Treeku
351910c04a
Various command bugfixes
2014-04-10 10:18:20 +01:00
Waverunner
d5c9d226e3
Fixed #255 : Evasion not exiting combat
2014-04-07 16:22:36 -04:00
Waverunner
235ee34056
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 20:08:29 -04:00
Waverunner
f6bf134bad
Fixed #266 and added stealth for GM
2014-03-29 20:08:21 -04:00
Seefo
6d96545dd9
#283 should be fixed
2014-03-29 19:31:13 -04:00
Light2
e7cf35d749
Merge pull request #302 from Ziggeh/master
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CombatService - Added method for drain heals
2014-03-29 20:04:32 +01:00
Light2
7878e2a589
fixed bug where revive window was showing up for the medic
2014-03-29 18:19:59 +01:00
Ziggeh
21149a55af
Merge remote-tracking branch 'upstream/master'
2014-03-29 17:00:09 +01:00
Seefo
01ffdb3c42
Fixed healing of AI, temp fix for faction error
2014-03-29 11:59:19 -04:00
Ziggeh
5ea7a1497d
Merge remote-tracking branch 'upstream/master'
2014-03-29 14:17:58 +01:00
Treeku
9ff669832b
calculatePvpStatus() used for everything, more...
...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing. It should calculate the following:
On Leave/neutral players should be #16
Combatant players should be #35
Opposing faction SF players should be #55
Opposing Combatant NPCs should be #19
Ally SF NPCs (ie.; hoth commandos) should be #4
Enemy SF NPCs (ie. hoth resistance) should be #7
Same faction NPCs should be #0 (pink)
Attackable NPCs should be #1
Aggressive NPCs should be #2 or #3
NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Ziggeh
e39b6b498d
CombatService - Added method for drain heals
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run() in the combat ability scripts now take the damage done post
mitigation etc as an argument instead of null.
2014-03-29 06:52:03 +01:00
Light2
56141fae85
fixed armor reduction calculation
2014-03-28 19:44:35 +01:00
Light2
932302d1e9
Refactored loading a bit to fix an issue where objects "steal" fixed client object ids before the client object can be loaded,fixed 2 errors
2014-03-28 18:22:21 +01:00
Light2
4cd4c412af
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-28 02:23:18 +01:00
Light2
eece94c7cb
fixed AI dmg bug, fixed crash bug related to stf names
2014-03-28 02:23:07 +01:00
Seefo
ebe52b49aa
Fixed combat bug, read extended
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Fixed the combat bug, where if an enemy were to be incapacitated and you
were not the attacker, you would remain in combat.
2014-03-27 20:57:51 -04:00
Waverunner
d8eb437348
Incap debuff uses new format, added MOTD on login
2014-03-27 19:33:38 -04:00
Seefo
5d920292d8
Fixed #265
2014-03-27 18:12:17 -04:00
Seefo
47bb841588
Fixed #255
2014-03-27 17:32:03 -04:00
Seefo
e60ffb32c5
Fixed #245 , also uncommented skill mod deltas
2014-03-26 19:20:05 -04:00
Light2
c3772e3246
Added xp gain on killing NPCs, fixed some bugs, added 2 new config options
2014-03-26 23:37:10 +01:00
Ziggeh
3284798862
Combat - Fixed a problem with Critical Chance
2014-03-24 19:49:45 +01:00
Ziggeh
9467819379
Merge remote-tracking branch 'upstream/master'
2014-03-23 20:20:38 +01:00
Seefo
bd228e971a
Fixed issue #227 and #202
2014-03-23 15:03:44 -04:00
Ziggeh
9de9bb37b4
Combat - Added ability specifc armor bypass and fixed incorrect armor mitigation calculation
2014-03-23 17:23:26 +01:00
Treeku
d85bd44d7b
Fixed error
2014-03-16 00:45:48 +00:00
Treeku
3f3d4e93fe
Only medics and NPCs can heal others now
2014-03-16 00:29:34 +00:00
Treeku
3152ab021c
No longer be able to heal duel opponent
2014-03-16 00:13:38 +00:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Ziggeh
833a4cc3a8
Combat - Critical Chance calculation takes more skillmods into account
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Also added the opponent *defensive modifier* reduction skillmods.
2013-12-20 15:45:14 +01:00
Light2
3aa9fc88c5
removed some starting items
2013-12-15 22:01:26 +01:00
Light2
3fc02b8f1f
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-12 17:25:24 +01:00
Light2
512fbfec72
bug fixes
2013-12-12 17:24:26 +01:00
Ziggeh
9bfe52763e
Jedi - Fixed Soothing Aura
2013-12-10 20:05:17 +01:00
Ziggeh
95b46419bc
Merge remote-tracking branch 'upstream/master'
2013-12-08 18:59:10 +01:00
Light2
f2200711cf
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/services/SimulationService.java
2013-12-08 18:21:50 +01:00
Light2
93195f7d5f
Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine
2013-12-08 18:17:01 +01:00
Ziggeh
bba4153f47
Heal CD reduction is now done through scripts
2013-12-08 05:51:03 +01:00
Ziggeh
55411e0f23
Fixed incorrect calculation for heal CD and added BH heal
2013-12-07 17:34:37 +01:00
Ziggeh
2a8760a474
Fixed heal cooldown expertise for Officer
2013-12-07 16:22:42 +01:00
Ziggeh
805ef52f73
Soothing Aura for LSJ
...
This expertise now functions as intended.
2013-12-07 05:11:52 +01:00
Ziggeh
14fece35b6
Fixed incorrect math (Healing Potency)
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Healing Potency now functions properly.
2013-12-07 04:28:11 +01:00
Light2
b22b1d818d
More work on AI and spawns
2013-12-04 19:05:02 +01:00
Light2
30e1e1c8ec
Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine
2013-12-02 23:58:22 +01:00
Light2
bb085477c4
Added Heal Over Time buffs, finished most of commando except kill meter and some abilities
2013-11-25 22:10:33 +01:00
Light2
a6ecdcd225
Combat fixes, radial bug fix, tatooine shuttleport travel terminal is no longer stuck in wall
2013-11-22 00:02:46 +01:00
Doogla
403fa12d07
More Jedi Expertise Work
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Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
2013-11-08 10:17:59 -08:00
Treeku
ded54ab12b
Combat takes account of stat and stat_modified
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stat = base leveling stat
stat_modified = what equipment/buffs give
2013-11-07 06:59:06 +00:00
Treeku
90f2eec454
Added leveling/roadmap, skillService
2013-11-05 05:36:37 +00:00