Commit Graph
38 Commits
Author SHA1 Message Date
CharonInferar 4d264f8c8a Refined the loot system
Added more py scripts for krayt pearls and junk
Made system more flexible
2014-04-09 04:57:26 +02:00
CharonInferar 70964ef14a Lootpool scripts added
Data transfer from py script to java
2014-04-08 15:39:48 +02:00
CharonInferar d848e89edb Script integration
A few example .py scripts
Improvements on the lootservice design
2014-04-08 04:08:52 +02:00
CharonInferar 9526eee9d6 Object-orientated approach to storing the loot info 2014-04-08 02:12:36 +02:00
CharonInferar 06fe72e647 Implementation of LootService
First steps
2014-04-07 23:49:51 +02:00
Seefo 248d325c6b Added customization variables 2014-03-30 14:18:48 -04:00
Light2 4fe5e6614e temp fix for /pvp 2014-03-29 21:00:51 +01:00
Seefo 01ffdb3c42 Fixed healing of AI, temp fix for faction error 2014-03-29 11:59:19 -04:00
Treeku 9ff669832b calculatePvpStatus() used for everything, more...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing.  It should calculate the following:

On Leave/neutral players should be #16

Combatant players should be #35

Opposing faction SF players should be #55

Opposing Combatant NPCs should be #19

Ally SF NPCs (ie.; hoth commandos) should be #4

Enemy SF NPCs (ie. hoth resistance) should be #7

Same faction NPCs should be #0 (pink)

Attackable NPCs should be #1

Aggressive NPCs should be #2 or #3

NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Seefo f9990a2bd5 Fixed some stuff 2014-03-28 07:09:16 -04:00
Waverunner b9ed655f53 Refactored Starter Clothing, Added CustomizationDelta, basework for Image Design
(Bug) Fixed hair and items on char create not being added to equip list
(Code) Minor change to BuffBuilderMessage
(Code) Added base work for Image Design
(Code) Refactored how starter clothing is assigned
(Code) Added delta for customization data on tangible objects
(Code) Created ProfessionTemplateVisitor for profession template iff's
2014-03-25 22:06:38 -04:00
Waverunner 0f390c063b No exp for entertainer above 90, fixed unity radial, changed giveItems 2014-03-23 15:59:29 -04:00
Waverunner ffc9aec1b1 Added Inspiration ticks, effects for Multi-Tier Performance Abilities
(BugFix) Build-A-Buff applies correct stats now
-- NOTE: Stats that the player does not have yet may not show in
character sheet but the server will recognize still recognize their new
stats
(Added) Inspiration Ticks
(BugFix) Inspiration Buffs time corresponds to the players inspiration
ticks.
(BugFix) "Watch" on radial menu working again
(Added) Put in the effects for the multi-tiered performance abilities
(Feature) You can now type /[performance effect] [tier number] to use
that specific effect
(BugFix) showFlyText boolean for showing to observers or not (fixes
other players exp gain shown to other players)
(Code) Few minor additions/fixes
2014-03-22 11:47:37 -04:00
Light2 52136c2b36 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/protocol/swg/ObjControllerMessage.java
	src/resources/objects/player/PlayerMessageBuilder.java
	src/services/travel/TravelService.java
2014-03-10 00:42:19 +01:00
Light2 807025ec0b more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs 2014-03-10 00:33:34 +01:00
Treeku 0ec2ace30d customName delta for TANOs (2) 2014-02-15 09:01:32 +00:00
Light2 e8da49a12f Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-12-28 19:17:41 +01:00
Light2 acf78858a6 some bug fixes + updated engine with networking fixes 2013-12-28 19:16:51 +01:00
Treeku fb0de037f0 GetOption() 2013-12-22 23:01:23 +00:00
Treeku 79e8b2507a Removed BaseObject (delete ODB again) 2013-12-14 23:25:15 +00:00
Treeku 5b0833f2ed Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-12-14 22:00:16 +00:00
Treeku bdb626d4d1 Added baseline inheritance (delete ODBs) 2013-12-14 21:58:50 +00:00
Light2 896b342972 Fixed crash caused by buildings, fixed weapon object superclass, added equipment and appearance equipment deltas 2013-12-14 21:25:31 +01:00
Light2 93195f7d5f Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine 2013-12-08 18:17:01 +01:00
Treeku 82e513363e Fixed use() in object scripts. It should work now 2013-12-05 04:17:06 +00:00
Light2 470215c05d Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/resources/objects/tangible/TangibleObject.java
2013-12-04 19:13:08 +01:00
Light2 b22b1d818d More work on AI and spawns 2013-12-04 19:05:02 +01:00
Treeku befd10c98f Condition attribute updates when condition is set 2013-12-03 22:47:18 +00:00
Treeku 0809361349 PvP & OptionsBitmask refactor
These will need to be used in scripts to make NPCs invulnerable,
conversable, always aggressive, etc.
2013-12-03 16:29:17 +00:00
Treeku 831ec2bced Tangible Objects now have "Volume: 1" attribute 2013-11-25 19:14:38 +00:00
Treeku de3d5f0ecf ShowFlyText has customText (ie. for ent ticks) 2013-11-25 19:11:29 +00:00
Treeku 6b47d8d0b2 Added respawning (ie. for lifeday trees) 2013-11-10 08:43:25 +00:00
Treeku 90f2eec454 Added leveling/roadmap, skillService 2013-11-05 05:36:37 +00:00
Treeku c4b6b1b0c3 Minor fixes to previous commit and warning fixes 2013-08-14 22:01:41 +01:00
Light2 a8c61f8e50 Basic combat works now, fixed /pvp, added waypoint mail attachments, fixed several bugs 2013-08-04 21:15:12 +02:00
Light2 1078331b60 Added preliminary terrain collision detection, added some combat functions, changed CreatureObjects superclass to Tangible Object
Updated engine
Delete all files in odb/creature (creature superclass was changed so db
wipe is needed)
2013-07-30 21:29:35 +02:00
Light2 9e8eea30a1 Fixed some bugs and update engine 2013-07-08 12:53:42 +02:00
Light2 7d66690c49 NGECore2 Code 2013-07-07 21:07:06 +02:00