CharonInferar
ebe705f338
Merge remote-tracking branch 'origin/master' into LootSystem
2014-04-10 18:51:02 +02:00
CharonInferar
2e21b1fb71
Clean up
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Cleaned up classes
Moved loot radial to death state
2014-04-10 17:49:47 +02:00
CharonInferar
4bb055ca19
Rare loot system stage added
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Rare loot system stage in effect for every loot session.
Added legendary,exceptional,rare loot chests
2014-04-10 17:04:52 +02:00
Treeku
e91362a12f
Fixed most warnings
2014-04-10 11:52:09 +01:00
CharonInferar
221f9a93fc
Loot radial and power crystal items
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Connected loot radial to corpse. Made powercrystal scripts.
Allowed the mobile scripts to drop loot now.
2014-04-10 04:22:54 +02:00
CharonInferar
4d264f8c8a
Refined the loot system
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Added more py scripts for krayt pearls and junk
Made system more flexible
2014-04-09 04:57:26 +02:00
CharonInferar
70964ef14a
Lootpool scripts added
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Data transfer from py script to java
2014-04-08 15:39:48 +02:00
CharonInferar
d848e89edb
Script integration
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A few example .py scripts
Improvements on the lootservice design
2014-04-08 04:08:52 +02:00
CharonInferar
9526eee9d6
Object-orientated approach to storing the loot info
2014-04-08 02:12:36 +02:00
CharonInferar
06fe72e647
Implementation of LootService
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First steps
2014-04-07 23:49:51 +02:00
Seefo
248d325c6b
Added customization variables
2014-03-30 14:18:48 -04:00
Light2
4fe5e6614e
temp fix for /pvp
2014-03-29 21:00:51 +01:00
Seefo
01ffdb3c42
Fixed healing of AI, temp fix for faction error
2014-03-29 11:59:19 -04:00
Treeku
9ff669832b
calculatePvpStatus() used for everything, more...
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This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing. It should calculate the following:
On Leave/neutral players should be #16
Combatant players should be #35
Opposing faction SF players should be #55
Opposing Combatant NPCs should be #19
Ally SF NPCs (ie.; hoth commandos) should be #4
Enemy SF NPCs (ie. hoth resistance) should be #7
Same faction NPCs should be #0 (pink)
Attackable NPCs should be #1
Aggressive NPCs should be #2 or #3
NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Seefo
f9990a2bd5
Fixed some stuff
2014-03-28 07:09:16 -04:00
Waverunner
b9ed655f53
Refactored Starter Clothing, Added CustomizationDelta, basework for Image Design
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(Bug) Fixed hair and items on char create not being added to equip list
(Code) Minor change to BuffBuilderMessage
(Code) Added base work for Image Design
(Code) Refactored how starter clothing is assigned
(Code) Added delta for customization data on tangible objects
(Code) Created ProfessionTemplateVisitor for profession template iff's
2014-03-25 22:06:38 -04:00
Waverunner
0f390c063b
No exp for entertainer above 90, fixed unity radial, changed giveItems
2014-03-23 15:59:29 -04:00
Waverunner
ffc9aec1b1
Added Inspiration ticks, effects for Multi-Tier Performance Abilities
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(BugFix) Build-A-Buff applies correct stats now
-- NOTE: Stats that the player does not have yet may not show in
character sheet but the server will recognize still recognize their new
stats
(Added) Inspiration Ticks
(BugFix) Inspiration Buffs time corresponds to the players inspiration
ticks.
(BugFix) "Watch" on radial menu working again
(Added) Put in the effects for the multi-tiered performance abilities
(Feature) You can now type /[performance effect] [tier number] to use
that specific effect
(BugFix) showFlyText boolean for showing to observers or not (fixes
other players exp gain shown to other players)
(Code) Few minor additions/fixes
2014-03-22 11:47:37 -04:00
Light2
52136c2b36
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/protocol/swg/ObjControllerMessage.java
src/resources/objects/player/PlayerMessageBuilder.java
src/services/travel/TravelService.java
2014-03-10 00:42:19 +01:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Treeku
0ec2ace30d
customName delta for TANOs (2)
2014-02-15 09:01:32 +00:00
Light2
e8da49a12f
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-28 19:17:41 +01:00
Light2
acf78858a6
some bug fixes + updated engine with networking fixes
2013-12-28 19:16:51 +01:00
Treeku
fb0de037f0
GetOption()
2013-12-22 23:01:23 +00:00
Treeku
79e8b2507a
Removed BaseObject (delete ODB again)
2013-12-14 23:25:15 +00:00
Treeku
5b0833f2ed
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-14 22:00:16 +00:00
Treeku
bdb626d4d1
Added baseline inheritance (delete ODBs)
2013-12-14 21:58:50 +00:00
Light2
896b342972
Fixed crash caused by buildings, fixed weapon object superclass, added equipment and appearance equipment deltas
2013-12-14 21:25:31 +01:00
Light2
93195f7d5f
Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine
2013-12-08 18:17:01 +01:00
Treeku
82e513363e
Fixed use() in object scripts. It should work now
2013-12-05 04:17:06 +00:00
Light2
470215c05d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/resources/objects/tangible/TangibleObject.java
2013-12-04 19:13:08 +01:00
Light2
b22b1d818d
More work on AI and spawns
2013-12-04 19:05:02 +01:00
Treeku
befd10c98f
Condition attribute updates when condition is set
2013-12-03 22:47:18 +00:00
Treeku
0809361349
PvP & OptionsBitmask refactor
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These will need to be used in scripts to make NPCs invulnerable,
conversable, always aggressive, etc.
2013-12-03 16:29:17 +00:00
Treeku
831ec2bced
Tangible Objects now have "Volume: 1" attribute
2013-11-25 19:14:38 +00:00
Treeku
de3d5f0ecf
ShowFlyText has customText (ie. for ent ticks)
2013-11-25 19:11:29 +00:00
Treeku
6b47d8d0b2
Added respawning (ie. for lifeday trees)
2013-11-10 08:43:25 +00:00
Treeku
90f2eec454
Added leveling/roadmap, skillService
2013-11-05 05:36:37 +00:00
Treeku
c4b6b1b0c3
Minor fixes to previous commit and warning fixes
2013-08-14 22:01:41 +01:00
Light2
a8c61f8e50
Basic combat works now, fixed /pvp, added waypoint mail attachments, fixed several bugs
2013-08-04 21:15:12 +02:00
Light2
1078331b60
Added preliminary terrain collision detection, added some combat functions, changed CreatureObjects superclass to Tangible Object
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Updated engine
Delete all files in odb/creature (creature superclass was changed so db
wipe is needed)
2013-07-30 21:29:35 +02:00
Light2
9e8eea30a1
Fixed some bugs and update engine
2013-07-08 12:53:42 +02:00
Light2
7d66690c49
NGECore2 Code
2013-07-07 21:07:06 +02:00