tacef
c98c220979
Fixed Cityhall deeds
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Cityhall deeds are more accurate with BMR
Cityhall deeds aren´t deducting lots anymore
Fixed Tatooine Cityhall Cityterminal position
2014-04-23 19:24:15 +02:00
Seefo
cb162badd2
Merge pull request #503 from tacef/master
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Continued Work on City Hall deeds
2014-04-23 12:23:20 -04:00
Seefo
064e733cba
Fixed vehicle passenger stuff
2014-04-23 00:11:26 -04:00
tacef
f33429871f
Finished Cityhall's
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Cityhalls finished and placeable with all terminals.
2014-04-22 12:45:31 +02:00
tacef
2355215567
Added more Houses, reed description
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Added Guildhalls
Started preliminary City hall for testing
Altered Objectservice to work with guild and city deeds
Altered SUI Service to support the new folderstructure for structures
and harvesters
Fixed Structureterminal Radial
2014-04-21 22:45:58 +02:00
tacef
c234c81af1
Added more Houses
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Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
2014-04-20 22:00:25 +02:00
tacef
09eeeb5382
Added more Houses again
2014-04-20 07:39:43 +02:00
Ziggeh
021d8becc9
Merge pull request #481 from Undercova/master
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all Heroic jewelry added
2014-04-20 01:36:12 +02:00
Bronco69
81e953a2dd
Fix of skill/stats in heroic sets
2014-04-19 20:44:51 +02:00
CharonInferar
354b5e9def
Merge pull request #474 from tacef/master
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Added Small Generic House Style 01 Floorplan 02
2014-04-19 16:36:10 +02:00
Undercova
fdfd077958
Merge pull request #2 from ProjectSWGCore/master
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Update my branch
2014-04-19 13:21:24 +02:00
Bronco69
55a3350f34
Bonus sets finished
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BH / Co / Jedi / Medic / Officer / Smuggler / Spy
2014-04-19 12:22:03 +02:00
tacef
4f2ffc228f
Added more Houses
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All small corellian houses added and buildable
2014-04-19 08:28:06 +02:00
Treeku
e8a1959f9d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/radial/vehicle.py
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/player/PlayerObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/SimulationService.java
src/services/combat/CombatService.java
src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
Treeku
f58b7b6a5b
Overhauled Mounts (still buggy)
2014-04-18 19:09:45 +01:00
tacef
02d1b6a40c
Added Small Generic House Style 01 Floorplan 02
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Also fixed Generic House Small Style 02 to be placeable at all
2014-04-18 19:37:25 +02:00
tacef
9975656a97
Added Generic House Small Style 02
2014-04-18 18:16:36 +02:00
Levarrishawk
d25ac73965
Enabled loading of all Kashyyyk TRNs
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Enabled loading of all kashyyyk terrains by default. Begun adding
"gate" transportation.
2014-04-17 22:32:18 -04:00
Waverunner
857198f32d
Merge pull request #462 from Ziggeh/master
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Weapon particle effects, misc enhancements
2014-04-16 19:02:10 -04:00
Ziggeh
2a5855f5ef
Updated weapons to use the WeaponType datatable
2014-04-16 18:42:25 +02:00
Light2
416cee922b
Merge pull request #426 from Freddiec/master
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Added: Tantive Speeder and Barc Speeder
2014-04-16 18:15:52 +02:00
Ziggeh
af2f1d6dc4
Merge remote-tracking branch 'upstream/master'
2014-04-16 16:46:46 +02:00
CharonInferar
5bc314f569
Merge remote-tracking branch 'origin/master' into LootUpdate
2014-04-15 19:25:50 +02:00
CharonInferar
58b56070cd
preliminary armor drops test
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Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 19:15:12 +02:00
Bronco69
4522e36821
Added Commando roadmap rewards
2014-04-15 18:10:46 +02:00
CharonInferar
4fa44e412d
More loot items added
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Tusken Raider Clothing
Gaffis
CDEF Rifles
Worked on weapon drops and giving them stats
Refactored the item scripts to use lists to allow random templates
Tweaked the drop chances to be close to how they were in live
2014-04-15 04:34:50 +02:00
Ziggeh and CharonInferar
f12ad61a9f
Refactored WeaponObject
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The scripting of weapons should be much, much easier now. See the
included examples in DevService.
Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-14 19:58:43 +02:00
Treeku
9f75c370ab
Merge pull request #424 from Ziggeh/master
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Refactored WeaponObject
2014-04-14 16:34:55 +01:00
Freddiec
c58d66d21a
Added: Tantive Speeder and Barc Speeder
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For testing
2014-04-13 20:44:41 -05:00
Ziggeh
4546672c67
Items - Created scripts for Spy starter clothing
2014-04-14 01:27:30 +02:00
Ziggeh
48f6768299
Items - Created scripts for Smuggler starter clothing
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The items lack the proper colour but the rest is fine.
2014-04-14 01:27:13 +02:00
Ziggeh
1d4b530b2a
Weapons - Updated starter weapons
2014-04-14 01:23:13 +02:00
Ziggeh
7472def68a
Items - Added Heroism items
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Also added a Flamethrower to the frog since we didn't have one.
2014-04-14 00:41:41 +02:00
Ziggeh
bd8d74d28c
Items - Added Dire Fate items
2014-04-13 23:41:47 +02:00
Treeku
6d38e2badc
Tidied radials
2014-04-13 21:46:51 +01:00
CharonInferar
53c1ea65e9
merge conflict fix 2
2014-04-13 20:39:36 +02:00
CharonInferar
27137c79c7
merge conflict fix
2014-04-13 20:13:20 +02:00
Seefo
1b1294136a
Fixed a bunch of vehicle bugs - will probably change the way vehicles are being handled soon to account for other vehicle templates
2014-04-13 13:37:54 -04:00
Ziggeh
1fa24af10f
Merge remote-tracking branch 'upstream/master'
2014-04-13 19:17:23 +02:00
Ziggeh
cbefc25121
Refactored WeaponObject
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The scripting of weapons should be much, much easier now. See the
included examples in DevService.
Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-13 19:15:17 +02:00
Light2
cf9bcf66f9
Fixed vehicles
2014-04-13 17:17:25 +02:00
CharonInferar
343569ed38
Swoop is mountable for further tests
2014-04-13 14:50:19 +02:00
CharonInferar
13495e3f35
first work on swoop deed
2014-04-13 14:50:18 +02:00
CharonInferar
fa00c85290
Swoop is mountable for further tests
2014-04-13 03:50:45 +02:00
CharonInferar
9f72afee01
first work on swoop deed
2014-04-13 02:22:45 +02:00
CharonInferar
81f77b06dd
All structure terminal menus and functionalities implemented
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Dropped items add nowto the buildings itemlist
Some databse work for permissions
2014-04-12 21:52:07 +02:00
CharonInferar
4df7274ac9
Structure terminal work
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Creation of player_house_deed class
terminal menus made
py scripts arranged
2014-04-12 21:52:07 +02:00
CharonInferar
a1370a9b60
Harvesters introduced
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Working harvesters and generators
Big update
2014-04-11 02:25:07 +02:00
CharonInferar
2e21b1fb71
Clean up
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Cleaned up classes
Moved loot radial to death state
2014-04-10 17:49:47 +02:00
CharonInferar
4bb055ca19
Rare loot system stage added
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Rare loot system stage in effect for every loot session.
Added legendary,exceptional,rare loot chests
2014-04-10 17:04:52 +02:00