Seefo
d00aa83050
Fixed a few exploits. See extended.
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Skills obtained through the expertise system are now validated to make
sure they are legitimate expertise skills.
Player expertise points are also now factored in instead of letting the
client do all the calculations.
Command "setcurrentskilltitle" now checks if the player has obtained the
skill title to prevent abuse of the command.
2014-03-23 12:27:42 -04:00
Ziggeh
a87bc2c202
Items - Initiate Robe
2014-03-23 05:30:42 +01:00
Ziggeh
312dcd28f6
Items - Medic Pistol
2014-03-23 05:15:01 +01:00
Ziggeh
109a808108
Items - Modified DL-44
2014-03-23 05:13:29 +01:00
Ziggeh
1acefc8c38
Medic - Buffs are now applied correctly
2014-03-23 05:09:22 +01:00
Ziggeh
8f7e47bec4
Items - Bounty Hunter Carbine
2014-03-23 05:05:23 +01:00
Ziggeh
a720e3c465
Items - Spy Carbine
2014-03-23 05:03:11 +01:00
Ziggeh
3c8886b937
Items - Jedi Training Polearm
2014-03-23 05:02:24 +01:00
Ziggeh
d6e62341ae
Items - Officer's Sidearm
2014-03-23 04:59:38 +01:00
Ziggeh
f351fee408
Items - Commando Carbine
2014-03-23 04:58:18 +01:00
Ziggeh
984ddf3acb
Items - Issued Pistol
2014-03-23 04:57:43 +01:00
Ziggeh
b6f89c1139
Officer - Inspiration and Drillmaster are now added to the group
2014-03-23 03:09:47 +01:00
Ziggeh
993f9b657e
Officer - Scatter is now added to the group
2014-03-23 03:06:57 +01:00
Ziggeh
ac7136edc7
Officer - Fixed buff duration and errors
2014-03-23 02:59:25 +01:00
Treeku
d1fff9e069
Fixed buff duration check, fixed group buffs
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- The duration needed to be set on the buff object "before "the buff is
actually added. Because of this, I made the distinction between setup(0
(setting up the buff object) and add() (adding the buff stats to the
player).
- Group buffs would add the buff based on each individual player's
skillmods instead of the buffer's. Due to this, I made a "buffer"
parameter for doAddBuff(). If there is a buffer, regardless of it's a
buffer within our group, we can specify them, otherwise provide null.
2014-03-22 02:07:53 +00:00
Waverunner
38f8145fbd
mis-spelled laser
2014-03-20 18:39:48 -04:00
Waverunner
3815cda6c1
Fixed system message errors from previous commit
2014-03-20 18:14:40 -04:00
Waverunner
f914f47097
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-20 18:14:11 -04:00
Waverunner
ca4e0559a1
Added performance effects, fixed band flos, minor ent service code changes
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(Bug Fix) Band Flourishes will now give experience
(Added) Performance Commands
(Code) Changed to ConcurrentHashMap for performance tables
2014-03-20 18:00:13 -04:00
Waverunner
221317d51e
Merge pull request #213 from Ziggeh/master
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Fixed some item attributes
2014-03-20 14:48:39 -04:00
Waverunner
49ceedf404
Fixed check
2014-03-19 17:40:33 -04:00
Waverunner
cf55c5968f
Revert "Fixed starterclothing script, added startInstance to setgodmode command"
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This reverts commit 119451e293 .
2014-03-19 16:33:26 -04:00
Waverunner
119451e293
Fixed starterclothing script, added startInstance to setgodmode command
2014-03-19 16:11:22 -04:00
Waverunner
6cc9b9d60e
Merge branch 'Wave_Entertainer'
2014-03-19 15:59:58 -04:00
Waverunner
d210dc7ad7
Added posture checks, radial script for player objects, bug fixes
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(Bug Fix) Must now wait before performing multiple flourishes
(Bug Fix) Can no longer propose to yourself (aka your hand)
(Bug Fix) Fixed some strings that didn't have variables
(Added) Posture checks before Skill Animating
(Added) Additional radial options show on players
2014-03-19 15:56:52 -04:00
Treeku
45426e576c
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/services/ConnectionService.java
2014-03-19 19:50:13 +00:00
Treeku
0ef12787bb
Instance implementation
2014-03-19 19:43:29 +00:00
Treeku
5df4b7c203
Made all callScript functions consistent
2014-03-19 18:26:15 +00:00
Treeku
9f04884aa3
Merge pull request #207 from xbang21/master
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Fixed & added some missing buffs
2014-03-18 00:57:51 +00:00
xbang21
b28da5bcd0
fixed giveitem
2014-03-17 20:40:15 -04:00
Waverunner
e0ca1ea7b2
Range check on performances for spectators
2014-03-17 16:49:50 -04:00
Waverunner
8d81e26504
Forgot a 0
2014-03-16 15:26:42 -04:00
Waverunner
dfd68c11d6
Range checks for /inspire and /watch
2014-03-16 13:42:19 -04:00
Waverunner
f2a162d565
Merge branch 'Wave_ImageDesign'
2014-03-16 13:04:30 -04:00
Waverunner
97f4db58d1
Buff Windows now close, changed formula used for stats on inspiration buffs, minor changes overall to entertainer
2014-03-16 13:01:30 -04:00
Ziggeh
63842961a5
Items - Added Jedi robes
2014-03-16 04:25:11 +01:00
Levarrishawk
c02d876bba
Fixed additional recursion errors
2014-03-15 22:28:41 -04:00
Levarrishawk
02ef99900a
Fixed recursion error: AGAIN!
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Same error as last time.
2014-03-15 21:45:09 -04:00
Levarrishawk
0891bc871c
Fixed Recursion Error
2014-03-15 21:22:49 -04:00
xbang21
d4e05ff84c
Delete giveitem.py
2014-03-14 21:48:24 -04:00
xbang21
d581cc94cb
Fixed some debuffs and buffs
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- added all entertainer debuffs and buffs
- fixed some movement related buffs
2014-03-14 21:35:53 -04:00
Waverunner
2023e40596
Finished Unity
2014-03-13 18:38:55 -04:00
Waverunner
53669148eb
Finished Character Sheet, Fixed TARGET_UPDATE, Able to marry players now
2014-03-12 19:50:22 -04:00
Ziggeh
34f4d4ec22
Merge remote-tracking branch 'upstream/master'
2014-03-11 19:36:53 +01:00
Levarrishawk
a2de2c4caf
Cleaned up Static Spawn Scripts
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Removed all rudimentary NPC spawns from scripts pending the completion
of proper NPC coding.
2014-03-09 21:53:58 -04:00
Ziggeh
77ae0ad782
Merge remote-tracking branch 'upstream/master'
2014-03-10 00:57:58 +01:00
Light2
52136c2b36
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/protocol/swg/ObjControllerMessage.java
src/resources/objects/player/PlayerMessageBuilder.java
src/services/travel/TravelService.java
2014-03-10 00:42:19 +01:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Waverunner
41d8fcf841
Uncommented line in destroyObject
2014-03-09 14:08:43 -04:00
Ziggeh
88ab04750f
Merge remote-tracking branch 'upstream/master'
2014-03-09 18:43:20 +01:00