- GCW tokens are now granted for invasions
- GCW points correctly translate to GCW rank progression
- Temp fixed GCW next update timer
- Ensured thread termination of spawners
- Prepared InvasionService in terms of timing for TestServer-deployment
- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates
- Added barrier and tower plus the according buffs
- Added defender NPCs
- Fixed enemy NPCs not showing hostile after faction change
- Added ally function implementation to rebel and imperial scripts
- AI does not lock up in a state anymore
- AI seeks better position if LOS is blocked
- AI resumes previous states better now
Fixed#0000061 : Houses can now be destroyed, even when not redeeding
- Added AI action regeneration when in combat
- Fixed NPC self-buffing null pointer exception
These changes should fix a lot of issues (mainly chat related like
mails, tells, chat channels) for anything that was using the out-dated
getObjectByFirstName() in chatservice. Also it'll allow us to not have
to go through uppercase and lowercase versions every time we try and
pull an object by names.
Fixed#0000061 : Houses can now be destroyed, even when not redeeding
- Added AI action regeneration when in combat
- Fixed NPC self-buffing null pointer exception
These changes should fix a lot of issues (mainly chat related like
mails, tells, chat channels) for anything that was using the out-dated
getObjectByFirstName() in chatservice. Also it'll allow us to not have
to go through uppercase and lowercase versions every time we try and
pull an object by names.