5
Updated Mobiles to use new Spawnsystem
...
Needs testing
2014-05-04 09:33:37 +02:00
Levarrishawk
0123d8bebc
Added Comments to Tatooine Scripts
...
added TODO annotations for once certain buildout structures spawn as
intended again.
2014-05-04 03:19:51 -04:00