Light2
de79b23e3c
Small fix
2014-03-30 21:12:03 +02:00
Light2
d8c0b4f7df
optimised collision detection
2014-03-30 21:12:03 +02:00
Seefo
8b4d7ae4da
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 20:21:10 -04:00
Seefo
c71c4bf075
Added NPC stuff, read extended
...
Added a jedi_master npc, added support for custom weapons for creatures.
2014-03-29 20:20:57 -04:00
Waverunner
235ee34056
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 20:08:29 -04:00
Waverunner
f6bf134bad
Fixed #266 and added stealth for GM
2014-03-29 20:08:21 -04:00
Light2
2568c94b9a
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-30 00:55:22 +01:00
Light2
a6d91379fe
temp fix for /pvp bug, fixed null pointer on buffing ai
2014-03-30 00:54:09 +01:00
Seefo
bad39e8fc3
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 19:31:25 -04:00
Seefo
6d96545dd9
#283 should be fixed
2014-03-29 19:31:13 -04:00
Waverunner
4609a05780
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 19:09:53 -04:00
Waverunner
75f72fe7dc
Fixed #314
2014-03-29 19:09:45 -04:00
Seefo
19e42e6e40
Fixed #293 (Flying AI)
2014-03-29 19:04:29 -04:00
Waverunner
f9dfc0a766
Fixed #313
2014-03-29 18:36:31 -04:00
Waverunner
00d8f277f1
Cloning Window sent on zone-in if dead
2014-03-29 17:47:06 -04:00
Waverunner
352cc1cd5e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 16:48:01 -04:00
Waverunner
dfab6ac265
Fixed #308 and added foundation work for chat channels
2014-03-29 16:47:05 -04:00
Seefo
26053c7baa
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 16:11:21 -04:00
Seefo
85582bdd29
Fixed a trade bug and a /open bug
2014-03-29 16:11:10 -04:00
Light2
308c6c30d2
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 21:01:00 +01:00
Light2
4fe5e6614e
temp fix for /pvp
2014-03-29 21:00:51 +01:00
Light2
e7cf35d749
Merge pull request #302 from Ziggeh/master
...
CombatService - Added method for drain heals
2014-03-29 20:04:32 +01:00
Ziggeh
3ad4aad96d
Armor - Protection is added to character sheet
2014-03-29 19:48:07 +01:00
Seefo
8268359ec2
Reverted temporary fix for #295 b/c #295 is fixed
2014-03-29 14:09:54 -04:00
Seefo
7a75e5ef0b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 14:01:12 -04:00
Seefo
68ebfae145
Fixed expertise exploit
2014-03-29 14:01:00 -04:00
Light2
dce91cc2d2
reverted fix
2014-03-29 18:56:59 +01:00
Light2
7376be7b95
fixed bug where character wouldnt gain any abilities on using the frog to get lvl 90
2014-03-29 18:42:24 +01:00
Light2
dfd7f1e9a9
Fixed bug where group wouldnt show up when player loaded a new scene
2014-03-29 18:32:29 +01:00
Light2
c8600fe6e1
fixed concurrency error
2014-03-29 18:21:05 +01:00
Light2
7878e2a589
fixed bug where revive window was showing up for the medic
2014-03-29 18:19:59 +01:00
Light2
b930a66573
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 17:35:44 +01:00
Light2
d7784f4d25
Added exception handling for AI
2014-03-29 17:35:31 +01:00
Ziggeh
21149a55af
Merge remote-tracking branch 'upstream/master'
2014-03-29 17:00:09 +01:00
Seefo
01ffdb3c42
Fixed healing of AI, temp fix for faction error
2014-03-29 11:59:19 -04:00
Ziggeh
5ea7a1497d
Merge remote-tracking branch 'upstream/master'
2014-03-29 14:17:58 +01:00
Treeku
9ff669832b
calculatePvpStatus() used for everything, more...
...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing. It should calculate the following:
On Leave/neutral players should be #16
Combatant players should be #35
Opposing faction SF players should be #55
Opposing Combatant NPCs should be #19
Ally SF NPCs (ie.; hoth commandos) should be #4
Enemy SF NPCs (ie. hoth resistance) should be #7
Same faction NPCs should be #0 (pink)
Attackable NPCs should be #1
Aggressive NPCs should be #2 or #3
NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Ziggeh
e39b6b498d
CombatService - Added method for drain heals
...
run() in the combat ability scripts now take the damage done post
mitigation etc as an argument instead of null.
2014-03-29 06:52:03 +01:00
Waverunner
ac2f2e1e17
Put cast for calculatePvpStatus in CreatureObject
2014-03-28 22:05:38 -04:00
Waverunner
c33bbe291b
Combat check before starting trading session
2014-03-28 21:57:00 -04:00
Waverunner
28edaec3ff
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-28 21:42:06 -04:00
Waverunner
1676324972
Fixed #285
...
Also added in owner ID delta as possible fix for characters showing as
sitting state
2014-03-28 21:41:57 -04:00
Seefo
20da16ace0
Decreased LD time before removal (5->1 min)
2014-03-28 21:22:42 -04:00
Seefo
39a9e78ef6
Temporary fix for #295
2014-03-28 21:20:11 -04:00
Treeku
9c30dbc695
Fixed expertise abilities
2014-03-29 00:19:20 +00:00
Treeku
fac85f55d5
CreatureObject uses calculatePvpStatus()
2014-03-28 23:25:32 +00:00
Treeku
aae66c8f11
calculatePvpStatus() returns 0 if no faction
2014-03-28 23:15:07 +00:00
Light2
d9c94f74fc
fixed client crash
2014-03-28 22:03:08 +01:00
Light2
397a35ebad
fixed null pointer at disconnect
2014-03-28 20:36:11 +01:00
Light2
f0a61f030d
Fixed ODB save error
2014-03-28 20:02:54 +01:00