Commit Graph
726 Commits
Author SHA1 Message Date
Ziggeh da30107933 Commands - Fixed incorrect datatable values 2014-03-23 17:10:15 +01:00
Ziggeh 7f5c7dc03a Officer - Fixed Tactics Duration 2014-03-23 07:07:27 +01:00
Ziggeh a024ea8fee Jedi - Jedi Strike ACR was incorrectly affecting Flurry 2014-03-23 06:54:42 +01:00
Ziggeh edd91900e6 Bounty Hunter - Added Ambush Damage/Critical/Action cost 2014-03-23 06:53:06 +01:00
Ziggeh 9a82b2cd46 Bounty Hunter - Added Assault Damage 2014-03-23 06:38:41 +01:00
Ziggeh b36fc0eb95 Scripts - Roadmap rewards are now located in profession roadmap scripts 2014-03-23 06:26:32 +01:00
Ziggeh a87bc2c202 Items - Initiate Robe 2014-03-23 05:30:42 +01:00
Ziggeh 312dcd28f6 Items - Medic Pistol 2014-03-23 05:15:01 +01:00
Ziggeh 109a808108 Items - Modified DL-44 2014-03-23 05:13:29 +01:00
Ziggeh 1acefc8c38 Medic - Buffs are now applied correctly 2014-03-23 05:09:22 +01:00
Ziggeh 8f7e47bec4 Items - Bounty Hunter Carbine 2014-03-23 05:05:23 +01:00
Ziggeh a720e3c465 Items - Spy Carbine 2014-03-23 05:03:11 +01:00
Ziggeh 3c8886b937 Items - Jedi Training Polearm 2014-03-23 05:02:24 +01:00
Ziggeh d6e62341ae Items - Officer's Sidearm 2014-03-23 04:59:38 +01:00
Ziggeh f351fee408 Items - Commando Carbine 2014-03-23 04:58:18 +01:00
Ziggeh 984ddf3acb Items - Issued Pistol 2014-03-23 04:57:43 +01:00
Ziggeh b6f89c1139 Officer - Inspiration and Drillmaster are now added to the group 2014-03-23 03:09:47 +01:00
Ziggeh 993f9b657e Officer - Scatter is now added to the group 2014-03-23 03:06:57 +01:00
Ziggeh ac7136edc7 Officer - Fixed buff duration and errors 2014-03-23 02:59:25 +01:00
Ziggeh a3e7b10372 Buffs - Permanent duration buffs now correctly replace non-permanent version 2014-03-23 02:46:47 +01:00
Waverunner ca1ff0b98f Fixed buffer for sendListDelta 2014-03-22 10:55:29 -04:00
Treeku d1fff9e069 Fixed buff duration check, fixed group buffs
- The duration needed to be set on the buff object "before "the buff is
actually added.  Because of this, I made the distinction between setup(0
(setting up the buff object) and add() (adding the buff stats to the
player).

- Group buffs would add the buff based on each individual player's
skillmods instead of the buffer's.  Due to this, I made a "buffer"
parameter for doAddBuff().  If there is a buffer, regardless of it's a
buffer within our group, we can specify them, otherwise provide null.
2014-03-22 02:07:53 +00:00
Treeku ecdbfd5f80 Fixed creature SWGLists 2014-03-21 23:44:39 +00:00
Treeku 2b6ada777c Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-21 16:41:46 +00:00
Treeku 54cc7c3bcc radialFilename comes from script func if possible
This means any changes to the radial filename are retroactive.

It'll check server templates for getRadialFilename(), if not found,
it'll check the radial_filename attachment variable.
2014-03-21 16:41:00 +00:00
Treeku 867ea8972a Instance lockouts cleared at 6AM GMT 2014-03-21 16:34:33 +00:00
Waverunner 38f8145fbd mis-spelled laser 2014-03-20 18:39:48 -04:00
Waverunner 3815cda6c1 Fixed system message errors from previous commit 2014-03-20 18:14:40 -04:00
Waverunner f914f47097 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-20 18:14:11 -04:00
Waverunner ca4e0559a1 Added performance effects, fixed band flos, minor ent service code changes
(Bug Fix) Band Flourishes will now give experience
(Added) Performance Commands
(Code) Changed to ConcurrentHashMap for performance tables
2014-03-20 18:00:13 -04:00
Waverunner 221317d51e Merge pull request #213 from Ziggeh/master
Fixed some item attributes
2014-03-20 14:48:39 -04:00
Treeku 36458239d3 Added object tracking lists to instances
Add objects with instance.getObjectList().add(object)

It's removed automatically when the instance closes.
2014-03-20 15:29:04 +00:00
Treeku 17fbb79ef0 Synchronization improvements for instances 2014-03-20 15:24:19 +00:00
Treeku 6412a8914a Fixed bug with previous buildout id change 2014-03-19 23:07:57 +00:00
Treeku 43ed1634c8 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-19 22:08:45 +00:00
Treeku 0948a68c3b Enabled heroic dungeons, fixed radials
getOptionType() seems to work now
2014-03-19 22:07:29 +00:00
Waverunner 49ceedf404 Fixed check 2014-03-19 17:40:33 -04:00
Treeku 28da4fc620 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-19 20:40:56 +00:00
Treeku 69832cc30d Temp quadtree remove() fix 2014-03-19 20:37:37 +00:00
Treeku 9a100ee49f lookAtTarget (cursor) intendedTarget (target)
Updated target's position in the baseline.

The two unknown longs were the lookAtTarget (thing you cursor is
hovering over), which I believe probably comes before the actual target.

This could improve radial menus if the order is right, and allow them to
work even if you don't have the object targetted.
2014-03-19 20:36:43 +00:00
Waverunner cf55c5968f Revert "Fixed starterclothing script, added startInstance to setgodmode command"
This reverts commit 119451e293.
2014-03-19 16:33:26 -04:00
Waverunner 119451e293 Fixed starterclothing script, added startInstance to setgodmode command 2014-03-19 16:11:22 -04:00
Waverunner 6cc9b9d60e Merge branch 'Wave_Entertainer' 2014-03-19 15:59:58 -04:00
Waverunner d210dc7ad7 Added posture checks, radial script for player objects, bug fixes
(Bug Fix) Must now wait before performing multiple flourishes
(Bug Fix) Can no longer propose to yourself (aka your hand)
(Bug Fix) Fixed some strings that didn't have variables
(Added) Posture checks before Skill Animating
(Added) Additional radial options show on players
2014-03-19 15:56:52 -04:00
Treeku 45426e576c Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/services/ConnectionService.java
2014-03-19 19:50:13 +00:00
Treeku 0ef12787bb Instance implementation 2014-03-19 19:43:29 +00:00
Treeku 0633c410be Labelled a few CREO variables 2014-03-19 18:53:25 +00:00
Treeku 5df4b7c203 Made all callScript functions consistent 2014-03-19 18:26:15 +00:00
Treeku 604d1f7aef Changed duplicate id handling, static objids
- I noticed when targetting a client-spawned object (EK brazier), it
sent a target packet to the client with all 8 bytes filled, instead of
just the 4 stated in the buildout.  It seems the same 4 digits get added
to all buildout ids.  As a result, all buildout int-objectIds now have
the follow bytes added to them: FF FF 86 F9

Not sure about snapshot objects, but I imagine it's the same for them.

- I had to allow duplicate objects to be spawned in order for heroics
and instances to work.  It gives every duplicate object a new objectId
and also replaces the parentIds as well by storing the changes in a map
on each buildout area cycle.
2014-03-19 18:23:25 +00:00
Treeku 9f04884aa3 Merge pull request #207 from xbang21/master
Fixed & added some missing buffs
2014-03-18 00:57:51 +00:00