Ziggeh
8afa97ff05
Merge pull request #405 from DAK-/patch-1
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Swapped correct Dantooine travel point names.
2014-04-10 13:47:09 +02:00
DAK-
e4b07bd51b
Swapped correct Dantooine travel point names.
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Imperial / Mining Outpost(s) travel point names on Dantooine were swapped - now correct.
2014-04-10 06:39:52 -05:00
Treeku
e91362a12f
Fixed most warnings
2014-04-10 11:52:09 +01:00
Treeku
62fea5c7cc
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-10 10:22:07 +01:00
Treeku
351910c04a
Various command bugfixes
2014-04-10 10:18:20 +01:00
Treeku
ce8bb06629
Removed options.cfg from gitignore
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If this is removed, then people don't download it on their first clone of the core.
The best option is to either not modify it, uncheck it before committing things or add to the local ignore.
2014-04-10 09:16:55 +01:00
Seefo
38283f3351
Added house radials and fixed a lot calculation mistake
2014-04-09 21:23:12 -04:00
Seefo
68d5acb687
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-09 19:53:24 -04:00
Seefo
70b7507bb0
Added /movefurniture & /rotatefurniture, see ext.
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The permission system thing I'm doing needs to be adjusted to the
Container permission system in the Engine.
To Light: Please contact me in regards to this
2014-04-09 19:53:11 -04:00
Waverunner
931404bf3f
Organized chat packets, disabled chat channels temporarily
2014-04-09 18:50:14 -04:00
Seefo
399cf7a535
Fixed combat commands and added a better check for combat commands
2014-04-09 16:32:15 -04:00
Seefo
bf24229235
Added no-build checks when placing structures
2014-04-09 13:05:36 -04:00
Seefo
8025bc7ad0
Changes to housing, added real player lot count to character sheet
2014-04-09 11:56:56 -04:00
Seefo
46c2c1bf2c
Preliminary housing
2014-04-08 23:47:59 -04:00
Waverunner
6e84d13341
Able to create a chat room now
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Work still needs to be done on joining the rooms. However, you can
create custom rooms.
2014-04-08 19:42:38 -04:00
Waverunner
2c4356188a
Fixed #396 : Environmental Purge not granting.
2014-04-08 16:30:19 -04:00
Seefo
f60583dff2
Temporary fix for certain commands being registered as combat commands even though the are not combat commands
2014-04-08 10:30:16 -04:00
Treeku
7eaed057c7
Fixed null exception
2014-04-08 06:16:33 +01:00
Treeku
c7ea253620
Equipment cmd checks
2014-04-08 05:58:04 +01:00
Treeku
10e8c40507
checkLOS checks if obj1 is container of obj2
2014-04-08 05:53:01 +01:00
Treeku
caca57b9b0
checkLineOfSight now checks if obj is in inventory
2014-04-08 05:42:19 +01:00
Treeku
74af0d5244
Forgot safety check
2014-04-08 05:09:18 +01:00
Treeku
9a18eb1eaa
Few command improvements
2014-04-08 05:06:03 +01:00
Waverunner
d5c9d226e3
Fixed #255 : Evasion not exiting combat
2014-04-07 16:22:36 -04:00
Light2
ff8c22df7b
command class cast fix
2014-04-07 20:44:20 +02:00
Light2
f2d42d750a
fixed another command crash
2014-04-07 20:08:04 +02:00
Light2
ac39628b29
fixed command crash
2014-04-07 19:57:21 +02:00
Treeku
3928d58448
cmdSvc now accounts for different cmdTable struct
2014-04-07 18:43:31 +01:00
Treeku
69da7a4abd
Commands now account for different cmdTable struct
2014-04-07 18:31:13 +01:00
Treeku
5dbabe6982
CommandSvc reads all command tables (in priority)
2014-04-07 16:42:19 +01:00
Treeku
0bbf98e209
All command tables now get read
2014-04-07 16:31:23 +01:00
Seefo
f3e2498e62
Fixed some errors in the Command Service
2014-04-07 10:32:25 -04:00
Treeku
615a998384
Made cooldowns more efficient
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Isn't really necessary for them to have their own thread each.
There's an old trick from a time before thread pools were possible: System.currentTimeMillis().
2014-04-07 14:47:56 +01:00
Levarrishawk
7216987f13
More unnecessary distractive Content Development
2014-04-07 05:50:42 -04:00
Treeku
3e69dedfff
Merge pull request #399 from Ziggeh/master
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Commands - Fixed getters and setter for targetType
2014-04-07 10:37:57 +01:00
Treeku
2a9988847f
Script syntax error
2014-04-07 10:37:11 +01:00
Ziggeh
c1486c27fe
Commands - Fixed getters and setter for targetType
2014-04-07 11:29:19 +02:00
Treeku
e4d676f43d
Added example conversation script
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Made a simpler script that uses less code, so it's easier to grasp.
In most cases there will only be one ProsePackage.
Copy-paste friendly.
2014-04-07 10:08:41 +01:00
Treeku
fbbd59b0ec
Merge pull request #398 from Ziggeh/master
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Fixed variable name in CommandService
2014-04-07 10:00:19 +01:00
Ziggeh
75df58038c
Revert "Jedi - Fixed Force Throw and Spark"
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This reverts commit e05a5b4bf5 .
2014-04-07 10:48:33 +02:00
Treeku
c8aeff3d1d
Add OutOfBand constructor for simpler conv scripts
2014-04-07 09:46:12 +01:00
Ziggeh
f221f02b59
Commands - Fixed minor variable naming error
2014-04-07 10:33:12 +02:00
Treeku
b6045f85dc
Added alias "afk" for "toggleawayfromkeyboard"
2014-04-07 09:29:19 +01:00
Treeku
127b5083af
Merge pull request #395 from CharonInferar/SurveyFix
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Fix at suspicion of concurrency problem in surveyingservice
2014-04-07 08:54:31 +01:00
Ziggeh
40e35e1bdf
Merge remote-tracking branch 'upstream/master'
2014-04-07 08:38:59 +02:00
Treeku
d7b51621a1
Commands check LOS & distance if correct type
2014-04-07 07:19:31 +01:00
Treeku
577bbdb23b
More command service improvements
2014-04-07 06:41:32 +01:00
Treeku
3eeb1bb7d5
Fixed unreachable code
2014-04-07 06:06:39 +01:00
Treeku
7008b1fd9e
Few command improvements
2014-04-07 05:54:20 +01:00
Treeku
44c4d8632c
Fixed issue with returning combat commands
2014-04-07 05:22:44 +01:00