Commit Graph
193 Commits
Author SHA1 Message Date
Light2 4f76d6593b Fixed duplicate id issue(workaround) should fix some of the crashing, disabled vehicles for now(causing crashes), disabled some of the getObject spam 2014-06-18 22:50:48 +02:00
Light2 7460b4ee6f Fixed disconnecting 2014-06-18 18:36:08 +02:00
Treeku 3ef6358ac4 Fixed objectMutex error with char loading
This shouldn't happen or be needed to begin with.... but it does.
2014-06-18 09:28:10 +01:00
Treeku 39394f8339 Added debug msg to SelectCharacter 2014-06-18 08:57:33 +01:00
Treeku 97af15a747 Added try-catches to schedulers to identify errors 2014-06-18 08:06:27 +01:00
Treeku 4775255776 Added getObject debug checks
Something is very wrong with getObject.  It's returning null even on new
objects that were just added to it and I need to be able to track when
it's null on the TC.
2014-06-18 06:24:12 +01:00
Treeku aba2bc225b Added some debug checks for select char error 2014-06-17 16:59:45 +01:00
Treeku 0a1322157b Added ObjectService planet null check
Somewhere, someone is passing a null Planet object to createObject()
2014-06-16 20:28:57 +01:00
Light2 df82035f66 Added player city persistence, fixed city bugs, fixed mail string attachment error 2014-06-12 03:09:50 +02:00
Seefo 51a9239889 Fixed several housing issues, see extended
Fixed an issue where players who weren't admins could access the
structure management terminal

Fixed an issue a person requesting the housing status page would see
their own name as the owner even if they weren't

Fixed an issue where the object service would encounter an error when
attempting to view child objects via an attachment

Added getFirstName and getLastName methods to the CreatureObject class

Possibly fixed an issue where items that were moveable would be picked
up via double-clicking
2014-06-11 18:41:14 -04:00
Light2 2b885b7a0a More work on cities 2014-06-11 18:47:19 +02:00
CharonInferar 5e8180c5fd Advancement towards PUP Application
A few PUPS can now be applied.
Some effect names do not match the buff.iff table yet
2014-06-11 16:44:29 +02:00
CharonInferar 08e2ac69a3 RE Factory Crates, PUP procs, Multi-color junk
- Factory crate correctly implemented for REing
- PUPs proc initial steps, needs to be further developed
- Multi-colored junk items name handling added
2014-06-10 02:53:49 +02:00
CharonInferar b9a7ae085b master merge 2014-06-08 16:57:04 +02:00
CharonInferar ffa36c94a4 Re_Chance calculations added, Junk loot stacking
Re_Chance and Luck influence the outcome
Few bugs resolved
2014-06-07 19:21:20 +02:00
Treeku 71855f4f82 useObject() now takes account of customTemplates 2014-06-07 05:53:08 +01:00
Light2 2f2d5017d2 Added maintenance task for buildings 2014-06-05 20:01:32 +02:00
CharonInferar 1886b6ca93 Fixed animal hide rack, added Bio-Linking for all objects
Dropping schematics is prevented by :
https://github.com/projectswg/engine/blob/master/src/engine/resources/objects/Baseline.java#L446

All objects can be bio-linked now
2014-06-03 20:48:53 +02:00
Treeku da7f7c1f2c Fixed NumberFormatException 2014-05-31 21:32:40 +01:00
Treeku 76b5f7e4d5 Fixed minor error 2014-05-31 21:14:41 +01:00
Treeku 8910f726d1 Added reuseTime cooldowns for objects not in table 2014-05-31 21:09:51 +01:00
Light2 b2d3be0486 fixed initialisation of auction items, fixed loading of building signs after server restart 2014-05-30 19:49:52 +02:00
Waverunner 45c91104e0 Added more guild features, fixed re-joining chat channels on relog
Changed guilds to be saved to a TreeMap instead of solely the SWGSet.
Fixed uses string
Added UnknownAbilityPacket (was sent for every new ability, doesnt seem
to do anything)
Lots of guild improvement/features added.
2014-05-29 13:51:40 -04:00
Waverunner ce88128c2d Refactored Junk Dealer script, Selling junk items will now place "buy back" device in datapad
Moved the SUI Windows into Java so no need for global variables, updated
conversation messages for the changes to ProsePackage, added the "buy
back" control device - this contains the latest 10 items you sold to the
junk dealer.
2014-05-27 18:13:00 -04:00
Waverunner 38441e069e Refactored guild creation, enabled access to guild creation device, guild disband, guild kick, guild members, moved server motd to motd.txt 2014-05-26 12:43:06 -04:00
Treeku 54a00a45cf Refactored PLAY 2014-05-18 19:04:23 +01:00
Treeku ea32f86c8a Moved equipment service to equipment folder 2014-05-15 05:14:20 +01:00
Treeku 737b24d3b9 Changed guildList to a Set, changed STAO 2014-05-14 20:39:03 +01:00
Treeku c564a016e4 Refactored TANO 2014-05-14 14:57:49 +01:00
Seefo fd524a5a75 Fixed #650 and #651 2014-05-11 14:12:16 -04:00
Treeku e052212ff2 Fixed some syntax errors 2014-05-11 16:00:29 +01:00
Treeku 60eee0d4dd Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-11 15:56:36 +01:00
Treeku 7fd08bc7ad Baseline changes, cleaned some things 2014-05-11 09:54:50 +01:00
Treeku 837e07d822 Respawn functionality
(might want to be moved to spawnService)
2014-05-11 09:29:38 +01:00
Waverunner d38bc9eb29 Changed CmdStartScene to use galacticTime
This should fix the time of day's being incorrect when using multiple
clients
2014-05-10 17:13:06 -04:00
Waverunner f8c26e9658 Fixed customization delta, changed bounty list to bounty map, added SurveyMissionObjective 2014-05-06 19:08:00 -04:00
Light2 ce15656ff3 begin work on vendors, fixed highestid sql query(might fix crash bug) 2014-05-06 00:55:02 +02:00
Light2 3f7e3d50f8 fixed load in bug 2014-05-04 23:01:38 +02:00
Light2 ae33de15c5 fixed tons of null pointers after loading objects from db 2014-05-04 22:47:05 +02:00
Treeku 541bffa942 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-04 18:56:34 +01:00
Treeku 94c2f19ed4 Removed reuse_item condition from timer items 2014-05-04 18:41:14 +01:00
Waverunner 44678d8c18 Merge 2014-05-03 18:10:55 -04:00
Waverunner 7860a8b668 Added Tracking Droids, refined Bounty Missions
A few things need to be done like the stacks for the droids. Right now
they won't be destroyed from inventory until this is implemented.
2014-05-03 18:03:00 -04:00
Light2 815521c2fe Implemented agressive AI and assist behaviour, added health regen task to ai
Use the prima guide to get assist range of mobs
2014-05-03 19:57:02 +02:00
Light2 ba6d2652b9 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-03 18:12:47 +02:00
Light2 f05da881ab Fixed odb bugs, fixed some null pointers 2014-05-03 18:12:27 +02:00
Treeku ff827a2902 Fixed null error 2014-05-02 22:08:13 +01:00
Treeku 57dcb72718 Additional null checks 2014-05-02 21:24:37 +01:00
Treeku 78569244b8 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-02 21:15:57 +01:00
Treeku 5e522cf03b Added getObjectByFirstName null checks 2014-05-02 21:12:45 +01:00