tacef
cf2ea989b2
Fixed Typo in NPC scipts
2014-06-19 05:50:16 +02:00
tacef
a6b4d0b4ca
Revert "Fixed Typo in npc scripts"
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This reverts commit d7dd287bbb .
2014-06-19 05:48:33 +02:00
tacef
d7dd287bbb
Fixed Typo in npc scripts
2014-06-19 05:46:07 +02:00
tacef
743d9415b8
Fixed Valarian Soldiers
2014-06-18 22:19:43 +02:00
tacef
fa6ee120cf
More work on Jabba TP locations
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Populated Valarian camp pt.1
2014-06-18 21:56:27 +02:00
tacef
6e9fd6cfe1
Merge pull request #20 from ProjectSWGCore/master
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Fork update
2014-06-18 20:45:34 +02:00
tacef
6ca8d51be4
Started on Jabba TP locations
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Populated Alkahran camp
2014-06-18 20:44:29 +02:00
Waverunner
ac9d0e41bf
Refactored delivery missions to use pre-spawned commoners
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Scripters should change any commoners being spawned to use
core.staticService.spawnCommoner instead of spawnObject (see
mos_eisley.py in static_spawns\tatooine for an example). The
spawnCommoner method will add required attachments and set the proper
options bitmask in order for the missions to function properly.
Note that delivery missions won't work unless you have spawned buildouts
on the planet you are requesting the missions on due to this change.
2014-06-18 14:00:24 -04:00
Light2
0deed26882
Basic area activity implementation
2014-06-18 19:09:26 +02:00
Light2
7460b4ee6f
Fixed disconnecting
2014-06-18 18:36:08 +02:00
Light2
d1ab21f37b
Updated engine #2
2014-06-18 16:37:58 +02:00
Light2
80f6ac9dee
Updated engine
2014-06-18 16:27:06 +02:00
Treeku
f8602b2919
Resolved someone's .gitignore merge clash
2014-06-18 10:44:20 +01:00
Treeku
4e0a283e4d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/radial/item/collection/loot_collection.py
src/resources/objects/mission/MissionObject.java
2014-06-18 10:21:31 +01:00
Treeku
06bc017d03
Merge pull request #894 from tacef/master
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Populated Squill Cave
2014-06-18 10:16:39 +01:00
Treeku
3ef6358ac4
Fixed objectMutex error with char loading
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This shouldn't happen or be needed to begin with.... but it does.
2014-06-18 09:28:10 +01:00
Treeku
5ac740dacb
Fixed mission issue
2014-06-18 09:22:40 +01:00
Treeku
1d1e6865ac
Fixed syntax error
2014-06-18 09:08:11 +01:00
Treeku
39394f8339
Added debug msg to SelectCharacter
2014-06-18 08:57:33 +01:00
Treeku
a5933c2db6
Fixed null error when NPCs use combat cmd
2014-06-18 08:56:54 +01:00
Treeku
8fd5a7fbf6
Fixed #895 with zing's fix
2014-06-18 08:55:09 +01:00
Treeku
2c8599ad1d
Stopped Expertise IndexOutOfBounds halting function
2014-06-18 08:18:18 +01:00
Treeku
97af15a747
Added try-catches to schedulers to identify errors
2014-06-18 08:06:27 +01:00
Treeku
b44ddd3b31
Fixed resourceContainer radial error
2014-06-18 07:22:18 +01:00
Treeku
4775255776
Added getObject debug checks
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Something is very wrong with getObject. It's returning null even on new
objects that were just added to it and I need to be able to track when
it's null on the TC.
2014-06-18 06:24:12 +01:00
Treeku
01427322dd
Added debug checks for /stand and /stopdance bugs
2014-06-18 04:28:34 +01:00
Treeku
2ea786f34c
Fixed mount store null error
2014-06-18 03:06:05 +01:00
Treeku
0748d34dbe
Fixed error when NPCs heal
2014-06-18 03:05:13 +01:00
Waverunner
5d3143e68a
Fixed inventory transfer bug for junk dealer
2014-06-17 15:59:44 -04:00
tacef
ffc58953cb
Populated Squill Cave
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Updated Squill scripts to be agressive
2014-06-17 21:22:20 +02:00
Light2
5d0bf76727
Fixed null pointer
2014-06-17 21:10:07 +02:00
Treeku
786fb69fb1
Fixed potential null error with mission listing
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Experienced on the TC, probably related to the creature object not being
in the object list for some reason
2014-06-17 18:29:22 +01:00
Treeku
e5f78de757
Fixed issue where you could ID non-players
2014-06-17 18:27:01 +01:00
tacef
89919d0040
Merge pull request #19 from ProjectSWGCore/master
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Fork Update
2014-06-17 18:56:52 +02:00
Treeku
5f6762a9f3
Added temp combat command null check
2014-06-17 17:09:08 +01:00
Treeku
2e363e720f
Fixed import error with Position Secured
2014-06-17 17:02:22 +01:00
Treeku
aba2bc225b
Added some debug checks for select char error
2014-06-17 16:59:45 +01:00
Treeku
acbc136022
Fixed issue where smugglers got officer badge
2014-06-17 16:59:17 +01:00
Treeku
500a1f1ab6
Fixed some missionObject null errors
2014-06-17 16:58:44 +01:00
Treeku
830b6a42d2
Merge pull request #888 from zingzing175/master
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Adjusted loot collection radial. Added more Loot Collections.
2014-06-17 16:12:54 +01:00
Treeku
0d2d70b632
Fixed some warnings
2014-06-17 14:01:59 +01:00
Zing
dd08a2fb61
Adjusted loot collection radial. Added more Loot Collections.
2014-06-16 19:05:49 -07:00
Treeku
c9015f9827
Minor unit test change
2014-06-17 00:11:52 +01:00
Treeku
83e8b59e51
Temporary command error fix
2014-06-16 23:30:20 +01:00
Treeku
8c026f0324
Merge pull request #887 from tacef/master
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More NPC Work
2014-06-16 22:13:58 +01:00
Treeku
b0febf4189
MissionObject fixes
2014-06-16 22:13:07 +01:00
Treeku
1fa0070021
Add leaveRoom null check incase player is offline
2014-06-16 21:41:22 +01:00
Treeku
252c30df21
Added client null check to movement
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No idea why client would be null when moving. Unless their connection
reset and they are disconnected but still trying to send movement
packets.
If the latter is not the case it suggests a serious issue of the client
object being null while they are still connected.
2014-06-16 21:40:50 +01:00
Treeku
cda18ac3b7
Fixed another potential equipment crash error
2014-06-16 21:28:19 +01:00
Treeku
0a1322157b
Added ObjectService planet null check
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Somewhere, someone is passing a null Planet object to createObject()
2014-06-16 20:28:57 +01:00