Commit Graph
77 Commits
Author SHA1 Message Date
Treeku 351910c04a Various command bugfixes 2014-04-10 10:18:20 +01:00
Waverunner d5c9d226e3 Fixed #255: Evasion not exiting combat 2014-04-07 16:22:36 -04:00
Waverunner 235ee34056 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-29 20:08:29 -04:00
Waverunner f6bf134bad Fixed #266 and added stealth for GM 2014-03-29 20:08:21 -04:00
Seefo 6d96545dd9 #283 should be fixed 2014-03-29 19:31:13 -04:00
Light2 e7cf35d749 Merge pull request #302 from Ziggeh/master
CombatService - Added method for drain heals
2014-03-29 20:04:32 +01:00
Light2 7878e2a589 fixed bug where revive window was showing up for the medic 2014-03-29 18:19:59 +01:00
Ziggeh 21149a55af Merge remote-tracking branch 'upstream/master' 2014-03-29 17:00:09 +01:00
Seefo 01ffdb3c42 Fixed healing of AI, temp fix for faction error 2014-03-29 11:59:19 -04:00
Ziggeh 5ea7a1497d Merge remote-tracking branch 'upstream/master' 2014-03-29 14:17:58 +01:00
Treeku 9ff669832b calculatePvpStatus() used for everything, more...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing.  It should calculate the following:

On Leave/neutral players should be #16

Combatant players should be #35

Opposing faction SF players should be #55

Opposing Combatant NPCs should be #19

Ally SF NPCs (ie.; hoth commandos) should be #4

Enemy SF NPCs (ie. hoth resistance) should be #7

Same faction NPCs should be #0 (pink)

Attackable NPCs should be #1

Aggressive NPCs should be #2 or #3

NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Ziggeh e39b6b498d CombatService - Added method for drain heals
run() in the combat ability scripts now take the damage done post
mitigation etc as an argument instead of null.
2014-03-29 06:52:03 +01:00
Light2 56141fae85 fixed armor reduction calculation 2014-03-28 19:44:35 +01:00
Light2 932302d1e9 Refactored loading a bit to fix an issue where objects "steal" fixed client object ids before the client object can be loaded,fixed 2 errors 2014-03-28 18:22:21 +01:00
Light2 4cd4c412af Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-28 02:23:18 +01:00
Light2 eece94c7cb fixed AI dmg bug, fixed crash bug related to stf names 2014-03-28 02:23:07 +01:00
Seefo ebe52b49aa Fixed combat bug, read extended
Fixed the combat bug, where if an enemy were to be incapacitated and you
were not the attacker, you would remain in combat.
2014-03-27 20:57:51 -04:00
Waverunner d8eb437348 Incap debuff uses new format, added MOTD on login 2014-03-27 19:33:38 -04:00
Seefo 5d920292d8 Fixed #265 2014-03-27 18:12:17 -04:00
Seefo 47bb841588 Fixed #255 2014-03-27 17:32:03 -04:00
Seefo e60ffb32c5 Fixed #245, also uncommented skill mod deltas 2014-03-26 19:20:05 -04:00
Light2 c3772e3246 Added xp gain on killing NPCs, fixed some bugs, added 2 new config options 2014-03-26 23:37:10 +01:00
Ziggeh 3284798862 Combat - Fixed a problem with Critical Chance 2014-03-24 19:49:45 +01:00
Ziggeh 9467819379 Merge remote-tracking branch 'upstream/master' 2014-03-23 20:20:38 +01:00
Seefo bd228e971a Fixed issue #227 and #202 2014-03-23 15:03:44 -04:00
Ziggeh 9de9bb37b4 Combat - Added ability specifc armor bypass and fixed incorrect armor mitigation calculation 2014-03-23 17:23:26 +01:00
Treeku d85bd44d7b Fixed error 2014-03-16 00:45:48 +00:00
Treeku 3f3d4e93fe Only medics and NPCs can heal others now 2014-03-16 00:29:34 +00:00
Treeku 3152ab021c No longer be able to heal duel opponent 2014-03-16 00:13:38 +00:00
Light2 807025ec0b more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs 2014-03-10 00:33:34 +01:00
Ziggeh 833a4cc3a8 Combat - Critical Chance calculation takes more skillmods into account
Also added the opponent *defensive modifier* reduction skillmods.
2013-12-20 15:45:14 +01:00
Light2 3aa9fc88c5 removed some starting items 2013-12-15 22:01:26 +01:00
Light2 3fc02b8f1f Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-12-12 17:25:24 +01:00
Light2 512fbfec72 bug fixes 2013-12-12 17:24:26 +01:00
Ziggeh 9bfe52763e Jedi - Fixed Soothing Aura 2013-12-10 20:05:17 +01:00
Ziggeh 95b46419bc Merge remote-tracking branch 'upstream/master' 2013-12-08 18:59:10 +01:00
Light2 f2200711cf Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/services/SimulationService.java
2013-12-08 18:21:50 +01:00
Light2 93195f7d5f Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine 2013-12-08 18:17:01 +01:00
Ziggeh bba4153f47 Heal CD reduction is now done through scripts 2013-12-08 05:51:03 +01:00
Ziggeh 55411e0f23 Fixed incorrect calculation for heal CD and added BH heal 2013-12-07 17:34:37 +01:00
Ziggeh 2a8760a474 Fixed heal cooldown expertise for Officer 2013-12-07 16:22:42 +01:00
Ziggeh 805ef52f73 Soothing Aura for LSJ
This expertise now functions as intended.
2013-12-07 05:11:52 +01:00
Ziggeh 14fece35b6 Fixed incorrect math (Healing Potency)
Healing Potency now functions properly.
2013-12-07 04:28:11 +01:00
Light2 b22b1d818d More work on AI and spawns 2013-12-04 19:05:02 +01:00
Light2 30e1e1c8ec Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine 2013-12-02 23:58:22 +01:00
Light2 bb085477c4 Added Heal Over Time buffs, finished most of commando except kill meter and some abilities 2013-11-25 22:10:33 +01:00
Light2 a6ecdcd225 Combat fixes, radial bug fix, tatooine shuttleport travel terminal is no longer stuck in wall 2013-11-22 00:02:46 +01:00
Doogla 403fa12d07 More Jedi Expertise Work
Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
2013-11-08 10:17:59 -08:00
Treeku ded54ab12b Combat takes account of stat and stat_modified
stat = base leveling stat
stat_modified = what equipment/buffs give
2013-11-07 06:59:06 +00:00
Treeku 90f2eec454 Added leveling/roadmap, skillService 2013-11-05 05:36:37 +00:00