Treeku
472933acb0
Merge pull request #70 from Ziggeh/master
...
Added Officer roadmap and Tatooine shuttleport scripts
2013-11-17 07:09:10 -08:00
Ziggeh
c39eed3677
Created Officer roadmap script
2013-11-17 16:00:47 +01:00
Ziggeh
130eac1109
Merge remote-tracking branch 'upstream/master'
2013-11-17 15:45:38 +01:00
Treeku
138491fd0d
Static Service can use 4 Quaternions instead of 2
...
~needed for some things
~other minor changes
2013-11-16 23:49:08 +00:00
Treeku
d377ee905d
No Trade will now work
2013-11-16 23:35:33 +00:00
Treeku
b6fc2edfe3
obj: use(core, actor, obj) & destroy(core, obj)
...
Object scripts can now define:
use(core, actor, object)
destroy(core, object)
This will be useful for, for example, making a pcd vehicle spawn in the
datapad upon the use of a deed before destroying itself, or making a
lifeday tree spawn another tree upon its destruction.
2013-11-16 23:15:26 +00:00
Waverunner
a5385ce4da
Skills now grant appropriate title
...
Added a title list to PlayerObject as well for server purposes (mainly
for /setcurrentskilltitle)
2013-11-15 17:03:42 -05:00
Waverunner
cb588a3fcc
Merge pull request #69 from dennise1975/master
...
Fixed to allow for names with spaces ex My House
2013-11-14 16:41:15 -08:00
dennise1975
f6439a348f
Fixed to all for names with spaces ex My House
2013-11-14 13:33:59 -06:00
Waverunner
4799071c4b
Merge pull request #68 from dennise1975/master
...
Updated Waypoint for X Z only
2013-11-13 20:44:32 -08:00
dennise1975
8b12d38f30
Updated Waypoint for X Z only
...
Updated the waypoint command to allow for providing only two coordinates
or two coordinates and a name
2013-11-13 16:53:01 -06:00
Waverunner
330c06c93c
Fixed animation & buff window shows for recipient
2013-11-11 18:46:59 -05:00
Waverunner
cc24adeea6
Added BuildABuff Packet
2013-11-10 16:33:41 -05:00
Waverunner
87d4bb0829
Added shuttle countdown sequence
2013-11-10 11:43:56 -05:00
Ziggeh
2d7a92b1ca
Added tatooine shuttle locations
2013-11-10 16:43:24 +01:00
Waverunner
34d0ce25b6
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/objects/creature/CreatureObject.java
2013-11-10 08:39:54 -05:00
Waverunner
b05e106a50
Added Animation ObjectController
2013-11-10 08:30:18 -05:00
Treeku
43923c9878
currentAnimation now notifies observers
2013-11-10 10:29:27 +00:00
Treeku
7b3c213703
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-11-10 10:21:02 +00:00
Treeku
f7941b2b62
destroyObject timer (for lifeday trees)
2013-11-10 10:20:47 +00:00
Wefi
42507bc801
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-11-10 04:15:36 -06:00
Wefi
057cdeac97
More Life Day work
2013-11-10 04:14:59 -06:00
Treeku
c3e591ec0c
useStaticObject(core, actor, object)
2013-11-10 10:11:11 +00:00
Treeku
4a2de02212
useStaticObject(core,actor) usable in obj scripts
2013-11-10 09:59:09 +00:00
Treeku
7addf47a99
Added setCustomName2() to creatures (for lifeday)
2013-11-10 08:51:42 +00:00
Treeku
6b47d8d0b2
Added respawning (ie. for lifeday trees)
2013-11-10 08:43:25 +00:00
Wefi
76ebe9a5c1
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-11-09 21:54:42 -06:00
Wefi
0086c6e35d
Start of Life Day
...
Added basic Npcs to the Lifeday event in Wafar.
Need to do.
Find a way to bind an ID to a spawned item, as Static id's are refresh
every server reset.
2013-11-09 21:54:09 -06:00
Waverunner
8c65a92871
Bonus Set Buffs no longer removed on logout
2013-11-09 14:49:15 -05:00
Waverunner
1c9e068f2e
Added travel fares, landing sequence for shuttles
...
Also added Console resource for time stamped messages
2013-11-08 20:35:25 -05:00
Treeku
e3d4b08cec
Force run effect should end properly now
2013-11-08 15:42:45 +00:00
Treeku
07b39b8146
Fixed force run
2013-11-08 15:34:38 +00:00
Treeku
517fc4c3cc
Merge pull request #65 from Doogla/master
...
More Jedi Expertise Work
2013-11-08 07:30:32 -08:00
Doogla
403fa12d07
More Jedi Expertise Work
...
Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
2013-11-08 10:17:59 -08:00
Douglas Allen
5e827318cb
Merge pull request #1 from ProjectSWGCore/master
...
update 11/8/13
2013-11-08 05:01:18 -08:00
Waverunner
9432de17a6
Bug fixes and improvements to Travel
2013-11-07 20:21:14 -05:00
Doogla
92fad898f5
Buffs Take 4
...
Going back to including the speed modifier in the buff so it doesn't
make you the flash when leveling.
2013-11-07 11:25:34 -08:00
Doogla
2410853e96
Buffs Take 3
...
Moved the speed modifier of force run to its correct skill mod script
instead of being in the buff itself
2013-11-07 10:47:43 -08:00
Doogla
dd231117c8
Jedi Buff Update (Take 2)
...
No project file this time.
Force Run speed and duration based on expertise (I promise this does
work.)
Saber Block parry affected by expertise
2013-11-07 09:30:03 -08:00
Treeku
0c3024e435
Merge pull request #64 from Doogla/master
...
Buffs Take 4 (last time I promise)
2013-11-07 08:58:55 -08:00
Treeku
ecbdc94d84
Merge pull request #63 from Doogla/master
...
Jedi Buff Update (Take 2)
2013-11-07 07:52:33 -08:00
Treeku
ded54ab12b
Combat takes account of stat and stat_modified
...
stat = base leveling stat
stat_modified = what equipment/buffs give
2013-11-07 06:59:06 +00:00
Waverunner
ba8a627d31
Merge pull request #60 from xbang21/master
...
Fixed and added all officer buffs , bebuffs , and dots.
2013-11-06 19:12:14 -08:00
xbang21
658d8cb424
fixed giveitem
2013-11-06 20:07:13 -05:00
Waverunner
8799c864b8
Changed shuttling, eisley transport ship fixed
2013-11-06 19:53:55 -05:00
xbang21
5e9afa5b37
Merge pull request #1 from ProjectSWGCore/master
...
Merged Main to secondary
2013-11-06 16:42:53 -08:00
xbang21
b727f22983
fixed tiny bug
2013-11-06 17:40:59 -05:00
xbang21
18624925c8
fixed minor bug
2013-11-06 17:36:11 -05:00
xbang21
e6f22c04c3
finished Officer Buffs completely
2013-11-06 17:32:29 -05:00
Waverunner
a5eb18ab2b
Added shuttling system, can travel between points
...
Only the Mos Eisley transport ship exists. Will more than likely change
how shuttles/transports are added to the game world.
2013-11-05 19:59:15 -05:00