Commit Graph
155 Commits
Author SHA1 Message Date
CharonInferar 83ae55ec7c Worked on City Maintenance Console
Implementation of SUI windows and menus
2014-04-24 14:10:45 +02:00
CharonInferar 627ffdedf8 merge conflict fix for added houses 2014-04-23 21:57:20 +02:00
tacef c98c220979 Fixed Cityhall deeds
Cityhall deeds are more accurate with BMR
Cityhall deeds aren´t deducting lots anymore
Fixed Tatooine Cityhall Cityterminal position
2014-04-23 19:24:15 +02:00
Seefo cb162badd2 Merge pull request #503 from tacef/master
Continued Work on City Hall deeds
2014-04-23 12:23:20 -04:00
Seefo 064e733cba Fixed vehicle passenger stuff 2014-04-23 00:11:26 -04:00
tacef f33429871f Finished Cityhall's
Cityhalls finished and placeable with all terminals.
2014-04-22 12:45:31 +02:00
tacefandCharonInferar d0e8c9885b Added more Houses, reed description
Added Guildhalls
Started preliminary City hall for testing
Altered Objectservice to work with guild and city deeds
Altered SUI Service to support the new folderstructure for structures
and harvesters
Fixed Structureterminal Radial
2014-04-21 22:59:14 +02:00
tacefandCharonInferar ee66912e8c Added more Houses
Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
2014-04-21 22:59:09 +02:00
tacef 2355215567 Added more Houses, reed description
Added Guildhalls
Started preliminary City hall for testing
Altered Objectservice to work with guild and city deeds
Altered SUI Service to support the new folderstructure for structures
and harvesters
Fixed Structureterminal Radial
2014-04-21 22:45:58 +02:00
tacef c234c81af1 Added more Houses
Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
2014-04-20 22:00:25 +02:00
tacef 09eeeb5382 Added more Houses again 2014-04-20 07:39:43 +02:00
Ziggeh 021d8becc9 Merge pull request #481 from Undercova/master
all Heroic jewelry added
2014-04-20 01:36:12 +02:00
Bronco69 81e953a2dd Fix of skill/stats in heroic sets 2014-04-19 20:44:51 +02:00
CharonInferar 354b5e9def Merge pull request #474 from tacef/master
Added Small Generic House Style 01 Floorplan 02
2014-04-19 16:36:10 +02:00
Undercova fdfd077958 Merge pull request #2 from ProjectSWGCore/master
Update my branch
2014-04-19 13:21:24 +02:00
Bronco69 55a3350f34 Bonus sets finished
BH / Co / Jedi / Medic / Officer / Smuggler / Spy
2014-04-19 12:22:03 +02:00
tacef 4f2ffc228f Added more Houses
All small corellian houses added and buildable
2014-04-19 08:28:06 +02:00
Treeku e8a1959f9d Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/radial/vehicle.py
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/resources/objects/player/PlayerObject.java
	src/resources/objects/tangible/TangibleObject.java
	src/services/SimulationService.java
	src/services/combat/CombatService.java
	src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
Treeku f58b7b6a5b Overhauled Mounts (still buggy) 2014-04-18 19:09:45 +01:00
tacef 02d1b6a40c Added Small Generic House Style 01 Floorplan 02
Also fixed Generic House Small Style 02 to be placeable at all
2014-04-18 19:37:25 +02:00
tacef 9975656a97 Added Generic House Small Style 02 2014-04-18 18:16:36 +02:00
Levarrishawk d25ac73965 Enabled loading of all Kashyyyk TRNs
Enabled loading of all kashyyyk terrains by default.   Begun adding
"gate" transportation.
2014-04-17 22:32:18 -04:00
Waverunner 857198f32d Merge pull request #462 from Ziggeh/master
Weapon particle effects, misc enhancements
2014-04-16 19:02:10 -04:00
Ziggeh 2a5855f5ef Updated weapons to use the WeaponType datatable 2014-04-16 18:42:25 +02:00
Light2 416cee922b Merge pull request #426 from Freddiec/master
Added: Tantive Speeder and Barc Speeder
2014-04-16 18:15:52 +02:00
Ziggeh af2f1d6dc4 Merge remote-tracking branch 'upstream/master' 2014-04-16 16:46:46 +02:00
CharonInferar 5bc314f569 Merge remote-tracking branch 'origin/master' into LootUpdate 2014-04-15 19:25:50 +02:00
CharonInferar 58b56070cd preliminary armor drops test
Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 19:15:12 +02:00
Bronco69 4522e36821 Added Commando roadmap rewards 2014-04-15 18:10:46 +02:00
CharonInferar 4fa44e412d More loot items added
Tusken Raider Clothing
Gaffis
CDEF Rifles
Worked on weapon drops and giving them stats
Refactored the item scripts to use lists to  allow random templates
Tweaked the drop chances to be close to how they were in live
2014-04-15 04:34:50 +02:00
ZiggehandCharonInferar f12ad61a9f Refactored WeaponObject
The scripting of weapons should be much, much easier now. See the
included examples in DevService.

Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-14 19:58:43 +02:00
Treeku 9f75c370ab Merge pull request #424 from Ziggeh/master
Refactored WeaponObject
2014-04-14 16:34:55 +01:00
Freddiec c58d66d21a Added: Tantive Speeder and Barc Speeder
For testing
2014-04-13 20:44:41 -05:00
Ziggeh 4546672c67 Items - Created scripts for Spy starter clothing 2014-04-14 01:27:30 +02:00
Ziggeh 48f6768299 Items - Created scripts for Smuggler starter clothing
The items lack the proper colour but the rest is fine.
2014-04-14 01:27:13 +02:00
Ziggeh 1d4b530b2a Weapons - Updated starter weapons 2014-04-14 01:23:13 +02:00
Ziggeh 7472def68a Items - Added Heroism items
Also added a Flamethrower to the frog since we didn't have one.
2014-04-14 00:41:41 +02:00
Ziggeh bd8d74d28c Items - Added Dire Fate items 2014-04-13 23:41:47 +02:00
Treeku 6d38e2badc Tidied radials 2014-04-13 21:46:51 +01:00
CharonInferar 53c1ea65e9 merge conflict fix 2 2014-04-13 20:39:36 +02:00
CharonInferar 27137c79c7 merge conflict fix 2014-04-13 20:13:20 +02:00
Seefo 1b1294136a Fixed a bunch of vehicle bugs - will probably change the way vehicles are being handled soon to account for other vehicle templates 2014-04-13 13:37:54 -04:00
Ziggeh 1fa24af10f Merge remote-tracking branch 'upstream/master' 2014-04-13 19:17:23 +02:00
Ziggeh cbefc25121 Refactored WeaponObject
The scripting of weapons should be much, much easier now. See the
included examples in DevService.

Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-13 19:15:17 +02:00
Light2 cf9bcf66f9 Fixed vehicles 2014-04-13 17:17:25 +02:00
CharonInferar 343569ed38 Swoop is mountable for further tests 2014-04-13 14:50:19 +02:00
CharonInferar 13495e3f35 first work on swoop deed 2014-04-13 14:50:18 +02:00
CharonInferar fa00c85290 Swoop is mountable for further tests 2014-04-13 03:50:45 +02:00
CharonInferar 9f72afee01 first work on swoop deed 2014-04-13 02:22:45 +02:00
CharonInferar 81f77b06dd All structure terminal menus and functionalities implemented
Dropped items add nowto the buildings itemlist
Some databse work for permissions
2014-04-12 21:52:07 +02:00