Waverunner
9b0ca0e2c5
Merge pull request #569 from Socome/patch-2
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Update landspeeder_tantive4_deed.py (Same as barc, also, Sorry for dual pr's. edited on github.)
2014-04-30 23:24:24 -04:00
Freddiec
36a947b369
Update landspeeder_tantive4_deed.py
2014-04-30 22:20:34 -05:00
Waverunner
fe2c9a83a5
Merge pull request #567 from tacef/master
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Updated Terminal scripts to use STF Strings
2014-04-30 23:09:16 -04:00
tacef
29a88981e0
Updated Terminal scripts to use STF Strings
2014-05-01 04:27:25 +02:00
Waverunner
e6f7ffeed9
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-30 19:30:30 -04:00
Waverunner
2ce98833ea
Null error fix for Mails
2014-04-30 19:30:12 -04:00
CharonInferar
81aa0bb850
Merge pull request #565 from tacef/master
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Added Scripts for imperial and Rebel recruiter NPC's
2014-04-30 22:09:07 +02:00
tacef
091d540ae8
Added Rebel Recruiter script
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Added Rebelrecruiter to mos eisley cantina for testing reasons
2014-04-30 22:05:59 +02:00
Waverunner
66002081ea
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/resources/common/BountyListItem.java
2014-04-30 15:57:30 -04:00
Waverunner
6e9be7e610
Setting bounties now accounts for all of your available funds
2014-04-30 15:54:44 -04:00
CharonInferar
bb91f41bed
Merge pull request #564 from CharonInferar/PlayerCityUpdate
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Player city update
2014-04-30 21:53:10 +02:00
CharonInferar
717f1951f0
Reconstruction of classes
2014-04-30 21:48:07 +02:00
tacef
8818a821d6
Added Imperial Recruiter scripts
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Also added 1 recruiter to mos eisley for testing purpose
2014-04-30 21:46:25 +02:00
CharonInferar
a3d4bb326c
merge conflict
2014-04-30 20:30:25 +02:00
CharonInferar
5c599e341e
merge conflict
2014-04-30 20:00:11 +02:00
CharonInferar
4f2b50fa97
merge conflict
2014-04-30 19:58:18 +02:00
CharonInferar
2a23dd8076
merge conflict resolve
2014-04-30 19:45:12 +02:00
CharonInferar
924d52b3b0
Merge remote-tracking branch 'upstream/master'
2014-04-30 18:46:49 +02:00
CharonInferar
ee5be99699
Disabled automatic shuttleport placement in sandbox city
2014-04-30 18:44:30 +02:00
Treeku
6d88bcb90a
Static building criteria fixes
2014-04-30 10:44:42 +01:00
Treeku
1663091d95
Static buildings also spawn cells
2014-04-30 01:01:14 +01:00
Treeku
086ab7cd02
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-29 23:37:05 +01:00
Treeku
fac4c7fe3b
Moved Loot objs out of baseline dir
2014-04-29 23:04:53 +01:00
Waverunner
d2c77d8906
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-29 17:49:19 -04:00
Waverunner
ea9a1fdd82
Added setting of player bounties
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Mission for bounties still needs to be ironed out so you won't see them
in the bounty mission terminal, however you can now set bounties for
players.
2014-04-29 17:49:03 -04:00
Treeku
77515ecae4
Added all collection messages
2014-04-29 22:36:28 +01:00
Treeku
f343c9814f
Fixed collection messages
2014-04-29 21:20:37 +01:00
Treeku
6530fb8cbd
Minor static object change
2014-04-29 21:01:47 +01:00
Treeku
2de5cbe362
Static object and doid fixes
2014-04-29 19:41:05 +01:00
Treeku
8fa9be6030
Revert "Temp Fix to Static Spawns"
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This reverts commit bfa32b533f .
2014-04-29 18:33:00 +01:00
Levarrishawk
bfa32b533f
Temp Fix to Static Spawns
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Temporary fix for the handling of static spawned objects.
2014-04-29 09:27:57 -04:00
Levarrishawk
3933fe8a65
Misc Changes to Kaas
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Nothing to see here, move along.
2014-04-29 04:19:35 -04:00
Treeku
3368682443
Static objects now use doids
2014-04-29 08:36:44 +01:00
Treeku
29e78e1d0d
Made doids more precise
2014-04-29 08:35:18 +01:00
Treeku
af64aae9f1
Fixed merge clashes
2014-04-29 05:33:16 +01:00
Treeku
02ff93312e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/houses/player_house_corellia_large_style_01.py
scripts/houses/player_house_corellia_large_style_02.py
src/resources/objects/tangible/Deed.java
src/resources/objects/tangible/Harvester_Deed.java
src/resources/objects/tangible/Player_House_Deed.java
src/services/PlayerService.java
src/services/object/ObjectService.java
2014-04-29 05:04:23 +01:00
Treeku
73f8ad85bc
useObject adds the UseTarget
2014-04-29 04:49:42 +01:00
Treeku
985cd6b779
Moved buff and skillmod objects
2014-04-29 03:56:52 +01:00
Treeku
de296b4db2
More removed DeedObject stuff
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Also changed attachments to use ids instead of objects. Best to use Ids
otherwise issues such as objects not deleting successfully occur, if not
outright causing persistence errors during saving.
2014-04-29 03:48:32 +01:00
Treeku
919eb5ea44
Added UseTarget to CreatureObject
2014-04-29 03:29:03 +01:00
Treeku
0364cad779
Added all (findable) junk dealer types
2014-04-29 02:54:59 +01:00
Treeku
63d0c5020d
Merge pull request #559 from tacef/master
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Updated Creature scripts to have correct Weapontype
2014-04-28 23:33:26 +01:00
Waverunner
b0e2a490f6
Changes to MissionObjective, started working on player bounties
2014-04-28 17:37:23 -04:00
CharonInferar
76374e2338
Merge remote-tracking branch 'upstream/master'
2014-04-28 23:12:46 +02:00
Treeku
9fc30d10c4
Removed DeedObject, made buildings simpler
2014-04-28 22:07:32 +01:00
CharonInferar
bec401c57b
continued sandbox city, public structure problem
2014-04-28 22:52:04 +02:00
tacef
0adff108a8
Updated Creature scripts again
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- Ranged creatures now have correct distance
- fixed name problems with creatures
- dragonet now doesn´t spawn a krayt dragon anymore
2014-04-28 22:05:00 +02:00
tacef
ba0b2476a6
Updated Ranged Creatures to play an effect
2014-04-28 21:16:52 +02:00
tacef
355700ae78
Updated Creature scripts to have correct Weapontype
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Also changed template for some creatures
2014-04-28 20:59:35 +02:00
Light2
251ce17612
Merge pull request #558 from tacef/master
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Added Preliminary Creature scripts for Tatooine
2014-04-28 20:54:51 +02:00