Note: All changes may not be listed! Please view changes to get a better
idea, lots of changes compared to what I had before!
Changed ShowLootBox to use object id's instead of SWGObject
Added "A Speeder For Me" quest
Fixed quests so they advance to the next step properly and complete
properly
Fixed /waypoint method for getting planet crc's
Fixed quest crc's for quest scripts in children folders
Fixed some admin commands not being executed (no longer case sensitive)
Changed accessLevel to be gotten from database until ready to switch to
client
Added methods for checking if a quest is completed and if they have a
quest.
Updated SWGList to account for the special format of Quest list deltas.
Added method that shows a quest in a window
Fixed planets that were trying to load a snapshot file which did not
exist
Changed /teleporttarget to take a command argument if a player is not
selected
- GCW tokens are now granted for invasions
- GCW points correctly translate to GCW rank progression
- Temp fixed GCW next update timer
- Ensured thread termination of spawners
- Prepared InvasionService in terms of timing for TestServer-deployment
- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates