CharonInferar
b9a7ae085b
master merge
2014-06-08 16:57:04 +02:00
Treeku
7a2609cf94
Vehicles are no longer GM-only
2014-06-06 04:12:20 +01:00
CharonInferar
d34f13d5cc
Create test items in inventory
2014-06-05 23:18:34 +02:00
CharonInferar
9e1d19d525
custom attributes added to loot scripts
...
loot scripts can now have custom attribute arrays for better
customization of drops
2014-06-05 15:20:28 +02:00
CharonInferar
343d7060b3
First steps
2014-05-29 23:40:13 +02:00
Waverunner
6d28ac9cd5
Fixed mission strings, fixed multiple bounty hunting bugs, added stacks for tracking droids from CBT
...
Fixed bugs for BHing include:
Bounty not being removed from bountyMap (they were still removed from
the db though)
Bounty success/defeat messages were wrong
Seeker not being destroyed from world
Completing bounty mission would not remove it from log (Allowing you to
keep on killing the player and potentially collecting the reward)
Fixed conversation messages on Arakyd Droid to use new ProsePackage
format
2014-05-26 18:58:16 -04:00
Waverunner
38441e069e
Refactored guild creation, enabled access to guild creation device, guild disband, guild kick, guild members, moved server motd to motd.txt
2014-05-26 12:43:06 -04:00
CharonInferar
c28fea3cf9
Dathomir Nighsisters and Singing Mountain Clan added
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- Nightsister vs Singing Mountain Clan Battle
- Wild NS and SMC spawns in some areas of the planet
2014-05-22 17:24:44 +02:00
CharonInferar
164ed38fc4
Added imperial outpost, fixed visibility issue
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- Added force crystal hunter's cave
- Added imperial outpost NPCs
- Fixed creature visibility while mounted
- Tweaked some spawn areas
- Debugged some spawn issues
2014-05-21 18:50:02 +02:00
CharonInferar
4a402abfc9
Conflict resolve
2014-05-20 19:45:58 +02:00
CharonInferar
9b0986521e
Edits to some mobiles
...
Corrections
2014-05-20 18:40:57 +02:00
CharonInferar
ac1128b00d
Merge remote-tracking branch 'origin/master' into DantooineSpawns
2014-05-19 15:57:26 +02:00
CharonInferar
16f82b50a6
Dantooine-wide spawns added with Planetary Spawn Tool
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Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
2014-05-19 15:52:57 +02:00
Treeku
54a00a45cf
Refactored PLAY
2014-05-18 19:04:23 +01:00
Waverunner
34a7a58089
Create Guild script for PDA, PDA Added to Frog, moved GuildService
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Note that the PDA is only available on the frog if you have GM access right now.
2014-05-13 18:59:24 -04:00
CharonInferar
23d4071646
Added crystal cave to locations menu
2014-05-13 01:22:38 +02:00
Seefo
16a05bd73c
Fixed tuning of color crystals
2014-05-06 13:30:31 -04:00
CharonInferar
76b2f81ee0
Tuning process continued
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messages added
Tre file specs added
attributes corrected
2014-05-06 16:12:27 +02:00
CharonInferar
112194be87
Tuning process implemented
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According to swgwikia, the stats have been considered
2014-05-06 04:37:44 +02:00
Seefo
b7ec88bd5c
Added a Locations category to frog to teleport
2014-05-05 20:44:31 -04:00
Seefo
8dd5f5d053
Initial commit of lightsaber customization - see extended
...
The majority of lightsaber customization now works.
All that I can think of that needs to be done is:
* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
Mesagoppinmypants
6a01095e3c
Rifle is Temporarily Removed Until Rifle Bug is Fixed
2014-05-04 17:51:01 -04:00
Mesagoppinmypants
d7fb0aba06
Added Breath of Heaven to Frog
...
(actual buff with be in another commit)
Tested and Worked.
This'll be used for testing item buffs.
2014-05-03 22:42:47 -04:00
CharonInferar
ffe4dd4aaf
Fix of Devservice error insertion
2014-05-04 02:20:38 +02:00
Waverunner
44678d8c18
Merge
2014-05-03 18:10:55 -04:00
Waverunner
7860a8b668
Added Tracking Droids, refined Bounty Missions
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A few things need to be done like the stacks for the droids. Right now
they won't be destroyed from inventory until this is implemented.
2014-05-03 18:03:00 -04:00
CharonInferar
488e669290
More work on parameters of group members
2014-05-03 04:52:52 +02:00
Mesagoppinmypants
8b1f20cdce
Removed Reset Expertise From Frog
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This is no longer needed now that you can respec expertise properly from NPC.
2014-05-02 16:50:09 -04:00
CharonInferar
717f1951f0
Reconstruction of classes
2014-04-30 21:48:07 +02:00
CharonInferar
a3d4bb326c
merge conflict
2014-04-30 20:30:25 +02:00
CharonInferar
4f2b50fa97
merge conflict
2014-04-30 19:58:18 +02:00
Treeku
af64aae9f1
Fixed merge clashes
2014-04-29 05:33:16 +01:00
Treeku
02ff93312e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/houses/player_house_corellia_large_style_01.py
scripts/houses/player_house_corellia_large_style_02.py
src/resources/objects/tangible/Deed.java
src/resources/objects/tangible/Harvester_Deed.java
src/resources/objects/tangible/Player_House_Deed.java
src/services/PlayerService.java
src/services/object/ObjectService.java
2014-04-29 05:04:23 +01:00
Treeku
de296b4db2
More removed DeedObject stuff
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Also changed attachments to use ids instead of objects. Best to use Ids
otherwise issues such as objects not deleting successfully occur, if not
outright causing persistence errors during saving.
2014-04-29 03:48:32 +01:00
Treeku
9fc30d10c4
Removed DeedObject, made buildings simpler
2014-04-28 22:07:32 +01:00
CharonInferar
bec401c57b
continued sandbox city, public structure problem
2014-04-28 22:52:04 +02:00
Light2
97743da840
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-28 16:17:40 +02:00
Light2
a740e0c6ca
bazaar retrieve item fix
2014-04-28 16:17:31 +02:00
CharonInferar
3948fe11f3
Sandbox city building
2014-04-28 04:31:45 +02:00
CharonInferar
e877a44713
Jedi Loot templates inserted
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Buried treasure loot realized
2014-04-25 01:49:50 +02:00
CharonInferar
42724a76d6
Updated Housing service
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Housing service detects if new citizen builds structure
and adds him as citizen to the city
2014-04-24 01:20:02 +02:00
CharonInferar
fbc4ddc85f
Merge remote-tracking branch 'origin/master' into PlayerCities
2014-04-23 22:06:21 +02:00
CharonInferar
627ffdedf8
merge conflict fix for added houses
2014-04-23 21:57:20 +02:00
Seefo
8fdad1d4c5
Fixed some vehicle bugs
2014-04-23 15:16:06 -04:00
CharonInferar
c02f7d5e86
Worked on City Maintenance Console
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Implementation of SUI windows and menus
2014-04-22 03:46:51 +02:00
tacef
ee66912e8c
Added more Houses
...
Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
2014-04-21 22:59:09 +02:00
tacef
c234c81af1
Added more Houses
...
Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
2014-04-20 22:00:25 +02:00
tacef
4f2ffc228f
Added more Houses
...
All small corellian houses added and buildable
2014-04-19 08:28:06 +02:00
tacef
02d1b6a40c
Added Small Generic House Style 01 Floorplan 02
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Also fixed Generic House Small Style 02 to be placeable at all
2014-04-18 19:37:25 +02:00
tacef
9975656a97
Added Generic House Small Style 02
2014-04-18 18:16:36 +02:00