Commit Graph
274 Commits
Author SHA1 Message Date
Treeku 472933acb0 Merge pull request #70 from Ziggeh/master
Added Officer roadmap and Tatooine shuttleport scripts
2013-11-17 07:09:10 -08:00
Ziggeh c39eed3677 Created Officer roadmap script 2013-11-17 16:00:47 +01:00
Ziggeh 130eac1109 Merge remote-tracking branch 'upstream/master' 2013-11-17 15:45:38 +01:00
Treeku 138491fd0d Static Service can use 4 Quaternions instead of 2
~needed for some things
~other minor changes
2013-11-16 23:49:08 +00:00
Treeku d377ee905d No Trade will now work 2013-11-16 23:35:33 +00:00
Treeku b6fc2edfe3 obj: use(core, actor, obj) & destroy(core, obj)
Object scripts can now define:

use(core, actor, object)

destroy(core, object)

This will be useful for, for example, making a pcd vehicle spawn in the
datapad upon the use of a deed before destroying itself, or making a
lifeday tree spawn another tree upon its destruction.
2013-11-16 23:15:26 +00:00
Waverunner a5385ce4da Skills now grant appropriate title
Added a title list to PlayerObject as well for server purposes (mainly
for /setcurrentskilltitle)
2013-11-15 17:03:42 -05:00
Waverunner cb588a3fcc Merge pull request #69 from dennise1975/master
Fixed to allow for names with spaces ex My House
2013-11-14 16:41:15 -08:00
dennise1975 f6439a348f Fixed to all for names with spaces ex My House 2013-11-14 13:33:59 -06:00
Waverunner 4799071c4b Merge pull request #68 from dennise1975/master
Updated Waypoint for X Z only
2013-11-13 20:44:32 -08:00
dennise1975 8b12d38f30 Updated Waypoint for X Z only
Updated the waypoint command to allow for providing only two coordinates
or two coordinates and a name
2013-11-13 16:53:01 -06:00
Waverunner 330c06c93c Fixed animation & buff window shows for recipient 2013-11-11 18:46:59 -05:00
Waverunner cc24adeea6 Added BuildABuff Packet 2013-11-10 16:33:41 -05:00
Waverunner 87d4bb0829 Added shuttle countdown sequence 2013-11-10 11:43:56 -05:00
Ziggeh 2d7a92b1ca Added tatooine shuttle locations 2013-11-10 16:43:24 +01:00
Waverunner 34d0ce25b6 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/resources/objects/creature/CreatureObject.java
2013-11-10 08:39:54 -05:00
Waverunner b05e106a50 Added Animation ObjectController 2013-11-10 08:30:18 -05:00
Treeku 43923c9878 currentAnimation now notifies observers 2013-11-10 10:29:27 +00:00
Treeku 7b3c213703 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-11-10 10:21:02 +00:00
Treeku f7941b2b62 destroyObject timer (for lifeday trees) 2013-11-10 10:20:47 +00:00
Wefi 42507bc801 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-11-10 04:15:36 -06:00
Wefi 057cdeac97 More Life Day work 2013-11-10 04:14:59 -06:00
Treeku c3e591ec0c useStaticObject(core, actor, object) 2013-11-10 10:11:11 +00:00
Treeku 4a2de02212 useStaticObject(core,actor) usable in obj scripts 2013-11-10 09:59:09 +00:00
Treeku 7addf47a99 Added setCustomName2() to creatures (for lifeday) 2013-11-10 08:51:42 +00:00
Treeku 6b47d8d0b2 Added respawning (ie. for lifeday trees) 2013-11-10 08:43:25 +00:00
Wefi 76ebe9a5c1 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-11-09 21:54:42 -06:00
Wefi 0086c6e35d Start of Life Day
Added basic Npcs to the Lifeday event in Wafar.
Need to do.
Find a way to bind an ID to a spawned item, as Static id's are refresh
every server reset.
2013-11-09 21:54:09 -06:00
Waverunner 8c65a92871 Bonus Set Buffs no longer removed on logout 2013-11-09 14:49:15 -05:00
Waverunner 1c9e068f2e Added travel fares, landing sequence for shuttles
Also added Console resource for time stamped messages
2013-11-08 20:35:25 -05:00
Treeku e3d4b08cec Force run effect should end properly now 2013-11-08 15:42:45 +00:00
Treeku 07b39b8146 Fixed force run 2013-11-08 15:34:38 +00:00
Treeku 517fc4c3cc Merge pull request #65 from Doogla/master
More Jedi Expertise Work
2013-11-08 07:30:32 -08:00
Doogla 403fa12d07 More Jedi Expertise Work
Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
2013-11-08 10:17:59 -08:00
Douglas Allen 5e827318cb Merge pull request #1 from ProjectSWGCore/master
update 11/8/13
2013-11-08 05:01:18 -08:00
Waverunner 9432de17a6 Bug fixes and improvements to Travel 2013-11-07 20:21:14 -05:00
Doogla 92fad898f5 Buffs Take 4
Going back to including the speed modifier in the buff so it doesn't
make you the flash when leveling.
2013-11-07 11:25:34 -08:00
Doogla 2410853e96 Buffs Take 3
Moved the speed modifier of force run to its correct skill mod script
instead of being in the buff itself
2013-11-07 10:47:43 -08:00
Doogla dd231117c8 Jedi Buff Update (Take 2)
No project file this time.

Force Run speed and duration based on expertise (I promise this does
work.)

Saber Block parry affected by expertise
2013-11-07 09:30:03 -08:00
Treeku 0c3024e435 Merge pull request #64 from Doogla/master
Buffs Take 4 (last time I promise)
2013-11-07 08:58:55 -08:00
Treeku ecbdc94d84 Merge pull request #63 from Doogla/master
Jedi Buff Update (Take 2)
2013-11-07 07:52:33 -08:00
Treeku ded54ab12b Combat takes account of stat and stat_modified
stat = base leveling stat
stat_modified = what equipment/buffs give
2013-11-07 06:59:06 +00:00
Waverunner ba8a627d31 Merge pull request #60 from xbang21/master
Fixed and added all officer buffs , bebuffs , and dots.
2013-11-06 19:12:14 -08:00
xbang21 658d8cb424 fixed giveitem 2013-11-06 20:07:13 -05:00
Waverunner 8799c864b8 Changed shuttling, eisley transport ship fixed 2013-11-06 19:53:55 -05:00
xbang21 5e9afa5b37 Merge pull request #1 from ProjectSWGCore/master
Merged Main to secondary
2013-11-06 16:42:53 -08:00
xbang21 b727f22983 fixed tiny bug 2013-11-06 17:40:59 -05:00
xbang21 18624925c8 fixed minor bug 2013-11-06 17:36:11 -05:00
xbang21 e6f22c04c3 finished Officer Buffs completely 2013-11-06 17:32:29 -05:00
Waverunner a5eb18ab2b Added shuttling system, can travel between points
Only the Mos Eisley transport ship exists. Will more than likely change
how shuttles/transports are added to the game world.
2013-11-05 19:59:15 -05:00