CharonInferar
5e94fd024c
Fix for #952
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- Weapons, armor and clothing are now correctly equipped again
serverside.
This also re-ensures armor buffs etc
- Vehicles spawn correctly again
2014-06-30 00:15:43 +02:00
Waverunner and CharonInferar
3dd2691d53
Fixed null error when sending mail to an offline player
2014-06-29 21:59:54 +02:00
CharonInferar
b563e67186
Master Merge
2014-06-29 17:04:56 +02:00
CharonInferar
0e33ad7c22
Added 2 Pets for AI Tests
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- Added Follow State to AI
- Pets get attacked by enemies and do attack damaging enemies
- Some QA fixes
2014-06-29 16:51:35 +02:00
Treeku
459f83f8a8
Merge pull request #951 from tacef/master
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Preliminary Work for ITV's
2014-06-29 15:21:22 +01:00
tacef
5047f4aa33
Reverted Changes to EnterTickedPurchaseModeMessage
2014-06-29 06:43:20 +02:00
tacef
99adba7402
Preliminary work for ITV's
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Added collision detection for buildings in set proximity
Added callforrattletrappickup command
Added Despawn threads so the ITV despawns after 60 seconds or when you
are out more then 50 meter(needs tweeking)
Added Radial for ITV
Altered Ticketpurchasemodemessage so the ITV Window would popup(not
fully working yet)
Fixed more Level problems with NPC's
Added Wayfar camp manually until buildouts are fixed
2014-06-28 22:15:47 +02:00
CharonInferar
e363a316a2
Nightsister Stronghold NPCs added
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Patrols done
NS Quest NPCs added
Mobile template alternate naming option considered
Tool functions for easier static spawn creation written
Client POI nobuild error fixed
Client POI custom radius datatable added
2014-06-28 04:08:33 +02:00
CharonInferar
bbbc26177f
Implementation of AI Patrol and AI Loiter states
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Applied to Dantooine Imp OP to get it alive.
2014-06-27 03:35:29 +02:00
CharonInferar
6256d6fc72
Fix2
2014-06-26 02:41:27 +02:00
CharonInferar
dbe6a4c4d1
Fix
2014-06-26 02:38:42 +02:00
CharonInferar
e92d8378a0
Fixes for older issues
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Fixes #478
Fixes #599
Added rare components to foraging
2014-06-26 00:12:01 +02:00
CharonInferar
41fa010ef5
loot service test state disabled
2014-06-25 22:54:22 +02:00
CharonInferar
0739f87d4b
Multiple fixes
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Fix for #849
Fix for #850
2014-06-25 22:50:15 +02:00
CharonInferar
21fefece40
Fix for issue #543
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Fixes Creatures dropping credits
2014-06-25 21:39:52 +02:00
CharonInferar
b1d3c4a6e4
Construction pylons added to structure placement service
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Like harvesters, houses feature the construction pylons now when placing
a structure. Partially fixing #840
2014-06-25 16:53:26 +02:00
CharonInferar
b57e9209da
Corrected multi-colored junk items handling
2014-06-25 02:39:57 +02:00
Seefo
0b17a0b26e
Fixed container limits and added wearable coloring for admins
2014-06-22 03:25:53 -04:00
Seefo
e40ea9a8b8
Merge remote-tracking branch 'origin/master'
2014-06-21 23:11:24 -04:00
Seefo
0b315503f0
Added coloring to the 'Used in Collection' attribute for collection items
2014-06-21 23:03:15 -04:00
Seefo
24140e043b
Merge pull request #936 from zingzing175/master
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More Loot Collections
2014-06-21 18:22:41 -04:00
Zing
8d1cc17220
More Loot Collections
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Moved loot collection radial into collection radial (can be used for
other consume item collections.
added: Nightsister Valuables, Gem, Prototype IG-88, and StormTrooper
collections.
2014-06-21 15:18:17 -07:00
Seefo
6400a7b9b0
Fixed an issue where items weren't being properly removed when respeccing
2014-06-21 18:15:28 -04:00
Seefo
fdcd7d2e44
Fixed #759
2014-06-21 04:53:15 -04:00
Seefo
dd39f1617c
Fixed several equipment bugs where stats wouldn't be properly removed or added
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Updated engine must be committed for this fix to work - please wait
2014-06-21 03:35:28 -04:00
Seefo
6ca2e2a253
Accidentally forgot a line for previous commit
2014-06-20 20:21:11 -04:00
Seefo
8dc34266e0
Fixed moveable object's radial menu
2014-06-20 19:53:22 -04:00
Waverunner
b72f51c717
Added prose package support for sendGuildMail, minor change to guild pda datapad
2014-06-20 10:37:02 -04:00
Treeku
266f194b96
Bit fix for counter-type collections
2014-06-20 03:09:34 +01:00
Light2
058edfad4f
Added city maintenance report, added zoning rights
2014-06-20 02:29:27 +02:00
Light2
6c7b80c201
Added city voting update, fixed some city bugs
2014-06-19 02:32:52 +02:00
Light2
5bfe610b40
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-06-18 23:33:43 +02:00
Light2
8e68c9582a
Disabled some console spam
2014-06-18 23:33:17 +02:00
Waverunner
c98ab37454
Added null planet check for transferToPlanet, Fixes #898
2014-06-18 17:24:45 -04:00
Light2
4f76d6593b
Fixed duplicate id issue(workaround) should fix some of the crashing, disabled vehicles for now(causing crashes), disabled some of the getObject spam
2014-06-18 22:50:48 +02:00
Light2
e862a86345
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-06-18 21:05:47 +02:00
Light2
453771fa6d
Added duplicate object id detection
2014-06-18 21:04:46 +02:00
Waverunner
ac9d0e41bf
Refactored delivery missions to use pre-spawned commoners
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Scripters should change any commoners being spawned to use
core.staticService.spawnCommoner instead of spawnObject (see
mos_eisley.py in static_spawns\tatooine for an example). The
spawnCommoner method will add required attachments and set the proper
options bitmask in order for the missions to function properly.
Note that delivery missions won't work unless you have spawned buildouts
on the planet you are requesting the missions on due to this change.
2014-06-18 14:00:24 -04:00
Light2
0deed26882
Basic area activity implementation
2014-06-18 19:09:26 +02:00
Light2
7460b4ee6f
Fixed disconnecting
2014-06-18 18:36:08 +02:00
Treeku
4e0a283e4d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/radial/item/collection/loot_collection.py
src/resources/objects/mission/MissionObject.java
2014-06-18 10:21:31 +01:00
Treeku
3ef6358ac4
Fixed objectMutex error with char loading
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This shouldn't happen or be needed to begin with.... but it does.
2014-06-18 09:28:10 +01:00
Treeku
5ac740dacb
Fixed mission issue
2014-06-18 09:22:40 +01:00
Treeku
1d1e6865ac
Fixed syntax error
2014-06-18 09:08:11 +01:00
Treeku
39394f8339
Added debug msg to SelectCharacter
2014-06-18 08:57:33 +01:00
Treeku
a5933c2db6
Fixed null error when NPCs use combat cmd
2014-06-18 08:56:54 +01:00
Treeku
2c8599ad1d
Stopped Expertise IndexOutOfBounds halting function
2014-06-18 08:18:18 +01:00
Treeku
97af15a747
Added try-catches to schedulers to identify errors
2014-06-18 08:06:27 +01:00
Treeku
b44ddd3b31
Fixed resourceContainer radial error
2014-06-18 07:22:18 +01:00
Treeku
4775255776
Added getObject debug checks
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Something is very wrong with getObject. It's returning null even on new
objects that were just added to it and I need to be able to track when
it's null on the TC.
2014-06-18 06:24:12 +01:00