Commit Graph
2780 Commits
Author SHA1 Message Date
tacef cf2ea989b2 Fixed Typo in NPC scipts 2014-06-19 05:50:16 +02:00
tacef a6b4d0b4ca Revert "Fixed Typo in npc scripts"
This reverts commit d7dd287bbb.
2014-06-19 05:48:33 +02:00
tacef d7dd287bbb Fixed Typo in npc scripts 2014-06-19 05:46:07 +02:00
tacef 743d9415b8 Fixed Valarian Soldiers 2014-06-18 22:19:43 +02:00
tacef fa6ee120cf More work on Jabba TP locations
Populated Valarian camp pt.1
2014-06-18 21:56:27 +02:00
tacef 6e9fd6cfe1 Merge pull request #20 from ProjectSWGCore/master
Fork update
2014-06-18 20:45:34 +02:00
tacef 6ca8d51be4 Started on Jabba TP locations
Populated Alkahran camp
2014-06-18 20:44:29 +02:00
Waverunner ac9d0e41bf Refactored delivery missions to use pre-spawned commoners
Scripters should change any commoners being spawned to use
core.staticService.spawnCommoner instead of spawnObject (see
mos_eisley.py in static_spawns\tatooine for an example). The
spawnCommoner method will add required attachments and set the proper
options bitmask in order for the missions to function properly.

Note that delivery missions won't work unless you have spawned buildouts
on the planet you are requesting the missions on due to this change.
2014-06-18 14:00:24 -04:00
Light2 0deed26882 Basic area activity implementation 2014-06-18 19:09:26 +02:00
Light2 7460b4ee6f Fixed disconnecting 2014-06-18 18:36:08 +02:00
Light2 d1ab21f37b Updated engine #2 2014-06-18 16:37:58 +02:00
Light2 80f6ac9dee Updated engine 2014-06-18 16:27:06 +02:00
Treeku f8602b2919 Resolved someone's .gitignore merge clash 2014-06-18 10:44:20 +01:00
Treeku 4e0a283e4d Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/radial/item/collection/loot_collection.py
	src/resources/objects/mission/MissionObject.java
2014-06-18 10:21:31 +01:00
Treeku 06bc017d03 Merge pull request #894 from tacef/master
Populated Squill Cave
2014-06-18 10:16:39 +01:00
Treeku 3ef6358ac4 Fixed objectMutex error with char loading
This shouldn't happen or be needed to begin with.... but it does.
2014-06-18 09:28:10 +01:00
Treeku 5ac740dacb Fixed mission issue 2014-06-18 09:22:40 +01:00
Treeku 1d1e6865ac Fixed syntax error 2014-06-18 09:08:11 +01:00
Treeku 39394f8339 Added debug msg to SelectCharacter 2014-06-18 08:57:33 +01:00
Treeku a5933c2db6 Fixed null error when NPCs use combat cmd 2014-06-18 08:56:54 +01:00
Treeku 8fd5a7fbf6 Fixed #895 with zing's fix 2014-06-18 08:55:09 +01:00
Treeku 2c8599ad1d Stopped Expertise IndexOutOfBounds halting function 2014-06-18 08:18:18 +01:00
Treeku 97af15a747 Added try-catches to schedulers to identify errors 2014-06-18 08:06:27 +01:00
Treeku b44ddd3b31 Fixed resourceContainer radial error 2014-06-18 07:22:18 +01:00
Treeku 4775255776 Added getObject debug checks
Something is very wrong with getObject.  It's returning null even on new
objects that were just added to it and I need to be able to track when
it's null on the TC.
2014-06-18 06:24:12 +01:00
Treeku 01427322dd Added debug checks for /stand and /stopdance bugs 2014-06-18 04:28:34 +01:00
Treeku 2ea786f34c Fixed mount store null error 2014-06-18 03:06:05 +01:00
Treeku 0748d34dbe Fixed error when NPCs heal 2014-06-18 03:05:13 +01:00
Waverunner 5d3143e68a Fixed inventory transfer bug for junk dealer 2014-06-17 15:59:44 -04:00
tacef ffc58953cb Populated Squill Cave
Updated Squill scripts to be agressive
2014-06-17 21:22:20 +02:00
Light2 5d0bf76727 Fixed null pointer 2014-06-17 21:10:07 +02:00
Treeku 786fb69fb1 Fixed potential null error with mission listing
Experienced on the TC, probably related to the creature object not being
in the object list for some reason
2014-06-17 18:29:22 +01:00
Treeku e5f78de757 Fixed issue where you could ID non-players 2014-06-17 18:27:01 +01:00
tacef 89919d0040 Merge pull request #19 from ProjectSWGCore/master
Fork Update
2014-06-17 18:56:52 +02:00
Treeku 5f6762a9f3 Added temp combat command null check 2014-06-17 17:09:08 +01:00
Treeku 2e363e720f Fixed import error with Position Secured 2014-06-17 17:02:22 +01:00
Treeku aba2bc225b Added some debug checks for select char error 2014-06-17 16:59:45 +01:00
Treeku acbc136022 Fixed issue where smugglers got officer badge 2014-06-17 16:59:17 +01:00
Treeku 500a1f1ab6 Fixed some missionObject null errors 2014-06-17 16:58:44 +01:00
Treeku 830b6a42d2 Merge pull request #888 from zingzing175/master
Adjusted loot collection radial. Added more Loot Collections.
2014-06-17 16:12:54 +01:00
Treeku 0d2d70b632 Fixed some warnings 2014-06-17 14:01:59 +01:00
Zing dd08a2fb61 Adjusted loot collection radial. Added more Loot Collections. 2014-06-16 19:05:49 -07:00
Treeku c9015f9827 Minor unit test change 2014-06-17 00:11:52 +01:00
Treeku 83e8b59e51 Temporary command error fix 2014-06-16 23:30:20 +01:00
Treeku 8c026f0324 Merge pull request #887 from tacef/master
More NPC Work
2014-06-16 22:13:58 +01:00
Treeku b0febf4189 MissionObject fixes 2014-06-16 22:13:07 +01:00
Treeku 1fa0070021 Add leaveRoom null check incase player is offline 2014-06-16 21:41:22 +01:00
Treeku 252c30df21 Added client null check to movement
No idea why client would be null when moving.  Unless their connection
reset and they are disconnected but still trying to send movement
packets.

If the latter is not the case it suggests a serious issue of the client
object being null while they are still connected.
2014-06-16 21:40:50 +01:00
Treeku cda18ac3b7 Fixed another potential equipment crash error 2014-06-16 21:28:19 +01:00
Treeku 0a1322157b Added ObjectService planet null check
Somewhere, someone is passing a null Planet object to createObject()
2014-06-16 20:28:57 +01:00