Commit Graph
923 Commits
Author SHA1 Message Date
Seefo 16a05bd73c Fixed tuning of color crystals 2014-05-06 13:30:31 -04:00
Seefo f394dd6e19 Fixed loot system message, added functions to TangibleObject to obtain different variants of the object's name 2014-05-06 13:03:54 -04:00
CharonInferar e9cd8fca8d Merge remote-tracking branch 'origin/master' into TuningProcess 2014-05-06 16:14:39 +02:00
CharonInferar 76b2f81ee0 Tuning process continued
messages added
Tre file specs added
attributes corrected
2014-05-06 16:12:27 +02:00
Light2 1676e42132 Merge pull request #615 from tacef/master
Removed Dynamic Spawns around Mos Eisley
2014-05-06 14:36:32 +02:00
CharonInferar 112194be87 Tuning process implemented
According to swgwikia, the stats have been considered
2014-05-06 04:37:44 +02:00
Seefo b7ec88bd5c Added a Locations category to frog to teleport 2014-05-05 20:44:31 -04:00
Seefo b4d7b1c95a Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-05 20:19:22 -04:00
Seefo 8dd5f5d053 Initial commit of lightsaber customization - see extended
The majority of lightsaber customization now works.

All that I can think of that needs to be done is:

* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
Light2 61bfc193ec Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-06 00:55:19 +02:00
Light2 ce15656ff3 begin work on vendors, fixed highestid sql query(might fix crash bug) 2014-05-06 00:55:02 +02:00
tacef 414eb6f2c3 Removed Dynamic Spawns around Mos Eisley
Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
Ziggeh 835cd5a9be Merge pull request #614 from tacef/master
Fixed Typo in Junkdealer conversation
2014-05-05 18:33:18 +02:00
tacef 90ded46f68 Fixed Typo in Junkdealer conversation 2014-05-05 17:42:08 +02:00
Seefo fc1d8a0cea Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-04 21:09:29 -04:00
Seefo 6333418ba9 Fixed a few vehicle bugs, see extended
Fixed AV-21s not being called from datapad
Fixed dismounting of passengers in passenger vehicles
Fixed vehicle posture (animations will be correct now)
2014-05-04 21:09:15 -04:00
Treeku 70bd83a6f3 Merge pull request #609 from zingzing175/master
Fixed some commands not firing unless targeting self.
2014-05-05 02:06:41 +01:00
zingzing175 b532798a0c Fixed some commands not firing unless targeting self 2014-05-04 18:01:57 -07:00
Levarrishawk 079605d063 Corrected script titling 2014-05-04 19:25:57 -04:00
CharonInferar d4332eb80a folders cleaned 2014-05-05 01:09:08 +02:00
CharonInferar 5c2cfc3b44 corpse script fix 2014-05-05 01:01:51 +02:00
CharonInferar 11a3f1fbc4 fix 2014-05-05 00:54:09 +02:00
CharonInferar 7fd750a629 Merge remote-tracking branch 'upstream/master' 2014-05-05 00:50:10 +02:00
CharonInferar 5529ab4155 conflict again 2014-05-05 00:49:27 +02:00
Treeku 2877326e3e Merge pull request #584 from Mesagoppinmypants/patch-43
Updated Force Cloak
2014-05-04 23:37:53 +01:00
Treeku d1b35540cd Merge pull request #602 from DAK-/master
Updated BountyHunter "Take Cover" buff
2014-05-04 23:36:51 +01:00
DAK- 5969c40306 Updated BountyHunter Take Cover buff
Take cover now uses setRadarVisible command to take player off radar for
the buff duration.
2014-05-04 17:27:18 -05:00
CharonInferar fabeaed919 Armor loot fix, stat loot fix
fixed numeric errors
Loot client command response coded
2014-05-04 23:06:27 +02:00
Light2 ad1eb33501 Merge pull request #600 from DAK-/master
Started static NPC work for Coronet
2014-05-04 22:42:58 +02:00
DAK- 9b01559449 Revert "Create corellia.py"
This reverts commit 5b261fd0c2.
2014-05-04 15:25:56 -05:00
DAK- 507d657d5e Started static spawns for Coronet, Corellia
updated original commit from 3 months ago,
cleaned up, organized script, added bitmask.
2014-05-04 15:20:21 -05:00
Treeku 792257e70f Recommitted changes 2014-05-04 20:10:33 +01:00
Treeku 41498ca611 Reverted .project commit 2014-05-04 20:04:41 +01:00
Treeku 541bffa942 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-04 18:56:34 +01:00
Treeku 44d45c236a Merge pull request #595 from tacef/master
Updated Krayt Spawns to be more accurate to live
2014-05-04 18:47:46 +01:00
tacef 1ecdb6ac14 Updated Krayt Spawns to be more accurate to live 2014-05-04 19:45:33 +02:00
Treeku 6b50c6082b Fixed some recruiter stuff 2014-05-04 18:42:15 +01:00
Waverunner db80ef2d7c Credits given on completion of bounty mission, added cap for bounties, can no longer take your own bounty 2014-05-04 12:39:44 -04:00
Light2 8f660e92ba Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-04 17:38:22 +02:00
Light2 e78f1ec8fa Added harvesting and milking of creatures, fixed odb save bug 2014-05-04 17:37:58 +02:00
CharonInferar 41d6aa9db8 upstream merge 2014-05-04 12:38:39 +02:00
Levarrishawk 327f0b55fd Corrected exception in script. 2014-05-04 05:41:16 -04:00
Levarrishawk e8a3da16f7 Additional Tatooine Statics
It is recommended that more NPCs not be added beyond this for now.
Several of the NPCs added to date will need adjustments made.
2014-05-04 05:32:27 -04:00
Levarrishawk 10022b99b8 Added Spawns for Mos Espa / Entha 2014-05-04 05:24:55 -04:00
Levarrishawk 56c3ddac69 Added Spawns in Anchorhead / Bestine 2014-05-04 05:17:06 -04:00
Levarrishawk a37551678e Moved Recruiter to Anchorhead
There was no Rebel Recruiter in Eisley, relocated to Anchorhead Cantina.
2014-05-04 04:42:30 -04:00
Levarrishawk 8d8c7938c5 Migrated statics, added junk dealers.
Mos Eisley now has the proper number of Junk Dealer NPCs throughout the
city.
2014-05-04 04:07:59 -04:00
Levarrishawk 778a7ba56e Merge pull request #593 from tacef/master
Populated Krayt Graveyard
2014-05-04 03:37:40 -04:00
tacef 11407142c5 Updated Mobiles to use new Spawnsystem
Needs testing
2014-05-04 09:33:37 +02:00
Levarrishawk 0123d8bebc Added Comments to Tatooine Scripts
added TODO annotations for once certain buildout structures spawn as
intended again.
2014-05-04 03:19:51 -04:00