Treeku
737857db20
Fixed not being able to level at all with frog.
2014-07-13 23:41:01 +01:00
Treeku
a7d354fbe0
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-07-13 22:56:58 +01:00
Treeku
042ccaebe9
Changed frogs to only allow you to grant 90 once
2014-07-13 22:56:30 +01:00
Waverunner
02d03e2caa
Added a frog building outside of Mos Espa near West Shuttleport - spawns on server startup with 1 frog
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Removed frog from Mos Eisley
Added "New Frog" option for GMs on CBT
Added addToFrogAdminList argument for setGodMode for GMs - allows GMs to
put down items inside the frog building (ie more frogs!)
2014-07-13 14:21:17 -04:00
CharonInferar
49b44931b5
Fixed treasure chest item drop issues
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- Fixed creature loot permissions
2014-07-07 15:06:47 +02:00
CharonInferar
14561ded92
Adding debuglogs folder
2014-07-07 00:17:32 +02:00
CharonInferar
81a811a425
Fixed several AI bugs, added log system
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- Fixes 0000031: Incap is not working correctly
- NPC AI now considers deathblow values correctly
- AI state transition further debugged
- Pet now follows owner after killing attacker
- Added debug log system
- Cleaned up system console from system.out messages
2014-07-06 23:47:56 +02:00
CharonInferar
0985451d7d
Fix for #958 , #959
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- Added a way to obtain a pet without BEing
- Attempted to figure out how to bring up the pet tool bar
2014-07-05 18:10:39 +02:00
Ziggeh
cda6332745
Added Lava Crystal item
2014-06-30 17:23:29 +02:00
CharonInferar
0e33ad7c22
Added 2 Pets for AI Tests
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- Added Follow State to AI
- Pets get attacked by enemies and do attack damaging enemies
- Some QA fixes
2014-06-29 16:51:35 +02:00
CharonInferar
e363a316a2
Nightsister Stronghold NPCs added
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Patrols done
NS Quest NPCs added
Mobile template alternate naming option considered
Tool functions for easier static spawn creation written
Client POI nobuild error fixed
Client POI custom radius datatable added
2014-06-28 04:08:33 +02:00
CharonInferar
b1d3c4a6e4
Construction pylons added to structure placement service
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Like harvesters, houses feature the construction pylons now when placing
a structure. Partially fixing #840
2014-06-25 16:53:26 +02:00
Light2
4f76d6593b
Fixed duplicate id issue(workaround) should fix some of the crashing, disabled vehicles for now(causing crashes), disabled some of the getObject spam
2014-06-18 22:50:48 +02:00
CharonInferar
927cd9c6f0
Added prof restriction
2014-06-10 15:10:38 +02:00
CharonInferar
b9a7ae085b
master merge
2014-06-08 16:57:04 +02:00
Treeku
7a2609cf94
Vehicles are no longer GM-only
2014-06-06 04:12:20 +01:00
CharonInferar
d34f13d5cc
Create test items in inventory
2014-06-05 23:18:34 +02:00
CharonInferar
9e1d19d525
custom attributes added to loot scripts
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loot scripts can now have custom attribute arrays for better
customization of drops
2014-06-05 15:20:28 +02:00
CharonInferar
343d7060b3
First steps
2014-05-29 23:40:13 +02:00
Waverunner
6d28ac9cd5
Fixed mission strings, fixed multiple bounty hunting bugs, added stacks for tracking droids from CBT
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Fixed bugs for BHing include:
Bounty not being removed from bountyMap (they were still removed from
the db though)
Bounty success/defeat messages were wrong
Seeker not being destroyed from world
Completing bounty mission would not remove it from log (Allowing you to
keep on killing the player and potentially collecting the reward)
Fixed conversation messages on Arakyd Droid to use new ProsePackage
format
2014-05-26 18:58:16 -04:00
Waverunner
38441e069e
Refactored guild creation, enabled access to guild creation device, guild disband, guild kick, guild members, moved server motd to motd.txt
2014-05-26 12:43:06 -04:00
CharonInferar
c28fea3cf9
Dathomir Nighsisters and Singing Mountain Clan added
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- Nightsister vs Singing Mountain Clan Battle
- Wild NS and SMC spawns in some areas of the planet
2014-05-22 17:24:44 +02:00
CharonInferar
164ed38fc4
Added imperial outpost, fixed visibility issue
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- Added force crystal hunter's cave
- Added imperial outpost NPCs
- Fixed creature visibility while mounted
- Tweaked some spawn areas
- Debugged some spawn issues
2014-05-21 18:50:02 +02:00
CharonInferar
4a402abfc9
Conflict resolve
2014-05-20 19:45:58 +02:00
CharonInferar
9b0986521e
Edits to some mobiles
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Corrections
2014-05-20 18:40:57 +02:00
CharonInferar
ac1128b00d
Merge remote-tracking branch 'origin/master' into DantooineSpawns
2014-05-19 15:57:26 +02:00
CharonInferar
16f82b50a6
Dantooine-wide spawns added with Planetary Spawn Tool
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Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
2014-05-19 15:52:57 +02:00
Treeku
54a00a45cf
Refactored PLAY
2014-05-18 19:04:23 +01:00
Waverunner
34a7a58089
Create Guild script for PDA, PDA Added to Frog, moved GuildService
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Note that the PDA is only available on the frog if you have GM access right now.
2014-05-13 18:59:24 -04:00
CharonInferar
23d4071646
Added crystal cave to locations menu
2014-05-13 01:22:38 +02:00
Seefo
16a05bd73c
Fixed tuning of color crystals
2014-05-06 13:30:31 -04:00
CharonInferar
76b2f81ee0
Tuning process continued
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messages added
Tre file specs added
attributes corrected
2014-05-06 16:12:27 +02:00
CharonInferar
112194be87
Tuning process implemented
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According to swgwikia, the stats have been considered
2014-05-06 04:37:44 +02:00
Seefo
b7ec88bd5c
Added a Locations category to frog to teleport
2014-05-05 20:44:31 -04:00
Seefo
8dd5f5d053
Initial commit of lightsaber customization - see extended
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The majority of lightsaber customization now works.
All that I can think of that needs to be done is:
* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
Mesagoppinmypants
6a01095e3c
Rifle is Temporarily Removed Until Rifle Bug is Fixed
2014-05-04 17:51:01 -04:00
Mesagoppinmypants
d7fb0aba06
Added Breath of Heaven to Frog
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(actual buff with be in another commit)
Tested and Worked.
This'll be used for testing item buffs.
2014-05-03 22:42:47 -04:00
CharonInferar
ffe4dd4aaf
Fix of Devservice error insertion
2014-05-04 02:20:38 +02:00
Waverunner
44678d8c18
Merge
2014-05-03 18:10:55 -04:00
Waverunner
7860a8b668
Added Tracking Droids, refined Bounty Missions
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A few things need to be done like the stacks for the droids. Right now
they won't be destroyed from inventory until this is implemented.
2014-05-03 18:03:00 -04:00
CharonInferar
488e669290
More work on parameters of group members
2014-05-03 04:52:52 +02:00
Mesagoppinmypants
8b1f20cdce
Removed Reset Expertise From Frog
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This is no longer needed now that you can respec expertise properly from NPC.
2014-05-02 16:50:09 -04:00
CharonInferar
717f1951f0
Reconstruction of classes
2014-04-30 21:48:07 +02:00
CharonInferar
a3d4bb326c
merge conflict
2014-04-30 20:30:25 +02:00
CharonInferar
4f2b50fa97
merge conflict
2014-04-30 19:58:18 +02:00
Treeku
af64aae9f1
Fixed merge clashes
2014-04-29 05:33:16 +01:00
Treeku
02ff93312e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/houses/player_house_corellia_large_style_01.py
scripts/houses/player_house_corellia_large_style_02.py
src/resources/objects/tangible/Deed.java
src/resources/objects/tangible/Harvester_Deed.java
src/resources/objects/tangible/Player_House_Deed.java
src/services/PlayerService.java
src/services/object/ObjectService.java
2014-04-29 05:04:23 +01:00
Treeku
de296b4db2
More removed DeedObject stuff
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Also changed attachments to use ids instead of objects. Best to use Ids
otherwise issues such as objects not deleting successfully occur, if not
outright causing persistence errors during saving.
2014-04-29 03:48:32 +01:00
Treeku
9fc30d10c4
Removed DeedObject, made buildings simpler
2014-04-28 22:07:32 +01:00
CharonInferar
bec401c57b
continued sandbox city, public structure problem
2014-04-28 22:52:04 +02:00