Iosnowore Kun
e4f91cece4
Fixed bug where static spawns weren't spawning, added scout trooper belt, removed unneeded placeholders, changed quarantine zone static spaw
2014-11-09 12:16:07 -05:00
Iosnowore Kun
99cfc90945
Removed extra protection from imp and reb snow armor and added belts to each set
2014-11-09 10:17:09 -05:00
Iosnowore Kun
563257bf84
Added stats to Imperial and Rebel snow armor
2014-11-09 10:12:24 -05:00
Iosnowore Kun
116ae6c4f0
Fixed faction restriction bug on imperial and rebel armor
2014-11-09 10:06:25 -05:00
Iosnowore Kun
8894330e64
Fixed a bug where the marauder assault armor gave you 2 left bracers
2014-11-09 09:42:54 -05:00
Iosnowore Kun
85f8ea724a
Added protection to wookiee and ithorian armor
2014-11-09 09:20:24 -05:00
Iosnowore Kun
6ef67f3b4c
More bug fixes
2014-11-09 09:11:53 -05:00
Iosnowore Kun
7f0b630fc7
Fixed some bugs with armor
2014-11-09 09:05:11 -05:00
Iosnowore Kun
39e59d4036
Added wider variety of armor to frog
2014-11-09 01:12:08 -05:00
Iosnowore Kun
bd33445757
Added more static spawn areas for deathtroopers
2014-11-08 19:18:31 -05:00
Iosnowore Kun
3602627658
Changed deathtrooper loot, aggro/assist range and attacks
2014-11-08 19:18:19 -05:00
Iosnowore Kun
9552da49db
Fixed invalid weapon
2014-11-08 18:59:05 -05:00
Iosnowore Kun
a7a4f78164
Added level 5 deathtroopers
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Started work on Quarantine zone NPCs.
2014-11-08 18:48:42 -05:00
Iosnowore Kun
30917c1e0e
Removed protection from katarn armor
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This caused a bug with protection because the protection was already
coded as shown here:
https://github.com/ProjectSWGCore/NGECore2/tree/master/scripts/object/tangible/wearables/armor/clone_trooper
2014-11-08 15:25:41 -05:00
Iosnowore-Kun
b80a7493d1
Merge pull request #4 from ProjectSWGCore/master
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Update fork
2014-11-08 15:22:06 -05:00
Iosnowore Kun
d90e9a97b8
Added stats to blackwing crystal
2014-11-08 15:19:56 -05:00
Iosnowore Kun
842abb6d87
Added cooldown to binoculars
2014-11-08 15:19:12 -05:00
wallaceg09
88a0271216
MOVED stopPerformance code from CreatureObject to EntertainmentService
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MOVED stopAudience code from CreatureObject to EntertainmentService
MODIFIED stopdance to utilize refactored stopPerformance code
MODIFIED stopmusic to utilize refactored stopPerformance code
2014-11-07 21:51:19 -06:00
wallaceg09
b4b45951a9
ADDED basic implementation for the stopmusic command
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MODIFIED stopdance to indicate the use of a deprecated method
2014-11-07 20:37:57 -06:00
wallaceg09
de430bd3e5
FIXED animations while playing instruments
2014-11-07 14:32:00 -06:00
wallaceg09
ea4c8f06f8
FIXED Incorrect music playing for each instrument
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ADDED Player Ability check to playing music
ADDED Player notification messages for failed music performance checks
ADDED 'canPerform' method to EntertainmentService
ADDED 'getAvailableSongs' method to EntertainmentService
2014-11-07 14:31:59 -06:00
wallaceg09
6dab500e42
Experimented with startmusic.py
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Added some client messages to the startmusic command code
2014-11-07 14:31:58 -06:00
wallaceg09
d3bd0220dc
Added xp gain to music performance.
2014-11-07 14:31:57 -06:00
wallaceg09
d808fdd48e
Refactored startmusic.py a bit
2014-11-07 14:31:56 -06:00
wallaceg09
1aac844428
Added entertainer music (very rough and buggy)
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Added stopmusic.py in commands (currently does nothing)
Modified startdance.py: removed some debugging print statements
2014-11-07 14:31:55 -06:00
wallaceg09
bfc1653d68
Refactored EntertainmentService to to allow music to function properly
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Modified startdance script to work with the refactored EntertainmentService
2014-11-07 14:31:53 -06:00
Seefo
473e7be4c6
Fixed some issues that cause crashes
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The rest of the scripts need to be modified, I don't have time to do
them all.
2014-11-05 12:39:18 -05:00
Bronco69
6120f8c14c
Added Assault Trooper armor to frog
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- Added Clone Trooper armor to frog
- Added Marine armor to frog
- Added RIS armor to frog
- Added Rebel snow armor to frog
- Added Stormtrooper armor to frog
- Added Scout Trooper armor to frog
- Added Snow Trooper armor to frog
- Added Ubese armor to frog
2014-11-04 22:53:47 +01:00
Bronco69
bfb28e5c53
Fixed SpawnDistance to 150m
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Fixed the group size of dynamic spawns to max 5 instead of 15+
2014-11-04 00:02:14 +01:00
Bronco69
5156682084
Added planetary prefix to most dynamic spawn groups
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Fixed nge.cfg.example (got deleted by accident in previous commit)
2014-11-03 22:37:56 +01:00
Bronco69
339c5ec446
Changed medic buffs from frog to 3 hours duration
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- Added new Jedi Cloak/Robes to frog
- Changed standard melee and ranged weapons to more rare ones
- Added mandalorian armor to frog
2014-10-29 21:22:04 +01:00
Bronco69
a32ba0444f
Added spawn areas to Corellia
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- Added spawn areas to Dantooine
- Added spawn areas to Dathomir
- Added spawn areas to Endor
- Added spawn areas to Lok
- Added spawn areas to Rori
- Added spawn areas to Talus
- Added spawn areas to Tatooine
- Added spawn areas to Yavin IV
2014-10-28 06:22:08 +01:00
Bronco69
0d4c83e43f
Added dynamic spawn groups for various planets
2014-10-28 06:19:44 +01:00
Bronco69
110a97121f
Added missing Lok mobile template
2014-10-28 06:18:45 +01:00
Bronco69
515a61f6a8
Addded Black Sun mobile templates
2014-10-28 06:17:42 +01:00
Bronco69
be1d01819e
Added Lok mobile templates
2014-10-28 06:16:58 +01:00
Bronco69
932db5e044
Fixed wrong iff for mobile template
2014-10-28 06:15:35 +01:00
Bronco69
9698b41c55
Fixed typo errors
2014-10-28 06:14:42 +01:00
Bronco69
5ceb690bbd
Changed old OptionsBitmask to new standard
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- Changed faction recruiter spawns to use mobileTemplates instead of iff
files
2014-10-27 07:55:35 +01:00
Bronco69
7ca52ec121
Added new player zone-in-area
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- Added a new terminal with teleport function to any town in the galaxy
- Changed initial spawn position to "Umbra" to reduce chance of crashes
- Added a teleport terminal to admin commands in frog menu
2014-10-27 07:53:29 +01:00
Bronco69
80ed8cb0cc
Added Naboo mobile templates
2014-10-27 02:53:59 +01:00
Zing
7254cfa8e4
Fixed (removedd) buff adds in fs_force_run to stop bugging character (needs command revamp to fix totally)
2014-10-08 22:37:31 -07:00
CharonInferar
2475675ccf
Fixed static service bug, tweaked buildout loading
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Plus fixed some static spawn script errors
2014-10-08 21:52:21 +02:00
Zing
c2e26f40fd
Small test for crash
2014-10-02 18:32:22 -07:00
Zing
1c8fc117a4
Removed modifier from movement till it works correctly
2014-09-28 20:34:30 -07:00
CharonInferar
0ce1a0a4f6
Merge pull request #1226 from CharonInferar/FixFixFix
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Fixed buildouts loading order and assembly
2014-09-29 02:44:49 +02:00
CharonInferar
50adba0575
Merge remote-tracking branch 'origin/master' into FixFixFix
2014-09-29 02:42:43 +02:00
CharonInferar
2627425bf8
Fixed buildouts loading order and assembly
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All Cells are first instantiated and then added to their parent
buildings
2014-09-29 02:41:07 +02:00
Zing
50eb8308cc
Cleanup of Officer commands/buffs pt 1
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Added expertise_dodge skillmod
Added combat_critical_hit_reduction skillmod
Moved commands to combat commands (seen by client)
Added Officer Insipred action 5PC configuration to CommandService.
2014-09-28 17:41:02 -07:00
Zing
610be8c96a
Deleted old scripts
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medic buff fix pt 2
2014-09-27 21:59:09 -07:00