Commit Graph
8 Commits
Author SHA1 Message Date
Waverunner 098e1ac967 Removed unneeded .prt effect object in force run buff
The .prt is already referenced when you send a packet for the
pl_force_run.cef (look at it in TRE explorer)
2014-05-07 17:48:05 -04:00
Treeku d1fff9e069 Fixed buff duration check, fixed group buffs
- The duration needed to be set on the buff object "before "the buff is
actually added.  Because of this, I made the distinction between setup(0
(setting up the buff object) and add() (adding the buff stats to the
player).

- Group buffs would add the buff based on each individual player's
skillmods instead of the buffer's.  Due to this, I made a "buffer"
parameter for doAddBuff().  If there is a buffer, regardless of it's a
buffer within our group, we can specify them, otherwise provide null.
2014-03-22 02:07:53 +00:00
Treeku e3d4b08cec Force run effect should end properly now 2013-11-08 15:42:45 +00:00
Treeku 07b39b8146 Fixed force run 2013-11-08 15:34:38 +00:00
Doogla 92fad898f5 Buffs Take 4
Going back to including the speed modifier in the buff so it doesn't
make you the flash when leveling.
2013-11-07 11:25:34 -08:00
Doogla 2410853e96 Buffs Take 3
Moved the speed modifier of force run to its correct skill mod script
instead of being in the buff itself
2013-11-07 10:47:43 -08:00
Doogla dd231117c8 Jedi Buff Update (Take 2)
No project file this time.

Force Run speed and duration based on expertise (I promise this does
work.)

Saber Block parry affected by expertise
2013-11-07 09:30:03 -08:00
Doogla 9331ec2f64 a few jedi abilities
added force run with particle effects, saber intercept, saber block,
added particle effects for stance and focus, moved the marker for Dee'ja
Peak to its correct location on the map.
2013-09-27 03:38:27 -07:00