Commit Graph
162 Commits
Author SHA1 Message Date
Treeku 6aa1295eb9 Updated variable labeling a bit for CREOs 2014-04-25 12:19:35 +01:00
Treeku e8a1959f9d Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/radial/vehicle.py
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/resources/objects/player/PlayerObject.java
	src/resources/objects/tangible/TangibleObject.java
	src/services/SimulationService.java
	src/services/combat/CombatService.java
	src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
Treeku f58b7b6a5b Overhauled Mounts (still buggy) 2014-04-18 19:09:45 +01:00
Waverunner ff6c2d7d4c Added GroupChat, PlanetChat, and basic chat channels 2014-04-16 16:52:11 -04:00
Light2 0ec275cf7b Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/services/bazaar/BazaarService.java
2014-04-15 01:12:44 +02:00
Light2 bd0a30aa96 Added basic bazaar functionality - see extended
Categories are not working right now, Auctions and Vendors are not yet
implemented
2014-04-15 01:11:33 +02:00
Treeku b968b9ad1f Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-13 19:41:33 +01:00
Seefo 1b1294136a Fixed a bunch of vehicle bugs - will probably change the way vehicles are being handled soon to account for other vehicle templates 2014-04-13 13:37:54 -04:00
Treeku 7cee1990b5 Serial number uses attribute 2014-04-13 16:33:18 +01:00
Light2 cf9bcf66f9 Fixed vehicles 2014-04-13 17:17:25 +02:00
Treeku 432700ab20 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-13 13:19:57 +01:00
Treeku 33614f4c48 Moved factionStatus from CREO to TANO 2014-04-13 11:06:27 +01:00
CharonInferar fa00c85290 Swoop is mountable for further tests 2014-04-13 03:50:45 +02:00
Treeku 03c5201cf4 Command fixes, command removing 2014-04-13 00:29:30 +01:00
Treeku e91362a12f Fixed most warnings 2014-04-10 11:52:09 +01:00
Waverunner 931404bf3f Organized chat packets, disabled chat channels temporarily 2014-04-09 18:50:14 -04:00
Seefo 8025bc7ad0 Changes to housing, added real player lot count to character sheet 2014-04-09 11:56:56 -04:00
Treeku 615a998384 Made cooldowns more efficient
Isn't really necessary for them to have their own thread each.

There's an old trick from a time before thread pools were possible: System.currentTimeMillis().
2014-04-07 14:47:56 +01:00
Treeku 124fb6747f Minor cooldown change 2014-04-06 22:52:45 +01:00
Treeku 74b1c107af Minor cooldown fix 2014-04-06 19:36:42 +01:00
Treeku 4f56b40d84 Changed cooldowns to correctly use a float 2014-04-06 19:30:11 +01:00
Seefo 890d395e3a Fixed an armour calculation bug 2014-04-05 14:37:42 -04:00
Seefo 52e92f7da9 Fixed delta related crash 2014-04-05 00:03:17 -04:00
Seefo 6502471e19 Fixed crashing temporarily 2014-04-04 20:06:04 -04:00
Seefo 973ab6da62 Fixed zoning error 2014-04-04 13:32:48 -04:00
Treeku ab3c32e15d Changed sendListDelta a bit 2014-04-04 18:02:45 +01:00
Treeku abb68a74b6 Temp fix for skills crash 2014-04-04 17:01:20 +01:00
Waverunner 9e80b5eeae Added basis for server-side cooldown checks, added warmup checks, closed #273
Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00
Seefo f6c03c19aa Fixed remove skill mod error, some equipment stuff aswell 2014-04-03 13:42:53 -04:00
Treeku 0683983710 Added null check for removing skillMods 2014-04-03 18:01:52 +01:00
Treeku 40e17095f7 Fixed crash 2014-04-03 17:14:38 +01:00
Treeku 401c575ead Fixed skillMod-related crash 2014-04-03 16:59:09 +01:00
Treeku 977f18e533 Fixed error 2014-04-03 16:54:38 +01:00
Treeku 4f45f62d0b Updated skillMod baseline, removed old deltas 2014-04-03 16:51:20 +01:00
Treeku d187b0b3ea Removed skillModUpdateCounter functions 2014-04-03 16:46:12 +01:00
Treeku ef1d499a97 Uncommented line in sendListDelta() 2014-04-03 16:39:32 +01:00
Treeku 121ec2b408 And one other thing 2014-04-03 16:36:30 +01:00
Treeku de21f01934 Forgot something 2014-04-03 16:35:33 +01:00
Treeku 967aba6652 Fixed skillMods 2014-04-03 16:34:30 +01:00
Light2 4c5ff93385 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-02 18:12:20 +02:00
Light2 b245efdce6 Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check 2014-04-02 18:12:08 +02:00
Waverunner 57922d6892 Fixed #336, Fixed #320, able to use basic dance 2014-04-01 17:26:46 -04:00
Light2 760e9726a9 more work on conversations 2014-04-01 15:31:14 +02:00
Treeku f8036f8f83 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-31 17:29:36 +01:00
Treeku 2ac9872498 Speedbuff fix moved from java to skillMod script 2014-03-31 17:29:10 +01:00
Seefo c3e784f76f Buffs now fallback on ... read extended
Buffs now fallback onto buffs.iff if no script currently exists for the
buff.
2014-03-31 12:26:03 -04:00
Light2 dc03c31276 fixed #337 and removed some lock contention 2014-03-31 01:18:52 +02:00
Waverunner 235ee34056 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-29 20:08:29 -04:00
Waverunner f6bf134bad Fixed #266 and added stealth for GM 2014-03-29 20:08:21 -04:00
Light2 2568c94b9a Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-30 00:55:22 +01:00