Commit Graph
1649 Commits
Author SHA1 Message Date
CharonInferar 5e94fd024c Fix for #952
- Weapons, armor and clothing are now correctly equipped again
serverside.
This also re-ensures armor buffs etc
- Vehicles spawn correctly again
2014-06-30 00:15:43 +02:00
WaverunnerandCharonInferar 3dd2691d53 Fixed null error when sending mail to an offline player 2014-06-29 21:59:54 +02:00
CharonInferar b563e67186 Master Merge 2014-06-29 17:04:56 +02:00
CharonInferar 0e33ad7c22 Added 2 Pets for AI Tests
- Added Follow State to AI
- Pets get attacked by enemies and do attack damaging enemies
- Some QA fixes
2014-06-29 16:51:35 +02:00
Treeku 459f83f8a8 Merge pull request #951 from tacef/master
Preliminary Work for ITV's
2014-06-29 15:21:22 +01:00
tacef 5047f4aa33 Reverted Changes to EnterTickedPurchaseModeMessage 2014-06-29 06:43:20 +02:00
tacef 99adba7402 Preliminary work for ITV's
Added collision detection for buildings in set proximity
Added callforrattletrappickup command
Added Despawn threads so the ITV despawns after 60 seconds or when you
are out more then 50 meter(needs tweeking)
Added Radial for ITV
Altered Ticketpurchasemodemessage so the ITV Window would popup(not
fully working yet)
Fixed more Level problems with NPC's
Added Wayfar camp manually until buildouts are fixed
2014-06-28 22:15:47 +02:00
CharonInferar e363a316a2 Nightsister Stronghold NPCs added
Patrols done
NS Quest NPCs added
Mobile template alternate naming option considered
Tool functions for easier static spawn creation written
Client POI nobuild error fixed
Client POI custom radius datatable added
2014-06-28 04:08:33 +02:00
CharonInferar bbbc26177f Implementation of AI Patrol and AI Loiter states
Applied to Dantooine Imp OP to get it alive.
2014-06-27 03:35:29 +02:00
CharonInferar 6256d6fc72 Fix2 2014-06-26 02:41:27 +02:00
CharonInferar dbe6a4c4d1 Fix 2014-06-26 02:38:42 +02:00
CharonInferar e92d8378a0 Fixes for older issues
Fixes #478
Fixes #599
Added rare components to foraging
2014-06-26 00:12:01 +02:00
CharonInferar 41fa010ef5 loot service test state disabled 2014-06-25 22:54:22 +02:00
CharonInferar 0739f87d4b Multiple fixes
Fix for #849
Fix for #850
2014-06-25 22:50:15 +02:00
CharonInferar 21fefece40 Fix for issue #543
Fixes Creatures dropping credits
2014-06-25 21:39:52 +02:00
CharonInferar b1d3c4a6e4 Construction pylons added to structure placement service
Like harvesters, houses feature the construction pylons now when placing
a structure. Partially fixing #840
2014-06-25 16:53:26 +02:00
CharonInferar b57e9209da Corrected multi-colored junk items handling 2014-06-25 02:39:57 +02:00
Seefo 0b17a0b26e Fixed container limits and added wearable coloring for admins 2014-06-22 03:25:53 -04:00
Seefo e40ea9a8b8 Merge remote-tracking branch 'origin/master' 2014-06-21 23:11:24 -04:00
Seefo 0b315503f0 Added coloring to the 'Used in Collection' attribute for collection items 2014-06-21 23:03:15 -04:00
Seefo 24140e043b Merge pull request #936 from zingzing175/master
More Loot Collections
2014-06-21 18:22:41 -04:00
Zing 8d1cc17220 More Loot Collections
Moved loot collection radial into collection radial (can be used for
other consume item collections.
added: Nightsister Valuables, Gem, Prototype IG-88, and StormTrooper
collections.
2014-06-21 15:18:17 -07:00
Seefo 6400a7b9b0 Fixed an issue where items weren't being properly removed when respeccing 2014-06-21 18:15:28 -04:00
Seefo fdcd7d2e44 Fixed #759 2014-06-21 04:53:15 -04:00
Seefo dd39f1617c Fixed several equipment bugs where stats wouldn't be properly removed or added
Updated engine must be committed for this fix to work - please wait
2014-06-21 03:35:28 -04:00
Seefo 6ca2e2a253 Accidentally forgot a line for previous commit 2014-06-20 20:21:11 -04:00
Seefo 8dc34266e0 Fixed moveable object's radial menu 2014-06-20 19:53:22 -04:00
Waverunner b72f51c717 Added prose package support for sendGuildMail, minor change to guild pda datapad 2014-06-20 10:37:02 -04:00
Treeku 266f194b96 Bit fix for counter-type collections 2014-06-20 03:09:34 +01:00
Light2 058edfad4f Added city maintenance report, added zoning rights 2014-06-20 02:29:27 +02:00
Light2 6c7b80c201 Added city voting update, fixed some city bugs 2014-06-19 02:32:52 +02:00
Light2 5bfe610b40 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-06-18 23:33:43 +02:00
Light2 8e68c9582a Disabled some console spam 2014-06-18 23:33:17 +02:00
Waverunner c98ab37454 Added null planet check for transferToPlanet, Fixes #898 2014-06-18 17:24:45 -04:00
Light2 4f76d6593b Fixed duplicate id issue(workaround) should fix some of the crashing, disabled vehicles for now(causing crashes), disabled some of the getObject spam 2014-06-18 22:50:48 +02:00
Light2 e862a86345 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-06-18 21:05:47 +02:00
Light2 453771fa6d Added duplicate object id detection 2014-06-18 21:04:46 +02:00
Waverunner ac9d0e41bf Refactored delivery missions to use pre-spawned commoners
Scripters should change any commoners being spawned to use
core.staticService.spawnCommoner instead of spawnObject (see
mos_eisley.py in static_spawns\tatooine for an example). The
spawnCommoner method will add required attachments and set the proper
options bitmask in order for the missions to function properly.

Note that delivery missions won't work unless you have spawned buildouts
on the planet you are requesting the missions on due to this change.
2014-06-18 14:00:24 -04:00
Light2 0deed26882 Basic area activity implementation 2014-06-18 19:09:26 +02:00
Light2 7460b4ee6f Fixed disconnecting 2014-06-18 18:36:08 +02:00
Treeku 4e0a283e4d Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/radial/item/collection/loot_collection.py
	src/resources/objects/mission/MissionObject.java
2014-06-18 10:21:31 +01:00
Treeku 3ef6358ac4 Fixed objectMutex error with char loading
This shouldn't happen or be needed to begin with.... but it does.
2014-06-18 09:28:10 +01:00
Treeku 5ac740dacb Fixed mission issue 2014-06-18 09:22:40 +01:00
Treeku 1d1e6865ac Fixed syntax error 2014-06-18 09:08:11 +01:00
Treeku 39394f8339 Added debug msg to SelectCharacter 2014-06-18 08:57:33 +01:00
Treeku a5933c2db6 Fixed null error when NPCs use combat cmd 2014-06-18 08:56:54 +01:00
Treeku 2c8599ad1d Stopped Expertise IndexOutOfBounds halting function 2014-06-18 08:18:18 +01:00
Treeku 97af15a747 Added try-catches to schedulers to identify errors 2014-06-18 08:06:27 +01:00
Treeku b44ddd3b31 Fixed resourceContainer radial error 2014-06-18 07:22:18 +01:00
Treeku 4775255776 Added getObject debug checks
Something is very wrong with getObject.  It's returning null even on new
objects that were just added to it and I need to be able to track when
it's null on the TC.
2014-06-18 06:24:12 +01:00