Light2
4f76d6593b
Fixed duplicate id issue(workaround) should fix some of the crashing, disabled vehicles for now(causing crashes), disabled some of the getObject spam
2014-06-18 22:50:48 +02:00
Light2
7460b4ee6f
Fixed disconnecting
2014-06-18 18:36:08 +02:00
Treeku
3ef6358ac4
Fixed objectMutex error with char loading
...
This shouldn't happen or be needed to begin with.... but it does.
2014-06-18 09:28:10 +01:00
Treeku
39394f8339
Added debug msg to SelectCharacter
2014-06-18 08:57:33 +01:00
Treeku
97af15a747
Added try-catches to schedulers to identify errors
2014-06-18 08:06:27 +01:00
Treeku
4775255776
Added getObject debug checks
...
Something is very wrong with getObject. It's returning null even on new
objects that were just added to it and I need to be able to track when
it's null on the TC.
2014-06-18 06:24:12 +01:00
Treeku
aba2bc225b
Added some debug checks for select char error
2014-06-17 16:59:45 +01:00
Treeku
0a1322157b
Added ObjectService planet null check
...
Somewhere, someone is passing a null Planet object to createObject()
2014-06-16 20:28:57 +01:00
Light2
df82035f66
Added player city persistence, fixed city bugs, fixed mail string attachment error
2014-06-12 03:09:50 +02:00
Seefo
51a9239889
Fixed several housing issues, see extended
...
Fixed an issue where players who weren't admins could access the
structure management terminal
Fixed an issue a person requesting the housing status page would see
their own name as the owner even if they weren't
Fixed an issue where the object service would encounter an error when
attempting to view child objects via an attachment
Added getFirstName and getLastName methods to the CreatureObject class
Possibly fixed an issue where items that were moveable would be picked
up via double-clicking
2014-06-11 18:41:14 -04:00
Light2
2b885b7a0a
More work on cities
2014-06-11 18:47:19 +02:00
CharonInferar
5e8180c5fd
Advancement towards PUP Application
...
A few PUPS can now be applied.
Some effect names do not match the buff.iff table yet
2014-06-11 16:44:29 +02:00
CharonInferar
08e2ac69a3
RE Factory Crates, PUP procs, Multi-color junk
...
- Factory crate correctly implemented for REing
- PUPs proc initial steps, needs to be further developed
- Multi-colored junk items name handling added
2014-06-10 02:53:49 +02:00
CharonInferar
b9a7ae085b
master merge
2014-06-08 16:57:04 +02:00
CharonInferar
ffa36c94a4
Re_Chance calculations added, Junk loot stacking
...
Re_Chance and Luck influence the outcome
Few bugs resolved
2014-06-07 19:21:20 +02:00
Treeku
71855f4f82
useObject() now takes account of customTemplates
2014-06-07 05:53:08 +01:00
Light2
2f2d5017d2
Added maintenance task for buildings
2014-06-05 20:01:32 +02:00
CharonInferar
1886b6ca93
Fixed animal hide rack, added Bio-Linking for all objects
...
Dropping schematics is prevented by :
https://github.com/projectswg/engine/blob/master/src/engine/resources/objects/Baseline.java#L446
All objects can be bio-linked now
2014-06-03 20:48:53 +02:00
Treeku
da7f7c1f2c
Fixed NumberFormatException
2014-05-31 21:32:40 +01:00
Treeku
76b5f7e4d5
Fixed minor error
2014-05-31 21:14:41 +01:00
Treeku
8910f726d1
Added reuseTime cooldowns for objects not in table
2014-05-31 21:09:51 +01:00
Light2
b2d3be0486
fixed initialisation of auction items, fixed loading of building signs after server restart
2014-05-30 19:49:52 +02:00
Waverunner
45c91104e0
Added more guild features, fixed re-joining chat channels on relog
...
Changed guilds to be saved to a TreeMap instead of solely the SWGSet.
Fixed uses string
Added UnknownAbilityPacket (was sent for every new ability, doesnt seem
to do anything)
Lots of guild improvement/features added.
2014-05-29 13:51:40 -04:00
Waverunner
ce88128c2d
Refactored Junk Dealer script, Selling junk items will now place "buy back" device in datapad
...
Moved the SUI Windows into Java so no need for global variables, updated
conversation messages for the changes to ProsePackage, added the "buy
back" control device - this contains the latest 10 items you sold to the
junk dealer.
2014-05-27 18:13:00 -04:00
Waverunner
38441e069e
Refactored guild creation, enabled access to guild creation device, guild disband, guild kick, guild members, moved server motd to motd.txt
2014-05-26 12:43:06 -04:00
Treeku
54a00a45cf
Refactored PLAY
2014-05-18 19:04:23 +01:00
Treeku
ea32f86c8a
Moved equipment service to equipment folder
2014-05-15 05:14:20 +01:00
Treeku
737b24d3b9
Changed guildList to a Set, changed STAO
2014-05-14 20:39:03 +01:00
Treeku
c564a016e4
Refactored TANO
2014-05-14 14:57:49 +01:00
Seefo
fd524a5a75
Fixed #650 and #651
2014-05-11 14:12:16 -04:00
Treeku
e052212ff2
Fixed some syntax errors
2014-05-11 16:00:29 +01:00
Treeku
60eee0d4dd
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-11 15:56:36 +01:00
Treeku
7fd08bc7ad
Baseline changes, cleaned some things
2014-05-11 09:54:50 +01:00
Treeku
837e07d822
Respawn functionality
...
(might want to be moved to spawnService)
2014-05-11 09:29:38 +01:00
Waverunner
d38bc9eb29
Changed CmdStartScene to use galacticTime
...
This should fix the time of day's being incorrect when using multiple
clients
2014-05-10 17:13:06 -04:00
Waverunner
f8c26e9658
Fixed customization delta, changed bounty list to bounty map, added SurveyMissionObjective
2014-05-06 19:08:00 -04:00
Light2
ce15656ff3
begin work on vendors, fixed highestid sql query(might fix crash bug)
2014-05-06 00:55:02 +02:00
Light2
3f7e3d50f8
fixed load in bug
2014-05-04 23:01:38 +02:00
Light2
ae33de15c5
fixed tons of null pointers after loading objects from db
2014-05-04 22:47:05 +02:00
Treeku
541bffa942
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-04 18:56:34 +01:00
Treeku
94c2f19ed4
Removed reuse_item condition from timer items
2014-05-04 18:41:14 +01:00
Waverunner
44678d8c18
Merge
2014-05-03 18:10:55 -04:00
Waverunner
7860a8b668
Added Tracking Droids, refined Bounty Missions
...
A few things need to be done like the stacks for the droids. Right now
they won't be destroyed from inventory until this is implemented.
2014-05-03 18:03:00 -04:00
Light2
815521c2fe
Implemented agressive AI and assist behaviour, added health regen task to ai
...
Use the prima guide to get assist range of mobs
2014-05-03 19:57:02 +02:00
Light2
ba6d2652b9
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-03 18:12:47 +02:00
Light2
f05da881ab
Fixed odb bugs, fixed some null pointers
2014-05-03 18:12:27 +02:00
Treeku
ff827a2902
Fixed null error
2014-05-02 22:08:13 +01:00
Treeku
57dcb72718
Additional null checks
2014-05-02 21:24:37 +01:00
Treeku
78569244b8
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-02 21:15:57 +01:00
Treeku
5e522cf03b
Added getObjectByFirstName null checks
2014-05-02 21:12:45 +01:00