CharonInferar
2e21b1fb71
Clean up
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Cleaned up classes
Moved loot radial to death state
2014-04-10 17:49:47 +02:00
CharonInferar
4bb055ca19
Rare loot system stage added
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Rare loot system stage in effect for every loot session.
Added legendary,exceptional,rare loot chests
2014-04-10 17:04:52 +02:00
CharonInferar
221f9a93fc
Loot radial and power crystal items
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Connected loot radial to corpse. Made powercrystal scripts.
Allowed the mobile scripts to drop loot now.
2014-04-10 04:22:54 +02:00
CharonInferar
d776b52292
restored loot NGECore and Devservice
2014-04-10 00:46:38 +02:00
CharonInferar
b12e47ad3a
merge conflict resolve
2014-04-10 00:41:17 +02:00
CharonInferar
abe8d6475f
Merge remote-tracking branch 'origin/master' into LootSystem
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Conflicts:
src/main/NGECore.java
src/services/DevService.java
2014-04-10 00:38:13 +02:00
CharonInferar
80066d910d
Merge remote-tracking branch 'upstream/master'
2014-04-10 00:03:12 +02:00
Seefo
399cf7a535
Fixed combat commands and added a better check for combat commands
2014-04-09 16:32:15 -04:00
CharonInferar
118d622c6d
More Junk, Krayt Pearls added
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The System has been more generalized, but also deals with special cases
of Krayt Pearls/Power Crystals.
More itemscripts created
2014-04-09 21:16:28 +02:00
Seefo
bf24229235
Added no-build checks when placing structures
2014-04-09 13:05:36 -04:00
Seefo
8025bc7ad0
Changes to housing, added real player lot count to character sheet
2014-04-09 11:56:56 -04:00
Seefo
46c2c1bf2c
Preliminary housing
2014-04-08 23:47:59 -04:00
CharonInferar
4d264f8c8a
Refined the loot system
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Added more py scripts for krayt pearls and junk
Made system more flexible
2014-04-09 04:57:26 +02:00
Waverunner
6e84d13341
Able to create a chat room now
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Work still needs to be done on joining the rooms. However, you can
create custom rooms.
2014-04-08 19:42:38 -04:00
CharonInferar
5dcd780195
Math change
2014-04-08 22:37:21 +02:00
CharonInferar
c5fdad3092
crystal template change
2014-04-08 22:36:43 +02:00
Waverunner
2c4356188a
Fixed #396 : Environmental Purge not granting.
2014-04-08 16:30:19 -04:00
Seefo
f60583dff2
Temporary fix for certain commands being registered as combat commands even though the are not combat commands
2014-04-08 10:30:16 -04:00
CharonInferar
70964ef14a
Lootpool scripts added
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Data transfer from py script to java
2014-04-08 15:39:48 +02:00
Treeku
7eaed057c7
Fixed null exception
2014-04-08 06:16:33 +01:00
Treeku
c7ea253620
Equipment cmd checks
2014-04-08 05:58:04 +01:00
Treeku
10e8c40507
checkLOS checks if obj1 is container of obj2
2014-04-08 05:53:01 +01:00
Treeku
caca57b9b0
checkLineOfSight now checks if obj is in inventory
2014-04-08 05:42:19 +01:00
Treeku
74af0d5244
Forgot safety check
2014-04-08 05:09:18 +01:00
Treeku
9a18eb1eaa
Few command improvements
2014-04-08 05:06:03 +01:00
CharonInferar
d848e89edb
Script integration
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A few example .py scripts
Improvements on the lootservice design
2014-04-08 04:08:52 +02:00
CharonInferar
9526eee9d6
Object-orientated approach to storing the loot info
2014-04-08 02:12:36 +02:00
CharonInferar
0eedd5cc5f
Merge remote-tracking branch 'origin/master' into LootSystem
2014-04-08 00:00:57 +02:00
CharonInferar
ce183ad337
merge conflict resolve
2014-04-07 23:59:42 +02:00
CharonInferar
c78b3b553e
Merge remote-tracking branch 'upstream/master'
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Conflicts:
src/services/command/BaseSWGCommand.java
src/services/command/CommandService.java
2014-04-07 23:57:34 +02:00
CharonInferar
06fe72e647
Implementation of LootService
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First steps
2014-04-07 23:49:51 +02:00
Waverunner
d5c9d226e3
Fixed #255 : Evasion not exiting combat
2014-04-07 16:22:36 -04:00
Light2
ff8c22df7b
command class cast fix
2014-04-07 20:44:20 +02:00
Light2
f2d42d750a
fixed another command crash
2014-04-07 20:08:04 +02:00
Light2
ac39628b29
fixed command crash
2014-04-07 19:57:21 +02:00
Treeku
3928d58448
cmdSvc now accounts for different cmdTable struct
2014-04-07 18:43:31 +01:00
Treeku
69da7a4abd
Commands now account for different cmdTable struct
2014-04-07 18:31:13 +01:00
Treeku
f70811f6b7
CommandSvc reads all command tables (in priority)
2014-04-07 18:56:35 +02:00
Treeku
7d4291b16e
All command tables now get read
2014-04-07 18:56:34 +02:00
Seefo
fa90012d5c
Fixed some errors in the Command Service
2014-04-07 18:56:34 +02:00
Treeku
9a8975dcbc
Made cooldowns more efficient
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Isn't really necessary for them to have their own thread each.
There's an old trick from a time before thread pools were possible: System.currentTimeMillis().
2014-04-07 18:56:33 +02:00
Levarrishawk
f7bcd6416d
More unnecessary distractive Content Development
2014-04-07 18:56:33 +02:00
Treeku
9a141802b9
Script syntax error
2014-04-07 18:56:32 +02:00
Ziggeh
b03a2d7051
Commands - Fixed getters and setter for targetType
2014-04-07 18:56:32 +02:00
Treeku
4b11146f78
Added example conversation script
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Made a simpler script that uses less code, so it's easier to grasp.
In most cases there will only be one ProsePackage.
Copy-paste friendly.
2014-04-07 18:56:31 +02:00
Ziggeh
c99e7c4bff
Revert "Jedi - Fixed Force Throw and Spark"
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This reverts commit e05a5b4bf5 .
2014-04-07 18:56:31 +02:00
Treeku
7fae180c9d
Add OutOfBand constructor for simpler conv scripts
2014-04-07 18:56:30 +02:00
Ziggeh
e9f4f39fd0
Commands - Fixed minor variable naming error
2014-04-07 18:56:30 +02:00
Treeku
3bff39bd2e
Added alias "afk" for "toggleawayfromkeyboard"
2014-04-07 18:56:29 +02:00
Treeku
9b87eb0f59
Commands check LOS & distance if correct type
2014-04-07 18:56:29 +02:00